Temple Priest

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Organized Play Member. 252 posts. 4 reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Horizon Hunters

Mathfinder's video here might help on large PC stuff, but I think it's mostly covered above.

Generally you'll be dealing with the spaces as difficult terrain, nothing to do with squeezing.

Remember that they are not a 10x10 cube, that's just the area they control and need to move unhampered. You as a human are not 5x5, you have quite a lot of room in a space like that. It's just harder to run down a 2.5x2.5 tunnel, and you can still stop in a tunnel that wide.

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The 2021 April Fools Bestiary blog used to have a couple more images, they seem to have vanished? The adorable Floolf for one! I can also find screenshots of the Nosferotter and the Psstpsstmitl from other websites documeting the event.

https://paizo.com/blog/oops-we-did-it-again-foolish-monsters-2021-a-rope-of -sand

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Foretell Harm (Player Core 2, pg 138)
Currently lacks target(s) information.

Is it meant to apply to the creature(s) hit by the previous action, or any creature you select? Without any information, you can assume it's the same creature(s) previously hit, but that doesn't match the damage being "seemingly random" as described in the text.

Also: how does it apply to area-of-effect damage?
PFS has given a note that it applies to "all targets of an area-of-effect spell". Having that clarified for the general population would be helpful!

Horizon Hunters

The store page for the Foundry VTT implementation of Hell's Destiny has a duplicated image in the preview images.
It is also missing one image (and one video, if we can support those here) compared to the equivalent page on the Foundry store.

Compare
https://store.paizo.com/pathfinder-adventure-path-223-hells-destiny-foundry -vtt-code/
vs
https://www.foundryvtt.store/products/pf2e-ap223-hells-destiny

Paizo store has:
Cover image, fully prepped table, immersive ambient soundscapes, stunning high-rez artwork, immersive ambient soundscapes again, beautiful digital dice.

Foundry store has:
Cover image, fully prepped table, stunning high-rez artwork, completely pre-configured scenes, immersive ambient soundscapes, beautiful digital dice, and a video of the token marker and dice.

Horizon Hunters

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AnneB wrote:

This is minor, but in Lost Omens Divine Mysteries, in the entry on Milani on p. 151, her edicts read:

"confront oppression in all its forms, defend the common folk, overcome despair to **sieve** victory"

I think that last part is probably supposed to be "overcome despair to **save** victory". I'm not sure how I'd actually sieve victory.

Seize victory, would be my guess :) But definitely not sieve XD

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ScooterScoots wrote:

Ingest magic is great when the enemy actually has spells on them, but most don’t and you often don’t know when enemies have spells on them. So it’s very niche.

Oh no, the cheese-able thing with the Silt Frog is removing negative effects from allies.

Someone got hit with a spell that's given them a detrimental condition that they'll carry into the next encounter, or even longer? No need to burn money on scrolls or expend precious spell slots, just have the frog nibble them repeatedly!

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Undersea Companions (High Seas, pg 108-109)

All of these new animal companions are missing the Aquatic or Amphibious traits, making them absolutely terrible for use under sea :D

Affected animal companions:
Cephalopod, Iridescent Salamander, Pufferfish, Silt Frog

Also the companion Silt Frog's Advanced Maneuver Ingest Magic is incredibly powerful for its level, since it is a resourceless, no cooldown, magic counteract available from level 8. Similar abilities usually turn up around level 16 for PCs.

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Resistance: Spells (Except Earth, Water, or Spells That Cause Rust)
AKA the Ex-Golems Issue

When golems got remastered into regular constructs, golem antimagic was converted to resistance: spells, with some exceptions to specific traits. However three of those exceptions have a big problem, and appear on many/most of the remastered constructs. Specifically any exempting the traits earth, water, or spells that cause rust. What problem? All damaging spells with those traits cause physical damage*.

Why is that a problem? These constructs have physical resistance also! So those spells are getting resisted the same amount anyway. The exemption doesn't do anything except make you futilely flip through your spell lists :(

Problem constructs:
Clay Effigy, Guthallath, Iron Warden, Paleohemoth, Stone Bulwark, and Brass Bastion. Five from Monster Core, one from Rage of Elements.

*Okay we do have ONE water-but-not-cold-traited spell that doesn't do physical damage, but it's a very specific reaction and only available on two spell traditions, Brine Dragon Bile; and ONE rank 8 incarnate spell that does untyped rust damage, potentially blocked if you worship the wrong elemental lord, Summon Elemental Herald. Both from Rage of Elements. Definitely zero spells for the earth trait.

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There are two specific current(ish) artists that I don't enjoy the work of, one of whom does a somewhat cartoony style and has done a lot of work in recent books, but it's definitely not a blanket trait of all current artists. Nor are there blanket opinions on art, tbf :D

Horizon Hunters

Beautiful messages! Thank you all.

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The Peri (Bestiary 3 pg 201) does not have any speeds listed... it should probably have at least one, but most likely two.

Needs a regular land speed to Stride for its Flame Jump ability, and most likely a fly speed also (has big wings).

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Having already discussed this multiple places elsewhere, I know this suggestion can cause debate... so just a reminder that this thread is not for debating topics, but for offering up things that are either clearly broken, or have unclear text/intent.

Immunity to Critical Hits (Player Core pg 408) is unclear partly from its own text, and partly because the general rules are a bit unclear on what constitutes a critical hit.

The definition for Critical Hits (Player Core pg 275) specifies that Critical Hits are only a rule for weapons and unarmed attacks, which is mostly supported by the rules for casting spells never mentioning critical hits and instead saying "spell attacks don’t deal any damage beyond what’s listed in the spell description" (Player Core pg 303). For spells, and other things that aren't Strikes, the term is critical success.

Some opposition to this definition comes in Checks, Step 4: Degree of Success - "If the check is an attack roll, this is also known as a critical hit (Player Core pg 401), and in some spell descriptions, like Disintegrate - "Make a spell attack... If you critically hit..." (Player Core pg 325).

The key line from Immunity to Critical Hits is "When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage". Some interpret that "or other attack that deals damage" means it includes spell attack rolls (and kineticist elemental blasts), however the structure of the sentence means it needs to be critically hit by an "attack that deals damage", which wouldn't include spell attack rolls (or elemental blasts).

Later on it also says it 'does not make it immune to any other critical success effects...", which would (could?) include any potential double damage from spell and elemental blasts, as those are critical successes, not critical hits.

So yeah, it's a bit messy.

If the intent is to apply it to all double damage results from attack rolls, maybe the term Critical Hits need to be removed from the Immunity definition, or the definition of critical hits needs to be updated.

If it's only meant to apply to Critical Hits as currently defined (weapons and unarmed attacks etc), the language in the Checks rule, and certain spells like Disintegrate, should be changed to clarify that those are not critical hits, but critical successes.

Horizon Hunters

The base frog tongue never had reach afaict (at least as far back as the 2nd printing of the CRB).

It gains reach as part of the 7th level specialisation ability (pre-remaster only).

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Blighted Boons (Treasure Vault pg 186, both versions) have no typing to their saving throws. To be clearer, they give the DC for the saving throw, but don't say whether the save is Fortitude, Reflex, or Will.

The Partaking section says that unwilling partakers must make a save, but it doesn't say what type. Then the Intervals section of Progression requires all users (willing or otherwise) to make a different saving throw after each interval, but again no type is given for the save.

Perhaps different blighted boons were meant to require different saves, but there is no such information in their statblocks either.

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All Animal Companions (Player Core pg 206) begin trained in the Athletics and Acrobatics skills, and then gain another specific trained skill tied to their type. As they gain advancements, certain skills get added or set to specific tiers (note: they are not increasing the previous tier by one). Because of that, they do not have a system for swapping or otherwise choosing skills.

Five animal companions added in various books have their additional trained skill set as either Athletics or Acrobatics. I assume these are all errors, since they cannot fit into the rest of the rules regarding animal companions skills.

They are:
Oozeform Chair (both versions of Treasure Vault pg 106)
Augdunar, Draft Lizard, and Goat (Highhelm pg 109)
Gray Bladeling (Shining Kingdoms pg 123)

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A fair few spells and abilities have the area cylinder, but that isn’t actually defined anywhere in the rules.
Can make assumptions based on the other area types, but might be good to have that officially defined somewhere eventually. Who knows, my assumed version might be wrong!

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Was reading a bit from Kobold Press on making maps, and yeah they talking about the conflict of fitting interesting encounter rooms on a page while having them far apart to not bleed into one another, and yeah sometimes the map has to be something of an abstraction to make the game a fun game.

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Ed Reppert wrote:
Golarion is getting to be awfully crowded.

Not for a long long time, if we use the population numbers that Paizo give XD

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Anyone needing their gold updates pushed through should contact customer service. They're the folks who can, and they're fast and friendly!

Horizon Hunters

You'll want to downgrade to Foundry v13 for now. v14 is very new, so most modules still need to be checked/updated.

There may be places you can see the version details within foundry, but the places I just checked to see which version(s) the module is available are:
https://foundryvtt.com/packages/pf2e-season-of-ghosts
and https://www.foundryvtt.store/products/pf2e-season-of-ghosts

Horizon Hunters

Yeah, the held one is more expensive!
The spell one (if assumed to create a light that doesn't require holding) is both more flexible in use and cheaper.

Perhaps "6 gp + expended spell slot = 15 gp"?

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Everlight spell (Player Core pg 329)

Is the created crystal meant to follow the same usage requirement (held in 1 hand) as the specific Everlight Crystal item (GM Core pg 273), or is it intentionally more flexible?
Or is the Everlight Crystal "held in 1 hand" requirement an unintentional holdover from the legacy version of the item.

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Adventure Lookup is made to sort & filter adventures from many systems, but i have seen some pathfinder on there.
idk if it covers all pathfinder adventures, but iirc it is community edited so folks can add anything that isn’t there.

https://www.adventurelookup.com/

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Not sure if this is the best place to report an issue, but the product page comment sections are all gone...

In the current pdf of Divine Mysteries, the bookmark for Aroden's section has been removed and the sub-bookmarks of his section as well as all following gods have been folded in under "Godly Influence". This was not the case for the previous version I have of the pdf, back when the site was watermarking the pdfs.

Example:

Used to be:

Gods of the Inner Sea
> Overview
> Gods of the Inner Sea
>> Using the Entries
>> Abadar
>> Asmodeus
>> Calistria
etc...

Arazni was missing, which I assume is why there was a new version. However the new version is broken worse.

Current version is:

Chapter 2: Inner Sea Gods
> Godly Influence
>> Inner Sea Gods
>> On the Final Road
>> Divine Intercessions
>> The Church*
>> Followers*
>> Relationships*
>> Divine Allies*
>> Divine Intercession*
>> Arazni
>> Asmodeus
etc...

Everything with a * should be sub-headings of an Aroden bookmark. Also the rest of the gods should be the same bookmark level as Godly Influence, not sub-headings.

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Definitely have seen this problem in multiple pf2e APs/adventures.

Putting a check on something required to proceed, without having a fail state beyond “try, try again”, is bad design. Really pulls the players out of the scenario.

If I spot one in advance, I’ll add a fail state (easiest/laziest one is that the different levels of success costs varying amounts of time), but it is a negative any time I see one.

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old Gil wrote:
I may have missed some things, but what happended to Starfinder Scenario 19?

You did! It was addressed back in the January 2026 Organised Play Monthly Update, here's the important bit though:

January 2026 Organised Play Monthly Update wrote:

Cancelled Scenario

Eagle-eyed viewers may notice that a new batch of Starfinder Society scenarios are live in the Paizo store, but that we jumped straight from #1-18 to #1-20. Starfinder Society Scenario #1-19 was critically delayed due to a combination of production factors, and we have made the difficult decision to cancel it. For bookkeeping reasons, at this point in the production cycle it's easier for us to simply leave a hole in the numbering system rather than adjust all future scenarios.

Horizon Hunters

Either way, Aura of Faith's text is wrong and preferably will get fixed at some point :)

Horizon Hunters

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TPV wrote:
Player Core 2 page 308: The Staff of the Tempest (Major) is listed at 14,000 GP. Every other level 14 Staff is listed between 4,000 & 5,000 GP. Seems like a clear typo.

This is already fixed as of the Spring errata:

Player Core 2 Errata (Spring 2026, 1st Printing) wrote:
Page 308: The major staff of the tempest has the wrong Price! Change it to 4,000 gp.

You can find it on https://paizo.com/pathfinder/faq

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Aura of Faith - Champion feat (Player Core 2, pg 97-98)

I'm back with some busted champion flavour text! This one is a victim of the great remastering.

Aura of Faith wrote:
You radiate an aura of belief that imbues your attacks and those of nearby allies with divine power. Each willing ally in your champion’s aura adds the holy trait to their Strikes if you’re holy or adds the unholy trait to their Strikes if you’re unholy.

With the remaster, this feat no longer adds anything to your attacks, only your allies, and you are not your own ally.

The currently-granted benefit is unnecessary as the champion would already have it, but the flavour text is still funky because of the change.

Horizon Hunters

hacker voice: "we're in!"

Yessss! The rss bots have pinged, thank you to you and the relevant team!

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Woo! Trans rights!

Also idk who is in charge of publishing the blogs, but the rss/atom feed has had an error appear at some point meaning this latest blog isn't showing in anyone's feeds (I have access to four different places who use the feed, so can confirm it's a blanket issue).

rss feed wrote:

The feed contains invalid XML. Contact the feed provider if this persists.

The feed's XML is malformed. Contact the publisher or find an alternative feed.

Horizon Hunters

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Paizo Plus History

It would be fantastic if the order number showed on the Paizo Plus history instead of, or in addition to, the date that points were awarded.

Trying to match Paizo Plus points allocation with specific purchases is very confusing, as the dates on Paizo Plus and the dates of purchase rarely match.

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I'm for Fleshwarp staying as a full ancestry. I think they have more flexibility and variety that way. And with the remaster mixed ancestry rules, anyone who wants "I'm fleshwarp but also I want some elf feats" can do that.

I also hope they don't put it in Vaultlines, mostly because of the example of Shoony being the only other AP-specific ancestry and suffering a lot from the page space limitations of that. Maybe it'll work, but I am cautious after the one previous time.

Horizon Hunters

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Divine Wall - Champion feat (Player Core 2, pg 98)

The (flavour?) text for this is the reverse of how the rules work XD

Divine Wall wrote:
You use your shield to harry your enemies, preventing them from stepping away from or around you. All spaces adjacent to you are difficult terrain for your enemies.

Stepping out of difficult terrain is unrestricted, only stepping into difficult terrain is blocked. All steps away from you are therefore viable and not prevented XD

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And Fleshwarp!

And yeah the geniekins are/were all separate versatile heritages. Probably staying that way since Rage of Elements is a remaster book in all but name.

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Reading about it in The Mwangi Expanse it appears to be more than a geographic feature.
And The Shackles gets a border right through the middle of the Terwa Uplands, on the map at least, which doesn't make sense with pirate-Mbe'ke relations.

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Well, correct in that we don't have marked areas/borders for the Terwa Uplands so we're still stuck XD

The 1e book doesn't seem to consider it a separate region/country, and neither does 2e until The Mwangi Expanse. And that doesn't have a map with borders (or Terwa Uplands marked at all).

Horizon Hunters

Yeah, got nothing more than what's in the Mwangi Expanse, which doesn't make sense.

The fact that the Terwa Uplands doesn't even have a marked area on any maps that I know of is also a problem. I assume some of what is currently flagged as The Shackles on the World Guide map is actually Terwa Uplands, but without any more from Paizo we're just making guesses based on incomplete and contradictory information.

Sigh.

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Ah okay. Yeah good luck, hopefully there's a fix soon!

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Apologies if this is misguided but I can't find clear evidence above:

Have you contacted customer service as well, or are you only talking about this here?

Website Feedback might be a more viable section of the forums, but contact with customer service is probably the best option.

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Still only for enemies/NPCS, but as of Monster Core 2 we have a remaster replacement for them, the Swarm Strider.

And it's a bit more flexible, not just for (enemy) casters any more!

https://2e.aonprd.com/MonsterFamilies.aspx?ID=624

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The first AP I ever played in started at 11, it's very fun and only a little scary to not have the 1-10 run up to it, even for first-timers :D

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I'm one of those people! (Hey Jon)

There's another a thread (not in Website Feedback) about it too: https://paizo.com/threads/rzs7vww1?Got-a-weird-email-from-Paizo-this-mornin g

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I can report that myself and two other folks on the pf2e foundry system discord are seeing the same problem.

Unable to place subscription, please update subscription details, but everything is correct and we’re not allowed to add new card/subscription details.

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Moth Mariner wrote:

As a GM whose party is approaching The Temple of All Gods, I've been reading the various notes here after struggling with the maps and text, and Linda's mention that H7-H11 was meant to be the basement was the solution.

The only bit of text that needs changing is the direction of the stairs between H5 and H7/H9. If they go down from H5, everything else works.

______________H12
____H2-H5____H6
H1_H7-H10__H11

H6 is a bit lower than H2-H5 mechanically (stairs going down from H5) but that works because H11's ceiling is less than half the height of every other room.

I've turned this profile map of The Temple of All Gods into an image to make it easier to understand.

Horizon Hunters

Sort by Price (ascending or descending) doesn't seem to function in either the Pathfinder or Starfinder sections of the Store.

https://store.paizo.com/pathfinder/ and anything under there
https://store.paizo.com/starfinder/ and anything under there

However it does seem to work elsewhere (Virtual Tabletop, Accessories, Miniatures, Other Games, Merch)

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Useful only if the GM knows there's a difference.

When we played, our GM had no reason to compare-and-contrast the Eight Practices, so we kept bungling it while our GM thought we were either forgetting, or roleplaying as foolish.

I finally spotted the difference when I checked the version in the Foundry module instead, around the final time it was useful to us....

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Yeah I also appear to be getting charged tax on top of listed price now, at least for new items (pdf and vtt as well as physical). So another 20% on top of the upcoming price increase. Older items aren't adding this tax though, so I'm unsure what's going on.

Horizon Hunters

The 1e PDFs are staying at the same price, though? At least according to the blog.

Paizo Blog wrote:

What’s Not Changing

We want to be clear about what remains the same. These categories are not increasing in price:

64 & 96‑page Adventure Path volumes

Would apply to most of the older 2e PDFs too.

Horizon Hunters

Tbf I had assumed Spellstrike got combined because whenever it gets described it's always "combined", "coupled", or something like that.

Not disagreeing though, just hoping for all the vagueness to be cleared up!

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