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Verene Tanaquil wrote:
Hm, I wasn't really expecting the door to take so long. I guess she doesn't have Power Attack like Merixia does and was only attacking one-handed.

Or your GM just forgot that those were options. That would be silly, though. I didn't even think to check her for Power Attack.

Mind you, she probably wouldn't have dropped her shield, but the power attack thing is entirely legitimate.

I think your read on the wands and touch spells is correct - if it's a touch spell that affects an object, it might go off, but other than that, it should be fine.

Anyways, I'll try to figure out all the math going on when everyone's posted. Assuming my migraine doesn't stop me from trying.


I'm thinking of maybe doing an Emancipated background Halfling of some sort. I may bow out if I get accepted to another game, but at the moment that's my plan.


Good luck everyone!


Yes, clearing cache/cookies definitely was necessary after the maintanence as well as more recently.


I think at the moment we have one certain submission of a full caster, and a couple maybe/probablies.


Atlas2112 wrote:

I went back and forth for a while but I've decided on Moogle.

So, ya know what BASE class has NO racial archetypes? You guessed it, Necromancer. Ya can't say that it's because it's so very very t3h EVULZ because Dark Knight gets tons of love.
So finding a race that works well is, well, hard. But it seems like Moogles are just custom made for Necros.

Coincidence?

Now I'm just reminded of the Organization XIII moogle from Kingdom Hearts 358/2 Days.

I'm not sure two archetypes is "tons of love," but I take your point. :P


So it seems, Atlas. The dark knight's harm touch can heal undead, at any rate.


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He's a dark knight. Edginess is in his blood!


Any feedback for me, GM? I'm not sure if no news is good news in this context.


It does seem neat. I'll try to figure something out.


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Falling off the side doesn't count, one assumes.


Sounds good to me. Almost done, but here's Ilayan the Outcast, Elvaan Dark Knight. Equipment and some more flavor stuff is still under construction.


Is the drawback required? I don't mind it overmuch, but I'm just curious.


Changed my mind and went for an Elvaan Dark Knight. Might go for Fell Knight, depending on how hard I want to lean into the spell casting vs. the sacrifice for power angles.


Interesting. I'll try to figure out if I would like to put something into this... Probably an Au Ra of some description.


I agree. I don't think they'll be coming back, but if they do, I will not be playing here.


4d6 ⇒ (6, 4, 4, 3) = 17 14
4d6 ⇒ (2, 2, 3, 1) = 8
4d6 ⇒ (6, 3, 3, 6) = 18 15
4d6 ⇒ (6, 6, 3, 4) = 19 16
4d6 ⇒ (1, 2, 4, 5) = 12 11
4d6 ⇒ (1, 2, 3, 2) = 8 7
4d6 ⇒ (6, 6, 6, 1) = 19 18

Uh. Huh. Interesting slew of rolls, but I think I'll go with it. With that I can do lots of things... thinking about a halfling or elf of some kind.


Interesting idea. I'll see what I can put together myself.


This looks fascinating. I will think carefully on this, because I love the idea.

Would we be using the primitive human racial stats, or just plain human? I think the latter makes more sense, personally, but I'm not running it. xD


Huh. Interesting selection. I would not have guessed Ironing Invasion being so high, nor Jade Regent being so low.


I only chose one, because I can't decide on another, but I submitted as well. A curious experiment, and useful to those of us considering running games.


Good luck everyone.


I may want to switch Teion to a more melee build, now that I'm looking over vigilante more closely - it's just easier to set up for Hidden Strikes that way. Of course, he may be able to sneak away from combat if the foes are distracted, so... who knows?


I am now completely finished with Teion and Seven-Runed Warden.


Teion and his alter-ego Seven-Runed Warden only need equipment now.


So many skills to take, so few skill points - and I've got 6+Int per level!


Teion's backstory is done, but I've yet to put together his stats - once I decide how I want to build him/them, I'll get that done, but I'm satisfied with what I've done so far.


Yeah, I more or less figured, but I wanted to check first...

EDIT: Is retraining open? I'm debating doing a vigilante anyways.


I'm not super familiar with the AP, but I'm pretty sure that the darklantern archetype wouldn't be a particularly fitting one, am I correct?

If so, I'll try to put something else interesting together.

Also, hi Dragoncat. Nice to see you.


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Will do. Not quite done picking up gear, but that can be hand waved away with the fact that he's just been captured.


As you all know your party needs better than I, would you rather I take the Fury hex or the Ward hex?

Fury Hex wrote:
A shaman incites a creature within 30 feet into a primal fury. The target receives a +2 morale bonus on attack rolls and a +2 resistance bonus on saving throws against fear for a number of rounds equal to the shaman’s Wisdom modifier. At 8th and 16th levels, these bonuses increase by 1. Once a creature has benefited from the fury hex, it cannot benefit from it again for 24 hours.
Ward Hex wrote:
The shaman places a protective ward over one creature. The warded creature receives a +2 def lection bonus to AC and a +2 resistance bonus on saving throws. This effect lasts until the warded creature is hit or fails a saving throw. A shaman knows when a warded creature is no longer protected. A shaman can have only one ward active at a time. If the shaman uses this hex while a previous ward is still active, that previous ward immediately ends. A shaman cannot use this ability on herself. At 8th and 16th levels, the bonuses provided by this ward increase by 1.

I'm pretty sure I won't choose both, but I do think they're both handy, potentially.


Hm, I wouldn't mind changing the name, but I think both of them are men?


Hello fine fellow forumites, I'm one of the potential new players to join with the group. My submission would be a shaman of the waves named Tseli Tribeless, a renegade Koboto who's spent the last few decades surviving in the Sodden Lands with only his spirit animal for company - mostly.

I don't have any strong sense of where you guys are in the Sodden Lands, and where you are headed, so I'm open to any questions or suggestions - my current backstory is basically what you see above, with the additional fact that his spirit animal was sent by Ylimancha, an empyreal lord of the coastline and flying creatures, which pulled him away from the cannibalism and violence of his people.


Five's a good median to strike between losing players to attrition and having to adjust the encounters upwards, in my opinion.


Looks like you have a fine crop of choices, BlackoCatto. I don't envy you.


Orsen wrote:
Such a great backstory!

Thanks. I have a few other ideas for him, but that's what I decided to put down for now. I wanted to try out an older character, which is where he came from.


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Greyjay is completed! I may have gone a little far in the backstory, but I had a lot to say. He is kind of on the older side, after all.


Interested. I've been working on crusty ol' Greyjay for awhile. He's an oracle of battles, a veteran of the Graycloaks, and a generally compassionate (if grumpy) guy.

I'll be working on the backstory soon, but I already have a vague sense of what might be happening with him.


I'm thinking about a Jinin elf cleric of Shizuru, come to participate in the tournament out of interest in Hao Jin and her tapestry both.


I'm intrigued. I'll take a look at the player's guide, see if I can get a sense of what this is like.


As I've been accepted into a different game, I'll be bowing out of the running for this one. Good luck everyone!


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Terry of Quent wrote:

It is more important that the GM enjoy the game than that any player gets to use the rule set or character option they want.

If the GMs don't enjoy the games, they stop running. If they stop running NOBODY gets to play games.

...

Why can't I favorite a post twice?


A belated good luck to all the prospectives, and my deepest and sincerest sympathy for Rackal.


Honestly, if I didn't have two games going already, I'd consider it. I do kind of want to see what I can do with the possibilities of Kingmaker, especially taking inspiration from the cRPG game.


Abadar is LN. Torag's rather more idealistic, though still pretty traditionalist.


Lots of goodie-goodies. Thrak would disapprove. Mind you, he'd probably end up being positively influenced by goodhearted sorts, so... it wouldn't be a bad idea to give him something to work towards.


Huh, so there is! Nabbing that, then.


Lots of nobles in this submission group. Neat!


As far as unchained rogues go, Thrak is meant to be a sneaky, sneaky type. His tribe usually rows up to ships at night, climb aboard, and start killing sailors. He's especially good at doing so when he's sneaking around.

Other than that, he's a bit of a high-flying climber (though not as much as I might like, with his Str penalty).


I get the sense, Rackal, that you'll understand how difficult it is to make these sorts of choices. xD

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