MNM3E Omniversal Heroes Forever

Game Master tumbler

A group of heroes defend the Omniverse.

Campaign Slides

Tactical Map

Tactical Map Too


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Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

@ST

Know you're busy and probably missed this, but Sentry used his Visual Penetrates Concealment to confirm no one is a Super-Sentinel.

Cheers


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Since we are discussing the possible details of the Reboot Virus, I have some ideas. Please feel free to correct me as I am by no means a Pro at MnM3e.

Mind Control: Concentration Cumulative Affliction 5
+Concentration, +Cumulative, +Contagious, +Increase Range 1, +Incurable, +Insidious
-Limited Degree (3rd only), -Check Required Technology 7 (DC16), -Limited (Machines only), -Permanent

Cost 20pp = (1/r +6ex -2fl) x5r -5flat

Does this power work? Like I said feel free to correct me where I went wrong. I'm just imagining how I would build a Computer Virus in MnM3e.


I'm not sure you can combine Cumulative and Limited Degree (3rd only). I think you can't accumulate like that because you have to accumulate in degrees.

I'll try to put your idea and mine together tomorrow.


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Very cool. I do like the check required roll just to see if the hack takes hold. I get the resistance roll could be substituted for the hacking roll as well. Anyways, whatever you think is best I'm cool with.


Here is what I ended up with. It has some custom tweaks that I couldn't quite get herolab to produce. This is a more active (and I hope therefore more fun) version. The target has to be shot (so attack vs dodge), then it has to make an opposed roll vs your Technology check with an appropriate defense. usually will. Your Technology check is so high that this is going to be very effective, but it gives me some flexibility to keep thing interesting.

Affliction: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Technology vs appropriate defense, DC 20; Contagious, Cumulative, Increased Duration 3: continuous, Increased Range: ranged; Limited 2: to skull-net controlled machines, Limited: Requires ranged attack vs dodge, Limited: Requires opposed Technology check)


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Very cool. It sounds like the idea I had in mind. Thanks for figuring that out for me. So que movie movitational montage music scenes of tech bros working on building such a device and mass producing for all gunners in the team.


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Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:

Just FYI I will be very busy the next couple days and may be a little slow, but I will check in when I can. I know I owe a reply to a couple folks; I will try to get them in soon but I am just too tired right now.


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

@ST Can Sentry fly through the ship or engines? Like an MCU Captain Marvel? How would that work?

Sentry is waiting for the Beetles to finish preparing and the others to eat before scouting for the Flying Fortress.

It would be better if we were able to get some commlinks.

Cheers


The helicarrier is a vehicle (though it has some installation parts). It is obviously pretty easy to hit, being a large flying aircraft carrier. It would have a high Toughness to represent its armor.

Vehicles take damage like equipment. Dazed effects wouldn't really matter, but staggered would. The rules say that aquatic vehicles that are staggered may sink, so I'd argue that a staggered aircraft should also stop hovering.

You could afford to shift your power attack and all out attack to make a high damage attack.

You could power stunt your heat vision or strength to a Weaken power directed at Toughness to represent blasting through the engine or armor.

The vehicle isn't a minion, so odds are you aren't going to be able to fly through it the way Carol does in Endgame.

Another option would be to power stunt a Nullify effect against its flight, representing smashing it's engines.


Should be easy enough to modify Maggie's watch and get everyone communicators, though that isn't something this world has just laying around.


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |
GM SuperTumbler wrote:

The helicarrier is a vehicle (though it has some installation parts). It is obviously pretty easy to hit, being a large flying aircraft carrier. It would have a high Toughness to represent its armor.

Vehicles take damage like equipment. Dazed effects wouldn't really matter, but staggered would. The rules say that aquatic vehicles that are staggered may sink, so I'd argue that a staggered aircraft should also stop hovering.

You could afford to shift your power attack and all out attack to make a high damage attack.

You could power stunt your heat vision or strength to a Weaken power directed at Toughness to represent blasting through the engine or armor.

The vehicle isn't a minion, so odds are you aren't going to be able to fly through it the way Carol does in Endgame.

Another option would be to power stunt a Nullify effect against its flight, representing smashing it's engines.

thanks! Got it. Not a minion


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Male Demigod | Damaged 0 | Hero Points 0 | Perception +5 | Initiative +3 | Toughness 11 | Dodge 7 | Parry 9 | Deflect 10 | Fortitude 11 | Will 5 |

So I did a thing... Golden Heroes Interest/Recruitment

Just wanted to let everyone here know - having an interest in superhero comics is a good start :)


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Quote:

"and the Universe seems to have conspired to make all of that true in one place or the other. Masterful."

"Zeus was extraordinary at conjuring to be honest, while I was only beginning to learn. That said, the easiest thing to conjure is a sacrifice, given that it is already meant for the gods to enjoy. Ic oud probably find us some beef in fairly short order if I tried."

This post brings up something I should probably clarify. In my thinking, each multiversal version of a character is a separate entity. So Zeus in our current reality is different from Zeus in Jason's home universe or Herak's home universe. Each god isn't a multiversal being who is tending to things in lots of different universes.

That isn't to say there are no entities who exist at the level of the Omniverse or a multiverse or two.


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Herakles - Lion of Hellas wrote:

So I did a thing... Golden Heroes Interest/Recruitment

Just wanted to let everyone here know - having an interest in superhero comics is a good start :)

Very interesting.


ST - there should be some way the Jason can detect/scry for residual "god" energy or imprints, which would allow him to find Themyscira or its remnants here. Let me know the best way to do that?


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Something like Divine Awareness: Acute, Accurate, Extended 9. I think that allows you to sense every divine power source on the planet and pinpoint its location. I didn't go Analytical so it doesn't get too stupid. You aren't supposed to know what you are doing.

If you want to get less detailed, I'm totally up for a sidequest where we jaunt over to where Themiscyra should be and see what's there.


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I'll be starting a week long trip with my middle school students on Monday. No idea how that is going to go as far as having time to post. I'll post when I can. You guys keep the domesticity and science fest going.

A superhero game where a newly born clone learns to carefully slice cabbage is pretty amazing.

Looking for missing Amazons also amazing.

And of course building robot hacking bullets.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:

Somehow, Maggie has managed to bring the slice of life aspects of R.O.D the TV into the multiverse. Fear not there is plenty of action from her world as well.


I will catch up SOON; sliced cabbage is intriguing!


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Male Demigod | Damaged 0 | Hero Points 0 | Perception +5 | Initiative +3 | Toughness 11 | Dodge 7 | Parry 9 | Deflect 10 | Fortitude 11 | Will 5 |

Trying to work that fine line from the comics where Herc veers from comedic and oafish to tragic and brutal :)


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |
Herakles - Lion of Hellas wrote:
Trying to work that fine line from the comics where Herc veers from comedic and oafish to tragic and brutal :)

You're doing great!


I'm not sure what we need to move things along.


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

Don’t we want to trip the IR scan to ring the doorbell?


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:

Maybe I was picturing it differently but I thought we were still approaching and needed to infiltrate deeper before triggering a confrontation. If that's not the case someone will need to correct Maggie IC (and I understand Sentry is not there at the moment).


You can obviously choose your tactics, but here is some more info.

You don't expect there to be any active enemy forces here, just some sort of monitoring that will alert the enemy to dispatch forces.

You might want to be in the bunker when that happens, as it would allow you some cover and the opportunity to funnel the troops to you.

Out here there is plenty of cover and narrow ravines to use as well.

Or you could trigger the sensor here. You would be free to move, but open to aerial attack.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:

Okay, yeah, I thought we'd want to enter the bunker first.


Pretty sure the answer is no, with the possible exception of Maggie depending on how we are interpreting her powers, which I leave completely up to the player:

Would anyone be considered to have the X-gene in a Marvel Comics sense? Anyone a mutant?


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:

My understanding of the X gene is it is a random mutation that is somehow normal to human evolution in the Marvel universe. (I haven't kept up with recent X Men comics so I don't know if that's changed)

While people with powers have occurred "naturally" in Maggie's world, I think it's nonetheless due to the influence of the immortal/alien beings Gentleman and Grandmother on the world. I think the relationship between the immortals and the powered beings on her world is more like Kree and Inhumans, therefore. While Maggie was genetically altered, it was with DNA from, essentially, an "inhuman," not from a natural human mutant. Does that make sense?

Not trying to weasel out of anything, just trying to be sure I interpret her abilities consistently.


That was the answer I expected. We had talked about it a little a while ago. I just wanted to be sure. Some of the things you will encounter have Mutant specific powers.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:

BTW added pictures of Maggie's familiars/minions to the campaign slides (pulled from the R.O.D art book).


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:

Sorry for the late notice. I may be slow over the next three days. Please bot me if needed. Maggie will focus on using familiars and walls as damage sinks/attention draw-ers.


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

Blue Beetle cannot login. I can’t either from my computer. I’m posting from my phone.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:

Site was down for everyone much of the day. This is the first time I've been able to access today.


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

Blue Beetle still cannot login. He’ll try again later today. Cheers


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:

If this is similar to past outages, he might need to empty his browser cache and then re-login.


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

Thanks. I’ll advise


Hello Everyone,
So something happened with my old account that Paizo was not recognizing my old email or password, so I had to make a new account. So that is why I have been out for a few days (and not to mention some water issues I was having at home to this week).


Glad you are back.

RPG Superstar 2015 Top 8

I'm worried, have we lost Jason and Herakles?


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Do I need to be invited to the campaign?


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |
Ted Kord The Blue Beetle wrote:
Do I need to be invited to the campaign?

Nope. Just post in Gameplay with your character alias. Cheers


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Thanks, I appreciate that.


DeathQuaker wrote:
I'm worried, have we lost Jason and Herakles?

I don't think we have lost either of them in spirit, by which I mean that they definitely want to be involved. But Jason is definitely overwhelmed with some IRL issues. I'm not sure what is up with Herakles, but he is often slow to post.


I'm loving what Maggie, Sentry, and Ted are bringing to the game. There are some elements of the campaign that were intended to hinge on the energy of gods, so if we lose our gods I may need to re-recruit or change some elements of the story, but I'm excited about the infinite possibilities of this campaign.


Male Demigod | Damaged 0 | Hero Points 0 | Perception +5 | Initiative +3 | Toughness 11 | Dodge 7 | Parry 9 | Deflect 10 | Fortitude 11 | Will 5 |

Apologies gang - might be closer to the weekend before i get some breathing space folks - summer shutdown season is upon me here in the North Sea and I've just kicked off our involvement in an 8 well P&A (Plug and Abandonment) campaign that'll see me and my team through to end of Sep.

Needless to say work is kicking my hairy arse but I'll get back on it once I clear my feet. Still committed to the game and keeping that divine comedy of Herak in play.


One of my frustrations with our progress is that we don't have the impulsive side of our team. Jason is very powerful but inexperienced and likely to make mistakes that trigger some drama. Herakles is easily provoked to action, and that action can be misguided but keeps things moving.

With those two being unable to post, we are left with the cautious and methodical characters driving the action.


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

I think Sentry is still Hindered and Vulnerable, even with the pity aid of Maggie.

And more importantly has taken his action this round, right?


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 1 | Status:
The Sentry. wrote:

I think Sentry is still Hindered and Vulnerable, even with the pity aid of Maggie.

And more importantly has taken his action this round, right?

I think we've moved back to the top of the round.

You still need to make the Strength check yourself, what I've done is given you a +5 to the roll (in addition to your usual Strength). Lowering the severity of the affliction is still a good thing, because it will enable you to act.


Male Kyptonian clone | Damaged 0 | Hero Points 0 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

Do I reroll my Strength check with +5? Because I already rolled once.

RPG Superstar 2015 Top 8

The Sentry. wrote:
Do I reroll my Strength check with +5? Because I already rolled once.

Oh sorry, I somehow got the order of events in my head wrong. See what SuperTumbler said in thread and ignore me.

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