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Ricbau6's page
Organized Play Member. 17 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.
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Just noticed in the errata for spellstrike and expansive spellstrike a big change. It's kinda a little nerf, but I think it is more of an error (still believe that the magus errata are just a little step for the remaster update, but the biggest changes will be seen in an official update of all Secrets of Magic, just as G&G is getting updated).
So, spellstrike can be used for a spell that requires an attack roll or a saving throw, but even if it has an area, only the main target is affected. Expansive spellstrike now only expands spell that have an area (cone, line, burst), to affect their area as normal. Since there is no more mention of an harmful spell, right now magus cannot spellstrike with offensive spells that do not have a saving throw nor an attack roll, mainly force barrage.
Have to say I got some mixed feelings about magus, which is one of my favorite classes.
Really happy for the addition of spell usable with the basic spellstrike, maybe in the future expansive spellstrike will fully become part of the core feature.
A little bit sad for the laughing shadow losing mirror image, which was a really nice spell (I know it's for ogl reasons, but we already have an animist's focus spell that mimics mirror image, so i still hope to see it updated somehow).
What makes me a little bit disappointed is seeing there is no plan on giving the magus a class dc that goes up tu master, since in't the only class that has no dc that scale based on their key attribute. Plus in some cases Int (that's the stat for the only scaling dc) can be "dumped" if you focus more on spell with an attack roll. I think about this statistic magus should be treated more like a martial with some magic (like monk, champion, ranger or even battle harbinger) and not like a caster.
Despite all that I still love the class
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Prince Setehrael wrote: Ricbau6 wrote: Please, please, please Paizo, add a blood-themed subclass for the final necromancer <3 This definitely need a Hemomancer
And a Umbranancer shadow based Necromancer Yeah, would be a great addition too.
An hemomancer could get incredible initiative as a bonus feat. Not sure what an umbramancer could get.
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Please, please, please Paizo, add a blood-themed subclass for the final necromancer <3
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Prince Setehrael wrote: Oh I am so excited.
And as far as Mythic Destinies revealed:
Archfiend
Apocalypse Rider
Ascended Celestial
Eternal Legend
Prophesied Monarch
Godling
That's 6 out of 9 in War of Immortals and there is the Mortal Herald in Divine Mysteries next month.
In the Paizo live of September was also mentioned a "trickster" present in the book. We may assume is one of the Mythic Destiny (since it's a Path in the Wrath videogame)
James Jacobs wrote: Ricbau6 wrote: I'm wondering if this adventure will use the brand new mythic rules that will come out in War of Immortals. The mythic rules in War of Immortals weren't complete enough (which also meant that I as the developer wasn't savvy enough with them to responsibly do mythic content) in time to be used in Spore War, but there is some vaguely "mythic adjacent" stuff in there, since an ongoing theme is "power up the PCs more than others of equal level in other Adventure Paths because Treerazer is a badass." Still nice. Appreciated the Stolen Fate ap with the power ups in form of the different artifacts based on the harrow cards. I'm sure I'll love even this high level "elven" adventure.
I'm wondering if this adventure will use the brand new mythic rules that will come out in War of Immortals.
I'm curious about a thing. Since in the book of the dead it's stated that when undead are created one of the four essences (mind, body, life, spirit) can be twisted or absent, and since ghoul generate from a loss of spirit, do they have resistance or immunity to spiritual damage?
Since it's that time of the year I'll write a letter with my wishes for the player core 2 to Old Mage Jatembe:
- hope to see 3 tenets for the champion: holy, unholy and neither (also maybe a new cause based on keeping the balance?)
- draconic bloodline for the sorcerer that lets you choose one between all four traditions (since the new dragons are tied to them)
- elemental bloodline that gives different spells based on the element chosen (like the genie one does)
- mysteries that grant some more spells to the oracle repertoire and not only 1 cantrip.
Bonus point: magus with both class and spell DCs that scale up to master (like ranger, monk and champion do)
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Wow, wizard has always been my favorite caster, and it really looks good without the 8 legacy schools
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WWHsmackdown wrote: Ricbau6 wrote: Hope to see in the remastered the form spells to all have scaling with intensified effects up to 8/9/10 spell ranks. Cause right now after a form stops scaling, you are better off with choosing a different spell, which can be kinda negative to someone that likes one or some forms (thinking of animal form for example) Weeeelllll.... darkened forest form (and the three form spells contained therein) makes me guess that form spells still have their intended level ranges of use Yeah, that didn't leave me with much hope left :/
Hope to see in the remastered the form spells to all have scaling with intensified effects up to 8/9/10 spell ranks. Cause right now after a form stops scaling, you are better off with choosing a different spell, which can be kinda negative to someone that likes one or some forms (thinking of animal form for example)
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I'm curious to see if a new playtest for a new class will be announced. Looking forward the remastered panel
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The cosmology map, I think I'm in love now <3
I really hope too see some form of acid damage in the kineticist, since it's the energy type that always seems left behind (maybe tied to the element of metal since the plane has the flavor of decay and corrosion). Also really curious how works the option to expand elements to channel all 6.
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Have to say, overall pretty hyped for the remastered, lots of good changes that I'm looking forward to have. Love the changes for the wizard schools, and the love for ranger focus spells.
I'm still having some doubt about the cleric though. The warpriest "buffs" for what is announced for me are not something great (still have to wait for the specific benefits and feats). My main problem is that I don't see the master proficiency in one weapon at level 19 a great buff, and also a fair tradeoff (with armor and fortitude prof too) for the lost of the legendary proficiency in spellcasting. The problem is not much for the trade in proficiency in the class, but compared to other spellcasters that share the "melee caster" theme; warrior muse bard and battle mystery oracle don'r sacrifice spellcasting prof for armor and weapon, and they also share a spell tradition focused on buffs and healings (one being also divine and the other occult). And since the remastered is also a way to walk away from legacy elements, it's a little weird to se the attachment to this element. Would have liked a doctrine that doesn't change the proficiencies progression, but just differentiates some unique benefits a base cleric would get (also since the champion is already the divine-themed warrior, and even maybe a future inquisitor-like divine bounded spellcaster).
But again this is just one element i don't like, at a time in which i don't have the full picture of the changes. Everything else is looking great (I'm going to love the new dragons)
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Just from the player's guide I'm really hyped for this adventure, and I'm planning already in running it. Love the harrower archetype and the bloodline, anche can't wait to learn all the other cards abilities.
I was just wandering if in the Vengeful Spirit Deck feat, the DC being only expressed as a Class DC was intended for martial classes use only, or is just missing the "or spell DC" part.
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