I made a comment about this ages ago. To summarize, it makes no sense imo that evil and good are simply polar opposites in terms of how they cause damage. Angels etc are extra weak against evil energy and Fiends extra weak against Good ebergy. But thats sort of shallow view of alighment based damage. Evil and Good are more than just complete opposites. Evil is far more indiscriminate than Good is. As such everybody is equally vulnerable to evil damage regardless of actual alignment. Good damage on the other side tends to be more controlled and deliberate as such evil takes full damage, neutral takes half damage and good takes no damage.
At least thats how I think it should have been
Well my wish is sort of to late. The game is in my opinion suffering from feat bloat. There are near two dozen classes and an at least 40 feats for each class. Not only are there way too many classes (just make them archtypes of subclasses of actual clases) there are way too many feats of which 90% are less than useful due to being so conditional.
So what do I want I would wish for more quality over quantity
I agree that Osirion is not very original
With that said note every region needs to LG wholesome. Some regions like Katapesh are going to to be unpleasant by moderns sensiblities. And if you look at cultures that inspired Katapash or Qadira slavery was everpresent. Katapash is meant to be what its meant to be, not every region has to be unproblematic. Thats why you have Andorans fighting against slavery and other injusticies over there (Which the Okeno Pirates hate). Much like the Worlwound its not a pleasant place not meant to be. Its a symbol of what can happen if wealth is the only thing that matters and you are willing to sell you parents to get it.
Conflickt between Taldor and Qadira has nothing remotelyto do with Crusades. Absolutely nothing. The Crusades was a multinationell and religiously motivated conflict. Qadira vs Taldor is not.
According to calculator I posted their DPS is just below Fighter and Barb most times. Finisher or not. Havent calculated or seen it any calculations with Rogue or Ranger
Hmm is AoO really that party depedent ? Doesn't it greatly depend on the DM and moster as well ?
Also even if point about stupid brutes is take into consideration it would take 6 attacks over 2 turns to be guaranateed a riposte. Thats not something you want optimse over say usage of Charmed Luck that will pretty much happen way more often
Overall I like it. But you are truly overestimating opportune riposte, Charmed Life or even AoO are more likely to occur than a critical failure. Its nice when it happens (for various reasons) but its not super likely. And hardly somehting you can count on. Unless you somehow can get extremly high AC (hard due to AC increases being very limited) or fighting very weak enemies all the time (GM dependent)
In care you like alternative spellcasting I would suggest Datalores Homebrew. ITs very good (I only disagree with opposed schools and not Sorc not getting a little more stuff). I would suggest you try it out before you mess with Incapacitation. I agree with you that it really makes some spells useless. But I also understand its existance.
Sorry +2. The Rogue is more likely to have a higher CON than the Swash due to being a very SAD class and not needing str for damage.
Vastly is a exaggeration, yes the class is faster on par with the monk. And yes Charmed life is nice and its big brother (incredible luck) even nicer. Though it forces the class to upgrade CHA (at least 14) just to use those feats.. But that pretty much it in terms of saves. Dueling Dance is a multiclass feat or 2 away.And its decent.
But if get down to it the Rogue gets debuff that aid the entire party something insane.
The point still stands the class-chassis is only slightly sturdier than rogue. However I belive its much to early to say that Rogue is objectively better. Lets things marinate
Rogues and Swash have the same saves and the same AC. The Swash get 1 hp more per lvl. So the defenses are the exactly the same and Swash get at most 20 more HP. Not exactly squishy.
“Why do you think Sarenrae is good aligned? She opened the Pit of Gormuz and left it open just so the Tarrasque and his brethren could escape. That means she’s clearly evil.”
Hmm, I think Jacobs has said Pharasma is the most powerful with Rova being numero dos.
Where does it say he manipulated Sarenrae. Also Sarenrae has a temper doesn't make here evil.
This is a very good question. And yes he partially answers it.
But how does Pharasma the most powerful deity deal with this ? This is obviusly wrong or illegal (much like undead). And how do the good deities deal with this ? Its not like you can sacrifice evil souls to the good planes. Ang why do es lawful evil Asmodeus allow these acts (there is at least on AP where this happens)
Having read about Milani in Inner sea Faiths. she feels FAR more like NG than CG. Quite frankly I think that what she should have been. IMO
2) There are Hellknioght NPCs in Pact World. We don't spefically know if murder is a crime either. My point is there are several bounties on the Pirates and the Stewards are said to use bounty hunters to deal with criminals. They themselves are said to deal Harshly with Pirates. Why would the now use "Boounty Hunters" like KoG or HK ? Seems weird.
5 Indeed if the Pirate HQ was only a bad neighbourhood and not the HQ of well Pirates that make space unsafe.
1) KoG is about spreading justice anf fighting evil. And they also protect the defenseless or innocent all over. Specifically in the Pact Worlds. So kickinh pirate-ass is defintely on their agenda
2) Attacking the Pirates holds in the Diaspora is hardly a crime. The Stewards literally put bounties on pirates and criminals so why would they object against the HK ?
3) The bigger fish might as well be their homesystem. Thats why they fought against the Swarm, Veskarium etc
4) We don't really know how large the Stewards are but I can't see why the would have resources or the inclination to deal with the HQ of the systems Pirates. Especially since they if any could convince the Pact world planets to muster their armies and deal the deathblow to the Pirates.
The Vesk have conducted Genocide at least twice and some of commanders are more than willing to kill civilians. After all whats honorable is debatable.
The Stewards deal harshly with the most bloodthirsty Pirates according to sourcebooks as an example for others, this might mean that they accept some piracy given that its not cruel or overly violent. They probably do have resources and power for it though. They have huge net of allies that could aid them in attacking the Pirates. It might thus be that they allow the existance of it because they can monitor and survey it as well gather all the scum of the galaxy in one place.
But it does not make sense that KoG, Hellknights, Stewards and others know the location yet don't blow it to hell/heaven. I always playes it as them NOT knowing where it is. Or that HQ is like a town of ships that move every now and then.
Since we haven't seen them on Golorion before, it is time for the hidden kingdom of the metallic kobolds. I look forward to some Wakandan/Themyscian style arrogance: it is not your fault that your metal work is so poor, you are just a dwarf, but, take heart, it is levels about the cheap limericks elves pass off as poetry.....
Thats pretty cool idea
it should be noted, that one of the survey questions in the playtest was this very question, and the vast majority of respondents wanted the magic system kept intact.
I can defintely see that. And I understamd Paizo choice. people are a litle wary of "new" stuff even if it way better. Dnd5e left the traditional Vancian and most people approved of it.
I am fairly sure Paizo will release a supplement with a different magical system.
As of now having to learn a spell on several spells lvls as sorc is frustrating (you only have 9 signature spell) and as time goes on more will notice it. SAme thig with Wizards and having to prepare a spell on several slots.
Spontaneous caster can only freely heighten their signature spells of which they have at most 9. So the free heightening would improve Sorcs and Bards as well. Also the reason you choose Sorcs is because you have your entire spell-list at hand at all times and you can cast more spells. Given that most spells are situational at best down-right useless at worst having say 35+ spells in your repetoire is prettyu damn good.
The more I read your stuff (the new classes) the more I realise how seamless and intuitive it is. Much more fun to play. I would probably never bother to play regular sorc or wizard. Apart from the Specialist having two opposition classes (I found that a little exessive) you Mage is perfect. Once again thank you for creating this. I will try to spread the good word of this creation.
Eleanor Ferron wrote:
If I may, nothing in the Redeemer tenets nor even in Sarenraes contradicts the above edicts (which you mention). The above edicts do not prohibit nor discourage mercy only that mercy being betrayed means you have all rights and even possibly obligation to rectify the mercy given. The Redeemer only demands that you give a chance. If that chance is abused you are reasonably withing your rights to act with violence.
This is the tenets in question below
You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures.
And one of Sarenrae anathema is "failing to strike down evil". If you give mercy to a murderer who then continues down that path you are responsible for that and if you fail at redempition as well killing said murderer (you may decide that you failed after the first and proceed to violent acts) than you are causing anathematic act.
Granted you are insider and I am not so you obviously sit on info I lack. AS with all theological discussion one can have very different view especially given that Sarenrae allows ALL GOOD alignments. So I definitely understand where you came from (despite lacking the information and knowledge you possess).
Personally I see Nocti as deity of the those that take their own path in life which includes redemption but isn't restricted to it. Redemption in specific is Sarenrae
Data Lore wrote:
Hmm, I see but thats issue of metagaming and bad spells in the game, imo. But I see your point.
I always felt that it was enough to make the extra spell slot of the specialist school-specific. If further enouragement to "stay in school" was needed I would implement a feature that gave +1 to DC, spell attacks etc when using school spells. I thoroughly dislike penalizing players (which is why 5e was so good).
I think restricting spell-lists encourages more optimization (choosing only the absolutely best spells) rather than creating more versatile and varied mages. But I understand your point its likely one way of making mages differ.
The reason I ask is because the creative process and reasoning behind design is interesting. I want to know whether your design-choices were for balance, lore or just sheer opinion. If understand you correctly it was not for reasons of actual game balance. Like for instance you removed arcane bond, which I assume that was for balance reasons.
From your expertise would changing prepared spell casting to neovancian (one preparation of a spell is enough as well as "free" heightening) and not doing any other change unbalance the wizard/cleric/Druid ? Is the removal of arcane bond, restricting spell selection for specialist necessary ?
I hope PAizo looks at your stuff and implements (and credits) it. Though I know they were already thinking about implementing it during the playtest/design of the game. Maybe some future splatbook might give us something else than horrible Vancian,
Data Lore wrote:
No problem, I am mostly impressed with the design or the result of it. You took some and you gave some.
How do you mean that opposition schools lead to more varied spell use ? On facevalue it should lead to less. Given that you can only use that extra slot for a specialist school spell there isn't any more reasons to choose specialist over universalist. Ok the access to specialist feats.
I do hope Paizo looks at you version its IMO what spellcasting should have been. I can understand why they choose to keep standard vancian due to wanting to stand out from 5e or something like that.
So I looked at both the mage and thaumaturge. I sort of agree with your point that its not a big issue to allow mages to use neo-vancian casting. I do wonder if its a bit harsh to to force specialist mages to have TWO opposition schools. The specialist-wizard gets none. And the mage has 2.
But I assume it has to do with your design philosophy. It seems you nerfed the wizards (removed bonded item, imposed oppositions schools) to make up for the neo-vancian casting. Imo thats a balanced and clever design. Even if you had kept the Sorc exactly as in core, I still think the mage/wizard would not have overshadowed the sorc (or little at least).
I am simply going to the quote the part from the Adventure path and the arguement with that
"Nereza agrees to place limits on the nations against
Do you see now ? Depending on the success of the negotiations there might be exceptions. Just like I said. We don't know how well it went only that they succeded to negotiate. To what extent is unknown.
This is not necessarily true, we don't know what detail is peace agreement. It was possible that some countries were exempt, meaning Cheliax would need to fight them alone. In fact I think Andoran and Taldor was used as examples of such exceptions.
He literally said as such a few posts before the one you quoted.
The Drunken Dragon wrote:
Its more like it surprises me a little. And yes Hylax is a great example. However individuality and freedom etc are concepts that Paizo associates with CG. That's the surprising part. For instance I personally think Milani is more NG than CG (read her entire entry) but PAizo has decided that she should be CH, probably due to her revolution sphere. But I would love a NG Milani, first her overal creed much better.
Tender Tendrils wrote:
Granted that this is a fantasy setting with entire races that are inherently evil (or damn near) it is no way common sense. If you look at the entry of several nation/states/kingdoms in Golarion they have alignments. That can either be the alignment of Ruler(s) or its a "average" alignment of the inhabitants. Possibly policies of said nations. Problem is when Rulers alignment and the nations don't add up (Taldor prior to Europia)
So unless you have a source on that its likely opinion.
Doing what you are told is literally what plenty evil folks say (I was just following order) IRL. Its not a very "good" (see what I did :D) expression when discussing evil.
I thought Sarenrae started as an angel and got upgraded to deity for leading her fellows in the fight against Rovagug.
The same could be said of Asmodeus and devils. I assume Angel/Devil might be considered a sort of a "divine race" and Sarenrae and Asm are the first (and greatest) of their kinds.
The so called Fall from "heaven" that Asmo led Dispaters, Moloch and the and others on could be a sort of rebellion from the other First. One being based on a lawful/Chaotic and Good/Evil perspective. OR just Free will.
James Jacobs wrote:
So Ihys was LG God of Free will ?
This and especially the last paragraph is something I can agree on. It still begs the question what was legal justification. Is Trhune a nation where there is a law that (as you implied) allows the ruler to break other rules in the name of national security ?
Source on that ?
You seem to think Instrument of Zeal requires an action or reaction. It doesn't. It simply modifies your Smite Evil attacks and Champion reactions with an additional effect on a crit hit. No additional reaction needed.
No I don't. But Smite Evil and Blade of justice requires one action respectively 2 actions . And Retributive strike requires a reaction (hence Divine Reflexes in case u wanna use it twice in a round).
To gain the benefit of the feat you need activate the precise actions that benefit from it.
I know what you mean, due to the way classes are built yes we will have more feats naturally. But my points still stands. Its even more important now. It took damn near a decade to reach 1500 feats in first edition. Now we are almost already there so its even more important.