Sigil; A Broken City of Doors (Inactive)

Game Master Green Smashomancer

Gateways into and leading out of the City of Doors are vanishing, along with the source in some cases. Even with her might, the Lady of Pain herself cannot locate the source of this pandemic. In the interest of pre-empting this from growing into a catastrophe, the party has been selected as a chosen few from across the planes to investigate.

Hexagonal Quarter


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Eleven-zee-alpha wrote:
Lot of assumptions about this loot situation.

While I'm a fan of players improvising the flavor of an item and running with it, that supposing needs to be left at things that do not affect the mechanics of the game. I do not appreciate assuming stats for items that players do not yet have, Johnny. Especially not quite frankly ludicrous stats for a level five character to wield at that. The weapons including this railgun have stat blocks already, I waited until somebody actually had one (and made an appropriate check, which eleven did make) to present the stats so as to not clutter the last post. I will post the stats of the item Eleven picked up when I get home from work.


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Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

Haha, sorry GM did not mean to trigger you. I'm fine with that GM, as you did not post them nor say you would I just made something up, thinking they would just be nothing more then flavor props, To be taken away once this scene is done.

But if your post means we get to keep them. Well by golly lets see them states.


Eleven-Zee-Alpha wrote:

Haha, sorry GM did not mean to trigger you. I'm fine with that GM, as you did not post them nor say you would I just made something up, thinking they would just be nothing more then flavor props, To be taken away once this scene is done.

But if your post means we get to keep them. Well by golly lets see them states.

Well, I have to say that sounds new to me. Do you mean something akin to prop loot? Like, big things the characters get that doesn't have a function? I'd be so confused by that.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

My best experience for maps had been using Google slides. It's the most mobile friendly of the options I've tried.


CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
Usable/day:
Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

Google slide are what I use for all my games.


Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None
GM Smashomancer wrote:
Well, I have to say that sounds new to me. Do you mean something akin to prop loot? Like, big things the characters get that doesn't have a function? I'd be so confused by that.

Arr ok I get it, to me a flavor props, or items linked to an event that do not carry on into the rest of the same. Some classic ones are.

A party come to a Keep with the bad guys in. And somewhere close is a catapult. Now its loot but your not going to keep it after the scene.

Or the party get given a wand of banish demons before they head into a Fiendish temple.

I took it that this was one scene items.

Hence me asking if we get to keep them. Don't get me wrong I would love my PC to run around with a rail gun. But you said, you have to be things so they don't unbalance game or make your life hard, upping challenges. Now you have posted the States of the thing. I don't think its more a snub rail rifle, that would Look like this, simple uncomplicated

As for maps
Google Docs is a good place, slides works best with imported images


Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

Hm The Kn Tech / Eng roll is to see if she knows a critical part of the robot to hit.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

I'm confused Telin was 25 ft from the map at the beginning of last round (round 3). He then spent that round moving at a "running" pace which should have allowed him to move 4x30ft for a total of 120ft. He should have been in or near position at the beginning of this round, now you are saying that if he moves another 130 get he'll still be 95ft away?

Maybe I'm missing something...?


Oh, I see what happened. Yeah thats my bad, I was copy-pasting info and got confused. That should read "Telin has 95 feet to go on the mapspace".

Edit: Since you hand't moved him yet. There is still his fourth round action. Is that clearer?


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

Yes, can Telin "run" to behind the robot? Or do need to do a double move to get closer? If I need to stay at my current elevation I'll just run to the square behind the robot and still be 15ft up, then next round close in.


Telin can move wherever he can reach with his alloted movement. He can reach Blue this round. These maps don't handle 3d especially well, but diagonally moving down to approach would be like it is on the ground. I.E. first 5 ft is the same as up and down, then each diagonal square costs 2 squares of movement. The plant matter is under 15 feet tall, being shrubs and all.


Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

It that case I will move into position if I can without provoking. Otherwise I'll fly to 15th above the far side and wait for the next turn.


Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

GM you asked me if I was holding the attack from before, did that then hit?
I'm a bit lost here. Have we sped past some stuff?

As for her Speed, it comes from her race build.,

Fast (1 RP)
Prerequisites: Normal speed.
Benefit: Members of this race gain a +10 foot bonus to their base speed.
Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack.


As part of my post for round three, I mentioned this:

GM Smashomancer wrote:

I’m going to assume Eleven uses her previous action of firing then moving on round three, unless stated otherwise. This leaves her with 175 ft left to go.

This was in regard to her action to fire the rifle, then stow it, draw the pistols and move forward. In the post I quoted, I assumed this new action would be her third round action instead of the second round action since those were some good rolls I didn't want to remove offhandedly. I left the third round open for you to change Elevens action if you desired, but when you didn't post I used the "fire, draw new weapon, move" as the third round action. Essentially:

  • Round two was critical hit rather than "fire, draw new weapon, move".

  • Round three became "fire, draw new weapon, move" (This attack did not hit as there was also the -4 soft cover penalty due to Gilly's presence at the time in addition to the -2 range penalty. Without either of these the attack would have been successful. ) unless you opted to do otherwise. Since you hadn't, I moved forward with that information to keep things going.

  • Round four became approaching for the second time since it had been over a week since Elevens last post. You can change this action if you like.

    I apologize for the haphazard approach to this combat, it got a little awkward when the party was separated.


  • Male Bloodrager Level 5| HP: 28/35 | AC: 20 / T: 13 / FF: 18 / Resist: 5 Elec,| Fort: +6, Ref: +4, Will: +2|, CMD:19 | Init: +3, Perception: +8 Purple scaled Kobold

    I actually wasnt aware androids got the fast racial trait in any alternates or as base. Learn something new i guess


    Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

    No your not wrong, its been so long from when we started I don't know why she has 3 Race build items in place of Nanite Surge.

    Seems this could be a left over from when we where in another game, humm..


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    No internet at my new apartment yet, will try to get it running tonight or tomorrow.


    Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    Just checking in, how are things going here? Everyone still following along?


    CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
    Usable/day:
    Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

    Ever present, thinking about Gilly doing a handstand.


    Male Bloodrager Level 5| HP: 28/35 | AC: 20 / T: 13 / FF: 18 / Resist: 5 Elec,| Fort: +6, Ref: +4, Will: +2|, CMD:19 | Init: +3, Perception: +8 Purple scaled Kobold

    Here too, im in contact with the Gm irl. He should be getting internet soon


    Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

    yep here and waiting


    Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    I'm glad to hear that everyone is still tracking this. I was worried it'd die since it's been so quite and the holidays are upon us.


    Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    I only see 1 map, am I missing something?


    Well, none of the PCs are in the other areas, so I haven't made them available for viewing yet. It's something I'm trying while I work out how to map


    1 person marked this as a favorite.

    *Bariaur. I missed the edit window by four minutes. Only course of action left is to re-write the whole race to remove the "u" now.


    Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    If I managed to knock out the drow with the slumber hex I'd like to keep him from hitting the ground. I'm not sure how that will work, but he'd have to leave a threatened square could I use my QoO to grab him? I know grappling is usually a standard action, but if he's asleep he's helpless. Seems like something I should be able to do even if it's not by the rules per say.

    If not I guess he falls to the ground? The impact I'd expect to wake him up, Though probably quite disoriented.

    Probably won't matter as a DC 15 will save isn't that high for someone at this level, but bad rolls happen and if he's intimidated it's an effective DC17

    Edit:Whelp I'm dumb. He's an elf, immune to sleep. I'd know that being an elf...


    I had noticed that quirk of Telins plan. Telin can use his better judgement for Evil Eye of course.

    As for grabbing a falling creature, well there are two theoretical things getting in his way.

    1. Involuntary movement doesn't provoke AoO's, unlike voluntarily leaving a square.

    2. Telin is theoretically using most of his available efforts mid round to punch his hypothetical foe in the mouth: I.E. a standard or full round action to strike them. Thus, he

    Now if an unconscious creature falls by him mid-air and he hasn't moved yet, or readies an action beforehand, then I'd say he could catch the falling creature quite easily.


    Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    That is a fair interpretation, I was just think it's kind of odd to knock the guy out guy out just for him to wake up again (granted 3d6 fall damage is nothing to sneeze at). Also I'm not sure if he'd fall or not, probably depends on how he's flying. Either it's moot now. :)


    CN Male Bariaur | Brawler 5 | HP 46/59 | AC 21, Touch 14, FF 17 CMD 24, 28 vs trip, 25 vs grapple | Fort +9 Ref +7 Will +1 | Init +2 | Perception +4 | Speed 40ft | Conditions:
    Usable/day:
    Found it! 1/1, Ray of Frost 1/1, Martial Flexibility 3/5, Knockout 1/1

    Gonna bow out. This game is too slow paced for my tastes. I'm having difficulty keeping what's going on straight without regular reminders. Which while is not necessary to play Gilly does keep me from enjoying it.

    As far as what happens to your favorite basket brawler, he probably just gallops off in a random direction.


    Thats fair. Happy gaming!

    To be honest I've had a big writers block for this campaign since it started. Part of it was because I wanted to try to stop yet another play-by-post game from ending due to the vanishing DM act, and I also made the mistake of not knowing where I wanted to take things until recently. That and splitting my attention between this game and my other one is clearly slowing them down.

    So if it's the same for everybody else, I think this is a good sign that we should call the game here, maybe with a denouement if you folks would like.


    Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    I can't say that it'd break my heart if we let this game die. I've enjoyed the character I made, but it's been hard to really get into the game with the pace as slow as it's been. Not really anyone's fault, but that's how it's been. If everyone want to keep going I'll still be here, I'm on anyways and with a slow post rate it's not a burden. But if it's easier just to let it go I'm ok with that.


    Android PI | AC 18, T 14, FF 15 | F +4/R+8/W+7 | HP 38/38 | CMB +6, CMD 16 | Init +3 | Perception +12 | Condition: None

    To be honest I'm lost on what is going on.


    Male Bloodrager Level 5| HP: 28/35 | AC: 20 / T: 13 / FF: 18 / Resist: 5 Elec,| Fort: +6, Ref: +4, Will: +2|, CMD:19 | Init: +3, Perception: +8 Purple scaled Kobold

    tbh i'm lost too


    Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|
    Skills:
    Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

    I've followed along, but it's been tough, that's for sure.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    On that note, I bid everyone good games in the future.

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