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Organized Play Member. 153 posts. 4 reviews. No lists. 1 wishlist. 2 Organized Play characters.


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In the Edicts & Anathema section of Seelah's sheet, it still talks about her being a Paladin instead of a Champion.

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Blood Must Have Blood, pg 37

"You can cast blood vendetta and share life as 2nd-rank primal spells, each once per day as 2nd-rank divine innate spells, each once per day."

Weird almost duplication here, I think the second half is an error? Other Hungerseed feats grant primal tradition stuff. But either way it's a not-quite-copy-paste doubling up, or a sentence I can't parse.

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Reiterating miath's comment from July: the previous compilation hardcovers include a interactive map pack, this one is missing.

I'm assuming this is an oversight because the monthly release versions included the map packs as normal, but would be helpful to have clarification.

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The "Sky Chariot, Armored" (pg 110) doesn't have a rarity listed, aka it's Common, but all the lesser versions of the Sky Chariot from GM Core (pg 214) are listed as Uncommon. Accidental or intentional difference?

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Recall Knowledge by NPCs vs PCs: PC Rarity
Butterfly Blade Warrior (and now the SF2e Witchwarper focus spell Forget) have an NPC creature doing Recall Knowledge vs creatures, most likely the player characters.
Assuming we can follow the standard Creature Identification rules for choosing what skill to roll, what Rarity are player characters?

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Enlarge (Player Core pg 329) grants a status bonus to melee damage.
Unless I'm missing something, this means it grants that bonus to melee spell attacks and melee elemental blasts as well.
A clarification on whether this is an intended interaction would be handy (Foundry implementation assumes it does not apply).

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Minor typo on pg 22, in the Commander's Banner section, first paragraph. Either there's a missing word after the and, or the and itself needs removing:

Battlecry! wrote:
Your banner might be a literal flag... or some other highly visible and item of negligible or light Bulk.

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Tridus wrote:

Because a tiny creature doesn't actually take up a full square and its nebulous where in the square they actually are, drawing the line never passes through them so they don't provide cover.

Tiny creatures often have this issue where stuff isn't well-defined for them.

Following this line of thought could also lead to theories that tiny creatures can't be flanked. Which, while something I'm sure some players would love to take advantage of, seems unlikely.

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moosher12 wrote:

Treasure Vault Remastered Edition pg. 156

I'm not sure if an art change counts as an errata, but the picture on this page depicts an owlbear pelt, and Paizo might want to swap that on the next reprinting.

Based on other sources post-remaster, that is most likely a giant owl pelt and totally ORC-legal :)

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Do Tiny creatures grant (lesser) cover? The Cover rules (Player Core pg 424) would suggest so, as there is no exception for Tiny creatures when saying that creatures grant lesser cover.

Then the Sprite ancestry and Howl of the Wild turn up and add: "Like other Tiny creatures, the PC doesn't automatically receive lesser cover from being in a larger creature's space" - despite this assumed rule not being listed anywhere else. So we have one exception to Tiny creatures and cover, but it's for gaining cover, not granting it.

Then we get Veil of Bugs from the Swarmkeeper archetype (Howl of the Wild pg 72), where the feat says "You and your allies gain lesser cover when in your swarm's space."

Does this imply swarms (usually a mass of Tiny creatures) never grant cover normally? Or do they only grant cover from either side of the swarm, but not when sharing space with the swarm?

We're missing the base rule which both these additions assume exists.

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Horselord's Longbow (Battlecry! pg 128) is a specific magic weapon version of the longbow, that give you a damage bonus to some strikes made with the longbow while mounted. Unfortunately this is a nonfunctional bonus, as longbows cannot be used while mounted. XD (Player Core pg 285)

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tmart410 wrote:
Elfteiroh wrote:
tmart410 wrote:
When is the PDF supposed to be released to those who preordered, but aren't subscribers?
Physical preorders don't get a PDF, that's a subscriber benefit.

Ah, understood. I also purchased through Demiplane, which comes with the PDF for free through account linking (which I have). When would that be released?

This isn't directly a question for you lol just in general. Thank you!

You might need to hit the button on demiplane to refresh your paizo connect. I bought battlecry on demiplane earlier, hit the paizo connect refresh, and the pdf was immediately available here on paizo’s site.

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Yup, that's why there's different definitions for Reload — and Reload 0/1. It's reasonably clear if you read the Reload definition, I think.

Chakram (GB) follows the standards set up, Chakram (TXCG) looks like someone didn't know the Reload definition.

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Its level and lore changed.

A vrolikai is no longer a level 19 evolved Nabasu that serves as an assassin or executioner, but instead a level 20 commander of the armies of demonkind.

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Errata to clarify which version of various weapons is the intended one would be great.

A bunch of crossbows have been listed as bows with the remastered Treasure Vault (TV), which is a relatively easy fix for a GM but does throw concern onto general rule of "use the newest-printed version of any particular weapon".

The Panabas seems solid. From being a sword in Impossible Lands (IL) and TV (old), it went to being an axe in Tian Xia Character Guide (TXCG) and TV (new). The change happened and then stayed.

The Chakram has a interesting/confused evolution. In Grand Bazaar (GB) it follows the normal rules for a thrown-only weapon. The reload is —, range is given, and the thrown trait is listed. On its return in TXCG, the reload becomes 1 like it's a weapon that needs ammo loaded into it, and the thrown trait gains a 20ft, like it's a melee weapon that can also be thrown. GB version makes more sense, but TXCG is newer.

The Chakri also confuses. In IL, it's 2 copper, 1d4, 30ft range, reload 0, negligible bulk, and has the traits agile and deadly d8. Then in TV (old) nearly all of that has changed! The price is now 10 times larger at 2 silver, 1d4, 40ft range, reload —, light bulk, and the traits get replaced by just recovery. Seems like an entirely different weapon! And I think it is, since almost all of that is directly copied from the boomerang above it. Especially when the description says "a chakri worn on the wrist is reload 0 instead of reload —", which only makes sense in regards to the IL version of the chakri.
But in TV (new) the most-likely-erroneous one got reprinted, so is that a mistake or a statement of intent?

Summary:

Newest Panabas (TXCG) seems correct, but oldest Chakram (GB) and Chakri (IL) seem correct in context of the rest of the system. Also the Treasure Vault crossbows need to be changed to crossbows.

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Hopeful rune (Grand Bazaar pg 84) is unclear about whether the effect operates like an aura or an emanation:

Quote:
On a critical hit... allies within 30 feet... gain a +1 status bonus to attack rolls until the end of your next turn.

Does that mean any allies who were within 30ft of you when you critted gain the bonus (emanation style),

or that until the end of your next turn any allies who are within 30ft of you gain the bonus (aura style)?

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Greater Trackless rune (Grand Bazaar pg 145) is written weirdly, it should be the duration that lasts 8 hours not the emanation. I figured that out by referencing the spell it emulates, Vanishing Tracks. Speaking of...

Vanishing Tracks spell (Player Core 1 pg 365) when heightened to 4th rank needs a fix, since it gains a range but also becomes an emanation... Who does it emanate from if it's ranged? Should be a burst.

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Is the Hopeful rune crit effect meant to function as an emanation or an aura?

Is it allies who were within 30 feet when you trigger the effect (emanation), or within 30 feet when they’re making their attack rolls (aura)?

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What a cool bunch of talented people.

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Also Paizo did say they were adding demons to replace the mechanical and narrative niches of the OGL demons, so that's part of the reason for this list.

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Perses13 wrote:
While Vrolikai definitely seems to be the replacement level 20 demon for the Balor, I was under the impression that Imvath was their replacement in terms of theme.

I'll also add that James Jacobs did say that Vrolikai was the Balor replacement, at least back in May 2024.

But Imvath seem very cool and evil. And level-wise, they slot in where the Vrolikai left (19) when they upgraded to replace the Balor.

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Kelseus wrote:

The Merilith was the "pride demon" but really she was the "I have a bunch of arms" demon. Vansidieth on the other hand leans much more into the "I'm a leader because I'm the best" aspect of pridefulness.

Yeah i do think things are shuffled around. Like the shapeshifting moving from lies demon to corruption demon, the Vrolikai has a multi-weapon attack like the Marilith did, despite being the not-Balor.

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So there's been a fair few de-OGL-ified demons now, and I thought I'd try track them all down/see which ones are missing. Feel free to offer corrections! Some of these are more tenuous than others.

Vrolikai
This replaces the Balor as top demon, representing all sins. Already existed in 1e and 2e, but has been bumped up to CL 20. Same size, no fire whip but it has multiple arms with black flame daggers. Also no need to worry about obscenely broken amounts of object damage to weapons! I like these changes, even if fire whips look cool.

Vansidieth
This replaces the Marilith as the pride demon. Massive change here. This is now a medium, horned, hooved, bestial creature, wielding a flaming sword. Isn't that a Brimorak? No, because this one has wings and a dog face instead of a goat face! Not my favourite visual change, you can probably tell. Too similar to an unrelated demon. It mostly does a lot of debuffing, and is one level higher. It does have a cool ability to increase action economy for its allies. Probably shines in a team rather than solo.

Degholau
This one I'm not as sure of. PathfinderWiki has put it as the replacement for the Glabrezu. In 1e the Glabrezu was listed as the demon of "betrayal, treachery, and treason". In 2e it was tagged as the treachery demon, and the Degholau is the treason demon. They are the same level, but otherwise fairly different. The Degholau is two sizes smaller, and looks like a star-nosed mole from your nightmares. Five morning-star-like tails with an eye on each one. I kinda love it. However it doesn't have Illusory Disguise, which means it can't mechanically replace the Glabrezu in a lot of previous adventures. However that might be fixed by our next new demon...

Miastrilek (and Omox)
This one is I think two demons replacing one. Omox already existed, a medium humanoid-ish ooze that hates cleanliness. More importantly we now have the Miastrilek. It looks like an enormous bloodseeker (it's large), and hates creatures recovering from poison or disease. That's both sides of the sins of the Hezrou! Pollution of body, pollution of the world. The Miastrilek also comes in handy as it can Change Shape, disguising itself as any small or medium humanoid. Hey, that's what we were missing from the Degholau!

Eshmok
The sin of wrath. This is the Vrock replacement. A large flier that's hurt by the Calm spell. It's also a fungally-infested wasp-person. I think the visual design could do with a little more time in the oven, make it more weird/demonic, but overall nice change! And Calistrians hate it. There's no Vrock dance party though, for folks who ever used that.

Kalakaigh
Here's our blood/murder demon. The new Babau! Looks like a horned monkey with a bat face. One of its arms appears to be just bones? The art is in a rougher/more painterly style than the other demons, hard to tell. It can change shape, but in a restricted way that means it always looks like a murderer lurking in an alley XD (black clothes, black gloves, black mask/headcovering). No acid slime reaction, but a bunch more useful/flavourful spells (paralyse/fear/dream message).

Pusk
This is basically just a name change. Sloth demon, used to be Dretch.

Imp
Imps are now the universal fiendish little guy of the Outer Planes, though their appearance will adapt to the plane they spend most time on. So you can keep using that Quasit art for any chthonian imps :)

That means we're only short on replacements for Nalfeshnee (greed) and Nabasu (gluttony) demons, I believe. Potentially also Lilitu, though I'd leave that to lawyers to figure out.

Anyway, opinions? Have I missed the return of greed and gluttony? Do we think they'll pop up in Revenge of the Runelords? Fingers crossed...

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Skunk Bomb (pg 45) still references the OGL creature Hezrou, probably needs changing.

Neither of the demons I think are replacing the Hezrou have a stench aura, so maybe Ofalth or Globster?

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Woo!

on this page: https://paizo.com/starfinder/warframe it says $8.99, but here it says $9.99, one might need a fix.

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Gisher wrote:
Gisher wrote:

Errata: Pages 30-31

The Gauntlet Bow, Rotary Bow, Sukgung, Taw Launcher, Crescent Cross, and Lancer are all referred to as 'crossbows' in their descriptions, but they are all still listed as being in the 'bow' group rather than the new 'crossbow' group.

I've just noticed that the Sukgung was moved to the crossbow group in the Tian Xia Character Guide before the Treasure Guide Remaster, seemingly, moved it back to the bow group.

I'm going to take the Tian Xia entry as further support for the idea that the actual intent was to move all five of these weapons to the crossbow group.

Yeah would love an official comment on this. Partly so it can be correct on Archives of Nethys :D

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Veltharis wrote:
Moth Mariner wrote:

Did we ever get the guidance on “what your cleric of Gorum can do next?”

I’m probably missing something, but other folks I’ve asked can’t remember seeing anything.

If Pathfinder Society is anything to go by, I think the semi-official answer is that they either need to find a new god to worship or talk to their GM about rebuilding the character into something that doesn't have the worship of a deity baked into their class chassis.

Mmm I don't think that's what was intended as the guidance? Kinda obvious that you'd need to change god, and I'd hope there was more to it than the PFS ruling!

Plus it was described as: "We hope the specific details of how and why will resonate with everyone in the same way they do with me and everyone on the editorial team at Paizo!"

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Did we ever get the guidance on “what your cleric of Gorum can do next?”

I’m probably missing something, but other folks I’ve asked can’t remember seeing anything.

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As an example of why folks are saying "Whyyy twitter??"

https://techcrunch.com/2025/07/06/improved-grok-criticizes-democrats-and-ho llywoods-jewish-executives/

Otherwise, yay new site! And as someone not living in the USA, a reward system that doesn't rely on physically-shipped products is very welcome. Now my pdfs will shine slightly brighter :)

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Hodag Leather (pg 100) should definitely go into the errata bucket.

Seems intended for melee strikes only, but as currently written you can run away from an enemy, shoot them, and use that shot to drag them towards you (since the creature is moved in any direction of your choice).

It also doesn’t have any size restrictions, so imagine the above situation happening to a gargantuan creature XD

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Actually looks like this is already in process! I renounce my suggestion!

Looking at GM Core and Treasure Vault Remaster:

Garment seems to have won.

Armbands and bracers are remaining different slots.

Eyepiece, cloak, headwear, and shoes are all winners of their brackets.

However circlet is still in play, so you can have both a headwear (this includes crowns) and a circlet.

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Worn item slots

The rules for worn items state that you're limited to wearing one of each item that uses the same "worn X" slot. However I'm guessing this wasn't ever a set/standardised list decided at the start, because you can get some pretty funny interactions.

"worn garment" or "worm clothing" are kinda synonyms, but vague enough you could feasibly have both.

"worn armbands" and "worn bracers"... these are synonyms, surely?

"worn bracelets" and "worn on wrists" gotta be synonyms!

"worn eyeglasses" and "worm eyepiece" could maybe work, but looks funky for sure. I'm starting to juggle what I wear on my face.

"worn cape" and "worn cloak"? this feels like loopholing, and definitely looks somewhat silly.

"worn cap", "worn headwear", "worn circlet", and "worn crown"? This is starting to stack real high on my head.

And the masterpiece: "worn boots", "worn sandals", "worn shoes", and "worn footwear" - You can have really warm feet if you stack 'em right!

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Portable Seal (pg 93)
Has no duration. It definitely lasts some length of time, but is it effectively permanent? Seems potentially over-strong, mostly just needs clarification one way or the other.

In Lightning, Life (pg 94)
The way this is designed heavily suggests that granted temporary Hit Points can revive an unconscious ally, however that is definitely not something temporary Hit Points do (unless an exception is noted, like the Razmiri Mask from Divine Mysteries). That erroneous idea is reinforced in the following feat Stasian Charge.

Unsettling Knowledge (pg 32)
Has the Wood trait for no clear reason. Most likely a copy-paste from the previous spell.

Indolent Haze (pg 119)
Has a range (120ft) but is also an emanation (20ft). Based on the fair chunk of spells that were written with both range and emanation in Gods & Magic that eventually got changed to ranged burst in Divine Mysteries, gonna assume it's meant to be a ranged burst?

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I don't think I ever put these in this thread or the previous:

Arctic Vigor tattoo from Grand Bazaar - there's no upgraded DC for the Greater version. So currently there's a level 10-appropriate DC on a level 15 investment-locking item D:

Indolent Haze spell from Rival Academies - has a range (120ft) but is also an emanation (20ft). Based on the fair chunk of spells that were written with both range and emanation in Gods & Magic that eventually got changed to ranged burst in Divine Mysteries, gonna assume it's meant to be a ranged burst?

Apsu in Divine Mysteries still has a ton of Platinum Dragon stuff despite that being connected to the OGL Bahamut... Avatar Form grants platinum scales, his symbol is a platinum dragon, and he has a group of followers called the Platinum Band :'(

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The Time aspect relic major gift Temporal Pulse has no duration listed for the Slowed inflicted on enemies.

Based on it being a once per day major relic we assume it’s gonna be several rounds to a minute? But also it could hit many enemies. Unsure.

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In digging through comments trying to find something else, I spotted that the preferred/suggested location for an errata thread would be in Rules Questions:

Quote:
So I have reached out to the dev team actually today about general rules questions like this since I saw several from over the weekend! ... For now, what we think will work best is to please create a thread for this under Rules Questions.

From here: https://paizo.com/community/blog/v5748dyo6yhto&page=3?Fall-Errata-Updat es-2024#134

Unsure if that affected the visibility of the previous thread.

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Firework Technician (page 134) is a real mess. I've gone through and tried to note everything, but I may have missed some. Here goes...

- Is the archetype Firework Technician or Fireworks Technician? The title says firework, but the description, as well external references to the archetype (page 103, page 126) say fireworks.


- The archetype lets you use versatile vials to create fireworks (alongside expending them with archetype feats and features), but never explains what items are considered fireworks. So far the only item that is specifically flagged is Sparkler from Treasure Vault. Potentially there is also the Dwarven Daisy bomb from PFS Quest #5, which is called a string of firecrackers in its description.

- Repeated use of "infused reagents", a legacy term, in Launch Fireworks, Coughing Dragon, Jumping Jenny. Also in the description of the infused trait at the back of the book (page 233).


- Launch Fireworks says it has a variable cost of 1 to 3 actions, however all its options are 1 action.

- Coughing Dragon costs 1 fireworks display, but then in the description it says it costs 2 batches of infused reagents, or optionally 3 batches of infused reagents.


- Jumping Jenny costs 1 fireworks display, but then in the description says it costs 2 batches of infused reagents.


- Personal opinion: Banshee Cry costing 3 versatile vials seems expensive, especially when the archetype only gives 4.


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Lovely, thank you.

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Little sad that Taldane is listed as the Common for the region, so players have to spend a language slot on knowing their own native tongue.

More importantly, that local language is listed as Iblydosi on page 6 but Iblydan on page 9. Which is it meant to be?

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- Ancestry Entries: Traits (Player Core) states that traits on ancestries "have no mechanical benefit", which is normally fine, except... for any ancestry with the Amphibious trait, as that trait is written with mechanical benefits.

So following rules as written, Athamaru, Merfolk, Azarketi, and the Undine versatile heritage all gain no benefit from the amphibious trait and can only breathe air :(

(Really bad for merfolk and azarketi as they also have the Hydration drawback)

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Yeah, missing Shirren. And the caption for the third image invites us to play “countless hours of adventure with tarfinder Player Core!” which I think should be Starfinder unless there’s a new oil-mining spinoff game XD

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For context, Rage of Elements pdf is just under 24 MB, whereas the next two books were around 10x the size, with similar page counts.

Tian Xia World Guide: 357 MB
Howl of the Wild: 233 MB

And books since then have been between 120-316 MB.

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Wand of Choking Mist, two issues in the remastering:

- The level 10 version now gives a Fire spell, Cinder Swarm, instead of Solid Fog, but the wand itself still only has the Water trait.

- This newly added spell, Cinder Swarm, is an area that moves with the target creature. The wand's bonus effect is creatures within the area being unable to breathe...

The wand's bonus effect also still only references being within the mist, so does the swarm count as a mist for this purpose? And if it doesn't, what's the point in having this wand rather than just a regular wand of Cinder Swarm? You'd save yourself 300gp!

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Should Sticky Algae Bomb have the Splash trait, or is it intentional so that Strength is added to the bomb's damage roll?

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- Flood Stance (Rival Academies) is not broken as such, but what was the reasoning for putting a 10 minute cap on holding breath while in this stance? Are anyone's encounters getting anywhere near 100 rounds, let alone beyond?

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Love her, and she looks cool. More orcs like this please!

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- Command a Minion (Guns & Gears, both versions) is not an action that exists, but is referenced in the rules for Construct Companions, and the Advanced Construct Companion feat. You can make some reasonable assumptions as to what it should be, of course.

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Core pf2e system for foundry v13 is still in beta, a stable version has not been released yet.

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- Aerial Cloak (Rage of Elements) grants a "+1 item bonus to Athletics checks to Leap"... Leap does not have a check involved.
Presuming this means one (or both) of High Jump and Long Jump?

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- Malicious Shadow (Player Core) adds your spellcasting attribute modifier to the damage of the spell. I thought the general design plan was removing such bonuses?

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