Mark Seifter Designer |
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I tried to make sure this blog had little overlap with the tidbits we've already revealed, so even if you've kept up to date with the Paizocon panels via the Know Direction recordings or my summary posts on my fan page, make sure to read this blog for all the new info!
Mark Seifter Designer |
DeciusNero |
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Oh Man... "Vile dog transformation transforms dogs into horrific servitors, and they dissolve into a stinking pile of gore and bones at the end of the spell (if the dog trusts you, it takes a -4 penalty on its save to avoid being transformed)" You Monsters!!!
When you're so evil, you make others to kick the dog!
Mark Seifter Designer |
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Oh Man... "Vile dog transformation transforms dogs into horrific servitors, and they dissolve into a stinking pile of gore and bones at the end of the spell (if the dog trusts you, it takes a -4 penalty on its save to avoid being transformed)" You Monsters!!!
I suspected that ripping out people's hearts and stealing their life force for alchemy wouldn't get as strong a reaction as vile dog transformation. Horror spells, and I guess [evil] spells overall, work when they really feel evil (unlike, say, deathwatch, which used to be [evil] but wasn't really doing anything particularly evil, just letting you know people's health conditions).
Mark Seifter Designer |
TOTALLY AWESOME wrote:Kineticists gain the elemental whispers wild talents, which allow them to make friends with a voice in their head and even manifest it.Oh my gods, yes, please give it to me now.
I'll just say this: if you (or anyone reading this) is going to be at Gencon, somehow tickets are still open for the special Through Maelstrom Rift (Gencon site link); it seems...aligned with your interests. ;)
Pillbug Toenibbler |
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Oh Man... "Vile dog transformation transforms dogs into horrific servitors, and they dissolve into a stinking pile of gore and bones at the end of the spell (if the dog trusts you, it takes a -4 penalty on its save to avoid being transformed)" You Monsters!!!
.
Shopkeep: Oh hello, Ned. {cautiously:} A potion or alchemical effect go a bit wrong? You've wandered into the pet store; the talismonger is the next block over.Necromancer Ned: No, no, I'm looking for a "do-gah". It gets quite cold & lonely in my tower. I thought it's about time I looked into getting a faithful fuzzy companion.
Necromancer Ned: Oh my, what's these little pygmy ones here? They're so small and squeaky and fluffy. And those big dark eyes, almost bewitching.
Shopkeep: Those are puppies, Ned. They're young dogs. Those three Westcrown Corgis are all that's left of the litter.
Necromancer Ned: Ah, good, good. Plenty of room in the tower, hate to break up these siblings. {unsettling wide smile:} I'll take all three.
Mark Seifter Designer |
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Dragon78 wrote:How many pages does the kineticist get for wild talents?Well, they've also got (at least) two archetypes.
Indeed. Since we have no "other class" section, that means classes in the book get a minimum of two pages (not counting alchemist or whichever turns out to be alphabetically first, since that gets two pages shared with the intro). As it turns out, I believe every class that appears got two pages this time.
Axial |
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Attic whisperer wrote:Oh Man... "Vile dog transformation transforms dogs into horrific servitors, and they dissolve into a stinking pile of gore and bones at the end of the spell (if the dog trusts you, it takes a -4 penalty on its save to avoid being transformed)" You Monsters!!!I suspected that ripping out people's hearts and stealing their life force for alchemy wouldn't get as strong a reaction as vile dog transformation. Horror spells, and I guess [evil] spells overall, work when they really feel evil (unlike, say, deathwatch, which used to be [evil] but wasn't really doing anything particularly evil, just letting you know people's health conditions).
If one of my characters witnessed someone using that spell, he'd probably grapple them down and unarmed strike them until they die. Unless it was some rabid dog or one already trained as an attack hound.
Mark Seifter Designer |
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Mark Seifter wrote:If one of my characters witnessed someone using that spell, he'd probably grapple them down and unarmed strike them until they die. Unless it was some rabid dog or one already trained as an attack hound.Attic whisperer wrote:Oh Man... "Vile dog transformation transforms dogs into horrific servitors, and they dissolve into a stinking pile of gore and bones at the end of the spell (if the dog trusts you, it takes a -4 penalty on its save to avoid being transformed)" You Monsters!!!I suspected that ripping out people's hearts and stealing their life force for alchemy wouldn't get as strong a reaction as vile dog transformation. Horror spells, and I guess [evil] spells overall, work when they really feel evil (unlike, say, deathwatch, which used to be [evil] but wasn't really doing anything particularly evil, just letting you know people's health conditions).
Ideally for your enemy, she would probably have precast the spell, since it lasts hours at a time. I suppose, though, that would means you wouldn't know if it's a rabid street dog or an innocent puppy.
Mark Seifter Designer |
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Wow, do you have to kick the dog as part of the somatic component? Still excited about the decapitate spell though. Which oddly enough feels a lot less evil.
Decapitate is neat particularly because it can be used for teamwork (if you're an inquisitor or magus, you can use it on yourself too, sure). It also has the action economy of fellow 6th-level spell cold ice strike while being significantly deadlier on a failed save (though single target and weaker on a successful save unless the foe has energy resistance). Plus, you know, off with their head! (that could even be the verbal component for when you use it after an ally's hit)
Secret Wizard |
Is this the place where we will finally get our swarm-shaping Druid? Tune in in a month to find out!
Really happy about the Style Feats, by the way. Brute Style is too vague to know for sure (though an unarmed-agnostic bull rush/overrun style sounds cool); Deadhand looks like our vessel for the second coming of the Monk of the Long Death; Kyton Style is super sweet sounding but by the love of Aroden, please let us use spiked chains for Style Strikes and ki attacks (otherwise sounds great for Sacred Fist Warpriests); Maddening Style sounds very inspiring, though I find it odd that generally what you want to disintegrate are regenerating undead who are usually immune to mind-affecting (it also seems to have a weird overlap with Deadhand).
Love Disconcerting Knowledge - would like a Sense Motive version too.
Fourshadow |
QuidEst wrote:Indeed. Since we have no "other class" section, that means classes in the book get a minimum of two pages (not counting alchemist or whichever turns out to be alphabetically first, since that gets two pages shared with the intro). As it turns out, I believe every class that appears got two pages this time.Dragon78 wrote:How many pages does the kineticist get for wild talents?Well, they've also got (at least) two archetypes.
HUZZAH! That means Bards get at least 2 pages, correct?!
Holy Javelin?! Oh me likely! Me likes a lot.
Any chance you could hint at when we subscribers might expect this?
Mark Seifter Designer |
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Is this the place where we will finally get our swarm-shaping Druid? Tune in in a month to find out!
Really happy about the Style Feats, by the way. Brute Style is too vague to know for sure (though an unarmed-agnostic bull rush/overrun style sounds cool); Deadhand looks like our vessel for the second coming of the Monk of the Long Death; Kyton Style is super sweet sounding but by the love of Aroden, please let us use spiked chains for Style Strikes and ki attacks (otherwise sounds great for Sacred Fist Warpriests); Maddening Style sounds very inspiring, though I find it odd that generally what you want to disintegrate are regenerating undead who are usually immune to mind-affecting (it also seems to have a weird overlap with Deadhand).
Love Disconcerting Knowledge - would like a Sense Motive version too.
We're delighted by the idea of Stunning Fist-ing a foe with a spiked chain, but we're pretty unlikely to include something in HA that unpairs style strikes from their specific forms of unarmed strikes, as style strikes are an intentional balancing factor towards unarmed Unchained monks (with weapons being cheaper than amulet of mighty fists and the better Strength multiplier being the advantages for armed Unchained monks).
Brute Style is fun for overrun/knocking prone-style characters, especially if you are pretty big and brute-like!
Mark Seifter Designer |
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Mark Seifter wrote:QuidEst wrote:Indeed. Since we have no "other class" section, that means classes in the book get a minimum of two pages (not counting alchemist or whichever turns out to be alphabetically first, since that gets two pages shared with the intro). As it turns out, I believe every class that appears got two pages this time.Dragon78 wrote:How many pages does the kineticist get for wild talents?Well, they've also got (at least) two archetypes.HUZZAH! That means Bards get at least 2 pages, correct?!
Holy Javelin?! Oh me likely! Me likes a lot.
Any chance you could hint at when we subscribers might expect this?
If I didn't preview a class by name, it doesn't appear in that chapter. Nonetheless, bardic knowledge, for instance, is one of the potential prereqs for Disconcerting Knowledge and there's over a dozen new spells for bards, including the hilariously horrific compelling rant, where you hold a rally saying incoherent crazy things that causes those who listen to temporarily believe the rant and attack those who speak out against it (both listeners and speaker take sanity damage).
Secret Wizard |
Or with any spiked chain, if you have Kyton Style. ^_^
Hot hot hot.
If I didn't preview a class by name, it doesn't appear in that chapter. Nonetheless, bardic knowledge, for instance, is one of the potential prereqs for Disconcerting Knowledge and there's over a dozen new spells for bards, including the hilariously horrific compelling rant, where you hold a rally saying incoherent crazy things that causes those who listen to temporarily believe the rant and attack those who speak out against it (both listeners and speaker take sanity damage).
YouTube Commenter archetype, nice.
Mark Seifter Designer |
Mark Seifter Designer |
I like the sound of holy javelin, maybe one day will get a holy rain spell.
Other then the gingerbread themed witch archetype, will there be any fairy tail inspired stuff?
A lot of the stuff in the next blog preview (things like curses, environment, and the like) sort of screamed dark fairy tales to me.
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Cole Deschain |
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ncluding the hilariously horrific compelling rant, where you hold a rally saying incoherent crazy things that causes those who listen to temporarily believe the rant and attack those who speak out against it (both listeners and speaker take sanity damage).
...
You're saying I can cast bard spells in real life?
;)
Mark Seifter Designer |
This sounds awesome for players as well as DM's!
How much on fleshwarping/fleshcrafting is there?
Looking forward to creating a character using the corruption rules.
I hope so, when you get yours, let me know how it works out in your games!
There's a fair amount of fleshwarping. Fleshwarping is probably going to show up in the blog about GM stuff, but it's certainly the most player friendly of the topics therein, assuming the PC in question is depraved enough to get involved with fleshwarping, of course!
The NPC |
Lemartes wrote:This sounds awesome for players as well as DM's!
How much on fleshwarping/fleshcrafting is there?
Looking forward to creating a character using the corruption rules.
I hope so, when you get yours, let me know how it works out in your games!
There's a fair amount of fleshwarping. Fleshwarping is probably going to show up in the blog about GM stuff, but it's certainly the most player friendly of the topics therein, assuming the PC in question is depraved enough to get involved with fleshwarping, of course!
Hey, my Shelynite flashwarper is quite civil. He even requires a waiting period for the procedures he performs for others.
Lemartes |
Lemartes wrote:This sounds awesome for players as well as DM's!
How much on fleshwarping/fleshcrafting is there?
Looking forward to creating a character using the corruption rules.
I hope so, when you get yours, let me know how it works out in your games!
There's a fair amount of fleshwarping. Fleshwarping is probably going to show up in the blog about GM stuff, but it's certainly the most player friendly of the topics therein, assuming the PC in question is depraved enough to get involved with fleshwarping, of course!
Will do. Thanks Mark. Good to know about the fleshwarping and the possible blog for it.
I already create some very non standard themed characters...now things are going to get weird...okay weirder. ;)