Concepts:
1. Big Stupid Fighter. Shortsighted, and gleeful in combat even when on deaths door. Speaks playfully and impetuously almost 24/7. (Surface traits)
2. Possesses an easy to listen to voice sitting in unsettling contrast to her body, the texture of which could be generously described as a violet avocado that's been in the sun too long. (Physical traits)
3. Not nearly as foolish as she plays herself off to be, but she knows it's what people expect when they see such a feral-shaped creature as a Draegloth. She's not possessed of a towering intellect of course but one would be wise not to take her lightly. (Deeper traits)
Virtue: Possessed of a genuine enjoyment and curiosity of the new world around her now that the Demonweb Pits are behind her. Anyone with a bit of patience for a lack of manners will find themselves with a surprisingly engaged student. She even forgets to eat with enough to focus on.
Flaw: Ultra-violence was the only law of the land in the pits Sheila crawled out of, and it shows. The Cauldron Beast was the closest thing to a source of social interaction she had in her earlier life, and that thing was a terrifying void-in-the-ground. As such she has a poor understanding of what to do when no-one is making an attempt on her life. This extends to a lack of knowledge others would consider commonplace, such as names of basic races and animals, common fire hazards, etc...
NPC connections:
The Cauldron Beast: Unknown entity. as far as Sheila can tell, the Beast is another pit in the Demonweb Pits. Yet not quite right. So black that the darkness hums, the land around the Cauldron Beast is noticeably devoid of life even for the Abyss. Yet when Sheila came across it countless years ago, it did not destroy her. It spoke. An undefinable thing, it sounded different every so often, yet what it said was invaluable. As it explained to Sheila, if she supplied it with (preferably alive) sacrifices, the Beast would tell her more about the physical realm she occupied, and secrets to power few were privy to. She enjoyed the hunt as much as the kill anyway, and a deal was struck. Indeed it's lessons were incredibly valuable. Any weapon she hangs onto long enough gains basic magic properties simply from the blood of her victims, her own body toughened as she grew more attached to the lessons of the Cauldron Beast. However, one day curiosity got the better of her. Increasingly frustrated at the lack of information it would give her about how to reach realms beyond the Abyss, she decided to climb into the pit for a closer talking to. This was obviously a terrible idea, as she came to realize only after she slipped and plunged to what she thought was her death. Instead she awoke with a start in the lower ward of Sigil, surrounded by one terrified new hire who just had thrown a garbage bag into what he thought was an empty dumpster, and several older foundry workers who simply had her escorted out of "The Pour Man's Gold" after she began strangling the young worker. She never did get to finish the job.
Vy'skell Vyyrdno: Drow. Mother of Sheila. Like most Drow, she sought to improve her station in life with demonic rituals more than say, hard work and determination. A Draegloth spawn is seen as a sign of favor from Lolth, unless one dies in childbirth. Then the Draegloth simply lives out a meager and painful life in the Demonweb pits while the ritual conductor, in this case Vy'skell, is returned to be buried in shame.
Calais Nouveau: Human. An adventurer, the first of whom Sheila found alone, outside their usual "packs" as she called them, and the first she spoke to. He spoke a strange tongue she learned with alacrity and called her "Sheila." She grew to like having a name, even hanging onto it after the rest of his "pack" showed up several days after the two met. Calais told her to play dead to avoid them. It worked, and for the first time she left a meeting with someone other than the Cauldron Beast and both were unharmed. It felt wrong somehow. She isn't sure why.
Fear: Without any station to lose, or cultural influence pushing her to drive for clout and political power, Sheila has developed relatively down to earth fears. Starving to death, recently adding needles to the list, and swarms of flying insects in particular. Two of those don't seem to be present in Sigil, so this place has that going for it too.
Party Goal: "If the portal to the Demonweb Pits is closed, then we just go open it. *Pfft* Why do you make it sound so hard?"
Player Goal: I'd like Sheila to make a friend. A genuine interest in and from another creature would do wonders for her ability to pull away from the demonic side of her mind. Very likely to pull away (Though not entirely far) from her CE alignment if this happens. SECONDARY GOAL: Would like opportunity to take up the Challenge of making a CE PC work in a (mostly) good-aligned party.
Character Goal: To create a weapon able to harness souls, or possibly settle on finding a powerful vessel full of them to bring back to the Cauldron Beast to regain it's favor. The only rule it gave her was that she wasn't to climb into the pit, but of course there were no rules in the wastes of the abyss. Surely she'd be able to regain their old bargain?
Secrets:
1. It takes two to tango, so to speak. And there was of course, a demon father involved in Sheila's birth. A Cambion who's now known only as The Pyreburner. She doesn't know a thing about him of course, but he knows about her. her unexpected trip to the City of Doors has made it somewhat harder for him to keep track of his daughter. When the time comes that he wishes for her services, he intends to get them, whether she wants to help or not.
2. Not one to keep secrets about most anything, but Sheila does know that her mother is not gone from the mortal realm. At some point Vy'skell's spirit became a wrathful banshee haunting the underdark that occasionally whispers to Sheila just like the Cauldron Beast, occasionally drowning it out with her shrill wails for Sheila to seek her out.