Abderrahmane Zagora

Chimwemwe's page

1,049 posts. Alias of Blake's Tiger.


Race

AC 39 (41) | F +26 (S>CS) R +21 W +24 (S>CS) | resist piercing 3, persistent 3, fire 10, acid 10, swarm 10 | Perc +23 (darkvision) | Stealth +16 | 35 ft (fly) |

Classes/Levels

Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | FP 3/3 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, telepathic bond, incredible initiative, champion’s aura (15 ft)

Gender

NG male Human (Lirgeni) Champion 15 | HP 218/218 |

Languages

Mwangi, Lirgeni, Draconic, Sylvan, Iruxi, Xanmba

Strength 19
Dexterity 12
Constitution 18
Intelligence 19
Wisdom 14
Charisma 10

About Chimwemwe

Chimwemwe:

Ethnicity: Lirgeni
Nationality: Jaha
Birthplace: Sodden Lands
Age: 24
Gender & Pronouns: he/him
Stature: Tall
Build: Athletic
Physical Appearance:

Primary Branch: Cascade Bearers - 15/15
Secondary Branch: Uzunjati - 8/8

Human (versatile)
Sponsored by Village
Champion (grandeur); Level: 15
Medium humanoid, human
Neutral Good
Associations: Magaambya, Dajermube, Old Sun Gods
Languages: Mwangi, Lirgeni, Draconic, Sylvan, Iruxi, Xanmba, Mzunu
____________________
ABILITY SCORES

STR +5, DEX +1, CON 4*
INT +5, WIS +2, CHA +1
____________________
SENSES
[dice=Perception (E)]1d20+21+2[/dice]
Special Senses: darkvision
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DEFENSES

HIT POINTS: 218

ARMOR CLASS
AC: 39 (10 + (1 dex) + (21 M) + (7 item))
Shield (blessing): +2 circumstance, Hardness 15, HP 120 (BT 60)

Unarmored: (M), Light: (M), Medium: (M), Heavy: (M)

SAVING THROWS
[dice=Fortitude (M)]1d20+26[/dice]
[dice=Reflex (E)]1d20+21[/dice]
[dice=Will (M)]1d20+24[/dice]
Notes: piercing 3, +1 resilience rune, persistent 3, swarm 10, fire 10, acid 10
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OFFENSE

Class DC (Champion): 33 (10 + (4 STR) + (19 prof) + (item)) (E)
Class DC (Inventor): 33 (10 + (4 INT) + (19 prof) + (item)) (E)
Class DC (Guardain): 31 (10 + (4 STR) + (17 prof) + (item)) (T)

Speed: 35 ft (fleet) Movement Types: Fly 35 ft (once per hour, 10 minutes duration)
+10 ft to Vertical Leap and Long Jump, 11 ft Horizontal Leap and +8 ft to High Jump
Triple the Athletics check for the distance of Long Jump (up to Speed, can jump further with extra actions)
Use the result of the Athletics check for the distance of High Jump (up to Speed)

Melee Strikes

{+2 Striking Fist} (agile, finesse, nonlethal, unarmed)
[dice=◆ Strike vs. @@@: +2 Striking Fist (M)]1d20+28[/dice]
[dice=Magical, Piercing, Weapons Specialization]2d4+5+6[/dice]

{+2 Greater Striking, Greater Flaming, Ghost Touch Shield Boss} (attached to shield)
[dice=◆ Strike vs @@@: +2 Striking, Greater Flaming, Ghost Touch Shield Boss (M)]1d20+28[/dice]
[dice=Magic, Bludgeoning, Greater Flaming, Ghost Touch, Weapon Specialization]3d6+5+6[/dice] + [dice=Fire (ignores resistance)]1d6[/dice]
(Critical Hit: 2d10 persistent fire (ignores resistance))

{Whip} (disarm, finesse, nonlethal, reach, trip)
[dice=◆ Strike vs. @@@: Whip (M)]1d20+26[/dice]
[dice=Non-lethal, Slashing, Weapon Specializaton]1d4+5+6[/dice]

{Flame Spike: +2 Greater Striking Flaming Spear} (thrown 20 ft)
[dice=◆ Strike vs. @@@: +2 Striking Spear (M)]1d20+28[/dice]
[dice=Magical, Piercing, Weapons Specialization]3d6+5+6[/dice] + [dice=Fire]1d6[/dice]
(Critical Hit: 1d10 persistent fire)

{+1 Striking Merciful Dagger} (agile, finesse, thrown 10 ft, versatile S)
[dice=◆ Strike vs. @@@: Dagger (M)]1d20+27[/dice]
[dice=Piercing/Slashing, Weapons Specialization]2d4+5+6[/dice]

Ranged Strikes

{Sling} (propulsive)
[dice=◆ Strike vs. @@@: Sling (M)]1d20+22[/dice]
[dice=Bludgeoning, Weapons Specialization]1d6+2+6[/dice]

{+1 Merciful Striking Dagger} (agile, finesse, thrown 10 ft, versatile S)
[dice=◆ Strike vs. @@@: Dagger (M)]1d20+23[/dice]
[dice=Piercing/Slashing, Weapons Specialization]2d4+5+6[/dice]

Weapon Proficiencies
Simple: (M), Martial: (M), Other (unarmed): (M)
Weapon Specialization: +6 damage
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ACTIONS

◆ Raise a Shield: AC 41
◆ Cast (concentrate) Shield of the Spirits: 1 round
◆◆ Cast (concentrate) Shield of the Spirits: 1 minute
Raise a Shield: AC 41
@@@ gains a +1 status bonus to AC, and any time an enemy attacks them, the enemy takes 4d4 spirit (holy) damage.
Each time an enemy attacks a warded ally, they take 4d4 spirit (holy) damage.
↺ Shield Block 15

[dice=◆◆ Cast (c/m) Moonbeam @ <enemy>]1d20+20[/dice]
[dice=Silver Fire]8d6[/dice] Critical: double damage + dazzled for 1 minute

◆ Cast (manipulate) Touch of the Moon @ <ally>
Cycle: New - no benefit, Waxing - +1 status attack/+4 damage, Full - +1 status attack, AC, saves/+4 damage, Waning - +1 status AC and saves

[dice=◆◆ Stable Megavolt (electricity, manipulate), Basic Reflex DC 33]7d4[/dice]
[dice=◆◆ Unstable Megavolt (electricity, manipulate, unstable), Basic Reflex DC 33]7d12[/dice]
[dice=Unstable DC 17]1d20[/dice]

[dice=◆ Soac Astrology, Heir of the Soac (concentrate)]1d4[/dice]

[dice=◆ Battle Medicine (manipulate) vs. DC 20, Assurance]29[/dice]
[dice=Healing]2d8+10[/dice]
[dice=◆ Battle Medicine (manipulate) vs. DC 20]1d20+21[/dice]
[dice=Healing]2d8+10[/dice]
[dice=Critical Success: Healing]4d8+10[/dice]

[dice=◆◆ Electric Arc (Basic Reflex DC 34), electricity, evocation, arcane]8d4+4[/dice]

[dice=◆◆ Gale Blast (Special Fortitude DC 34), bludgeoning, air]8d6[/dice]
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MAGIC:

Magic Traditions
Arcane: 15
Divine: 15
Occult: 0
Primal: 15

Spell Attack Roll: +24 (flame spike ignition modifier +26)
Spell DC: 34

Arcane Spellbook
Cantrips: Electric Arc, Gale Blast, Prestidigitation, Ray of Frost, Read Aura, Shield, Warp Step
1st: Fleet Step, Pocket Library, Share Lore, True Strike
2nd: Environmental Endurance, Impeccable Flow, Loose Time’s Arrow, Mirror Image
3rd: Day’s Weight, Haste, Slow, Time Jump
4th: Blink, Chromatic Ray
5th: Blink Charge, Summon Dragon, Truespeech

Arcane | Divine Spell Slots per Day
Cantrips (4):
1st (2):
2nd (2):
3rd (2):
4th (1):
5th (1):

Halcyon Spell Repertoire
Cantrips: Divine Lance, Vital Lash
1st: Heal

Halcyon Spell Slots per Day
Cantrips: 1
1st: 1


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SKILLS

[dice=Acrobatics (T)]1d20+18[/dice]
[dice=Arcana (M), Hat of the Magi]1d20+26+1[/dice]
[dice=Athletics (L), Armbands of Athleticism]1d20+28+2[/dice]
[dice=Crafting (L), Greater Crafter’s Eyepiece]1d20+28+2[/dice] (+5 to repaired HP)
[dice=Deception (U**)]1d20+16[/dice]
[dice=Diplomacy (T)]1d20+18[/dice]
[dice=Intimidation (U**)]1d20+16[/dice]
[dice=Lore (academia) (M)]1d20+28[/dice] (additional lore) (unmistakable lore)
[dice=Lore (astrology) (M)]1d20+28[/dice] (additional lore) (unmistakable lore)
[dice=Lore (astronomy) (M)]1d20+28[/dice] (additional lore) (unmistakable lore)
[dice=Lore (engineering) (T)]1d20+22[/dice] (unmistakable lore)
[dice=Lore (jungle) (T)]1d20+22[/dice] (unmistakable lore)
[dice=Lore (untrained) (U**)]1d20+19[/dice] (unmistakable lore)
[dice=Medicine (E)]1d20+21[/dice] (assurance: 29)
[dice=Nature (E)]1d20+21[/dice]
[dice=Occultism (M)]1d20+26[/dice]
[dice=Performance (T)]1d20+18[/dice]
[dice=Religion (M)]1d20+23[/dice]
[dice=Society (T)]1d20+22[/dice]
[dice=Stealth (U**)]1d20+16[/dice]
[dice=Survival (U**)]1d20+19[/dice]
[dice=Thievery (U**)]1d20+18[/dice]
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FEATS:

Ancestry Feats and Abilities
Heritage 1st: Versatile (bonus general feat)
1st: Soac Astrology
5th: Clever Improviser
9th: Heir of the Soac
13th: Multitalented (animist)

Skill Feats
Background: Crafter’s Appraisal
2nd: Assurance (medicine)
4th: Unmistakable Lore
6th: Powerful Leap
8th: Additional Lore (astrology)
10th: Consult the Spirits (religion)
12th: Wall Jump
14th: Water Sprint

General Feats
3rd: Ancestral Paragon (natural ambition)
7th: Fleet
11th: Diehard
15th: Cloud Jump

Class Feats and Abilities
Feature 1st: Deities (Dajermube)
Feature 1st: Cause (grandeur)
Feature 1st: Devotion Spell (shield of spirits)
1st: Brilliant Flash
2nd: Inventor Multiclass Dedication (armor)
4th: Basic Breakthrough (searing restoration)
6th: Security
8th: Basic Modification
10th: Brilliant Crafter
12th: Advanced Breakthrough (megavolt)
14th: Exalted Greatness
15th: Greater Weapon Specialization

Bonus Feats
Shield Block (Class)
Battle Medicine (Versatile Heritage)
Wizard Multiclass Dedication (Free Archetype 2nd Level)
Additional Lore (academia) (Cascade Bearer Studies)
Magaambya Attendant Dedication (Cascade Bearer Studies)
Natural Ambition (Ancestral Paragon)
Defensive Advance (Natural Ambition)
Basic Wizard Spellcasting (Bonus Archetype 4th)
Searing Restoration (Basic Breakthrough)
Quick Identification (Cascade Bearer Studies)
Canny Acumen (Cascade Bearer Studies)
Basic Arcana (Bonus Archetype 6th): Familiar
Cascade Bearer’s Flexibility (Cascade Bearer Studies)
Quick Repair (Uzunjati Studies)
Advanced Arcana (Bonus Archetype 8th): Enhanced Familiar
Magical Shorthand (Cascade Bearer Studies)
Arcane Breadth (Bonus Archetype 10th)
Cascade Bearer’s Spellcasting (Cascade Bearer Studies)
Expert Wizard Spellcasting (Bonus Archetype 12th)
Uzunjati Storytelling (Uzunjati Studies)

Incredible Initiative (Uzunjati Studies)

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EQUIPMENT

Held Items: champion’s shield (shield boss, weapon potency +2, greater striking, greater flaming, ghost touch)
Worn Items: tattoo: soaring wings (greater), clothing (ordinary), handwraps of might blows (+2 striking), full plate (armor potency rune +2, resilience rune +1, greater energy resistant: fire & acid), thrower’s bandolier (+1 striking, merciful), spear, whip, sling, (20) sling bullets, dagger, healer’s tools, material component pouch, flint and steel, backpack, puzzle box (simple), Old Mage deck, (3) candle, chalk, clay, powder, marbles, (3 pints) oil, waterskin, earplugs, hammer, compass, shackles (poor), string of silver bells, hat of the magi, greater crafter’s eyepiece, boots of bounding, swarmeater’s clasp, aeon stone (repairing), aeon stone (preserving), obsidian goggles (greater)
Worn Consumables: minor healing potion, (2) moderate healing potion, moderate antiplague, (2) lesser antidote, (1) moderate antitoxin, feather token (ladder)
Stowed Items: repair kit, merchant’s scales, sack, soap, bedroll, tent (pup), writing set, lantern (hooded), shackles (poor), wand of create water, wand of create food, wand of telepathic bond, (5) moderate healing potions, (5) moderate antiplagues, (4) moderate antitoxins

Gadget Formulas: Blast Boots (moderate, greater), Clockwork Goggles (greater), Chameleon Suit (standard, greater), Ablative Armor Plating (greater), Etheric Essence Disruptor (moderate, greater), Material Essence Disruptor (moderate, greater)

Bag of Holding: artisan tools (bulk 2), string of silver bells, spellbook, basic crafter’s book

Invested Items:

1. Hat of the Magi
2. Greater Crafter’s Eyepiece
3. Armbands of Athleticism
4. Boots of Bounding
5. Handwraps of Mighty Blows
6. Swarmeater’s Clasp
7. Aeon Stone (repairing)
8. Aeon Stone (preserving)
9. Obsidian Goggles (greater)
10. Tattoo: Soaring Wings (greater)

Bulk: 7 (Encumbered at: 9 = 5 + (4 STR); Maximum at: 14 = 10 + (4 STR))
Backpack: 1.7 (of 2)