Jhofre Vascari

Bireli Zuller's page

133 posts. Alias of Blake's Tiger.


Race

15/44 | AC 20 (22) | F +8 R +11 W +7 | Perc +7 | Stealth +4 |

Classes/Levels

30 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: toughness, feather step, (panache - 35 ft)

Gender

Human (he/him) 3 |

About Bireli Zuller

Bireli Zuller
Ethnicity: Varisian
Nationality: Ironbound Archipelago
Birthplace: Osprey Cove
Age: 20
Pronouns: He, Him
Stature: Average
Build: Lean

Human (versatile)
Osprey Fisher
Swashbuckler (wit); Level: 3
Medium Humanoid Human
Languages: Taldane, Varisian
____________________
ABILITY SCORES

STR +2, DEX +4, CON +1
INT +0, WIS +0, CHA +2
____________________
SENSES
[dice=Perception (E)]1d20+7[/dice]
Special Senses: - -
____________________
DEFENSES

HIT POINTS: 44

ARMOR CLASS
AC: 20 (10 + (4 dex) + (5 prof) + (1 item))
Shield: +2

Unarmored: (T), Light: (T), Medium: (U), Heavy: (U)

SAVING THROWS
[dice=Fortitude (E)]1d20+8[/dice]
[dice=Reflex (E)]1d20+11[/dice]
[dice=Will (E)]1d20+7[/dice]
Notes: - -
____________________
OFFENSE

Class DC: 19 (10 + (4 dex) + (5 T))

Speed: 30 ft

Melee Strikes

{Probing Cane (practice sword)} (finesse, sweep)
[dice=◆ Strike: ”Practice Sword” (probing cane) (T)]1d20+9[/dice]
[dice=Bludgeoning]1d6+2[/dice]

{Probing Cane (practice sword) with Panache} (finesse, sweep)
[dice=◆ Strike: ”Practice Sword” (probing cane) (T)]1d20+9[/dice]
[dice=Bludgeoning, Panache]1d6+2+2[/dice]

{Probing Cane (practice sword) with Confident Finisher} (finesse, sweep)
[dice=◆ Confident Finisher: ”Practice Sword” (probing cane) (T)]1d20+9[/dice]
[dice=Bludgeoning, Panache]1d6+2[/dice] + [dice=Precise Strike (target still takes half on a miss)]2d6[/dice]

{+1 Cold Iron Light Hammer} (agile, thrown 20 ft)
[dice=◆ Strike: Light Hammer (T)]1d20+8[/dice]
[dice=Cold Iron, Bludgeoning]1d6+2[/dice]

{Hatchet} (agile, sweep, thrown 10 ft)
[dice=◆ Strike: Hatchet]1d20+7[/dice]
[dice=Slashing]1d6+2[/dice]

Ranged Strikes

{Sling} (propulsive, range 50 ft)
[dice=◆ Strike: Sling (T)]1d20+9[/dice]
[dice=Bludgeoning]1d6+1[/dice]

Weapon Proficiencies
Simple: (T), Martial: (T), Other (unarmed): (T)
____________________
SKILLS

[dice=Acrobatics (E)]1d20+11[/dice]
[dice=Arcana (U)]1d20+0[/dice]
[dice=Athletics (T)]1d20+7[/dice]
[dice=Crafting (T)]1d20+5[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (E)]1d20+9[/dice]
[dice=Intimidation (T)]1d20+7[/dice]
[dice=Lore (Sailing) (T)]1d20+5[/dice]
[dice=Medicine (U)]1d20+0[/dice]
[dice=Nature (U)]1d20+0[/dice]
[dice=Occultism (U)]1d20+0[/dice]
[dice=Performance (T)]1d20+7[/dice]
[dice=Religion (U)]1d20+0[/dice]
[dice=Society (U)]1d20+0[/dice]
[dice=Stealth (U)]1d20+4[/dice]
[dice=Survival (U)]1d20+0[/dice]
[dice=Thievery (T)]1d20+9[/dice]
____________________

FEATS:

Ancestry Feats and Abilities
Special 1st: +1 language (Varisian)
Heritage 1st: bonus general feat
1st: Cooperative Nature

Skill Feats
Background: Hefty Hauler
2nd: Steady Balance
3rd: Cat Fall (stylish trick)

General Feats
3rd: Feather Step

Class Feats and Abilities
Feature 1st: Style (wit)
Feature 1st: Panache
Feature 1st: Precise Strike (+2/+2d6)
Feature 1st: Confident Finisher
1st: One for All
2nd: After You
Feature 3rd: Opportune Riposte
Feature 3rd: Stylish Trick (cat fall)
Feature 3rd: Vivacious Speed +10 ft

Bonus Feats
Toughness (versatile heritage)
____________________
EQUIPMENT

Held Items: practice sword (probing cane), wooden shield
Worn Items: leather armor, clothing (explorer’s), hatchet, light hammer, repair kit, thieves’ tools, backpack, signal whistle, viol (handheld musical instrument)
Stowed Items: candle (1), chalk, mug, sack, torch (1), bedroll, soap, flint and steel, waterskin, grappling hook, hammer, crowbar, rope (50 ft), tent (pup)

Bulk: 4.4 (Encumbered at: 7 = 5 + (2 str); Maximum at: 12 = 10 + (2 str))
Backpack: (0.9 of 2 in backpack)

Coins: 2.53 gold
____________________

BOT ME!:

Common Sequences

Aid Another
[dice=◆ One for All (Diplomacy): Aid @ <target> <check> vs. DC 20]1d20+13[/dice]
◆ Stride/Step (as needed for positioning)
[dice=◆ Strike: ”Practice Sword” (probing cane) (T)]1d20+9[/dice]
[dice=Bludgeoning]1d6+2[/dice]
↺ Aid (gain Panache on 20 or higher)

Tumble Through
[dice=◆ Tumble Through (Acrobatics) vs. Reflex DC (gain Panache)]1d20+11[/dice]
[dice=◆ Strike: ”Practice Sword” (probing cane) (T)]1d20+9[/dice]
[dice=Bludgeoning]1d6+2[/dice] (+2 more if Panache, +2d6 if Panache and Finisher)
Note: Finisher does half of the precision damage on a Miss.

Bon Mot
[dice=◆ Bon Mot (Diplomacy) vs. Will DC (gain Panache)]1d20+9[/dice]
◆ Stride/Step OR [dice=◆ Demoralize (Intimidation) vs. Will DC]1d20+7[/dice]
[dice=◆ Strike: ”Practice Sword” (probing cane) (T)]1d20+9[/dice]
[dice=Bludgeoning]1d6+2[/dice] (+2 more if Panache, +2d6 if Panache and Finisher)
Note: Finisher does half of the precision damage on a Miss.