Hell of a Summer (PF1 Eberron)

Game Master karlprosek

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These guys are dressed the same as the 2 guys you pushed off the roof outside. So if they're house guards then you dropped 2 Gralhund guards off a roof across the street.

Declan would also recognize they're dressed similar to Ustul Floxin, the guy who limped away after the explosion, and the same as the bodies who seemed to be associated with Floxin at the site of the blast.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

I knew that guy was trouble.


Female Android Brawler 3|HP: 31/31 | AC:18, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +6 (+9 grapple), CMD 19 (22 grapple) | Init+4 | Perc +5 | Martial Flex 4/day used : | Darkvision, Low light vision |Repairing nanites: 6hp 1/day

Still a work in progress


Female Android Brawler 3|HP: 31/31 | AC:18, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +6 (+9 grapple), CMD 19 (22 grapple) | Init+4 | Perc +5 | Martial Flex 4/day used : | Darkvision, Low light vision |Repairing nanites: 6hp 1/day

I'm for the most part done! Other than backstory that is.


Eyve looks fine to me. We'll add the backstory that she was brought to the House of Inspired Hands for reasons (the city is very tech friendly) and knows Idrassa's performance-enhancing drug buying/dealing engineering postgrad contact there.

Personality-wise are going for like a Data/Vision kind of thing? If we get some 'what is grief if not love persevering?' kind of philosophizing that would be really cool (and sad).


Female Android Brawler 3|HP: 31/31 | AC:18, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +6 (+9 grapple), CMD 19 (22 grapple) | Init+4 | Perc +5 | Martial Flex 4/day used : | Darkvision, Low light vision |Repairing nanites: 6hp 1/day

Somewhat. There's definitely some philosophical detachment there with the muted emotions of androids, though once she gets into combat she's all Winter Soldiery without the being under someone else's direct command.

Her growing and developing personality gets put on pause in combat mode.


Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

Hello, here is Byron's submission for this campaign. He is set up to deal with traps and should bring quite a bit of utility to the game.

Are hit points max at 1st and half+1 after?


Yes, max then half+1.

Anyone have a suggestion on how to incorporate Thraag into the party? I was thinking Goggh could vouch for him but I don't know why he would think the Trollskullers need a Tharashk occultist.

Maybe he's an expert on Manshoon that Shan Chien consulted? And he comes to the tavern when Shan Chien comes by? But then what?

Illendur's a similar minor House scion so they might relate about that but it doesn't look like they'd run in the same circles- Illendur is deep in the music/entertainment industry.

Any suggestions are good ones, let's hear some please.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Unarmored (Use "Base Stats")
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4, Init:+2(+3*), AC 13 Touch 13 FF 10 (Dodge +1, Dex +2) CMD 16

When I saw the Scavenger racial trait, I thought maybe he would be a friend of Dok's, from the clinic community, but if he's a rich kid from the House, maybe that doesn't fit, after all.


Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

Thraag is not necessarily close to his family. So he would look outside the house for friends. I am not sure that stops him from being a friend with someone who has similar interests.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Unarmored (Use "Base Stats")
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4, Init:+2(+3*), AC 13 Touch 13 FF 10 (Dodge +1, Dex +2) CMD 16
Thraag the Younger wrote:
Thraag is not necessarily close to his family. So he would look outside the house for friends. I am not sure that stops him from being a friend with someone who has similar interests.

Dok's character sheet is here. And if you read back through the archives, you can see more of how he interacted with us and the city. Karl can probably give you some context as well. If it seems like Dok might be a good way in, you and Karl can work something out.


Dok works for me!

Thraag, Dok is a city shaman with a free clinic in the poorest ward in the city. He's constantly looking for donations and free/reduced price supplies, so someone who can source stuff for him would be a great contact for him. What do you think?


Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

That sounds good to me. Does Dok often work with the group still, or is he more of just a contact in a part of the city?


Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

Can I dot and delete in Gameplay so that it is easier to follow this discussion?


Oh is that how people do it? I didn't know it would still work after deleting.

Yeah, go ahead.


Thraag the Younger wrote:
That sounds good to me. Does Dok often work with the group still, or is he more of just a contact in a part of the city?

Dok has retired from adventuring life (unless somebody in the future wants to bring him back as a PC) so he's more of a contact now than a member of the team. That said, he's a close contact and he works with one of the group's patrons (the ir'Cassalanter family/charity group) and I'd say he's probably in daily contact with Goggh (a former PC and now manager of the party's tavern).


Female Android Brawler 3|HP: 31/31 | AC:18, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +6 (+9 grapple), CMD 19 (22 grapple) | Init+4 | Perc +5 | Martial Flex 4/day used : | Darkvision, Low light vision |Repairing nanites: 6hp 1/day

Sorry had oral surgery, will post in a few hours


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

My input on next steps... Stone of golorr seems to be our camp macguffin, so we should prob be working towards that. We're already on the bad side of the Tarkanans... maybe we can kill two stones with one bird... or something?

Offer Daask to take the Tarkanans down a notch in exchange for their stone... and then get the Tarkanan's by force.

Maybe? lol.

completely forgets the conversation we already had a couple pages ago.... <_<


F Human Summoner 3

It's not necessarily a bad idea, but if we deal with the Daask that way, we let them know we have one of the stones. They'll turn on us as soon as we have it, and we'll have to deal with them at the same time as we deal with Tarkanan revenge.

Let's see what we can get from Shan Chien. Maybe there will be another angle there.


Sorry everybody but I’m slammed at work this week and won’t be able to get game posts out. I’ll be back on schedule next Thursday, after a deadline on the 15th.

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