Greetings Starfinders! I’d like to extend a special thanks to everyone who continues to contribute to the Starfinder Second Edition Playtest! Our team of diligent developers have uncovered a number of rules elements that need fixing to ensure a proper playtest experience, all of which can be found alongside our initial errata on our Starfinder Second Edition Playtest FAQ page. Many of these errata are meant to clarify designer intent and should not heavily impact your playtest experience.
For the sake of simplicity, we will go ahead and list summaries of the most notable changes to each chapter here. Check out the Second Edition Playtest FAQ for the details of each change:
Chapter 2: Ancestries
- Barathu: Base Speed is 5 feet.
- Ysoki: Feats that can be taken by both ysoki and ratfolk use the same wording as Pathfinder Player Core 2.
- Skittermander and Kasatha: double draw has been updated for clarity.
Chapter 3: Classes
- Mystic: Mystic gets weapon specialization at level 13. Viral Order xenodruids get the toxic cloud spell as its 5th-rank bonus spell, instead of stardust plague.
- Operative: The ghost operative’s exploit applies to targets you are undetected by. Note that if you are unnoticed you’re also undetected.
- Soldier: Whirling swipe and offensive defense also get follow-up Strikes using Primary Target.
- Witchwarper: Witchwarper gets Weapon Expertise at level 11.
Chapter 6: Equipment
- Environmental Protections: Level 0 armor protects you for 1 day.
- Armor Improvements: Shift the chart for armor improvements such that Tactical armor no longer provides the Resilient trait, Superior armor provides Resilient +1, and Ultimate armor provides Resilient +2.
- Mobile Bulwark Shield: This shield has a heft value of +2.
- Traits: The deadly trait has been updated to increase at elite- and paragon-grade. The professional trait has been clarified to allow operatives to make better use of card slingers.
- Weapons: The painglaive is martial and has the boost 1d4 trait. The bone scepter does 1d6 damage. The doshko is no longer unwieldy. The seeker rifle is in the sniper group, has volley (60 feet), and has a magazine size of 1 projectile. Magnetar rifles can hold 20 bullets per magazine. Grenade launchers get upgrade slots. Our sonic weapons do sonic damage.
- Ammunition: 1 credit now gets you 10 pieces of projectile ammunition.
- Upgrades: All damage modules are now worded to work with area attacks. Scopes do not work with area attacks.
- Augmentations: Apex augmentations and moodskins do not count against your implant limit.
Chapter 7: Spells
- Carcinization:Carcinization has evolved to lose the incapacitation trait.
- Selective invisibility:Selective invisibility does not have the concentrate trait. It has the illusion, manipulate, and subtle traits.
- Share pain: Share pain has the mental trait.
- Quantum negation: Quantum negation is a two-action spell.
Chapter 8: Rules
- Suppressed: Suppressed gives a 10-foot Speed penalty.
Thank you for helping us find some of these problems. We’d like to thank everyone for their involvement in the playtest so far. We know there are other areas that could use some attention, but we want to ensure that the data we receive from the feedback remains consistent at this stage. We’ll be issuing some later errata in the future to address some directions we’re leaning and some other concerns (like a certain Hair Trigger issue). Please continue filling out surveys as that is the best way to ensure we hear you, and remember you can continue submitting and revising submitted surveys for the Starfinder Playtest until December 31st!
—The Starfinder Team
Starfinder Playtest Errata: Wave 2
Tuesday, September 10, 2024