Brave the Elements!

Friday, July 14th, 2023

Cover Art for Rage of Elements

Illustration by Wayne Reynolds

Close your eyes and imagine a magician drawing upon ancient forces and casting a spell, bringing magic into the world. What spell do they cast? When you think of magic, what do you see? Conjured torrents, exploding fireballs, pillars of stone—these spells, by my estimation, are precisely the sort that never stray far from our minds. The elements are quite inseparable from magic and, indeed, from all life. Our reality could never exist without them; there would be no water in the creeks, no forests of trees, no sun shining in the sky if the elements had not been shaped into being at the dawn of creation.

For me, exploring the Elemental Planes shares much in common with exploring different parts of my personality. I am a jann, a genie of the Universe who embodies all the elements simultaneously. They infuse my form, shaping my mind and body, and I can find aspects of myself within all of them. When I visit the Plane of Fire, I rediscover my passion and warmth. When I sail across the Plane of Water, I chart the vastness of my own heart. So too it must be for mortals, I think, who I’ve always imagined possess a unique ability to look into any plane they fancy and find a facet of themselves reflected back, a sort of universal empathy.

If you journey across the Elemental Planes, I believe you too will discover much about yourself, as well.

A map showing the planes and how they intersect and border each other.

Illustration by Matsya Das

Think of each element as a friend, each with their own unique strengths and peculiarities. Examples of each element’s character abound, easily observed across the Elemental Planes and in the power wielded by elementalist spellcasters. A brief primer on the six elements follows, but there is much more that can be learned, and many secrets waiting to be discovered.

A watercolor illustration of a floating city with airships.

Illustration by Matsya Das

Air: Adrift among the Elemental Cycle, air possesses a breezy aura of defiance. It’s frenetic and excitable, suited to creating sudden bursts of energy that leave nothing behind, though air magic can also be unpredictable. Like the elemental lord Hshurha, air is also invisible, and often used when an elementalist hopes their efforts can pass unnoticed.

A watercolor illustration of the plane of Earth, showing statues and structures of stone.

Illustration by Matsya Das

Earth: Earth is methodical, reliable, and steadfast, but some criticize its slow pace and focus on contemplation over action. It is life-giving and nurturing, making it an excellent choice for protection magic or spells to support and empower what strengths a target already has.

A watercolor illustration of the plane of fire, showing a city with a waterfall of lava

Illustration by Matsya Das

Fire: Passionate but not always rageful, fire burns with intensity but quickly devours its fuel, left smoldering thereafter as it struggles not to go out. In addition to its destructive potential, fire is warm and joyful, and like the elemental lord Atreia, fire can be illuminating, revealing hidden intentions and banishing away frightful shadows.

: A watercolor illustration of the plane of Metal, showing decaying metal and smoke.

Illustration by Matsya Das

Metal: Metal is a melancholic element. It carries a sense of finality with it, like a play whose sad ending is clear from the opening scene. Metal never destroys with speed or passion; instead, it brings gradual but ensured destruction, like a rusty hinge that eventually becomes stuck.

A watercolor illustration of the plane of Water, showing a city in a bubble with water plants.

Illustration by Matsya Das

Water: As you’ve no doubt felt while sitting by a quiet pond, water can be soothing and peaceful, and is suited to magics that slowly bring stillness and calm. Of course, water can also channel the great ferocity of the tsunami and reshape terrain with rivers and waterfalls. It’s a fluid element, highly mutable and able to shift and change to take on the form of any vessel.

A watercolor illustration of the plane of Wood, showing a glowing tree with animals in the foreground.

Illustration by Matsya Das

Wood: Purifying and always growing, wood is an element of spring storms and rising tempers. In the Elemental Cycle, wood feeds into fire, providing the fuel that stokes great infernos. Elemental wood is a bountiful source of energy, perpetually replenishing its reserves, and can burrow through any barrier with ease.

The book you hold presents my understanding of the elements and Elemental Planes, as much as it can be conveyed in writing. As I am well versed in the elements as a whole, but not each on its own merits, I have acquired texts from experts on the six individual elements, which you will find bound in this collection. I will return to describe the Churn of Elements at the end, the little-explored combinations of elemental magic and zones where the planes intersect.


Illustration by Ivan Koritarev
A head and shoulders portrait of Aziza Amani al-Fasih, a jann adventurer.

ABOUT THE AUTHOR
Aziza Amani al-Fasih was born in the Universe to a family of avid jann travelers. She delights in tours of the Inner Sphere and especially in sharing her favorite spots with the many new friends she meets along her journeys. Her best travel tip is to never be cheap with your luggage! A solid, waterproof trunk with flame-resistant runes is essential for enjoying any tour through the elemental planes.


Pathfinder Rage of Elements releases August 3rd at Gen Con, on paizo.com, and at your FLGS! Preorder yours today!

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Tags: Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition Rage of Elements
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Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

[Insert Obligatory Hazzah]

Paizo Employee Marketing & Media Specialist

16 people marked this as a favorite.

Let me tell you how excited I was to show off these beautiful watercolor illustrations of the Planes!


2 people marked this as a favorite.

Cool the positive plane is now Creation Forge while the negative one is The Void!
Shadow plane is now Netherworld?


3 people marked this as a favorite.

Abyss is also called the Outer Rifts


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

The Shadow Plane is also now called the Netherworld.

Dark Archive

4 people marked this as a favorite.

The cosmology map, I think I'm in love now <3

Director of Marketing

19 people marked this as a favorite.

This is continuing a new series of "Art and Excerpt" blogs that we are exploring. Please continue to give us feedback.


8 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I love the kinds of blogs, definitely need more.


Is it me or is the abyss missing?

Grand Archive

2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

And the Material Plane is now simply The Universe?


5 people marked this as a favorite.
Tactical Drongo wrote:
Is it me or is the abyss missing?

Outer Rifts.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

This art is beautiful!

Sczarni

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Aside from the art which is gorgeous, the book itself and the mechanics = This is a winner.

I don't always like what yall manage to put out, but I do have this to say...

Thank you paizo for doing this right. I was super concerned, but it looks like everything turned out awesome. Everything in the book is in it. Earth, metal, and wood kineticist feel a bit tanky in the right amount of ways and flavor. There are many many ways to make me feel like I can be a steam kineticist or mud kineticist etc. Im not sure on the exact damage potential yet, but all the rest of the bells and whistles greatly enhance the feel of this class... And as much as I loved burn as a mechanic for the flavor, the way ya'll managed to pull this class off - I'm just thinking... "What's burn again???"

Truly a beautiful class and a beautiful book.


4 people marked this as a favorite.

Those watercolor illustrations are just wonderful!

Liberty's Edge

2 people marked this as a favorite.
Grankless wrote:
Tactical Drongo wrote:
Is it me or is the abyss missing?
Outer Rifts.

Surely I am not the only one noticing all these worrying little tunnels that seem to grow from the Outer Rifts and reach everywhere, except Heaven ?

Also the Maelstrom is not on the wheel like the others, but closer to the center and apparently smaller. Much intriguing.


6 people marked this as a favorite.

Can we get the name of the artists for these? That Plane of Earth illustration is beautiful.

The Raven Black wrote:

Surely I am not the only one noticing all these worrying little tunnels that seem to grow from the Outer Rifts and reach everywhere, except Heaven ?

Also the Maelstrom is not on the wheel like the others, but closer to the center and apparently smaller. Much intriguing.

I think the Maelstrom is all of the blue inside the circle - it may well end up being the "medium" of the planes, what all the others are floating in. Note how there's whirlpools all throughout it.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

THe maelstrom is *all* the blue between the various planes, you can see swirls throughout. Jinx with keftiu.


1 person marked this as a favorite.

Each of those swirls is a representation of astral demiplanes. Where the maelstrom, astral, and the distant fire plane sort of converge. Which is a nice touch.

But I wonder why the same was not done for the ethereal demiplanes being represented by pockets of mist.


Pathfinder Roleplaying Game Superscriber

Wouldn't all the the blue be the Astral Plane aka the Silver Sea?

Paizo Employee Creative Director

14 people marked this as a favorite.

All the Blue is basically the maelstrom "coating" the inner sphere. The Astral is "beyond the sky" of the outer planes, in between those planes (including the Maelstrom) and the plane of fire's outer border. Which is hard to show in a 2-dimensional image.


Prince Setehrael wrote:

Wouldn't all the the blue be the Astral Plane aka the Silver Sea?

The astral plane sits between the plane of fire and the maelstrom.

The maelstrom sits between the astral plane and each outer plane.

The ethereal plane effectively touches everything in the inner sphere, and thus borders the astral plane.

The astral plane touching everything in some way is why its great for planar travel.

*****************
Well looks like I responded too late, lol.

Paizo Employee Creative Director

19 people marked this as a favorite.

The Maelstrom is vast, but not pictured are the innumerable other outer planes that might and could exist out there. Your homebrew planes, for example, or planes from other games you might wish to convert to your home game from other places. This has always been the implication, of course, but the way we structured things around the 9 alignments sort of set an implied limit.

This would likely include some demiplanes, and maybe even other afterlives associated with cultures that don't really fit into the ideas presented by the nine we've traditionally focused on as Outer Planes.

There's a lot of room to grow.


Pathfinder Roleplaying Game Superscriber

Ok. I've always envisioned the Outer Sphere as as a World with the outer plans as continents and demiplanes as islands with the Astral plane as the world's ocean with The Malestrom as a dangerous uncharted area.

Grand Lodge

keftiu wrote:

Can we get the name of the artists for these? That Plane of Earth illustration is beautiful.

The Raven Black wrote:

Surely I am not the only one noticing all these worrying little tunnels that seem to grow from the Outer Rifts and reach everywhere, except Heaven ?

Also the Maelstrom is not on the wheel like the others, but closer to the center and apparently smaller. Much intriguing.

I think the Maelstrom is all of the blue inside the circle - it may well end up being the "medium" of the planes, what all the others are floating in. Note how there's whirlpools all throughout it.

Indeed! Who is the artist, and why is there no attribution?

Seems wrong to me.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:
Surely I am not the only one noticing all these worrying little tunnels that seem to grow from the Outer Rifts and reach everywhere, except Heaven ?

IIRC, the Abyss/Outer Rifts is what exists outside the outer sphere, with the plane we are familiar with being an intrusion - almost like a wound.

Someone described it as the outer sphere being a "soap bubble floating in the infinite Abyss", which is a lovely mental image. XD But that's why it's drawn that way I imagine.

I have to say, I adore all of these changes, love the new names, love where the planes of Wood and Metal were fit in...

Except the Material Plane being called "The Universe". That does not spark joy. :P


1 person marked this as a favorite.
Prince Setehrael wrote:
Ok. I've always envisioned the Outer Sphere as as a World with the outer plans as continents and demiplanes as islands with the Astral plane as the world's ocean with The Malestrom as a dangerous uncharted area.

Based on the description that is not too far off.

I always saw the maelstrom as the sea consuming the islands, the astral plane as the sky, and the inner sphere as the distance sun.


1 person marked this as a favorite.

Oh, neat. The elemental planes are in Wuxing order.

Fire produces earth, earth bears metal, metal collects water, water nourishes wood. Air of course being the outlier.

Horizon Hunters

1 person marked this as a favorite.

This format is pretty sweet to read and makes me more and more crazy to get this book!

Director of Marketing

9 people marked this as a favorite.
Aristophanes wrote:
keftiu wrote:

Can we get the name of the artists for these? That Plane of Earth illustration is beautiful.

The Raven Black wrote:

Surely I am not the only one noticing all these worrying little tunnels that seem to grow from the Outer Rifts and reach everywhere, except Heaven ?

Also the Maelstrom is not on the wheel like the others, but closer to the center and apparently smaller. Much intriguing.

I think the Maelstrom is all of the blue inside the circle - it may well end up being the "medium" of the planes, what all the others are floating in. Note how there's whirlpools all throughout it.

Indeed! Who is the artist, and why is there no attribution?

Seems wrong to me.

We mean to attribute the artists. Fixing that. :)


The watercolor illustrations of each plane are indeed beautiful. But on the map illustration the “Overlapping Planes” section is super confusing. The Elemental plane is just written but not indicated (although at first I thought it shared the First World “indication line” and the other planes seem to be attached by white columns…is that just to indicate they are adjacent?


Pathfinder Roleplaying Game Superscriber
OceanshieldwolPF 2.5 wrote:
The watercolor illustrations of each plane are indeed beautiful. But on the map illustration the “Overlapping Planes” section is super confusing. The Elemental plane is just written but not indicated (although at first I thought it shared the First World “indication line” and the other planes seem to be attached by white columns…is that just to indicate they are adjacent?

Assuming you mean the Ethereal Plane, the Ethereal is the boundary space of the image; it surrounds the overlapping planes.

Also, the white columns (on the left) and black columns (on the right) are positive/negative energy bleeding from the Forge and the Void into the other planes.


James Jacobs wrote:

The Maelstrom is vast, but not pictured are the innumerable other outer planes that might and could exist out there. Your homebrew planes, for example, or planes from other games you might wish to convert to your home game from other places. This has always been the implication, of course, but the way we structured things around the 9 alignments sort of set an implied limit.

This would likely include some demiplanes, and maybe even other afterlives associated with cultures that don't really fit into the ideas presented by the nine we've traditionally focused on as Outer Planes.

There's a lot of room to grow.

I like this a lot.

Previously we had demiplanes in the inner sphere (like the Dimension of Time) are those now in the outer sphere somewhere in the Maelstrom? If they're still in the inner sphere, where do they fit?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Fun!


MaxAstro wrote:
OceanshieldwolPF 2.5 wrote:
The watercolor illustrations of each plane are indeed beautiful. But on the map illustration the “Overlapping Planes” section is super confusing. The Elemental plane is just written but not indicated (although at first I thought it shared the First World “indication line” and the other planes seem to be attached by white columns…is that just to indicate they are adjacent?
Assuming you mean the Ethereal Plane, the Ethereal is the boundary space of the image; it surrounds the overlapping planes.

Ah, yes, I meant the Ethereal Plane! Thank you! Ok, understood.

MaxAstro wrote:
Also, the white columns (on the left) and black columns (on the right) are positive/negative energy bleeding from the Forge and the Void into the other planes.

Aha! I hadn’t noticed the black columns were…black. Ok, that makes sense. Thanks again for explanations!

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

That presentation of the planes is amazing beautiful! :o


Pathfinder Adventure, Adventure Path, LO Special Edition, Lost Omens, Pathfinder Accessories, PF Special Edition, Starfinder Society Subscriber

Wait, Does the boneyard sit above Axis?
And is that Groetus I see floating around it?

Silver Crusade

3 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ansr wrote:

Wait, Does the boneyard sit above Axis?

And is that Groetus I see floating around it?

Yes and yes


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber

These are fantastic. +1 to continuing blog posts like this!

Liberty's Edge

1 person marked this as a favorite.

I am loving the subtle hints within the planar descriptions to how magic will be redefined without the current schools of magic as we move from the OGL to ORC.


7 people marked this as a favorite.
Aaron Shanks wrote:
Please continue to give us feedback.

Feed back like, "I wasn't even going to buy this book, but oh my goodness, it looks awesome, here take my money!" type feedback?

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

THE VOID confirmed! :D

I'm kinda confused though that astral and ethereal plane remained, but Shadow plane got renamed(I know Shadowfell used to be plane of shadows, but never realized it alone is too D&D name)

Similarly feels bit confusing that Abyss got renamed because I'm so used to that name from all sorts of jrpgs and such, but I guess it is D&D name since its not synonym for hell its just word for bottomless chasm :'D

Dark Archive

4 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Sidenote, I do like that even with alignment removed, the old alignments are kinda reflected in the chart, like chaotic and lawful planes are grouped up together and abyss' "growths" reach all other plane except heaven its complete opposite alignment wise :'D

Vigilant Seal

1 person marked this as a favorite.

I don't know if the ring of elemental command will be a thing in this edition, but a part of me wants to be elemental Thanos and have all six elemental rings to conquer all reality hehe.

Paizo Employee Creative Director

13 people marked this as a favorite.
CorvusMask wrote:

THE VOID confirmed! :D

I'm kinda confused though that astral and ethereal plane remained, but Shadow plane got renamed(I know Shadowfell used to be plane of shadows, but never realized it alone is too D&D name)

Similarly feels bit confusing that Abyss got renamed because I'm so used to that name from all sorts of jrpgs and such, but I guess it is D&D name since its not synonym for hell its just word for bottomless chasm :'D

The ones we renamed are ones that have no real mythological legacy, and exist as they do in the game under that specific name due to D&D. Plus, moving away from Abyss lets us use that word when talking about deep sea monsters, which is nice. We've been calling these planes those other names for a while though—some of those names first got introduced in Planar Adventures (none of them were made up for this book; they were all alternates already in play), with the Outer Rifts being an alternate name for the Abyss pretty far back.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The Outer Rifts has an alien connotation to it, which is most suitable for that plane. I like this change.


3 people marked this as a favorite.

The only new name I'm not liking is The universe, somehow it doesn't have the same mysticism the rest of the names have to me. But it's fine.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Something I realized from the old map: In the old map Abyss wasn't connected to Hell or Boneyard/Axis, instead Hell was connected to Boneyard and Axis, since this map cuts off a bit on right we can't see if that was changed or not :'D


Aaron Shanks wrote:
We mean to attribute the artists. Fixing that. :)

How about the non-fictional author/s? I looked for who wrote this when I first read it and then thought it was probably a staff member and there was a reason for no credit. But if this is an extract from the book, perhaps that isn't the case. Either way, it would be nice to know who to thank.

Thanks for providing this blog and I like this direct look into the book.

Scarab Sages

2 people marked this as a favorite.

Great stuff, an a neat look at the revised Pathfinder/Starfinder planar cosmology!

Grand Lodge

3 people marked this as a favorite.

Shout out to Matsya Das for their gorgeous planar illustrations and to
Ivan Koritarev and Wayne Reynolds for their artistic contributions above, as well!

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