James Jacobs wrote:
Still nice. Appreciated the Stolen Fate ap with the power ups in form of the different artifacts based on the harrow cards. I'm sure I'll love even this high level "elven" adventure.
Since it's that time of the year I'll write a letter with my wishes for the player core 2 to Old Mage Jatembe: - hope to see 3 tenets for the champion: holy, unholy and neither (also maybe a new cause based on keeping the balance?)
Bonus point: magus with both class and spell DCs that scale up to master (like ranger, monk and champion do)
WWHsmackdown wrote:
Yeah, that didn't leave me with much hope left :/
Hope to see in the remastered the form spells to all have scaling with intensified effects up to 8/9/10 spell ranks. Cause right now after a form stops scaling, you are better off with choosing a different spell, which can be kinda negative to someone that likes one or some forms (thinking of animal form for example)
Have to say, overall pretty hyped for the remastered, lots of good changes that I'm looking forward to have. Love the changes for the wizard schools, and the love for ranger focus spells. I'm still having some doubt about the cleric though. The warpriest "buffs" for what is announced for me are not something great (still have to wait for the specific benefits and feats). My main problem is that I don't see the master proficiency in one weapon at level 19 a great buff, and also a fair tradeoff (with armor and fortitude prof too) for the lost of the legendary proficiency in spellcasting. The problem is not much for the trade in proficiency in the class, but compared to other spellcasters that share the "melee caster" theme; warrior muse bard and battle mystery oracle don'r sacrifice spellcasting prof for armor and weapon, and they also share a spell tradition focused on buffs and healings (one being also divine and the other occult). And since the remastered is also a way to walk away from legacy elements, it's a little weird to se the attachment to this element. Would have liked a doctrine that doesn't change the proficiencies progression, but just differentiates some unique benefits a base cleric would get (also since the champion is already the divine-themed warrior, and even maybe a future inquisitor-like divine bounded spellcaster). But again this is just one element i don't like, at a time in which i don't have the full picture of the changes. Everything else is looking great (I'm going to love the new dragons)
Just from the player's guide I'm really hyped for this adventure, and I'm planning already in running it. Love the harrower archetype and the bloodline, anche can't wait to learn all the other cards abilities. I was just wandering if in the Vengeful Spirit Deck feat, the DC being only expressed as a Class DC was intended for martial classes use only, or is just missing the "or spell DC" part. |