Kobold Devilspeaker

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rimestocke wrote:

Fetchlings not being included is probably because they were from the Ancestry Guide. The other remastered ancestries are all from the APG (since it has the classes too, plus Orcs), the Character Guide (Leshies promoted to core), and the two that needed renames (Gnolls and Gripplis).

For the Shadowdancer archetype, don't quote me on this, but I've read in the forums here that it was likely an OGL casualty (similar to Dragon Disciple)? Shadowcaster on the other hand is from Secrets of Magic. Granted they could have maybe used Shadowcaster as Shadowdancer's "replacement" if the latter was getting cut, but yeah.

As for Sorcerer's Shadow bloodline, that one I think unfortunately is because of page space.

Ahhh, that all makes sense! thankyou <3


I noticed that the player core 2 doesn't have Fetchlings, nor does it have the Shadow Sorcerer bloodline, or Shadowcaster and Shadowdancer archetypes

Have they been pushed back for a further release? I'm unsure of their state in the new world, and I suppose there's a little anxiety that some of my favourite parts of the setting got left on the OGL cutting block

I know we can use premaster, but the shadowy little edgelord in me was hoping for something to breathe some more life into them in then remastered world


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We need a picture of mochi, stat

I think Nixret might be in the running for the "cutest kobold" award though


So I am curious if a developer or experienced player can explain how the new errata was meant to bring combination weapons in line with the Swap function of Interact? I was somewhat excited about the prospect that combination weapns were going to get a bit of a buff to swapping between modes, and while I think the buffs they have are a step in the right direction, depending on how your wealth by level goes or if you're using ABP it would be better to just use two seperate weapons and swap between them, as it still takes an action from what I can see to do so with combination weapons, which before the remaster was meant to be their niche, as before it was two to three actions to draw a whole new weapon.

Was that meant to stay as is? There doesn't seem to be much benefit to having one compared to two weapons unless you're hurting for bulk, but surely it wouldn't hurt too much to make it a free action to swap between modes, as right now it's still overshadowed by Swap


I can't help but notice the mention of Skill Feats like 'Phreaker', but I can't quite find where that is meant to be. Have I missed a field test drop somewhere? it's not in the previous two from what I can tell