
Blue Beetle |

Just FYI, my nephew broke his leg pretty bad and is having surgery tomorrow. I'm waiting for my sister to fly in from out of state so she can be with him. I will try and get a post up tomorrow. Sorry for the delay.

GM SuperTumbler |
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Please, everyone, don't worry about life getting in the way. In my mind, we are living in exceptional an unusual and painful times. Please take our time to preserve yourself and whatever your peace you can find. I am here to find peace and joy of my own. Sometimes I can't pull together the energy to post. I get it. There was a time when I would be cranky for anyone not posting every day, but in these times I just want to generally make progress and spend time with like minded people finding some joy in the world.

GM SuperTumbler |

That said, I have a serious question: in this campaign, I'm going to drop your characters into different universes. Some will be straight up versions of previously existing universes. Some will be strange combinations of different realities.
How is it most fun to figure out where you are and what is going on? Maggie has a useful ability to unspool some of the mysteries by knowing who literary (and comic book) characters are. So how much do you want me to obscure things and make hints until someone posts the correct answer, and how much should I tell you outright?

Jason "Rion" Prince |
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That said, I have a serious question: in this campaign, I'm going to drop your characters into different universes. Some will be straight up versions of previously existing universes. Some will be strange combinations of different realities.
How is it most fun to figure out where you are and what is going on? Maggie has a useful ability to unspool some of the mysteries by knowing who literary (and comic book) characters are. So how much do you want me to obscure things and make hints until someone posts the correct answer, and how much should I tell you outright?
I love this; happy to have Jason use prayer for this too.
Jason's father answers his prayers, and Jason knows this. I mean KNOWS this. He knows that he has prayed, he knows that his prayer is like a transmission, he knows when/if his prayer makes it to Olympus, and he knows the process (he was in training with his father during a short period of every summer: he knows when a prayer is ignored).
I will work with ST to build this. Doesn't mean that Jason has a cell phone that can reach Olympus, but it would mean that he can "take the temperature" of the Olympians' status in any given universe.
Especially because he knows so very well the emptiness that comes with their deaths in his own universe.

Maggie Mui |

That said, I have a serious question: in this campaign, I'm going to drop your characters into different universes. Some will be straight up versions of previously existing universes. Some will be strange combinations of different realities.
How is it most fun to figure out where you are and what is going on? Maggie has a useful ability to unspool some of the mysteries by knowing who literary (and comic book) characters are. So how much do you want me to obscure things and make hints until someone posts the correct answer, and how much should I tell you outright?
That's honestly a hard question to answer. The only thing I can definitively say is it shouldn't be so hidden it stalls the game out/keeps the party from being able to act. If no one's posting anything--and it would be helpful at these times if people would actually post in the discussion thread "I don't know what to do and that's why I'm not posting"--then clearly we need a nudge.
Maggie has a 1 pt advantage (plus the additional 1 pt advantage of Eidetic Memory), and a character background that backs up the idea she will swiftly recognize certain characters, places, and themes. It is meant to be useful, but it is not an omniscience. And it should, IMO, fail at times for various reasons (the world is not from a book or comic book, there are different variations on this world, e.g., Marvel comics versus MCU and even within Marvel Comics, standard Comics-616 versus Ultimate and What If !? and What The ?!). I'm feeling free to have Maggie recognize something if it is super obvious and well known--Superman, Romeo and Juliet, etc. (but I didn't assume she would necessarily instantly recognize Blue Beetle). Otherwise if I feel like I may have an inkling she *should* know something, I may roll. If I'm clearly oblivious and you WANT Maggie to recognize something, best to prompt me with either the information or a roll.

Herakles - Lion of Hellas |
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That said, I have a serious question: in this campaign, I'm going to drop your characters into different universes. Some will be straight up versions of previously existing universes. Some will be strange combinations of different realities.
How is it most fun to figure out where you are and what is going on? Maggie has a useful ability to unspool some of the mysteries by knowing who literary (and comic book) characters are. So how much do you want me to obscure things and make hints until someone posts the correct answer, and how much should I tell you outright?
Also like the idea of us having to figure out where we are - both as players and PCs. Now Herak isn't the sharpest spear in the phalanx but sometimes the drachma might drop (especially on Olympian matters, history or ancient myth) where the baseline he is aware of doesn't measure in that current reality.
On a side note I've written up my intro post for Herakles but it's not "clicking" with me on so will do a rewrite o'er the course of today.

The Sentry. |

How is it most fun to figure out where you are and what is going on? Maggie has a useful ability to unspool some of the mysteries by knowing who literary (and comic book) characters are. So how much do you want me to obscure things and make hints until someone posts the correct answer, and how much should I tell you outright?
Don't let us drag. If we don't get it, hit us with the 2x4.
cheers

GM SuperTumbler |

It won't always matter that you know where you are. In this first scenario, we are just getting the band together, and then we will get into some trouble. It will eventually be pretty obvious.
In other news, everyone should have access to edit the slides, so if you want to post character images there or keep notes on a slide or something, that would be fine. It isn't just a resource for me.

Maggie Mui |
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Entirely in the interests of camaraderie and not wanting to be a pain in the ass, I would like to gently poke the folks who have not yet posted to get on in here and join the fun. There is absolutely no f!#+ing reason to have performance anxiety over the first post, and I miss you.

Herakles - Lion of Hellas |

Herk's intro is up. Channeling Brian Blessed for his voice - He won't be as shouty all the time ;)
I've taken some liberty in him hearing echoed words of conversation as he ports into the omnisetting we're starting in.

Maggie Mui |

It's fine with me if you go ahead. If Blue Beetle wants to go with Sentry, Maggie may stay behind for an even party split (although Jason/Rion has joined us so now I'm not sure what to do).

Jason "Rion" Prince |
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Go take out that HK - leave us Olympians holding the fort (and likely scrapping over who Daddy Zeus loved more lol)
not sure it's a fair contest given that no one has written entertainment about Jason going nuts and killing his family, but hey, you guys could always hunt down Euripides to try to reclaim a little of Herk's honour ;)

Blue Beetle |

So Blue Beetle has wireless communication up to 1 mile away, and can communicate with machines, and he has Technology +20. So I'm assuming I can use all of that to try and backdoor hack the technology of the enemies, at least to begin reading their command codes and try to figure out how best to disrupt their actions, like attacking the heroes. Is that possible?
Also, he has a stealth of +16, so he can try to hide behind the paper golem and then move behind a car.
Sorry, forgot to mention the most important thing: How do I roll? What is the code to roll dice here?

GM SuperTumbler |

Blue Beetle, most of the ships and robots here are going to be Constructs (I am capitalizing things that have significance as rules). As Constructs, they are essentially characters. You can use Technology to hack some of the systems of the robots and vehicles, but you really need a Control Machines power to take control of them/hack them. This would be some sort of Mind Control power with some Limitations of Limited to Machines and possibly a limitation of range. The default for Mind Control is perception range, but I think making it less than that would make sense. The thin I think would be coolest is if you get ahold of one of the concepts and use your Invention skills and powers to use it to mind control others, but I'm happy to talk about other options.

GM SuperTumbler |

Blue Beetle, most of the ships and robots here are going to be Constructs (I am capitalizing things that have significance as rules). As Constructs, they are essentially characters. You can use Technology to hack some of the systems of the robots and vehicles, but you really need a Control Machines power to take control of them/hack them. This would be some sort of Mind Control power with some Limitations of Limited to Machines and possibly a limitation of range. The default for Mind Control is perception range, but I think making it less than that would make sense. The thin I think would be coolest is if you get ahold of one of the concepts and use your Invention skills and powers to use it to mind control others, but I'm happy to talk about other options.
Get ahold of one of the constructs, not concepts. Basically hack it's brain and transmitter using invention to use a backdoor into the system.

Blue Beetle |

That sounds like a cool idea. I think when we survive this encounter I will collect some tech and try to invent the Mind Control power limited to machines with scrap tech.

Maggie Mui |

Immunity to Dodge/Parry! THAT'S how I wanted Maggie's shield ability to work. Just like Cap's Shield, which is exactly how she uses it. (If you suggested this before and I said 'nah' I think I just wasn't picturing it.
Not going to rework the ability right now but I may attempt a rework later (it could be too expensive for her but that's a later problem).

GM SuperTumbler |

This is the power. I've seen it or something like it in a few builds. Basically you spend 80 points to be immune to anything that targets Dodge or Parry. It requires you to Concentrate, so you can't do anything else. It won't block a nuclear missile or similar.
Impenetrable: Immunity 80 (Custom: Dodge & Parry attacks 80; Sustained; Concentration, Limited: not against surprise or sufficient Area attacks)

GM SuperTumbler |
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Hi everyone. So I just casually spent an hour poking around in people's builds to make sure I know what is going on and how we have built things and if it is what we want it to be.
That isn't a complaint, just an observation. This is the first Mutants and Masterminds campaign I've ever run where I have really encouraged players to overbuild and break things. You are going to end up fighting very powerful opponents and possibly even fundamental forces, so I want in these early stages to really poke around and see what is possible.
I guess the point of this is just to ask that you give me some grace as we really get things going. In these early stages, I'm going to mostly lean into rule of cool until we can get everything tweaked to where we want it to be as far as strict adherence to the rules.
Usually my impulse in vetting characters is how can we balance these characters and get everyone aligned. For this campaign, I'm leaning into how can we make all of these characters as busted and cool as possible and put them against the most crazy comic book sh!t.

The Sentry. |

Yes. I did not build that Move Object as Damaging, so he could use it on people and not kill them. It just picks their mass up and throws the distance.
I'm obviously open to rebuild.

Maggie Mui |

I'd argue that even though Robots are constructs, which are creatures, an attack which could damage objects but not necessarily people (like knocking stuff backward) could work fine.
If you wish and allow, SuperT, I can get ridiculous with my Create and Summon powers. I tend to build with limitations rather than the lack thereof in mind, but if you want me to get stupid creative I can do my best.

Maggie Mui |

PS: Just found all of her series on Youtube. Here's the best link to the Paper Sisters being badass (keep watching past the initial victory for a good Maggie scene vs a stronger paper master).

GM SuperTumbler |

From Power Profiles: For attacks that just fling targets away, you can use the Move Object effect, modified by the target’s weight rank, with effect rank minus weight rank equaling the distance rank the target is thrown. The target gets a Strength check against the Move Object rank +10 to avoid being thrown.
Sentry's Move Object should only be 10 ranks then, I think. It would be limited by PL caps.
So with this, for example, the robots would make a Str check to resist. If they fail, they are mass rank 3. Power Rank 10-Mass Rank 3 gives us Distance Ranks 7. Which is 1/2 mile.
If you want to throw someone at someone else:
If the thrown character is not willing (another opponent, for example), then the thrower must first grab the character. If the grab is successful, the attacker can pick up and throw the victim. This occurs as a free action following the grab if indiscriminately hurling the grabbed character away, on the following round as a standard action (using a free action to maintain the hold until then) if throwing the character at another target. Treat a thrown character as an unbalanced, non-aerodynamic throwing weapon, with the throw doing Strength rank damage to the target and the thrown “weapon”!

The Sentry. |

I thought only damaging effects or Afflictions had to be capped at PL. I thought non-Damaging Move Object was uncapped like Power-Lifting. Which is why I had the Move Object at 12, because I just wanted the effect to be blown/tumble away. Because in this case, it would just increase the effect distance from 0.5 miles to 2 miles.
If it should be capped at PL, I'll reduce it, of course.
cheers

GM SuperTumbler |

Hmmm. I'll look into that further. If you were grappling and threw an opponent that they oppose with their strength, I think Power Lifting would not apply to that check. But I'll have to research that further. It would apply for throwing (or blowing) a car, but I think it is limited by PL when fighting a character. I'll do more research.

GM SuperTumbler |

I'd argue that even though Robots are constructs, which are creatures, an attack which could damage objects but not necessarily people (like knocking stuff backward) could work fine.
If you wish and allow, SuperT, I can get ridiculous with my Create and Summon powers. I tend to build with limitations rather than the lack thereof in mind, but if you want me to get stupid creative I can do my best.
I was talking privately with Jason about their power set. They are going to take it easy for now as Jason (the character) is pretty inexperienced, but their build has the power to be very versatile.
Might be fun to go the same way with Maggie. There is nothing in this first arc that requires you go over the top, but later it could be useful.

GM SuperTumbler |

PS: Just found all of her series on Youtube. Here's the best link to the Paper Sisters being badass (keep watching past the initial victory for a good Maggie scene vs a stronger paper master).
Excellent.

Maggie Mui |

Speaking of cool tricks, would it be kosher to use Extraordinary Effort to boost her Paper Snake to allow its swallow (affliction) power to Affect Others (basically I want it to try to "eat" all of the remaining robots)?

Maggie Mui |

Yes. Or make it an area effect affliction. People who save aren’t captured? Doe that make sense?
Yes, I meant area effect. It obviously already affects others, duh. Am not braining today.