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Was the burst of positive energy considered ab area attack?
What burst? the 3-action heal?

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I will be away Thursday through Saturday.
If necessary, BOT Othello.
Reaction to prevent critical damage, not Reactive Strike.
Whack everything in reach...

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just a heads up -- I'll be traveling next week for work (with some R&R at the end). I'll be checking the boards but please expect delays.

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I am trying to make a centaur oracle or even a cleric, that would be like the oracles of Ancient Greece. The CHA hit is a pain but is there a way to build it or even with a cleric with a domain that kind of is prophetic?

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I'm back from vacation and I'll be updating games with some regularity again. Of course, everyone knows what happens when you come back from vacation and you can't see the top of your desk at work! :)

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I will be away Thursday through Saturday.
Please BOT me if necessary.

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Hexamethylphosphordiamide (HMPA) and dimethylsulfoxide (DMSO) are both solvents used in organic chemistry. They're really good at dissolving things, but they're also very good at dissolving things like living cells. They're actually kind of toxic, both because they're toxic on their own, but also because they make other things more toxic.
Frequent, sloppy usage tends to give chemists long-term ailments, and HMPA is generally considered worse than DMSO, so the chemistry reference was that Quinoline used too much stuff like HMPA when she was younger and now she's got high Forititude because what doesn't kill you makes you stronger.

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While Liam prefers the weapon he made himself, his flickmace isn't his innovation so nothing stops him from switching.
He does need to have a weapon with him during his daily prep to use it with Megaton Strike, and he has to designate a single weapon during daily prep for his Offensive Boost (although if we're facing fire-based enemies that might not matter anyway), so he wouldn't switch if he'd already prepped. (That's why I asked that.)
But Crystal probably doesn't want a battle axe since it's not finesse, Othello's weapon is already +2 and disrupting, and I don't think anybody else is proficient in martial weapons?
So I'll use it if nobody else wants it. I lose reach, but gain +1 to attack and ~2 damage. And disrupting is probably better than astral, since we haven't encountered any ghost-like undead yet.

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Stop immediately.

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Stop immediately.
Apologies for allowing the action to pass. Never even occurred to me to flag it.

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Just a reminder that all must comply with Paizo's Code of Conduct. Let's keep it fun, folks!

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I apologize. No harm was intended but I would like to redo my turn then.
Why would you need to redo your turn? You cast heroism and moved away. What's there to redo?

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If the inventor is uncomflrtable then I would change my actipn.
What's done is done. Just don't do it again and we should be good. What were you planning to change?

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I would cast a dijfferent spell
Why would you cast a different spell?
In any case, the answer is no. I'm not allowing the redo because that would mean turning back the clock. If you want to cast a different spell, then you may do so next round. Also, please position yourself properly in a box on the map. You're between 4 boxes.

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give the bobus to the pally.
Umm, no. Casting the spell was perfectly valid. The character's semantics on how the spell was cast is being questioned. There would be no reason to redirect the spell to a different PC. If you want to cast heroism on Othello, you may do so on your next turn.

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I've been out of thread for reasons but I have caught up and...major oof.
I really did not want to put a certain type of hat on this game and obviously I'm not the GM but I've GMed 170+ games in various forms and...in no uncertain terms there is nothing mechanically wrong with the spell but rather the roleplay. I think that should be obvious when the player in question explicitly said to stop. There is no reason whatsoever unless the GM makes a mechanical mistake or you've done actual harm to the player in question mechanically (ie Alchemist splash damage or other area of effect) to retcon.
The only reasons I can think of for a retcon make you (and not your character to be very clear) look very bad right now.

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Just a head's up -- it's a long weekend where I am so I might slack off a bit. :)

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Atae has decided to drop out of the game. I will bot the character for the remainder of the encounter rather than recalculate CP's on the fly. I'm also not including Fangor for the last encounter so we will probably drop to Low Tier for the last encounter.

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For the rest of us continuing, note that those were the characters that did the most in-combat healing. Quinoline can make some moderate elixirs of life (5d6+12) but that's not good for much except reviving. We'll need to be careful.

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Othello was built to be a healer -- he just happens to be a good front-liner.

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Coolio. If everyone wants some elixirs of life, Quinoline's got a happy to adjust her routines, just speak up.
Death ain't nothing but a heartbeat away, so we're living life do or die, what can I say?

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As this is the last encounter, you may go ahead and roll downtime if you'd like it part of your chronicle...

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GM: Just as a point of order, as I understand it, if Quinoline fails the concealment flat check, the attack itself criticially misses the target, not just misses. This is important because the alchemical bomb would deal splash damage even on a miss, but not on a critical miss.
Please correct me if you understand otherwise.
---
All: Quinoline has a formula for cat's eye elixir, which allows ignoring concealment. Unfortunately, she only has 2 versatile vials remaining. It would cost an action from her to craft it and another action to feed it to an adjacent character (or two actions from an adjacent character to take it from her and drink it). So, it's a non-trivial request you'd be making, but I'm open to requests.
I'm also very happy to just use them as bombs, the ghost charges on clustered foes with weakness vitality is amaaazing.

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GM: Just as a point of order, as I understand it, if Quinoline fails the concealment flat check, the attack itself criticially misses the target, not just misses. This is important because the alchemical bomb would deal splash damage even on a miss, but not on a critical miss.
Please correct me if you understand otherwise.
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All: Quinoline has a formula for cat's eye elixir, which allows ignoring concealment. Unfortunately, she only has 2 versatile vials remaining. It would cost an action from her to craft it and another action to feed it to an adjacent character (or two actions from an adjacent character to take it from her and drink it). So, it's a non-trivial request you'd be making, but I'm open to requests.
I'm also very happy to just use them as bombs, the ghost charges on clustered foes with weakness vitality is amaaazing.
The new wording does say that failing the DC 5 flat check means you don't affect the target. So yes, in effect something that does splash damage critically misses.

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Overall, you're all actually doing really well compared to my last group. They didn't have the drakes last time.

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If you'd like your downtimes included in your chronicles, go ahead and roll them. We're pretty much done except for the end of combat and the Outro (and Othello should be able to handle that here)...
These are regular wights. AC 18, 50 hp. You need a natural 1 to miss!

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Liam will work on crafting a lesser reinforcing rune for 300 gp.
He pays 150 and spends one day of downtime setting up.
Crafting (specialty crafting): 1d20 + 20 + 1 ⇒ (5) + 20 + 1 = 26. Success, earning 5 gp per day. Success, 9th-level Master, earns 4 gp per day. 4 x 7 = 28.
122 left to pay.

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Othello will file the appropriate paperwork and make sure all contracts are legal and notarized.
Legal Lore: 1d20 + 13 ⇒ (7) + 13 = 20

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performance: 1d20 + 22 ⇒ (9) + 22 = 31
Crystal will parkour for everyone. (40 gp, expert)