|
Moth Mariner's page
Organized Play Member. 173 posts. 4 reviews. No lists. 1 wishlist. 2 Organized Play characters.
|
|
1 person marked this as a favorite.
|
Tridus wrote: No it doesn't. The rules makers just assume people can see the pattern without needing every possible permutation spelled out explicitly, especially for combinations that don't make much sense to do in actual play (like a +0 Greater Striking Weapon). Then why not make that a blanket game rule, rather than a note only existing within a specific item's description?
So turns out there's this weird rules hole for buying weapons and armor with runes on.
Ignoring the cost of the base item is, as far as I can tell, a feature only of the specific magic armor (GM Core 229) and magic weapon (GM Core 240) items.
That means any type of magic armor or weapon that doesn't fit those six (each) formats of rune combination still includes the base weapon price.
Examples:
A +1 weapon would ignore the base price, as would a +1 striking weapon. however a striking weapon (no +1 potency) would need to include the base item price.
Even for a +3 weapon without any striking, you'd need to include the base item price.
cookiemonsteve wrote: Curious as to the status of the cross-discounts for purchases to and from Fantasy Grounds. Appears that the API in the new store won't update and thus am holding off on purchases in both locations as I don't want to pay full prices in both places. I can't find anything on the forums on this item. Paizo Connect not working is in the list of known issues. And yeah it's not working for me either (for Demiplane rather than Fantasy Grounds).
Known issues tracker:
https://paizo.com/threads/rzs7ai2a?New-Paizo-Store-Known-Issues-Tracker
Title says pretty much everything, but yeah.
The pdf version of the remastered hardcover Gatewalkers is missing the interactive maps pdf that adventures normally come with.
|
1 person marked this as a favorite.
|
Requiring an at-table edit to the statblock of a creature to use its specific abilities as written seems like an oversight to me? But Paizo can decide.
Errata suggestion:
Brixori - Draconic Codex pg 27
Brixori is written with a focus on occult themes, offers a spell list where the tradition shared by all her granted spells is Occult, and is known for her command over occult magic, but then her Divine Skill is Arcana.
Occultism seems like the more likely choice, especially with Yluma being the god of arcane dragons.
The (Anniversary) 2e Hardcover edition of Crown of the Kobold King is currently using its earlier placeholder cover art on the store for both hardcover and pdf versions, rather than the final cover art.
Deimavigga (Apostate Devil) - Monster Core 2 pg 102-103
Looks like this devil wasn't fully checked through on remastering. Its Boundless Reach ability—allowing it to cast any of its touch-range spells "against any creature they can see directly or via magic"—has very limited use now as the deimavigga no longer has any touch spells!
Downloads from the Library (aka Your Downloads, unsure why it has two names) do not happen on mobile.
I click on the button and the page has its momentary loading wheel, and then nothing opens or starts downloading.
The Library page is also not designed for mobile use.
The Action, Sort, and Filter buttons open far wider than the visible screen area, and can’t be slid left or right to even see the available options after they open.
Also when clicking on a file to open its preview window, the preview window is also notably wider than the screen (but not as wide as the previously listed buttons, and can be slid around).
KingTreyIII wrote: Um...where's the PDF version of Draconic Codex??? It's nowhere to be found, and following the link to it from the physical book's page leads to a 404 error. I’m assuming they still do not do preorders for PDF, and Draconic Codex has not been released yet.
Having some clearer notification of this would be helpful, though. Maybe something for the feature requests thread.
The Polymorph Trap in GM Core triggers a casting of Cursed Metamorphosis, but it lists a Will save despite Cursed Metamorphosis being a Fortitude save. Unsure if an error or intentional swapping of save type.
The 1e and 2e Adventure Path pages sort the APs alphabetically rather than in AP order, seems like a method that would increase confusion for people new to Pathfinder. Kinda confusing even for me.
The order seems customisable, as Standalone Adventures appears before the rest of the alphabetical list on the 2e page.
https://store.paizo.com/pathfinder/pathfinder-first-edition/adventure-paths /
https://store.paizo.com/pathfinder/adventures/
|
1 person marked this as a favorite.
|
Brennor42 wrote: Adding the foundry items Pathfinder Tokens: Character Gallery and PF2E Tokens: Bestiaries results in regular price shown in cart and in first screen of checkout.
...but there is no indication of which items are/are not discounted.
Yeah I wish the list was put somewhere publicly, but they did list the items not included in an email sent out earlier today.
While Character Gallery was not included on the list, by looking at the other items it's reasonable to conclude that any modules made by FoundryVTT (rather than Paizo or Metamorphic) are the ones not included in the sale, which would include Character Gallery.
Separate issue I discovered alongside the above:
Go to Downloads library.
Select multiple files by ticking their checkboxes, then click Action, then Download Selected, then Apply.
Only the file that was ticked last gets downloaded, rather than all selected files (or rather just opened in a new tab if it's a single pdf).
Some items in my downloads library are just a string of numbers rather than a name/description.
Full example:
I have an item named 2205455.
Clicking it will give me no extra details beyond the pdf name, "PZO14004E.pdf"
Downloading it won't download it, but will open the pdf in a new tab.
It's The Scourge of Sheerleaf.
All files that are just a number string for a name:
11442
13149
13930
15479
17034
18090
19439
2020486
2020490
2020590
2020771
2021021
2021260
2021279
2021666
2022448
2025452
2058455
2097452
2097455
2097458
2163450
2205455
2208450
2268450
5904
5906
6189
6921
Search function is still a bit... weird.
Example:
Type "prey for death" in the search box.
Get the three Prey for Death products, plus a smattering of things that have those words somewhere in their longer description.
Seems reasonable, except for some reason the search feature is responding as if I typoed, asking "Did you mean: piec death"
If I click refine search, it then asks if my "piec death" search was meant to be "piec date", and clicking that offers "piec data".
|
7 people marked this as a favorite.
|
An RSS feed for the blog again would be great.
In the pdf bookmarks, "Spell List" is stored as a sub-heading under "Churn of Elements", but looking at the Table of Contents it should probably be the start of its own section.
Minor thing, but might be something to change whenever the file gets updated.
Maya Coleman wrote: Dunkslammer Ornstein wrote: So..... Monster Core 2, Rage of Elements, and Draconic Codex next? :) Monster Core 2 I confirmed yesterday! The others, unsure! Andrew White confirmed Draconic Codex token pack on reddit checks timestamp 13 hours ago! We're getting so many tokens!
|
1 person marked this as a favorite.
|
idk what’s happened exactly, but the understanding of scale and depth in the use of token art seems to have slipped in these recent token packs. The ring is very cool though, as is the art itself.
In the Edicts & Anathema section of Seelah's sheet, it still talks about her being a Paladin instead of a Champion.
Blood Must Have Blood, pg 37
"You can cast blood vendetta and share life as 2nd-rank primal spells, each once per day as 2nd-rank divine innate spells, each once per day."
Weird almost duplication here, I think the second half is an error? Other Hungerseed feats grant primal tradition stuff. But either way it's a not-quite-copy-paste doubling up, or a sentence I can't parse.
Reiterating miath's comment from July: the previous compilation hardcovers include a interactive map pack, this one is missing.
I'm assuming this is an oversight because the monthly release versions included the map packs as normal, but would be helpful to have clarification.
The "Sky Chariot, Armored" (pg 110) doesn't have a rarity listed, aka it's Common, but all the lesser versions of the Sky Chariot from GM Core (pg 214) are listed as Uncommon. Accidental or intentional difference?
Recall Knowledge by NPCs vs PCs: PC Rarity
Butterfly Blade Warrior (and now the SF2e Witchwarper focus spell Forget) have an NPC creature doing Recall Knowledge vs creatures, most likely the player characters.
Assuming we can follow the standard Creature Identification rules for choosing what skill to roll, what Rarity are player characters?
Enlarge (Player Core pg 329) grants a status bonus to melee damage.
Unless I'm missing something, this means it grants that bonus to melee spell attacks and melee elemental blasts as well.
A clarification on whether this is an intended interaction would be handy (Foundry implementation assumes it does not apply).
|
1 person marked this as a favorite.
|
Minor typo on pg 22, in the Commander's Banner section, first paragraph. Either there's a missing word after the and, or the and itself needs removing:
Battlecry! wrote: Your banner might be a literal flag... or some other highly visible and item of negligible or light Bulk.
Tridus wrote: Because a tiny creature doesn't actually take up a full square and its nebulous where in the square they actually are, drawing the line never passes through them so they don't provide cover.
Tiny creatures often have this issue where stuff isn't well-defined for them.
Following this line of thought could also lead to theories that tiny creatures can't be flanked. Which, while something I'm sure some players would love to take advantage of, seems unlikely.
|
1 person marked this as a favorite.
|
moosher12 wrote: Treasure Vault Remastered Edition pg. 156
I'm not sure if an art change counts as an errata, but the picture on this page depicts an owlbear pelt, and Paizo might want to swap that on the next reprinting.
Based on other sources post-remaster, that is most likely a giant owl pelt and totally ORC-legal :)
Do Tiny creatures grant (lesser) cover? The Cover rules (Player Core pg 424) would suggest so, as there is no exception for Tiny creatures when saying that creatures grant lesser cover.
Then the Sprite ancestry and Howl of the Wild turn up and add: "Like other Tiny creatures, the PC doesn't automatically receive lesser cover from being in a larger creature's space" - despite this assumed rule not being listed anywhere else. So we have one exception to Tiny creatures and cover, but it's for gaining cover, not granting it.
Then we get Veil of Bugs from the Swarmkeeper archetype (Howl of the Wild pg 72), where the feat says "You and your allies gain lesser cover when in your swarm's space."
Does this imply swarms (usually a mass of Tiny creatures) never grant cover normally? Or do they only grant cover from either side of the swarm, but not when sharing space with the swarm?
We're missing the base rule which both these additions assume exists.
|
1 person marked this as a favorite.
|
Horselord's Longbow (Battlecry! pg 128) is a specific magic weapon version of the longbow, that give you a damage bonus to some strikes made with the longbow while mounted. Unfortunately this is a nonfunctional bonus, as longbows cannot be used while mounted. XD (Player Core pg 285)
tmart410 wrote: Elfteiroh wrote: tmart410 wrote: When is the PDF supposed to be released to those who preordered, but aren't subscribers? Physical preorders don't get a PDF, that's a subscriber benefit. Ah, understood. I also purchased through Demiplane, which comes with the PDF for free through account linking (which I have). When would that be released?
This isn't directly a question for you lol just in general. Thank you! You might need to hit the button on demiplane to refresh your paizo connect. I bought battlecry on demiplane earlier, hit the paizo connect refresh, and the pdf was immediately available here on paizo’s site.
Yup, that's why there's different definitions for Reload — and Reload 0/1. It's reasonably clear if you read the Reload definition, I think.
Chakram (GB) follows the standards set up, Chakram (TXCG) looks like someone didn't know the Reload definition.
Its level and lore changed.
A vrolikai is no longer a level 19 evolved Nabasu that serves as an assassin or executioner, but instead a level 20 commander of the armies of demonkind.

|
1 person marked this as a favorite.
|
Errata to clarify which version of various weapons is the intended one would be great.
A bunch of crossbows have been listed as bows with the remastered Treasure Vault (TV), which is a relatively easy fix for a GM but does throw concern onto general rule of "use the newest-printed version of any particular weapon".
The Panabas seems solid. From being a sword in Impossible Lands (IL) and TV (old), it went to being an axe in Tian Xia Character Guide (TXCG) and TV (new). The change happened and then stayed.
The Chakram has a interesting/confused evolution. In Grand Bazaar (GB) it follows the normal rules for a thrown-only weapon. The reload is —, range is given, and the thrown trait is listed. On its return in TXCG, the reload becomes 1 like it's a weapon that needs ammo loaded into it, and the thrown trait gains a 20ft, like it's a melee weapon that can also be thrown. GB version makes more sense, but TXCG is newer.
The Chakri also confuses. In IL, it's 2 copper, 1d4, 30ft range, reload 0, negligible bulk, and has the traits agile and deadly d8. Then in TV (old) nearly all of that has changed! The price is now 10 times larger at 2 silver, 1d4, 40ft range, reload —, light bulk, and the traits get replaced by just recovery. Seems like an entirely different weapon! And I think it is, since almost all of that is directly copied from the boomerang above it. Especially when the description says "a chakri worn on the wrist is reload 0 instead of reload —", which only makes sense in regards to the IL version of the chakri.
But in TV (new) the most-likely-erroneous one got reprinted, so is that a mistake or a statement of intent?
Summary:
Newest Panabas (TXCG) seems correct, but oldest Chakram (GB) and Chakri (IL) seem correct in context of the rest of the system. Also the Treasure Vault crossbows need to be changed to crossbows.
Hopeful rune (Grand Bazaar pg 84) is unclear about whether the effect operates like an aura or an emanation:
Quote: On a critical hit... allies within 30 feet... gain a +1 status bonus to attack rolls until the end of your next turn. Does that mean any allies who were within 30ft of you when you critted gain the bonus (emanation style),
or that until the end of your next turn any allies who are within 30ft of you gain the bonus (aura style)?
Greater Trackless rune (Grand Bazaar pg 145) is written weirdly, it should be the duration that lasts 8 hours not the emanation. I figured that out by referencing the spell it emulates, Vanishing Tracks. Speaking of...
Vanishing Tracks spell (Player Core 1 pg 365) when heightened to 4th rank needs a fix, since it gains a range but also becomes an emanation... Who does it emanate from if it's ranged? Should be a burst.
Is the Hopeful rune crit effect meant to function as an emanation or an aura?
Is it allies who were within 30 feet when you trigger the effect (emanation), or within 30 feet when they’re making their attack rolls (aura)?
What a cool bunch of talented people.
Also Paizo did say they were adding demons to replace the mechanical and narrative niches of the OGL demons, so that's part of the reason for this list.
Perses13 wrote: While Vrolikai definitely seems to be the replacement level 20 demon for the Balor, I was under the impression that Imvath was their replacement in terms of theme. I'll also add that James Jacobs did say that Vrolikai was the Balor replacement, at least back in May 2024.
But Imvath seem very cool and evil. And level-wise, they slot in where the Vrolikai left (19) when they upgraded to replace the Balor.
Kelseus wrote: The Merilith was the "pride demon" but really she was the "I have a bunch of arms" demon. Vansidieth on the other hand leans much more into the "I'm a leader because I'm the best" aspect of pridefulness.
Yeah i do think things are shuffled around. Like the shapeshifting moving from lies demon to corruption demon, the Vrolikai has a multi-weapon attack like the Marilith did, despite being the not-Balor.

|
2 people marked this as a favorite.
|
So there's been a fair few de-OGL-ified demons now, and I thought I'd try track them all down/see which ones are missing. Feel free to offer corrections! Some of these are more tenuous than others.
Vrolikai
This replaces the Balor as top demon, representing all sins. Already existed in 1e and 2e, but has been bumped up to CL 20. Same size, no fire whip but it has multiple arms with black flame daggers. Also no need to worry about obscenely broken amounts of object damage to weapons! I like these changes, even if fire whips look cool.
Vansidieth
This replaces the Marilith as the pride demon. Massive change here. This is now a medium, horned, hooved, bestial creature, wielding a flaming sword. Isn't that a Brimorak? No, because this one has wings and a dog face instead of a goat face! Not my favourite visual change, you can probably tell. Too similar to an unrelated demon. It mostly does a lot of debuffing, and is one level higher. It does have a cool ability to increase action economy for its allies. Probably shines in a team rather than solo.
Degholau
This one I'm not as sure of. PathfinderWiki has put it as the replacement for the Glabrezu. In 1e the Glabrezu was listed as the demon of "betrayal, treachery, and treason". In 2e it was tagged as the treachery demon, and the Degholau is the treason demon. They are the same level, but otherwise fairly different. The Degholau is two sizes smaller, and looks like a star-nosed mole from your nightmares. Five morning-star-like tails with an eye on each one. I kinda love it. However it doesn't have Illusory Disguise, which means it can't mechanically replace the Glabrezu in a lot of previous adventures. However that might be fixed by our next new demon...
Miastrilek (and Omox)
This one is I think two demons replacing one. Omox already existed, a medium humanoid-ish ooze that hates cleanliness. More importantly we now have the Miastrilek. It looks like an enormous bloodseeker (it's large), and hates creatures recovering from poison or disease. That's both sides of the sins of the Hezrou! Pollution of body, pollution of the world. The Miastrilek also comes in handy as it can Change Shape, disguising itself as any small or medium humanoid. Hey, that's what we were missing from the Degholau!
Eshmok
The sin of wrath. This is the Vrock replacement. A large flier that's hurt by the Calm spell. It's also a fungally-infested wasp-person. I think the visual design could do with a little more time in the oven, make it more weird/demonic, but overall nice change! And Calistrians hate it. There's no Vrock dance party though, for folks who ever used that.
Kalakaigh
Here's our blood/murder demon. The new Babau! Looks like a horned monkey with a bat face. One of its arms appears to be just bones? The art is in a rougher/more painterly style than the other demons, hard to tell. It can change shape, but in a restricted way that means it always looks like a murderer lurking in an alley XD (black clothes, black gloves, black mask/headcovering). No acid slime reaction, but a bunch more useful/flavourful spells (paralyse/fear/dream message).
Pusk
This is basically just a name change. Sloth demon, used to be Dretch.
Imp
Imps are now the universal fiendish little guy of the Outer Planes, though their appearance will adapt to the plane they spend most time on. So you can keep using that Quasit art for any chthonian imps :)
That means we're only short on replacements for Nalfeshnee (greed) and Nabasu (gluttony) demons, I believe. Potentially also Lilitu, though I'd leave that to lawyers to figure out.
Anyway, opinions? Have I missed the return of greed and gluttony? Do we think they'll pop up in Revenge of the Runelords? Fingers crossed...
Skunk Bomb (pg 45) still references the OGL creature Hezrou, probably needs changing.
Neither of the demons I think are replacing the Hezrou have a stench aura, so maybe Ofalth or Globster?
|
1 person marked this as a favorite.
|
Gisher wrote: Gisher wrote: Errata: Pages 30-31
The Gauntlet Bow, Rotary Bow, Sukgung, Taw Launcher, Crescent Cross, and Lancer are all referred to as 'crossbows' in their descriptions, but they are all still listed as being in the 'bow' group rather than the new 'crossbow' group.
I've just noticed that the Sukgung was moved to the crossbow group in the Tian Xia Character Guide before the Treasure Guide Remaster, seemingly, moved it back to the bow group.
I'm going to take the Tian Xia entry as further support for the idea that the actual intent was to move all five of these weapons to the crossbow group. Yeah would love an official comment on this. Partly so it can be correct on Archives of Nethys :D
Veltharis wrote: Moth Mariner wrote: Did we ever get the guidance on “what your cleric of Gorum can do next?”
I’m probably missing something, but other folks I’ve asked can’t remember seeing anything. If Pathfinder Society is anything to go by, I think the semi-official answer is that they either need to find a new god to worship or talk to their GM about rebuilding the character into something that doesn't have the worship of a deity baked into their class chassis. Mmm I don't think that's what was intended as the guidance? Kinda obvious that you'd need to change god, and I'd hope there was more to it than the PFS ruling!
Plus it was described as: "We hope the specific details of how and why will resonate with everyone in the same way they do with me and everyone on the editorial team at Paizo!"
Did we ever get the guidance on “what your cleric of Gorum can do next?”
I’m probably missing something, but other folks I’ve asked can’t remember seeing anything.
|
1 person marked this as a favorite.
|
Hodag Leather (pg 100) should definitely go into the errata bucket.
Seems intended for melee strikes only, but as currently written you can run away from an enemy, shoot them, and use that shot to drag them towards you (since the creature is moved in any direction of your choice).
It also doesn’t have any size restrictions, so imagine the above situation happening to a gargantuan creature XD
|