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Nicky- Just like the play/musical Six -
Tiefling investigator 6 (Advanced Player's Guide 55)
Medium, Tiefling
Background dreams of vengeance, entertainer
Perception +12
Languages Aklo, Common, Diabolic, Draconic, Elven, Fey, Sakvroth
Skills Acrobatics +7, Arcana +13, Athletics +11, Crafting +15, Deception +14 (+15 to Feint), Diplomacy +14, Gladiatorial Lore +13, Intimidation +12, Occultism +13, Performance +14, Religion +10, Sailing Lore +13, Society +15, Stealth -1, Survival +10, Theater Lore +13, Thievery -1
Str +3, Dex +0, Con +2, Int +4, Wis +1, Cha +3
Items +1 breastplate, glamorous buckler[APG], +1 rapier, bioluminescence bomb (2), crossbow (18 bolts), elven curve blade, lesser acid flask, sap, shortsword, backpack, bedroll, bull's-eye lantern, chalk (10), cloak of gnawing leaves, crowbar, fine clothing, flint and steel, magnifying glass, rations (1 week) (2), repair toolkit, rope (foot) (50), soap, specialist snare kit, waterskin, purse (43 gp, 8 sp, 5 cp)
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AC 23 (24 with shield raised); Fort +10; Ref +9; Will +11
HP 61; Resistances fire 5
Clue In [R] (concentrate, investigator) Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you’re pursuing. Effect You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you’re conveying information verbally.
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Speed 20 feet
Melee [1] +1 rapier +15 (disarm, deadly d8, finesse, magical), Damage 1d6+3 P +2d6 P/Prec
Melee [1] elven curve blade +14 (forceful, finesse, elf), Damage 1d8+3 S +2d6 S/Prec
Melee [1] sap +14 (nonlethal, agile), Damage 1d6+3 B +2d6 B/Prec
Melee [1] shield bash +13, Damage 1d4+3 B
Melee [1] shortsword +14 (versatile S, agile, finesse), Damage 1d6+3 P +2d6 P/Prec
Ranged [1] lesser acid flask +13 (thrown 20 ft., acid, alchemical, bomb, consumable, splash), Damage 1 A +2d6 A/Prec +1d6 pers A +1 A splash
Ranged [1] bioluminescence bomb +13 (thrown 20 ft., alchemical, bomb, consumable, light), Effects 2d6[:/Prec +dazzled 1r
Ranged [1] crossbow +13 (range increment 120 feet, reload 1), Damage 1d8 P +2d6 P/Prec
Devise A Stratagem [1] (concentrate, fortune, investigator) Frequency once per round Effect You assess a foe’s weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike’s attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap.
If you’re aware that the creature you choose is the subject of a lead you’re pursuing, you can use this ability as a free action.
Ancestry Feats Elven Weapon Familiarity
Class Feats Flexible Studies[APG], Sentinel Dedication[APG], Shared Stratagem[APG], That's Odd[APG]
General Feats Adopted Ancestry
Skill Feats Bon Mot[APG], Fascinating Performance, Glad-hand, Group Impression, Multilingual, No Cause For Alarm, Snare Crafting, Steel Skin[APG], Titan Wrestler
Other Abilities ancestry hit points, interrogation, pointed question, size, speed, trait
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Ezgara |

Level 6
‾‾‾‾
Druid feat: Advanced elemental spell (flame: combustion)
FA feat: Narrative conduit (whatever)
Awakened power: Storming breath
Notable Spells: Camel spit with jackass flavor (from HoW, see Slack). Spellbook

Daehalya Shadowsun |

Daehalya, level 6!
+11 hp
+1 to everything
Rogue feat: Gang up: You and your allies harry an opponent in concert. Any enemy is flat-footed against your melee attacks due to flanking as long as the enemy is within both your reach and your ally’s. Your allies must still flank an enemy for it to be flat-footed to them.
Free Archetype feat: Staff Sweep: You sweep your foes away with your staff. Roll an Athletics check to Shove or Trip, and compare the result to the appropriate DCs of up to two foes, each of whom must be within your reach and no more than 5 feet apart.
Awakened Power Feat: Can we take a 6th-level deviant feat here instead? If so, I'd like to take High-Speed Regeneration, but not sure if we can. Or if I would need to take it instead of a class feat?
Skill increase: Intimidation to trained
Skill feat: Combat Climber: Your techniques allow you to fight as you climb. You’re not flat-footed while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.

Onye Dinta |

Onye Dinta: Level 6
+12 hp
+1 to everything
Champion Feat: Basic Wildling (resist poison)
Free Archetype: Thaumaturge Multiclass Dedication (tomes)
Awakened Power: Erie Flicker (compressed moment)
Add Trained in Arcana due to Thaumaturge MC Dedication.
Resist Poison grants +1 to saves vs. poison and Resist Poison = level/2.

Alvarius Blackthorn |

Alvarius grabbed the horn of fog. Nothing else strikes his fancy

Onye Dinta |
2 people marked this as a favorite. |

I'm posting this to all of my tables: My apologies for my delays and/or minimal posting for the past few weeks. There has been an unusually burdensome conflux of time sensitive urgencies both at home and at work, some anticipated and some not. Things are beginning to finish up, but I expect it to take another week until I'm above water.

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All good. Appreciate the update. Hopefully things cool down for your soon.

Onye Dinta |

I'm caught back up now. :)
I meant to mention earlier that we can use LoH to help cut healing time.

Daehalya Shadowsun |

Daehalya, level 7!
+11 hp
+1 to everything
Evasive reflexes: proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
General feat: Expeditious Search: You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to Search a given area. This means that while exploring, you double the Speed you can move while ensuring you’ve Searched an area before walking into it (up to half your Speed). If you’re legendary in Perception, you instead Search areas four times as quickly.
Skill feat: Quick Climb: When Climbing, you move 5 more feet on a success and 10 more feet on a critical success, up to your Speed. If you’re legendary in Athletics, you gain a climb Speed equal to your Speed.
Skill increase: Athletics to master
Vigilant senses: Your proficiency rank for Perception increases to master.
Weapon specialization: You deal 2 additional damage with weapons and unarmed attacks in which you're an expert. This damage increases to 3 if you're a master, and 4 if you're legendary

Onye Dinta |

Onye: Level 7
+12 hp
+1 to everything
Armor Expertise: armor training to Expert
Weapon Specialization
Skill Increase: Acrobatics to Master
General Skill: Kip Up (now watch, nobody will ever trip me the rest of the game)

Grundle Trolleyproblem |

Daehalya Shadowsun |

Daehalya, level 8!
+11 hp
+1 to everything
Rogue feat: Opportune backstab (I feel like that's such a given for the class, it probably should have just been worked into the chassis)
Skill feat: Disturbing Knowledge
Skill increase: Occultism to master
Archetype feat: Levering Strike [two-actions] Make a Strike with your staff. As long as you don’t critically fail, the target becomes flat-footed and takes a –2 circumstance penalty to its DC against Shove, Trip, and Tumble Through attempts until the start of your next turn.

Onye Dinta |

Level 8
Remastered
Sanctified Holy
Blessing of Speed (anyone within his 15' aura has a +2 to AC vs. reactive strikes triggered by movement)
HP: 104 (+15 temp in battle form)
+1 to everything
Champion Feat: Smite
Free Archetype Feat: Implement Initiate

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FYI- We have an Infiltrator's Thieves Tools. This would certainly be given to Daehalya.
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PFS StandardThieves' Toolkit (Infiltrator)
Item 3
Source Player Core pg. 292 2.0
Price 50 gp
Bulk L
An infiltrator thieves' toolkit adds a +1 item bonus to checks to Pick Locks and Disable Devices.

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Who has taken the two polished Demon horns? Nicky doesn't want - but they could be very useful in this fight, especially on armor.
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Polished Demon Horn, Greater
Polished Demon Horn, Greater
Item 8
Uncommon
Enchantment
Divine
Spellheart
Price 450 gp
Usage affixed to armor or a weapon; Bulk —
This spellheart is fashioned from the tip of a demon’s horn that’s been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 24.
Armor You gain resistance 5 to evil and chaotic.
Weapon After you cast an enchantment spell by Activating the horn, your Strikes with the weapon deal an additional 1d6 mental damage until end of your next turn.
Activate Cast a Spell; Effect You cast daze.

Onye Dinta |

Oh, I had meant to signal interest in that.