zza ni |
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well in game you can get something of this effect with the : Kama-Chuks and if you pick it as a warpreist weapon focus eventuly it would be 1d10/1d10 at level 20. just like a battle-axe-chuks.
(also it got trip\double\reach\monk weapon abilities and can be used up close and as reach weaopn at the same round. have fun ;)
Tacticslion |
Well, this thread is probably an appropriate place to put something that may well be considered spam, but... it's just too... too appropriate to do otherwise!
See, it's been five years in this thread... and twenty years in this comic.
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
Unbegreiflich |
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Unbegreiflich wrote:What about Chuckie-chucks that use angry soulbound dolls armed with knives that are ejectable off the end of a chuck with the push of a button...Evil and construct weapon.
Break-fast with Tiffany butt discretion is the better part of pallor
Tacticslion |
Bruh. whaaaaaaaaaaaaaat
So, hello. I'm sure you're all wondering why I called you together today.
Simple. We have been given a problem. A very, very serious real-world problem. See, in-canon, lightsabers simply don't work. They just don't! It's sad, but true.
But wait! there is a new hope! Even the size checks out!
Now, first thing's first, we'll need to make sure our weapon is magical.
This, of course, allows us to do wild things like make it a shield (sorta) and good against projectiles, naturally. Well, of course, those two things are... debatable, but look. We're here to make lightsabers.
So, anyway, I lied. The first thing we're here to do is make a magic rod that allows us to do all this. Fortunately we basically have precedent for this sort of thing, so we can get started.
Well, okay, we can't quite. First, we're going to need to make our fiery boom blade both maximized and empowered, and also explicitly good against objects. But, like, more.
Okay. So now we can start.
Step one: make a rod. So far so simple.
Step B: apply flame blade as a useable spell. It lasts 2 minutes per level, and we're crafting this puppy at CL 20th (because, let's be real, we want as much lightsaber action as we can get in a day), and we're maximizing and empowering that puppy (because of course we are), and we're also extending it (for forty minutes per use); this makes the whole thing a tad harder to make happen, but it's cool: maximize is +3, empower is +2, and extended is +1 for a total of +6; with a starting spell level of 2nd, we come in at 8th - no need to resort to also making this rod a metamagic rod as well. So 8th level spell, caster level 20th, 20 x 8 x 2000 = 160 x 2000 = 320,000 gold. Ah, there's the rub. It's too much! Well... we can fix this! Just cut that price doooowwwwwn by dividing by ten for limited uses per day ("but you said we wanted-" "yes, yes, now shut it; also please ignore the desire to make this lower level 'cause I said so") then multiplying by 5 for a total of 320k/2=160k - expensive, but I'm sure Jedi don't care, and it's below artifact cost, so we're golden.
Step III: make it a shatterblade and adamantine, which is 2,315 and 3,000 gold more, respectively, but remember divide by 2 for limited use per day, makes that +5.315k into +2.6575k 3k into 1.5k and 2.315k into 1.1575k; multiply the magic bit by half again for multiple abilities and we get 1.73625 plus the 1.5k from adamantine to nab 3.23625k total; we're now sundering foos! That's a 163.236k gold and 25 coppers
Step edition-that-shan't-be-named: now plop a 5/day greater magic weapon on it, a +1 from the shatterspike, a +1 bonus for defending, another +1 bonus for arrow catching, and we've got a price increase of roughly +3 (18k). Again, though, it's a 5/day, so we've got a 3*5*1k=15k for greater magic weapon and 18k/2 = 9k for defensive power; with the x1.5 penalty that's (+15k+9k=+24k)*1.5=36k, which pushes our price to 199.236k and 25c
Step NEXT: add anything we want so long as it's less than 763 gold and 75 coppers in value. ... I think that means we're done. Incidentally, this price point is why I aimed for using greater magic weapon rather than increasing the bonus outright - saved a fair amount of cash. Is that RAW? who cares, lightsabers, now let's go
(Also, I think I overcharged by 1k, but don't caaaaaaaaare)
In conclusion, what does all this buy us?
It buys us a rod that has a three foot blade of cascading energy that deals 22 fire damage (ignoring hardness of 20 or less) that is capable of making touch attacks, and can be really good at helping stop blaster bolts "arrows" (pfssshh, yeah, right) as well as able to act as a defensive product as needed (meaning it can, in fact, clash with other similar devices).
Note that 22 damage, while awesome, isn't the most impressive: it can cleave through most anything, but can take its sweet time pushing through items that have high enough hit points and will entirely fail on certain objects with high enough hardness, kind of like certain scenes and moments in Star Trek or whatever series that was. You know the one. Uh... whatever it's called, the thing these come from, you know... Babylon Farscape: Atlantis? Yeah, that one. It's shiny!
Anyway, whatever: we got lightsaber's y'all!
And next time, of course, is the name of the thread.
But I'll let someone else handle it if they want, 'cause who knows when I'll get back to this.
EDIT: clarity
avr |
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It may not surprise people to learn that there are Star Wars fans who have written for Paizo and snuck related material into the Pathfinder canon.
Tacticslion |
To stay in thread you're going to have to spend 302 of your 763 to make your rod into mwk lightsaberin nunchaku.
'feel da force little grasshopper', Master Po
Totes worth, tho.
(Though it would only be 100k if you crafted it yourself! Or had a friend do it for free!)
It may not surprise people to learn that there are Star Wars fans who have written for Paizo and snuck related material into the Pathfinder canon.
Ooh! Having never played that AP, I hadn't seen that magic item! Thanks!
... also, that's, like, tremendously superior in every way to a brilliant energy ghost touch weapon even if they worked together. And for a tremendously superior price range!
So a lightsaber you can use 5 times per day?
I'm not sure it works the way you've statted it out, but conversely for 160k it's probably overpriced. Albeit, the ability to block and redirect projectiles was more a Jedi thing (smash from the air?) than a pure lightsaber.
Oh, it's absurdly overpriced (then again, have you actually read this thread? Like... at all? It's all absurd~! :V :D), and you can't actually apply adamantine to a flame blade (considering the blade is made out of... well... flame), but I was going for actually almost-rules-compatible (for price equivalence). There are certainly better ways to go about it, you're all just given my stream-of-consciousness figuring-out-how to do things.
That said, it's five times per day for up to 40 minutes each, makes it 200 minutes per day! That's pretty good! Chalk up limited use to bad batteries or whatever.
Speaking of, the official unofficial lightsaber has charges, too: ten uses per day, it looks like, based on my vague and not-very-solid grasp on the technology rules (I forgot everything I'd learned to start the Iron Gods AP as soon as that one fell through, which was well in advance of the first entry... XD ).
Pretty easy to grant it extra charges, too, just have a magic item linked to it that provides extra charges (totally original idea on my part, do not steal).
Anyway, fun times!
... though,
And next time, of course, is the name of the thread.
... is demonstrably untrue, so... :V
avr |
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Each charge lasts a minute for a melee weapon I think? Changing the battery if you have more fights is possible, or charging it if you have access to a generator.
A plasma blade could be enchanted as a magic weapon if its current properties aren't sufficient, too.
Tacticslion |
Well, if you want to be the guy bringing silly things like facts and logical reasoning in here, that does make sense, but I'm fairly certain non-nun-chucks are to be held by the chain in the middle. I mean why would you grab the blade? That would just be silly.
Might seem hard to believe this, ten years later, but your reasoning seems sound.
In other news, happy tenth anniversary 'chuck-thread, yo!