I was thinking that Devastating Aim (DA) could be removed and instead added as choice ability at lvl 17. At that lvl u get Tactical Barrage (TB), a weaker version of ranger-flurry that can ONLY be used against ur mark. But what if you u got to choose between TB and DA ? Either u get encouraged to use multiple attacks (TB) or use one single powerful attack (DA). As it is now Devestating Aim is the best feat at lvl 4 and more or less becomes a nobrainer.
I was about to say that overwatch is Hair trigger but for suppressed enemies. BUT Overwatch allows the use UNWIELDY weapons. These weapons deal the most damage and tend to have the longest reach. I wasn't aware of the That'll show em existance but its very useful reaction. So u make good points. SF2 has strong reactions across the board
I have said it before here. I think the "ranged attack" trigger is too much (it also makes feats Deflection fire and kill steal etc less interesting). Remove that and the feat more balanced. Maybe raise the lvl to 6+. Yeah I know caster can still be targeted but thats a price they pay for standing in the open and casting damn spells.
Exocist wrote:
Where dud you get 5d4+1 from ? I thought Aim granted 4d4 ? Also doesn't both Gunslingers and ofc fighters get increased prof ?
Hmm but are sure it needs to be balanced ? IS is that bad ? The systems are vastly different in terms of what they can acheive and at what lvl. That the class is better than gunslinger with guns is no doubt imo (due to aim damage bonus and some better feat compression). Its role is damage dealing and few classes have such clear purposes.
AestheticDialectic wrote:
Except apart from +2 to attacks the Operative never took any features, TActical Barrage existed on the operative in Sf1, sneak attack exister in SF1 as well.
AestheticDialectic wrote: The quadruple threat of fighter accuracy, sneak attack, hair trigger and eventually flurry edge is just way too much and I think wildly inappropriate. Class is just eating the whole pie of ranger, rogue, and fighter, gunslinger too honestly I am going against the grain here. Its certainly true that it gets stuff from several classes but all of those features (apart from the +2 attack that fighters get) are notably weaker versions of said class features. I could see it lose out on fighters +2 Given the flavour as main damage dealer it makes every so much sense it has such features. Its the specialisation of the class. Its very identity. exequiel759 wrote:
I completely disagree that flavor is everywhere. Its quite specific actually. Also Given that there is a ranged "meta" and guns are the standard weapons it makes all the sense for it to be more gunslingy (in fact all classes should lean into that) and the "d4s from aim, on the move (and its improvements), specialized skill set, and tactical barrage" not only fit but make sense. It also meshes with the SF1 operative who had "tactical barrage" (though much much earlier) and superior movement and and "sneak attack" (trick attack). exequiel759 wrote:
You are describing the rogue but in space. Thats boring and not creative at all. And above all not the concept of the operative. I think what you guys are doing wrong is comparing it with PF2e (too much). Yes the systems share alot and should interchange some stuff but they are not the same nor balanced to be the same. There are spells that were high lvl in PF that are much lower in SF. There are items that were high lvl and rare in PF but common in as fcuk in SF. So comparing apples and tomatoes might not be the best thing The class should be compared with Sf2 classes first and foremost and then the classes in PF2e. The PF2 classes have all gotten buffs so I think we should also take those into account. Also the Gunslinger is terrible. And the swashbuckler is very complex which the operative is not meant to be and the strenght of its one attack is questionable. Aim is after all precision damage so it won't be good against undead and robots (presumably). My issue is "hair trigger". Its needs fixing. My proposal right now is to remove the "ranged attack" trigger. At least as a start. That also gives the feat "Deflection Fire" and its upgrade a reason to exist.
Karmagator wrote: -> Bullet Fever (14th) - While the idea is cool, is it really a good idea to give the player a feat that encourages them to (even unintentionally) try to kill their character as often as possible? Because with those downsides it is a gamble if that character even makes it through the next round without fully dying. I see it more as a last ditch solution its not something u will intentionally aspire to but boy are the enemies going to get surprised at their moment of triump. Its very cinematic as well.
Set wrote:
Well it wasn't that she needed saving but rather that Calistria averted planar war by making sure the coalition of Demon lords turned on each other. Sarenrae and Shelyin also helped out. Would be cool to see those godesses take on the Abyss. But yeah Desna is based. I liked that she just decided sometrhing needed to be done and did it. I am not sure why full Deities allow the Demon lords to act up.
I really HOPE they dont make Holy/unHoly (and their weaknesses) pure polar opposites like in vanilla 2e. What I mean is that I hope they take into account how the different concepts differ due to their nature. Unholy should be decent against pretty much anything while Holy is only good against fiends etc. So unholy is relatively easy way to gain power and damage (just be evil, support evil or powerhungry). Holy is powerful against fiends but pretty much useless against other targets and demands more from the user (it easier to be evil than to be good). Not sure I am being clear. Its too late overhere
I made a comment about this ages ago. To summarize, it makes no sense imo that evil and good are simply polar opposites in terms of how they cause damage. Angels etc are extra weak against evil energy and Fiends extra weak against Good ebergy. But thats sort of shallow view of alighment based damage. Evil and Good are more than just complete opposites. Evil is far more indiscriminate than Good is. As such everybody is equally vulnerable to evil damage regardless of actual alignment. Good damage on the other side tends to be more controlled and deliberate as such evil takes full damage, neutral takes half damage and good takes no damage. At least thats how I think it should have been
Well my wish is sort of to late. The game is in my opinion suffering from feat bloat. There are near two dozen classes and an at least 40 feats for each class. Not only are there way too many classes (just make them archtypes of subclasses of actual clases) there are way too many feats of which 90% are less than useful due to being so conditional. So what do I want I would wish for more quality over quantity
keftiu wrote:
I agree that Osirion is not very original With that said note every region needs to LG wholesome. Some regions like Katapesh are going to to be unpleasant by moderns sensiblities. And if you look at cultures that inspired Katapash or Qadira slavery was everpresent. Katapash is meant to be what its meant to be, not every region has to be unproblematic. Thats why you have Andorans fighting against slavery and other injusticies over there (Which the Okeno Pirates hate). Much like the Worlwound its not a pleasant place not meant to be. Its a symbol of what can happen if wealth is the only thing that matters and you are willing to sell you parents to get it. Conflickt between Taldor and Qadira has nothing remotelyto do with Crusades. Absolutely nothing. The Crusades was a multinationell and religiously motivated conflict. Qadira vs Taldor is not.
Blue_frog wrote:
According to calculator I posted their DPS is just below Fighter and Barb most times. Finisher or not. Havent calculated or seen it any calculations with Rogue or Ranger
SuperBidi wrote:
Hmm is AoO really that party depedent ? Doesn't it greatly depend on the DM and moster as well ? Also even if point about stupid brutes is take into consideration it would take 6 attacks over 2 turns to be guaranateed a riposte. Thats not something you want optimse over say usage of Charmed Luck that will pretty much happen way more often
Overall I like it. But you are truly overestimating opportune riposte, Charmed Life or even AoO are more likely to occur than a critical failure. Its nice when it happens (for various reasons) but its not super likely. And hardly somehting you can count on. Unless you somehow can get extremly high AC (hard due to AC increases being very limited) or fighting very weak enemies all the time (GM dependent)
Arrow17 wrote:
In care you like alternative spellcasting I would suggest Datalores Homebrew. ITs very good (I only disagree with opposed schools and not Sorc not getting a little more stuff). I would suggest you try it out before you mess with Incapacitation. I agree with you that it really makes some spells useless. But I also understand its existance. https://www.reddit.com/r/Pathfinder2e/comments/e4b5bt/update_13_neovancian_ alternative_casting_classes/
Deadmanwalking wrote:
Sorry +2. The Rogue is more likely to have a higher CON than the Swash due to being a very SAD class and not needing str for damage. Vastly is a exaggeration, yes the class is faster on par with the monk. And yes Charmed life is nice and its big brother (incredible luck) even nicer. Though it forces the class to upgrade CHA (at least 14) just to use those feats.. But that pretty much it in terms of saves. Dueling Dance is a multiclass feat or 2 away.And its decent. But if get down to it the Rogue gets debuff that aid the entire party something insane. The point still stands the class-chassis is only slightly sturdier than rogue. However I belive its much to early to say that Rogue is objectively better. Lets things marinate
PossibleCabbage wrote:
Rogues and Swash have the same saves and the same AC. The Swash get 1 hp more per lvl. So the defenses are the exactly the same and Swash get at most 20 more HP. Not exactly squishy.
Deadmanwalking wrote:
Hmm, I think Jacobs has said Pharasma is the most powerful with Rova being numero dos. Where does it say he manipulated Sarenrae. Also Sarenrae has a temper doesn't make here evil.
This is a very good question. And yes he partially answers it. But how does Pharasma the most powerful deity deal with this ? This is obviusly wrong or illegal (much like undead). And how do the good deities deal with this ? Its not like you can sacrifice evil souls to the good planes. Ang why do es lawful evil Asmodeus allow these acts (there is at least on AP where this happens)
Ascalaphus wrote:
Having read about Milani in Inner sea Faiths. she feels FAR more like NG than CG. Quite frankly I think that what she should have been. IMO
thecursor wrote:
1) https://starfinderwiki.com/sf/Knights_of_Golarion 2) There are Hellknioght NPCs in Pact World. We don't spefically know if murder is a crime either. My point is there are several bounties on the Pirates and the Stewards are said to use bounty hunters to deal with criminals. They themselves are said to deal Harshly with Pirates. Why would the now use "Boounty Hunters" like KoG or HK ? Seems weird. 5 Indeed if the Pirate HQ was only a bad neighbourhood and not the HQ of well Pirates that make space unsafe.
thecursor wrote:
1) KoG is about spreading justice anf fighting evil. And they also protect the defenseless or innocent all over. Specifically in the Pact Worlds. So kickinh pirate-ass is defintely on their agenda 2) Attacking the Pirates holds in the Diaspora is hardly a crime. The Stewards literally put bounties on pirates and criminals so why would they object against the HK ? 3) The bigger fish might as well be their homesystem. Thats why they fought against the Swarm, Veskarium etc 4) We don't really know how large the Stewards are but I can't see why the would have resources or the inclination to deal with the HQ of the systems Pirates. Especially since they if any could convince the Pact world planets to muster their armies and deal the deathblow to the Pirates.
Rohne wrote:
The Vesk have conducted Genocide at least twice and some of commanders are more than willing to kill civilians. After all whats honorable is debatable. The Stewards deal harshly with the most bloodthirsty Pirates according to sourcebooks as an example for others, this might mean that they accept some piracy given that its not cruel or overly violent. They probably do have resources and power for it though. They have huge net of allies that could aid them in attacking the Pirates. It might thus be that they allow the existance of it because they can monitor and survey it as well gather all the scum of the galaxy in one place. But it does not make sense that KoG, Hellknights, Stewards and others know the location yet don't blow it to hell/heaven. I always playes it as them NOT knowing where it is. Or that HQ is like a town of ships that move every now and then.
Mechagamera wrote: Since we haven't seen them on Golorion before, it is time for the hidden kingdom of the metallic kobolds. I look forward to some Wakandan/Themyscian style arrogance: it is not your fault that your metal work is so poor, you are just a dwarf, but, take heart, it is levels about the cheap limericks elves pass off as poetry..... Thats pretty cool idea
ikarinokami wrote: it should be noted, that one of the survey questions in the playtest was this very question, and the vast majority of respondents wanted the magic system kept intact. I can defintely see that. And I understamd Paizo choice. people are a litle wary of "new" stuff even if it way better. Dnd5e left the traditional Vancian and most people approved of it. I am fairly sure Paizo will release a supplement with a different magical system. As of now having to learn a spell on several spells lvls as sorc is frustrating (you only have 9 signature spell) and as time goes on more will notice it. SAme thig with Wizards and having to prepare a spell on several slots.
Samurai wrote:
Spontaneous caster can only freely heighten their signature spells of which they have at most 9. So the free heightening would improve Sorcs and Bards as well. Also the reason you choose Sorcs is because you have your entire spell-list at hand at all times and you can cast more spells. Given that most spells are situational at best down-right useless at worst having say 35+ spells in your repetoire is prettyu damn good.
The more I read your stuff (the new classes) the more I realise how seamless and intuitive it is. Much more fun to play. I would probably never bother to play regular sorc or wizard. Apart from the Specialist having two opposition classes (I found that a little exessive) you Mage is perfect. Once again thank you for creating this. I will try to spread the good word of this creation.
Eleanor Ferron wrote:
If I may, nothing in the Redeemer tenets nor even in Sarenraes contradicts the above edicts (which you mention). The above edicts do not prohibit nor discourage mercy only that mercy being betrayed means you have all rights and even possibly obligation to rectify the mercy given. The Redeemer only demands that you give a chance. If that chance is abused you are reasonably withing your rights to act with violence. This is the tenets in question below You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures.
And one of Sarenrae anathema is "failing to strike down evil". If you give mercy to a murderer who then continues down that path you are responsible for that and if you fail at redempition as well killing said murderer (you may decide that you failed after the first and proceed to violent acts) than you are causing anathematic act. Granted you are insider and I am not so you obviously sit on info I lack. AS with all theological discussion one can have very different view especially given that Sarenrae allows ALL GOOD alignments. So I definitely understand where you came from (despite lacking the information and knowledge you possess). Personally I see Nocti as deity of the those that take their own path in life which includes redemption but isn't restricted to it. Redemption in specific is Sarenrae
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