Lizardfolk

Green Smashomancer's page

1,921 posts (7,601 including aliases). No reviews. No lists. No wishlists. 27 aliases.


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Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Sileth wrote:
breath of life being a touch spell has always been annoying. Inspiring Recovery 6th allows it at range. But still has the 1round limitation on reviving someone unfortunately

It is what it is. I bet you guys will be fine


1 person marked this as a favorite.

Well this is a trip to see again.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Thats fair. I thought it was a goof but I wanted to make sure I didnt actually miss something.

You telling me that a 6 might be too low?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I'm beginning to suspect Harkness has a curse I wasnt told about in chargen


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

*Uncomfortable cough*


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I should mention at this point that if Jean would like to get more information out of Hightower, he might be able to with a social skill check, or a knowledge: history or local roll. As it stands they seem very keen to exit the premises.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Sorry about the delays in my posting everyone. I hope you have a good july 4th for whatever today means for you. I'll update the game tomorrow.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Oop. Had to change a setting but now Abel Tom and Alistair can change their positions on the map.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Ulthar the Warped One wrote:

After a minor setback Ulthar will strike at #4 drider a few more times, but winded now.

[dice=Doppleganger?]1d20+26
[dice=Dam]1d10+34

[dice=Haste attack]1d20+26
[dice=Dam]1d10+34

[dice=I'm way lumpier than he could ever hope to be]1d20+21
[dice=Dam]1d10+34

[dice=Ban this man from chat]1d20+16
[dice=Dam]1d10+34

[dice=Confirm?]1d20+26
[dice=Nu dam]2d10+68

My bad, subtract 1 from all those totals.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Well currently our mightiest arcane caster is my bloodrager Ulthar followed in a distant second place by the magus.

So teleport sounds good to me.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

MANCUBUSS: 1d3 ⇒ 2


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Thirded. Could lop a roper or two off of this encounter. Readjusting the rest of the book would probably be a headache tho.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Sharra 'es wrote:
No worries! She is used to being in command of lesser companions and is unsure how to act with equals. She was never good in social situations so she is trying to mimic you at the moment.

Oh cool! Harkness is also bad in social discussions, so this will go great.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

On that note, I bid everyone good games in the future.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
GM_IamZero000 wrote:
So the action is Wyx is going to go up and around using woodrot?, just to confirm

With Harkness still in tow I think. He's gonna ready an action to shoot the first skittery thing he finds that isn't on his side.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I hope this ends up being the first page someone ends up seeing in this game.

#Dontbanuspaizo


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Oh, I get ya. My brain read hi-tech and no magic as high magic. I could branch out a bit. Spheres of power has grown on me.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

As a guy running a steampunk game here on paizo, I'm also pretty into steampunk. I might go for a magus of some kind.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I do feel like there were some things I could have done better. I've been trying to think of some ways to improve my player skills and I'd be happy to try a new game with you.


Verrek The Breaker wrote:

-has a decent strength for a Kobold: has higher Dex and you cant finesse shields- Darn- well, you can finesse your fists

You can finesse a light shield. I respect the choice for the heavy strong boy shields tho.


caster4life wrote:
Guns are pricey!

But fun!


Surprisingly it looks like there aren't any submissions for the traditional rogue role yet, so I'll start putting that alchemist together. I'll try to go the natural attack route with feral mutagen, Tail Terror, and friends later. Hopefully I can figure out a good damage source besides a magic item.

Would the "common language" of a kobold from the underlands be undercommon? Trying to figure out languages right now.


With those rules, I think I'd try playing a kobold alchemist from the underland. A natural attack build with the vivisectionist archetype sounds new and fresh for me. I wanna look into the cryptbreaker too.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

No internet at my new apartment yet, will try to get it running tonight or tomorrow.


1 person marked this as a favorite.
Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

No internet at my new apartment yet, will try to get it running tonight or tomorrow.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Quick update; my old cpu monitor died on me, so I'm looking for a replacement. Might be a bit before another post


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Little bits here and there


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

34th floor, but thats right.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Aw, thats unfortunate, but I can understand the need to lighten the GMing load for sanitys sake. Best of luck in the future.

If the way I played contributed in any way, I apologize.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Posting to all my games: I'll be showing a friend of mine around the area soon, so I'll be mostly offline until the 24th. Please bot me if needed.

I'll see if I can mix-and-match something I like out of these options. They all fix something I don't like, but remove another thing I do.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Posting to all my games: I'll be showing a friend of mine around the area soon, so I'll be mostly offline until the 24th.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Posting to all my games: I'll be showing a friend of mine around the area soon, so I'll be mostly offline until the 24th.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Posting to all my games: I'll be showing a friend of mine around the area soon, so I'll be mostly offline until the 24th. Please bot me if needed.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Posting to all my games: I'll be showing a friend of mine around the area soon, so I'll be mostly offline until the 24th. Please bot me if needed.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Wow, I didn't know about any of those options, they're pretty neat. But none of them keep quick clear, and that's a lot of time to lose on mending or make whole. But the buffs are better. Hm. Dont know yet


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Green Smashomancer wrote:
Storm Dragon wrote:
Gremory Ainsworth wrote:
I notice now it looks like the one thing the inquisitor is short on are long-term buffs.

At low levels, sure.

With a full caster level you'd have a list as long as your arm right now. The guy I ran through Way of the Wicked generally tooled around with 10 or so buffs going at once. Quicken the Dead (Heroism for Undead),Resist Energy, Countless Eyes, Bloodhound, Freedom of Movement, Stoneskin, Telepathic Bond, Corruption Resistance, etc. were all regular use buffs, and all last 10 min/level or more.

Such is the lot of those who dip 5 levels just cause they thought guns would be cool for a pirate. Le sigh. Maybe in another life I'll give her a bow and pretend.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Takesh wrote:
Sorry gang, still recovering from surgery, will have a post up tomorrow.

Oh man that sucks. I hope the recovery is going well.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Also incidentally, is Jean's name pronounced like a more french "John", or like the denim pants?

Edit: Still no response from Paizo on my issue with this game appearing for me. Does anyone know if the customer service email not the right place to look?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I'm unclear, is that a no to swapping severo, or a no to the compromise?

Edit: I actually have a few different paladins myself. Severo just so happened to be the oldest school one.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

So, is that our compromise then? Convert the heathens because it's actually a good thing in both modern (due to hard alignment knowledge) and old world standards?

I'd be happy with that, or simply swapping Severo out for a character I can ignore the issue with.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Slavery is not the only way to have medieval realism, regardless of how much separated our views on it are from people who could barely read. It would be equally in line with history to hold them and convert them to our religion whatever that would be. This time with the smooth satisfaction that we can say factually that the god they would be following is of a capital "G" good morality. That sounds like the most appealing option to a follower of a good god to me. AND there could be cool lore about those heroic allied giants smashing evil with their clubs and such, another plus.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
GM Mazra wrote:

What do you have in mind?

Well I'm glad you asked. There are a few other options I can think of that would play well with modern sensibilities.

  • Convert them to a good alignment by teaching them. Giving them the missionary treatment is not only an old practice, but the light of good ol Sarenrae is pretty much a perfect fit for an effort to redeem the evil. This is the one I would prefer the most.

  • Stick with making them actual prisoners of war. No free labor out of this one, but prisoners of war have been around for a long while too, and they could maybe be released some day without the implications of suffering beatings.

    Slavery is convenient, but doing the right thing (this is the only thing a good alignment boils down to, even if we can argue until the sun burns out about it) is rarely convenient. If you still feel like the only option we have is enslaving the stone giants, then could I switch characters? Might be a good compromise.

    GM Mazra wrote:

    Letting them go, so that they can come again another day?

    This one's interesting, because you make it sound like they would just attack again regardless of the circumstances. If they're that aggressive, why is keeping them as slaves a no-brainer? I don't think farmer joes chances against an angry humanoid rhino are all that great. What would they be put to work in? How many guards can this town have watching them at a time? Historical enemy combatants didn't average nine feet in height and have more strength than an ox. Worth considering I think.

    I wanna specify I'm not at all broken up about the poor stone giants that attacked innocent people, I just think there are other options we could use that in my opinion are just as medieval, but also somewhat more in line with what we now consider "Good".

    Either way, I'll accept what you decide, just give these points some thought if you would.


  • Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Also, I gotta be honest, I feel real weird about taking slaves as a supposed paladin.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    That all sounds good, I appreciate the thought!


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Alrighty, I feel like I should mention something. Before we keep going I wanted to ask if Dualjay could stop building Ixrul in a way that obsoletes some of us other PC's? First there was the thing way back when I started, where I asked for a little fly from Ixrul to get Gremory up a cliff, and you just flat said "no" and left the new guy behind. Later I asked about him crafting some stuff my PC could use, but you didn't answer and made items for other people instead. The biggest one to me was the Cyclops fortress thing. True you stopped at about half of it, but you still just went ahead and told us "Hey, you sit back. I'll do all the game playing." I didn't say anything at the time because I didn't want to raise a stink as the new guy, and it seemed like everyone else was fine with it as far as I could tell. But later at our pirate shindig you literally pushed me away from an NPC before I could make a roll.

    And it isn't just me either. The skeleton crew that would kinda replace Krom's helmsman position? Taking the last casts of reincarnate from Daliya for no reason? It just doesn't really seem like you keep anyone else here in mind, and I would like some kind of niche availability.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Well, given everyone's positions, Severo can't retreat unless Stone does. Even then, that's two free attacks from the giants which will more than likely take him down. With a smite active though, one of them will maybe miss. Maybe. Do we want to retreat, Stone? If Stone has another heal to burn, Severo might be able to hold out. I'm okay with staying and letting Severo risk death. It's very in-character for him, but he's also willing to back up.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Overrated I say. Unpopular opinion I know.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
    Jean-Guy Roth wrote:
    I’m thinking Jean would probably be played by Jason Statham at his most short-tempered.

    So, a cool loose cannon type of guy, unless he's stuck playing across from Dwayne Johnson? Who apparently has a clause in his contracts where no-ones allowed to look as flawless on-screen as the rock?


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
    drbuzzard wrote:
    Anyone interested in a gestalt mythic Wrath of the Righteous? We're about to start the third book.

    I've never tried Mythic before, and I'm wrapping up a face-to-face group in the next month so I should be able to put some more time aside.


    Gabriel XIII wrote:


  • From a sphere magic perspective, is there a Gravity Bow equivalent? 1st level spell.
  • I might not have been specific enough, but sphere casting and spheres of might abilities arent the only things available. Theyre just allowed, not replacing vancian and friends. Gravity bow is an option.

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