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![]() Blood Must Have Blood, pg 37 "You can cast blood vendetta and share life as 2nd-rank primal spells, each once per day as 2nd-rank divine innate spells, each once per day." Weird almost duplication here, I think the second half is an error? Other Hungerseed feats grant primal tradition stuff. But either way it's a not-quite-copy-paste doubling up, or a sentence I can't parse. ![]()
![]() Recall Knowledge by NPCs vs PCs: PC Rarity
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![]() Enlarge (Player Core pg 329) grants a status bonus to melee damage.
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![]() Tridus wrote:
Following this line of thought could also lead to theories that tiny creatures can't be flanked. Which, while something I'm sure some players would love to take advantage of, seems unlikely. ![]()
![]() moosher12 wrote:
Based on other sources post-remaster, that is most likely a giant owl pelt and totally ORC-legal :) ![]()
![]() Do Tiny creatures grant (lesser) cover? The Cover rules (Player Core pg 424) would suggest so, as there is no exception for Tiny creatures when saying that creatures grant lesser cover. Then the Sprite ancestry and Howl of the Wild turn up and add: "Like other Tiny creatures, the PC doesn't automatically receive lesser cover from being in a larger creature's space" - despite this assumed rule not being listed anywhere else. So we have one exception to Tiny creatures and cover, but it's for gaining cover, not granting it. Then we get Veil of Bugs from the Swarmkeeper archetype (Howl of the Wild pg 72), where the feat says "You and your allies gain lesser cover when in your swarm's space." Does this imply swarms (usually a mass of Tiny creatures) never grant cover normally? Or do they only grant cover from either side of the swarm, but not when sharing space with the swarm? We're missing the base rule which both these additions assume exists. ![]()
![]() tmart410 wrote:
You might need to hit the button on demiplane to refresh your paizo connect. I bought battlecry on demiplane earlier, hit the paizo connect refresh, and the pdf was immediately available here on paizo’s site. ![]()
![]() Errata to clarify which version of various weapons is the intended one would be great. A bunch of crossbows have been listed as bows with the remastered Treasure Vault (TV), which is a relatively easy fix for a GM but does throw concern onto general rule of "use the newest-printed version of any particular weapon". The Panabas seems solid. From being a sword in Impossible Lands (IL) and TV (old), it went to being an axe in Tian Xia Character Guide (TXCG) and TV (new). The change happened and then stayed. The Chakram has a interesting/confused evolution. In Grand Bazaar (GB) it follows the normal rules for a thrown-only weapon. The reload is —, range is given, and the thrown trait is listed. On its return in TXCG, the reload becomes 1 like it's a weapon that needs ammo loaded into it, and the thrown trait gains a 20ft, like it's a melee weapon that can also be thrown. GB version makes more sense, but TXCG is newer. The Chakri also confuses. In IL, it's 2 copper, 1d4, 30ft range, reload 0, negligible bulk, and has the traits agile and deadly d8. Then in TV (old) nearly all of that has changed! The price is now 10 times larger at 2 silver, 1d4, 40ft range, reload —, light bulk, and the traits get replaced by just recovery. Seems like an entirely different weapon! And I think it is, since almost all of that is directly copied from the boomerang above it. Especially when the description says "a chakri worn on the wrist is reload 0 instead of reload —", which only makes sense in regards to the IL version of the chakri.
Summary: Newest Panabas (TXCG) seems correct, but oldest Chakram (GB) and Chakri (IL) seem correct in context of the rest of the system. Also the Treasure Vault crossbows need to be changed to crossbows. ![]()
![]() Hopeful rune (Grand Bazaar pg 84) is unclear about whether the effect operates like an aura or an emanation:
Quote: On a critical hit... allies within 30 feet... gain a +1 status bonus to attack rolls until the end of your next turn. Does that mean any allies who were within 30ft of you when you critted gain the bonus (emanation style), or that until the end of your next turn any allies who are within 30ft of you gain the bonus (aura style)?![]()
![]() Greater Trackless rune (Grand Bazaar pg 145) is written weirdly, it should be the duration that lasts 8 hours not the emanation. I figured that out by referencing the spell it emulates, Vanishing Tracks. Speaking of... Vanishing Tracks spell (Player Core 1 pg 365) when heightened to 4th rank needs a fix, since it gains a range but also becomes an emanation... Who does it emanate from if it's ranged? Should be a burst. ![]()
![]() Perses13 wrote: While Vrolikai definitely seems to be the replacement level 20 demon for the Balor, I was under the impression that Imvath was their replacement in terms of theme. I'll also add that James Jacobs did say that Vrolikai was the Balor replacement, at least back in May 2024. But Imvath seem very cool and evil. And level-wise, they slot in where the Vrolikai left (19) when they upgraded to replace the Balor. ![]()
![]() Kelseus wrote:
Yeah i do think things are shuffled around. Like the shapeshifting moving from lies demon to corruption demon, the Vrolikai has a multi-weapon attack like the Marilith did, despite being the not-Balor. ![]()
![]() So there's been a fair few de-OGL-ified demons now, and I thought I'd try track them all down/see which ones are missing. Feel free to offer corrections! Some of these are more tenuous than others. Vrolikai
Vansidieth
Degholau
Miastrilek (and Omox)
Eshmok
Kalakaigh
Pusk
Imp
That means we're only short on replacements for Nalfeshnee (greed) and Nabasu (gluttony) demons, I believe. Potentially also Lilitu, though I'd leave that to lawyers to figure out. Anyway, opinions? Have I missed the return of greed and gluttony? Do we think they'll pop up in Revenge of the Runelords? Fingers crossed... ![]()
![]() Woo! on this page: https://paizo.com/starfinder/warframe it says $8.99, but here it says $9.99, one might need a fix. ![]()
![]() Gisher wrote:
Yeah would love an official comment on this. Partly so it can be correct on Archives of Nethys :D ![]()
![]() Veltharis wrote:
Mmm I don't think that's what was intended as the guidance? Kinda obvious that you'd need to change god, and I'd hope there was more to it than the PFS ruling! Plus it was described as: "We hope the specific details of how and why will resonate with everyone in the same way they do with me and everyone on the editorial team at Paizo!"![]()
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![]() Hodag Leather (pg 100) should definitely go into the errata bucket. Seems intended for melee strikes only, but as currently written you can run away from an enemy, shoot them, and use that shot to drag them towards you (since the creature is moved in any direction of your choice). It also doesn’t have any size restrictions, so imagine the above situation happening to a gargantuan creature XD ![]()
![]() Actually looks like this is already in process! I renounce my suggestion! Looking at GM Core and Treasure Vault Remaster: Garment seems to have won. Armbands and bracers are remaining different slots. Eyepiece, cloak, headwear, and shoes are all winners of their brackets. However circlet is still in play, so you can have both a headwear (this includes crowns) and a circlet. ![]()
![]() Worn item slots The rules for worn items state that you're limited to wearing one of each item that uses the same "worn X" slot. However I'm guessing this wasn't ever a set/standardised list decided at the start, because you can get some pretty funny interactions. "worn garment" or "worm clothing" are kinda synonyms, but vague enough you could feasibly have both. "worn armbands" and "worn bracers"... these are synonyms, surely? "worn bracelets" and "worn on wrists" gotta be synonyms! "worn eyeglasses" and "worm eyepiece" could maybe work, but looks funky for sure. I'm starting to juggle what I wear on my face. "worn cape" and "worn cloak"? this feels like loopholing, and definitely looks somewhat silly. "worn cap", "worn headwear", "worn circlet", and "worn crown"? This is starting to stack real high on my head. And the masterpiece: "worn boots", "worn sandals", "worn shoes", and "worn footwear" - You can have really warm feet if you stack 'em right! ![]()
![]() Portable Seal (pg 93)
In Lightning, Life (pg 94)
Unsettling Knowledge (pg 32)
Indolent Haze (pg 119)
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![]() I don't think I ever put these in this thread or the previous: Arctic Vigor tattoo from Grand Bazaar - there's no upgraded DC for the Greater version. So currently there's a level 10-appropriate DC on a level 15 investment-locking item D: Indolent Haze spell from Rival Academies - has a range (120ft) but is also an emanation (20ft). Based on the fair chunk of spells that were written with both range and emanation in Gods & Magic that eventually got changed to ranged burst in Divine Mysteries, gonna assume it's meant to be a ranged burst? Apsu in Divine Mysteries still has a ton of Platinum Dragon stuff despite that being connected to the OGL Bahamut... Avatar Form grants platinum scales, his symbol is a platinum dragon, and he has a group of followers called the Platinum Band :'( ![]()
![]() In digging through comments trying to find something else, I spotted that the preferred/suggested location for an errata thread would be in Rules Questions:
Quote: So I have reached out to the dev team actually today about general rules questions like this since I saw several from over the weekend! ... For now, what we think will work best is to please create a thread for this under Rules Questions. From here: https://paizo.com/community/blog/v5748dyo6yhto&page=3?Fall-Errata-Updat es-2024#134 Unsure if that affected the visibility of the previous thread. ![]()
![]() Firework Technician (page 134) is a real mess. I've gone through and tried to note everything, but I may have missed some. Here goes... - Is the archetype Firework Technician or Fireworks Technician? The title says firework, but the description, as well external references to the archetype (page 103, page 126) say fireworks. - The archetype lets you use versatile vials to create fireworks (alongside expending them with archetype feats and features), but never explains what items are considered fireworks. So far the only item that is specifically flagged is Sparkler from Treasure Vault. Potentially there is also the Dwarven Daisy bomb from PFS Quest #5, which is called a string of firecrackers in its description. - Repeated use of "infused reagents", a legacy term, in Launch Fireworks, Coughing Dragon, Jumping Jenny. Also in the description of the infused trait at the back of the book (page 233). - Launch Fireworks says it has a variable cost of 1 to 3 actions, however all its options are 1 action. - Coughing Dragon costs 1 fireworks display, but then in the description it says it costs 2 batches of infused reagents, or optionally 3 batches of infused reagents. - Jumping Jenny costs 1 fireworks display, but then in the description says it costs 2 batches of infused reagents. - Personal opinion: Banshee Cry costing 3 versatile vials seems expensive, especially when the archetype only gives 4. ![]()
![]() - Ancestry Entries: Traits (Player Core) states that traits on ancestries "have no mechanical benefit", which is normally fine, except... for any ancestry with the Amphibious trait, as that trait is written with mechanical benefits. So following rules as written, Athamaru, Merfolk, Azarketi, and the Undine versatile heritage all gain no benefit from the amphibious trait and can only breathe air :( (Really bad for merfolk and azarketi as they also have the Hydration drawback) ![]()
![]() Wand of Choking Mist, two issues in the remastering: - The level 10 version now gives a Fire spell, Cinder Swarm, instead of Solid Fog, but the wand itself still only has the Water trait. - This newly added spell, Cinder Swarm, is an area that moves with the target creature. The wand's bonus effect is creatures within the area being unable to breathe... The wand's bonus effect also still only references being within the mist, so does the swarm count as a mist for this purpose? And if it doesn't, what's the point in having this wand rather than just a regular wand of Cinder Swarm? You'd save yourself 300gp!
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