GM Bret’s Outpost VIII CORE PFS1 8-19 Treacherous Waves (Inactive)

Game Master BretI

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Maps and Handouts


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Welcome!

I always do my best to run a friendly game. I want people to have fun and everyone to be able to laugh when something crazy happens.

I like it if everyone can post at least once a day. If you are going to be away from the game for a short period (such as attending a convention, on a short vacation, or needing to do some business travel), I would ask that you please post that here so everyone involved knows.

Character Profiles

Please have a profile header displaying a brief overview of your character's current status. At the least it should include current/maximum hit points, AC (including flat footed and touch), saving throws, and any pools of expendable resources such as panache, grit, arcane pool, rounds of rage, rounds of bardic performance or other things that get expended as you use powers.

In the character profile, please include a complete stat block. You may put it under a spoiler if you wish, but if you do so please put it under a single spoiler. I do not want it split across multiple spoilers.

If you have your character sheet on a different site, please have a link to it in your character’s headers. This allows me to pull it up from any post by the character, rather than having to go to the profile and from there to the external sheet.

If you want examples, the PbP GM Kit has the pregenerated characters done in BB Code. Use those as a general guideline.

Botting

Botting is when someone else makes a roll or otherwise does something on behalf of your character. Bot is short for robot.

Please include botting instructions in your profile and a general tactics in case someone else needs to bot your character. It is alright if you put this in a separate spoiler from the stat block, but once again please don't split it over multiple spoilers.

If there are resources you don’t mind being used up by botting, please say so. If there are resources you never want a person botting using, it is alright to say that as well.

If it makes you more comfortable, you could specify who you want to run your character when you can’t post.

If your character has any abilities that interrupt play such as Swashbuckler Parry and Repost, Dual Cursed Oracle’s Misfortune Revelation, the Bard Spell Saving Finale or anything else that would interfere with resolving a check, I ask that you have something at the start of your Botting instructions about when you want this used. The reason is that it can really slow down a PbP if every action is serialized.

In my experience, creating a bot structure can help with your own posts as well. Assuming you put complete dice expressions in the botting directions, it makes it easy to cut and paste.

Initiative in PbP

I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters that should act. I will take the NPC actions in order and reserve the right to delay an NPC in order to make them act with a group of other NPCs.

When it is your turn to act, please post. Do not wait for someone else to post just because they had a higher Initiative. If you know what you want to do but want to wait for someone else’s action to go off first, just say that.

Here is an example of how you could post before another player but have it go off after another player:

Quote:

Sir Cumference waits for the elven archer Mister Oakleaf to get done firing his arrow before charging the Wily Snark.

Attack with Pointy Stick: 1d20 + 2 ⇒ (15) + 2 = 17
Piercing Damage: 1d6 + 2 ⇒ (4) + 2 = 6

I (and many other PbP GMs) do grouped Initiative in order to keep the adventure moving. In PbP people will have different posting schedules and often live in different time zones. Waiting for everyone to post in exact initiative order could make a single round of combat take days to resolve.

Within the rules, it is as if everyone within the same Initiative block delayed until they could post.

Chronicle information

I use RPGChronicles as a GM tool to create the game chronicles. There is no need for a player to create an account.

Other character information:

I would like to know if you have a wayfinder, holy symbol, banner or other identifying iconography visible.

Rules Questions

If there are rules questions, please post them in the discussion thread rather than interrupting the gameplay thread with rules debates.

In Closing

Come join me for a fun game!


Looks like we have four characters for this adventure.

Salvio Perovsky Wizard 4
Xuan Wu Monk 3
The Red Reverend Cleric 5
Goldur Twinthunders Bard 5

APL = 17/4 ~= 4, low tier.

Still have two weeks until the official start of the online convention.

I expect to get the RPGChronicles link up by the end of the weekend.

Grand Lodge

m Human Commoner 10

I'm interested in joining. I've GMed it before in Standard, though. Never played or GM'd it in Core.

I have the following available:
Cleric of Desna 7
Rogue 5
Fighter 3

And a Bard (5th) possibly available by the time the game starts.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none
roll4initiative wrote:

I'm interested in joining. I've GMed it before in Standard, though. Never played or GM'd it in Core.

I have the following available:
Cleric of Desna 7
Rogue 5
Fighter 3

And a Bard (5th) possibly available by the time the game starts.

There are still two slots open on the Outpost signup sheet.

ETA: I suggest bringing the fighter; there's a possibility that Salvio will get enough GM credit to reach 5th level before we start, so bringing any of your other options might put us into high tier. Also too, there's only one slot left...Aldizog just signed up.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Just brought a Ftr/Rog to the table; his last scenario was incidentally a GM Carbide one along some of the other PCs on this signup.

He has a decent amount of money to spend before we start.

Grand Lodge

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M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none
roll4initiative wrote:

I'm interested in joining. I've GMed it before in Standard, though. Never played or GM'd it in Core.

I have the following available:
Cleric of Desna 7
Rogue 5
Fighter 3

And a Bard (5th) possibly available by the time the game starts.

Please consider signing up for the T3-4 Core table of the special...we only have two players so far.

Grand Lodge

m Human Commoner 10
Salvio Perovsky wrote:
roll4initiative wrote:

I'm interested in joining. I've GMed it before in Standard, though. Never played or GM'd it in Core.

I have the following available:
Cleric of Desna 7
Rogue 5
Fighter 3

And a Bard (5th) possibly available by the time the game starts.

Please consider signing up for the T3-4 Core table of the special...we only have two players so far.

Signed up for the special! Have a great game, y'all!


Sorry to see you go Roll4Initiative but it is better if the Core table of the special fires.

Guess we have Galandir, Fighter/Rogue 3, added to the group.

APL 4 (20/5).


Added RPGChronicles and Maps/Handouts links to campaign.

Chronicle sign in

Maps and Handouts

Please sign in on RPGChronicles. It does not require you to make an account.

Please put your character name and avatar on slide two of the maps.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Since another game has fallen through, I will be changing my PC.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

I think that swap puts us into high tier--will that be an issue for Galandir?

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

As far as I can tell, we are still low tier - APL 4.666 = 5, allowing us to choose high or low (and I am fine with playing down).

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

If we can still play low tier, then I am still in.
I would rather not play high tier.


So we only have four people signed into RPGChronicles.

Salvio Perovsky, 4th level
Radagast the Brown, 7th level
The Red Reverend, 5th
Galandir, 3rd

I will check with qstor and SodiumTelluride, see if they still plan to play.

If they do, that would be 28/6 ~= 4.7 which is still low tier.

As is mentioned above, if it just the four signed in it is also low tier.

You can start introducing yourselves.

The Red Reverend did meet with a venture captain, who told him he was going to the plane of water.

The group meet each other at a planar gate as the last of you are boarding a giant turtle-drawn carriage which has been commissioned to take you to the city of Vialesk. A bubble of magically replenishing air encases the carriage, allowing your group to survive the journey through the boundless sea.

Now to go send messages to a couple of MIA players…


Messages sent.

It is likely we will not get started in the actual adventure until tomorrow evening or the next afternoon as I will be spending most of the day tomorrow on the road driving home.

Please do get your tokens placed on Slide 2 of the Maos and Handouts.


qstor will not be joining the group for this adventure.

I am still waiting to hear back from the other person.


I have five signed up in RPGChronicles.

Salvio Perovsky, Wizard Lvl: 4
Radagast the Brown, Druid Lvl: 7
The Red Reverend, Cleric Lvl: 5
Galandir, Ftr/Rog Lvl: 3
Goldur Twinthunders, Bard Lvl: 5

24/5 =4.8 rounds to 5.

If the result of the Average Party Level calculation ends with 0.5, the players should decide whether to round up or down.

Starting with Season 4, scenarios were designed for six characters and contained methods to adjust for tables with four players.

When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the four-character adjustments found throughout the scenario.

@Galandir, are you alright with high tier and four player adjustment?

If not, @Radagast would you consider playing your lower level character?

If we had a total of 22 levels, it would still be low tier.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Fine by me. My intention was never to force the party to play up; I just wanted to finally level Radagast to 8th ;-)

His replacement would definitely drop us to low tier, since it would reduce the total party levels to 20 / 5 = 4.


Sounds like we have a plan.

I can certainly understand wanting to get to the next level on a character. The GM credit from this will finally get my character to 7th where they can enter the prestige class they have been working towards since 1st level.

@Radagast, hope you find a game soon. Thank you for being accommodating to Galandir.

Please update the RPGChronicles sign in when you have a chance.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

So Iovo will finally get to be an arcane trickster?

Dark Archive

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F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life
Salvio Perovsky wrote:
So Iovo will finally get to be an arcane trickster?

Yes! I am so looking forward to being able to pick a lock at a distance!

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Arcane tricksters are so fun, easily one of the coolest prestige classes (conceptually speaking) IMO.


Any questions for Zahra?

If not, what would the group like to do now?


It looks like the questions have died out.

Who off the list do you want to go see first?

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Just a heads-up that I'll be on work travel from around May 2 - May 9. (I didn't know this was coming until last week.) If we're not done yet I'll be leaving botting directions.


Thanks for the heads-up.

As the convention ends on May 12th, I will need to at very least report the game by then. I would like to be done before then but things have not been moving very fast in this game so far.


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I should mention, NPCs are not all part of a united group mind.

In my games, it is possible for NPCs to not be aware of things the PCs know. This is for allies and enemies alike, the information is not automatically shared.

That said, NPCs are still be doing things when not on screen. As an example, NPC with a spy ring would get periodic reports.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio is deliberately not bringing up some of our other findings, in case Lileone is one of the culprits. It's a foolish suspicion, but Salvio is at times less than wise.


I just wanted the group aware of this,

I have had GMs in the past that ran NPCs as if they had a constant psychic link and shared all knowledge. I attempt to keep NPC knowledge compartmentalized. I think it feels better when the PCs can use knowledge they have gained but others might not have.

Salvio’s Sense Motive reflects what a good judge of character they are. :)

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

The Reverend will be more helpful once they have someone to hurt. No additional ideas how to proceed just now.


I am mildly amused by how often it seems Xian’s first strike misses but the second hits. Almost like he is feinting with the initial shot of the flurry.

The Exchange

Male Oread Monk 4 (HP 27/27) (AC 21/17/14) (CMD 25) (Fort +5, Ref +6, Will +7) (Init +8) (Perception +10)

Yep. Let's roll with that :-P


Xuan Wu wrote:


I am aware that mechanically, there might not be a penalty for resting (speed of plot, and all that), but if this was IRL, I wouldn't stop for a nap.

You are on a clock. They assume you lose 8 hours to rest.

Mechanically, there are conditions,

Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted: An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

If it's been 12 hours, we can reasonably stay active for no more than 4 more hours before needing to rest. Realistically no more than 2, since a 10-hour rest would account for morning prep time. (And when you have to walk everywhere, 2 hours is not very long!) So I vote we start looking for a place to spend the night.


The scenario says you can complete the rest in the eight hours. As that was the timing the author assumed, I will use that. As some might have noticed, it also always takes an hour to get between locations. Some weird geometry or traffic patterns there, but it does make things easier to track.

You have already been told of a place to stay although you are free to find someplace else. The scenario doesn’t provide any details about an inn.

If you decide not to rest, I will ask for Fortitude saves after about 16 hours and approximately every four hours after that. As was pointed out to me, Lesser Restoration can remove the Fatigued condition or reduce Exhausted to Fatigued. I had forgotten about this, even though some of my characters in 1e (especially those with rage) have used it in the past.

The main thing you would be losing by not resting is replenishing of spells. You haven’t used that many spells yet so that may not be a concern for the group.


So what does your group want to do?

Go for the all-nighter, or rest? Decide after the next location?

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

One vote for the all-nighter, starting with the delivery location.

Also, can we send word to Lileone and/or Zahra about what we've found so far?


Yes, you could send word. Lileone seems to be making herself available and you know exactly where Zahra lives.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

I vote we rest, but we can go to the next location first.


Right, we will move the next location since there is at least an agreement to do that.

At this point, I consider it unlikely we will finish by the May 12, 2025. I will be reporting the game before it is done.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Just a reminder that I'll be traveling for work this next week. I should be able to post from my phone in the evenings, though.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Sorry for delays, I got sick on my trip, came back early, and what with one thing and another got my gallbladder out earlier today.


Salvio Perovsky wrote:
Sorry for delays, I got sick on my trip, came back early, and what with one thing and another got my gallbladder out earlier today.

Ouch!

Hope the surgery went well and you recover quickly.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Surgery did indeed go well. However, I had some complications going in and couldn't go home until yesterday night. Recovery is also going well so far, but there's a very large difference between "going well" and "back to normal in a day or two." Alas.


Yeah, recovery can take a while. I don’t have any experience with gallbladder, but it took quite a while for me to recover from my surgery. My voice never will.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

My wife had her gallbladder removed last year. It's apparently a very routine surgery and she still took 2 weeks to recover even with no complications.

I had complications after an appendectomy and was out of work for a month. Recovery is not fun!


Would someone like to bot Salvio?

Also, I believe that Outpost ends today. That means I need to report the game even though it is not complete.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Yes, and we all get a DC 19 flat check to win a boon.

Boon: 1d20 ⇒ 19

The Exchange

Male Oread Monk 4 (HP 27/27) (AC 21/17/14) (CMD 25) (Fort +5, Ref +6, Will +7) (Init +8) (Perception +10)

Boon? 1d20 ⇒ 17.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Flat check d20 Roll because this is 1st edition: 1d20 ⇒ 20

Nice!

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