Maghara

SodiumTelluride's page

Organized Play Member. 449 posts (5,478 including aliases). No reviews. No lists. No wishlists. 18 Organized Play characters. 11 aliases.


Full Name

SodiumTelluride

Race

Human

Classes/Levels

Wizard (software developer) 2 / cleric (IT support) 2

Gender

Male

Size

Medium

Alignment

True Neutral

Deity

Green Faith

Languages

Common

About SodiumTelluride

PFS Scenarios I've Played

PF2 Template:

PFS #:
XP:

Ancestry & Background: 
Class: 

Perception: 
Speed:  
Bulk: 

-------------------------- 
DEFENSE 
-------------------------- 
AC: 
HP:
Fort , Ref , Will

Defense Proficiencies: 

-------------------------- 
OFFENSE 
-------------------------- 
Melee: 
Ranged: 

Offense Proficiencies: 

-------------------------- 
REACTIONS 
--------------------------

-------------------------- 
CLASS ABILITIES 
-------------------------- 

--------------------------
SKILLS
--------------------------

-------------------------- 
FEATS 
-------------------------- 
Ancestry: 
Background: 
Class: 

-------------------------- 
EQUIPMENT 
-------------------------- 
Gold: 0 
Silver: 150
Copper: 0

PFS Information:

PFS Number: 

Experience:

Fame:

Gold:

Training: Scrolls (#), Spells (#), Swords (#)

Major Factions

Envoy’s Alliance: 

Grand Archive:

Horizon Hunters:

Vigilant Seal:

Minor Factions

Radiant Oath:

Verdant Wheel:

All Faction Reputation

Total (Sum of the Above) Reputation:

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)

(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)

Boon #2 (type) (cost)

(character name):
(optionally, replace this spoiler with Character Name)

Ethnicity:

Nationality:

Birthplace:

Age:

Gender & Pronouns:

Height:

Weight:

Physical Appearance:

(/end personal details spoiler)

ancestry (heritage)

background

class; Level: #; Experience: #

size traits (e.g. Medium Humanoid Human or Small Humanoid Halfling)

alignement; deity

Languages:

____________________

SENSES

Perception: ## ((wis) + (prof) + (item)) [T/E/M/L]

Special Senses:

____________________

DEFENSES

HIT POINTS: ##/##

ARMOR CLASS

AC: ## (10 + (dex) + (prof) + (item)) [T/E/M/L]

Shield: +## Hardness # Max HP ## / BT # Current HP ##

Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

SAVING THROWS

Fortitude: ## ((con) + (prof) + (item)) [T/E/M/L]

Reflex: ## ((dex) + (prof) + (item)) [T/E/M/L]

Will: ## ((wis) + (prof) + (item)) [T/E/M/L]

Notes: (conditional modifiers, reactions, resistances, immunities, etc.)

____________________

OFFENSE

Class DC: ## (10 + (key stat) + (prof) + (item)) [T/E/M/L]

Speed: ## Movement Types: (e.g. climb, burrow, fly)

Melee Strikes

weapon +# ((str or dex if applicable) + (prof) + (item) [T/E/M/L]

damage (dice + (str)) [B/P/S] (traits)

Ranged Strikes

weapon +# ((dex) + (prof) + (item) [T/E/M/L]

damage (dice + (special)) [B/P/S] (traits)

Weapon Proficiencies

Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]

____________________

MAGIC

Magic Traditions

Arcane: #

Divine: #

Occult: #

Primal: #

Spell Attack Roll (tradition): ## = ((key) + (prof)) [T/E/M/L]

Spell DC (tradition): ## = (10 + (key) + (prof)) [T/E/M/L]

Focus Points: #/# (maxiumum)

Spell Slots per Day

1st: # 2nd: # … 10th: #

Spells Known

Cantrips (cantrip level):

1st:

2nd:...

____________________

SKILLS

Acrobatics: ## = (dex) + (prof) + (item) - (armor)  [T/E/M/L]

Arcana: ## = (int) + (prof) + (item) [T/E/M/L]

Athletics: ## = (str) + (prof) + (item) - (armor)  [T/E/M/L]

Crafting: ## = (int) + (prof) + (item) [T/E/M/L]

Deception: ## = (cha) + (prof) + (item) [T/E/M/L]

Diplomacy: ## = (cha) + (prof) + (item) [T/E/M/L]

Intimidation: ## = (cha) + (prof) + (item) [T/E/M/L]

Lore (type): ## = (int) + (prof) + (item) [T/E/M/L]

Medicine: ## = (wis) + (prof) + (item) [T/E/M/L]

Nature: ## = (wis) + (prof) + (item) [T/E/M/L]

Occultism: ## = (int) + (prof) + (item) [T/E/M/L]

Performance: ## = (cha) + (prof) + (item) [T/E/M/L]

Religion: ## = (wis) + (prof) + (item) [T/E/M/L]

Society: ## = (int) + (prof) + (item) [T/E/M/L]

Stealth: ## = (dex) + (prof) + (item) - (armor)  [T/E/M/L]

Survival: ## = (wis) + (prof) + (item) [T/E/M/L]

Thievery: ## = (dex) + (prof) + (item) - (armor)  [T/E/M/L]

____________________

ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)

STR +#, DEX +#, CON +#, INT +#, WIS +#, CHA +#

____________________

FEATS: 

Ancestry Feats and Abilities

Special 1st: (e.g. low-light vision)

Heritage 1st: (feat)

1st: (feat)

Skill Feats

Background: (feat)

2nd: (feat)

General Feats

3rd: (feat)

Class Feats and Abilities

Feature 1st: (e.g. druidic order (leaf))

Feature 1st: (e.g. wild empathy)

1st: (e.g. reach spell)

Bonus Feats

Shield Block

____________________

EQUIPMENT

Combat Gear:

Magic Items:

Other Gear:

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins: # copper # silver # gold # platinum (or total in gold)

____________________

CHRONICLES

1. PFS(2) #-##: title:

Boon: description

Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)

Fame Earned:

Fame Spent:

Gold Earned:

Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)