Minor(?) error in (probably) the description of Line areas (Player Core pg428), or (less likely) the description of Lightning Bolt (Player Core pg341). In Line areas, Lightning Bolt is given as an example of a line: 60ft long, 5ft wide. In the full spell rules for Lightning Bolt, Lightning Bolt is 120ft long. This conflict was in the old Core Rulebook too :D
Should spells that cause damage across an area but don't have an "area" stat trigger area damage, for weakness & resistance purposes? There might be some other examples but the one that I see most commonly is Wall of Fire. Since it can be a 5ft thick line or a 5ft thick ring, it doesn't have a spell "area", but is affecting the map in the same way as an area-statted spell does. Wall of Thorns has the same issue, being a 5ft thick straight line but since it does not extend directly from the caster it does not have an area stat. And probably any spell that covers an "area" but doesn't use one of the set area options. Partly asking for Foundry VTT automation purposes, as these spells do not currently trigger area resistance/weakness. (Compare to something like Floating Flame which is a single 5ft square, but that is statted as an area so it will count as area damage)
Looks like some but not all of the above link issues have been fixed, and not in a consistent style, meaning the link appearance is maybe decided per link rather than a blanket setting? Some are bold, some are bold and underline? Anyway these Adventure Paths still have links that look like regular text:
https://store.paizo.com/pathfinder/adventures/revenge-of-the-runelords/
The Pregenerated Characters downloads currently don't exist on the new store.
Physical version of #109 Strange Aeons 1: In Search of Sanity appears to be missing entirely, not just out of stock.
#122 Ruins of Azlant 2: Into the Shattered Continent is showing on the Shattered Star page
And most of Skull & Shackles is missing
Tridus wrote: No it doesn't. The rules makers just assume people can see the pattern without needing every possible permutation spelled out explicitly, especially for combinations that don't make much sense to do in actual play (like a +0 Greater Striking Weapon). Then why not make that a blanket game rule, rather than a note only existing within a specific item's description?
So turns out there's this weird rules hole for buying weapons and armor with runes on. Ignoring the cost of the base item is, as far as I can tell, a feature only of the specific magic armor (GM Core 229) and magic weapon (GM Core 240) items. That means any type of magic armor or weapon that doesn't fit those six (each) formats of rune combination still includes the base weapon price. Examples:
cookiemonsteve wrote: Curious as to the status of the cross-discounts for purchases to and from Fantasy Grounds. Appears that the API in the new store won't update and thus am holding off on purchases in both locations as I don't want to pay full prices in both places. I can't find anything on the forums on this item. Paizo Connect not working is in the list of known issues. And yeah it's not working for me either (for Demiplane rather than Fantasy Grounds). Known issues tracker:
Requiring an at-table edit to the statblock of a creature to use its specific abilities as written seems like an oversight to me? But Paizo can decide. Errata suggestion: Brixori - Draconic Codex pg 27 Brixori is written with a focus on occult themes, offers a spell list where the tradition shared by all her granted spells is Occult, and is known for her command over occult magic, but then her Divine Skill is Arcana.
Deimavigga (Apostate Devil) - Monster Core 2 pg 102-103 Looks like this devil wasn't fully checked through on remastering. Its Boundless Reach ability—allowing it to cast any of its touch-range spells "against any creature they can see directly or via magic"—has very limited use now as the deimavigga no longer has any touch spells!
Downloads from the Library (aka Your Downloads, unsure why it has two names) do not happen on mobile. I click on the button and the page has its momentary loading wheel, and then nothing opens or starts downloading. The Library page is also not designed for mobile use.
KingTreyIII wrote: Um...where's the PDF version of Draconic Codex??? It's nowhere to be found, and following the link to it from the physical book's page leads to a 404 error. I’m assuming they still do not do preorders for PDF, and Draconic Codex has not been released yet. Having some clearer notification of this would be helpful, though. Maybe something for the feature requests thread.
On this page: https://store.paizo.com/vtt/pathfinder-adventures/
The 1e and 2e Adventure Path pages sort the APs alphabetically rather than in AP order, seems like a method that would increase confusion for people new to Pathfinder. Kinda confusing even for me. The order seems customisable, as Standalone Adventures appears before the rest of the alphabetical list on the 2e page. https://store.paizo.com/pathfinder/pathfinder-first-edition/adventure-paths /
Brennor42 wrote:
Yeah I wish the list was put somewhere publicly, but they did list the items not included in an email sent out earlier today. While Character Gallery was not included on the list, by looking at the other items it's reasonable to conclude that any modules made by FoundryVTT (rather than Paizo or Metamorphic) are the ones not included in the sale, which would include Character Gallery.
Separate issue I discovered alongside the above: Go to Downloads library.
Some items in my downloads library are just a string of numbers rather than a name/description. Full example:
All files that are just a number string for a name:
Search function is still a bit... weird. Example:
Seems reasonable, except for some reason the search feature is responding as if I typoed, asking "Did you mean: piec death"
Blood Must Have Blood, pg 37 "You can cast blood vendetta and share life as 2nd-rank primal spells, each once per day as 2nd-rank divine innate spells, each once per day." Weird almost duplication here, I think the second half is an error? Other Hungerseed feats grant primal tradition stuff. But either way it's a not-quite-copy-paste doubling up, or a sentence I can't parse.
Recall Knowledge by NPCs vs PCs: PC Rarity
Enlarge (Player Core pg 329) grants a status bonus to melee damage.
Tridus wrote:
Following this line of thought could also lead to theories that tiny creatures can't be flanked. Which, while something I'm sure some players would love to take advantage of, seems unlikely.
moosher12 wrote:
Based on other sources post-remaster, that is most likely a giant owl pelt and totally ORC-legal :)
Do Tiny creatures grant (lesser) cover? The Cover rules (Player Core pg 424) would suggest so, as there is no exception for Tiny creatures when saying that creatures grant lesser cover. Then the Sprite ancestry and Howl of the Wild turn up and add: "Like other Tiny creatures, the PC doesn't automatically receive lesser cover from being in a larger creature's space" - despite this assumed rule not being listed anywhere else. So we have one exception to Tiny creatures and cover, but it's for gaining cover, not granting it. Then we get Veil of Bugs from the Swarmkeeper archetype (Howl of the Wild pg 72), where the feat says "You and your allies gain lesser cover when in your swarm's space." Does this imply swarms (usually a mass of Tiny creatures) never grant cover normally? Or do they only grant cover from either side of the swarm, but not when sharing space with the swarm? We're missing the base rule which both these additions assume exists.
tmart410 wrote:
You might need to hit the button on demiplane to refresh your paizo connect. I bought battlecry on demiplane earlier, hit the paizo connect refresh, and the pdf was immediately available here on paizo’s site.
Errata to clarify which version of various weapons is the intended one would be great. A bunch of crossbows have been listed as bows with the remastered Treasure Vault (TV), which is a relatively easy fix for a GM but does throw concern onto general rule of "use the newest-printed version of any particular weapon". The Panabas seems solid. From being a sword in Impossible Lands (IL) and TV (old), it went to being an axe in Tian Xia Character Guide (TXCG) and TV (new). The change happened and then stayed. The Chakram has a interesting/confused evolution. In Grand Bazaar (GB) it follows the normal rules for a thrown-only weapon. The reload is —, range is given, and the thrown trait is listed. On its return in TXCG, the reload becomes 1 like it's a weapon that needs ammo loaded into it, and the thrown trait gains a 20ft, like it's a melee weapon that can also be thrown. GB version makes more sense, but TXCG is newer. The Chakri also confuses. In IL, it's 2 copper, 1d4, 30ft range, reload 0, negligible bulk, and has the traits agile and deadly d8. Then in TV (old) nearly all of that has changed! The price is now 10 times larger at 2 silver, 1d4, 40ft range, reload —, light bulk, and the traits get replaced by just recovery. Seems like an entirely different weapon! And I think it is, since almost all of that is directly copied from the boomerang above it. Especially when the description says "a chakri worn on the wrist is reload 0 instead of reload —", which only makes sense in regards to the IL version of the chakri.
Summary: Newest Panabas (TXCG) seems correct, but oldest Chakram (GB) and Chakri (IL) seem correct in context of the rest of the system. Also the Treasure Vault crossbows need to be changed to crossbows.
Hopeful rune (Grand Bazaar pg 84) is unclear about whether the effect operates like an aura or an emanation:
Quote: On a critical hit... allies within 30 feet... gain a +1 status bonus to attack rolls until the end of your next turn. Does that mean any allies who were within 30ft of you when you critted gain the bonus (emanation style), or that until the end of your next turn any allies who are within 30ft of you gain the bonus (aura style)?
Greater Trackless rune (Grand Bazaar pg 145) is written weirdly, it should be the duration that lasts 8 hours not the emanation. I figured that out by referencing the spell it emulates, Vanishing Tracks. Speaking of... Vanishing Tracks spell (Player Core 1 pg 365) when heightened to 4th rank needs a fix, since it gains a range but also becomes an emanation... Who does it emanate from if it's ranged? Should be a burst.
Perses13 wrote: While Vrolikai definitely seems to be the replacement level 20 demon for the Balor, I was under the impression that Imvath was their replacement in terms of theme. I'll also add that James Jacobs did say that Vrolikai was the Balor replacement, at least back in May 2024. But Imvath seem very cool and evil. And level-wise, they slot in where the Vrolikai left (19) when they upgraded to replace the Balor.
Kelseus wrote:
Yeah i do think things are shuffled around. Like the shapeshifting moving from lies demon to corruption demon, the Vrolikai has a multi-weapon attack like the Marilith did, despite being the not-Balor.
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