[GD13] PF2e - 04-15: In Glorious Battle (P2)

Game Master UncleFroggy

Macros | Slides | RPG Chronicles

CP: 19
Subtier: 7-8

Hero Points:

Othello Verese - 2
Atae - 2
Liam Prentiss - 2
Crystal Schattenauge - 1
Fengor - 2, CC
Quinoline Silicate - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Looks like you all start with at least 2 HP each.

Horizon Hunters

Female Human Wizard (well I wish anyways)
GM Tiger wrote:
Looks like you all start with at least 2 HP each.

I know, I am coming back for more pain. :)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

HIGH TIER LEVEL BUMPS

To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.

Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.

You should also remind higher level PCs to apply any mentor boons they might have purchased.

Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Hi all,
Do you think it is worth it for her to build based on the Remaster rules?

Radiant Oath

4-15 | female (she/her) skilled human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 30 (32) | HP 91/140, shield 69/80 | P+18, F+21, R+20, W+19 | Explore: Investigate| DV, 30' | G: 2/2, L: 3/4, DV: 0/1, MF: 1/1, EoL: 1/1, VV: 0/7 | Hero: 2/3 | Active conditions: cleaning glasses
Atae wrote:
Do you think it is worth it for her to build based on the Remaster rules?

I don't have any PFS2 clerics, and I don't have either PC1 or PC2, but I've heard that the cleric's big change was that additional spell slots were no longer dependent on CHA, removing its necessity as a secondary attribute. That alone might be worth a rebuild, unless you intend to keep +3 CHA anyway.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

The CHA is for those skills and Captivator.

Grand Archive

Male Human Inventor 9+ | HP 90/129 | AC 29/31 | F+18 R+17 (+19 Bulwark) W+15; cold and fire resist 4/6 Void resist 1| Perc +12 (Initiative +14) | Shield Hardness 10 HP 73/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Critical Overdrive

If we're high tier, what Mentor Boons do y'all have?

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Friendly fire is fine.

I'll take 3 Moderate Healing Potions

Radiant Oath

4-15 | female (she/her) skilled human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 30 (32) | HP 91/140, shield 69/80 | P+18, F+21, R+20, W+19 | Explore: Investigate| DV, 30' | G: 2/2, L: 3/4, DV: 0/1, MF: 1/1, EoL: 1/1, VV: 0/7 | Hero: 2/3 | Active conditions: cleaning glasses

Quinoline has the Radiant Oath mentor boon. It should give 12 HP on top of what the Level Bump usually gives.

Grand Archive

Male Human Inventor 9+ | HP 90/129 | AC 29/31 | F+18 R+17 (+19 Bulwark) W+15; cold and fire resist 4/6 Void resist 1| Perc +12 (Initiative +14) | Shield Hardness 10 HP 73/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Critical Overdrive

Friendly fire is fine, especially if it's actually fire (or cold).

Updated character sheet with basic level bump.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

I have 2 DM Glyphs

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

I went ahead and remastered her. I will need to note that on the RPG sheet correct>

Grand Archive

Male Human Inventor 9+ | HP 90/129 | AC 29/31 | F+18 R+17 (+19 Bulwark) W+15; cold and fire resist 4/6 Void resist 1| Perc +12 (Initiative +14) | Shield Hardness 10 HP 73/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Critical Overdrive

I see Horizon Hunters, is she a Rugged Mentor?

And it looks like everyone else higher level is Radiant Oath, so I guess those are probably our two choices.

I will choose... those two.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Still waiting for:

Macros - Atae, Liam
Slides - Atae, Liam, Fangor
RPG Chronicles - Atae, Fangor

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Just finished the macros, slides and chronicle

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She does not have any mentor boons.

Radiant Oath

4-15 | female (she/her) skilled human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 30 (32) | HP 91/140, shield 69/80 | P+18, F+21, R+20, W+19 | Explore: Investigate| DV, 30' | G: 2/2, L: 3/4, DV: 0/1, MF: 1/1, EoL: 1/1, VV: 0/7 | Hero: 2/3 | Active conditions: cleaning glasses
Atae wrote:
She does not have any mentor boons.

They are free (0 AcP), and you should almost certainly have the Reputation threshold covered by this level. Unless it's intentionally not part of your character, you can pick it up at any point.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

I am not really sure what they might do. Do they only work when there are lower level characters in the group?

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

I have one glyph to share!

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Fangor and Atae do your stats reflect the level bump in the Macros?

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

No, i wasn’t sure which tier we will be playing, and if some other players have mentor boons to give.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

no

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

19 Challenge Points
High Tier 7-8

Lvl 9 gets a level bump

HIGH TIER LEVEL BUMPS

To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.

Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.

You should also remind higher level PCs to apply any mentor boons they might have purchased.

Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

Grand Archive

Male Human Inventor 9+ | HP 90/129 | AC 29/31 | F+18 R+17 (+19 Bulwark) W+15; cold and fire resist 4/6 Void resist 1| Perc +12 (Initiative +14) | Shield Hardness 10 HP 73/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Critical Overdrive

Wouldn't it be tier 11-12?

For some reason I thought Atae was level 10.

All done.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Liam Prentiss wrote:

Wouldn't it be tier 11-12?

For some reason I thought Atae was level 10.

All done.

That's what I meant... Running too many 5-8s :)

Radiant Oath

Female Catfolk Swashie 12 | AC 31 | F/R/W: 20/24/20 | Perc 21, Low Light | Resist: cold 6, fire/elec/acid 10 | Speed 35 | HP 164/164 | Exp: AN | Acro 23, Ath 15, Dec 20, Diplo 23, Perf 22, Stealth 21, Thievery 19

Rugged Mentor and the Radiant Oath one would have been mine....

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She is just a baby 9th level cleric.

Any recommendations on spells?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Just a head's up -- if you haven't already, those with level bumps please adjust the entries in the macros.

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Done in the macro (bump + Radiant Oath bonus)
What Rugged Mentor gives if Crystal giving it?

Radiant Oath

4-15 | female (she/her) skilled human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 30 (32) | HP 91/140, shield 69/80 | P+18, F+21, R+20, W+19 | Explore: Investigate| DV, 30' | G: 2/2, L: 3/4, DV: 0/1, MF: 1/1, EoL: 1/1, VV: 0/7 | Hero: 2/3 | Active conditions: cleaning glasses
Liam wrote:
Remaster Crafting rules say you only need one version of a formula, higher-level versions of the same thing are just something you can make as you get better.

Wow! Thanks!

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Oh cool! I think I need to look at the remastered alchemist more closely...

btw, Soup -- apologies. Been meaning to level up my PC in our game but keep forgetting. I'll do it later today. Meeting with our creditors this morning. I'd rather level up So but PF2e doesn't pay the bills... So I'll have to deal with So later... Isn't that so? ;)

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

I will try to add the bonuses tonight,

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Clarifying question: Under the remaster aren't saves from different sources the same? In her case, wouldn't the save from Captivator spells and cleric spells be the same?

Any recommendations of spells? Maybe we need to coordinate unless she is the only prepared caster?

Grand Archive

Male Human Inventor 9+ | HP 90/129 | AC 29/31 | F+18 R+17 (+19 Bulwark) W+15; cold and fire resist 4/6 Void resist 1| Perc +12 (Initiative +14) | Shield Hardness 10 HP 73/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Critical Overdrive

The same proficiency. They still have different Attributes.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Thank you.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

UPDATED MACROS

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

What is the highest level that PFS goes to? Are they going to be making higher level scenarios? I think I read somewhere that 10 is the highest but that going through AP's or modules is the only way to get higher than that.

Radiant Oath

4-15 | female (she/her) skilled human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 30 (32) | HP 91/140, shield 69/80 | P+18, F+21, R+20, W+19 | Explore: Investigate| DV, 30' | G: 2/2, L: 3/4, DV: 0/1, MF: 1/1, EoL: 1/1, VV: 0/7 | Hero: 2/3 | Active conditions: cleaning glasses

I don't mean to be rude, but, you know, we're playing a 9-12 scenario right now, so ...

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

I am very well aware of that, however, does that take away from my question, from what I understand, this is like the only one of this level range.

If you can answer the question, that would be appreciated. Rudeness is not appreciated.

Radiant Oath

Female Catfolk Swashie 12 | AC 31 | F/R/W: 20/24/20 | Perc 21, Low Light | Resist: cold 6, fire/elec/acid 10 | Speed 35 | HP 164/164 | Exp: AN | Acro 23, Ath 15, Dec 20, Diplo 23, Perf 22, Stealth 21, Thievery 19
Atae wrote:
What is the highest level that PFS goes to? Are they going to be making higher level scenarios? I think I read somewhere that 10 is the highest but that going through AP's or modules is the only way to get higher than that.

Right now, of the known, released PFS scenarios (amongst information that is not under NDA for those that it applies), the highest tiers are 9-12. In adventure mode/APs/modules, I think they go all the way to 20.

Given that Starfinder 1e has had 11-14s after 5 seasons, I would wager a decent chance of an 11-14 this season. Nothing has been released, I am just going off precedent.

Radiant Oath

4-15 | female (she/her) skilled human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 30 (32) | HP 91/140, shield 69/80 | P+18, F+21, R+20, W+19 | Explore: Investigate| DV, 30' | G: 2/2, L: 3/4, DV: 0/1, MF: 1/1, EoL: 1/1, VV: 0/7 | Hero: 2/3 | Active conditions: cleaning glasses

There are three 9-12 scenarios, #3-15, #4-15, and #5-18.

Radiant Oath

Female Catfolk Swashie 12 | AC 31 | F/R/W: 20/24/20 | Perc 21, Low Light | Resist: cold 6, fire/elec/acid 10 | Speed 35 | HP 164/164 | Exp: AN | Acro 23, Ath 15, Dec 20, Diplo 23, Perf 22, Stealth 21, Thievery 19
Atae wrote:
I am very well aware of that, however, does that take away from my question, from what I understand, this is like the only one of this level range.

Also this part is not true. The following scenarios to my knowledge are ALSO 9-12 scenarios (and I am burning my replays on them for all my high tier characters).

3-15: Cavern of the Sundered Song
5-18: Equal Exchanges - Tapestry of the Mind

(edit: of course I had it in edit mode before someone else beat me to it hah)

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Or modules/AP's?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Well, not precisely 9-12 but 02-24 (Excising Ruination) is 7-10 but a Glyph scenario. IIRC the theoretical max for a PFS character is Lvl 20. The highest I've seen so far for a module is Slithering (it was lvl 16 I think)...

05-18 is outright deadly... I'm running a table right now and I'm not even sure my party will survive intact...

Hmm... so Crystal, you wanna do 05-18 if I run it again? :)

Having run all three, I think the most fun for me is this one... 03-15 is fun if you have the right party composition.

Grand Archive

Male Human Inventor 9+ | HP 90/129 | AC 29/31 | F+18 R+17 (+19 Bulwark) W+15; cold and fire resist 4/6 Void resist 1| Perc +12 (Initiative +14) | Shield Hardness 10 HP 73/80 | Speed 30 ft | Hero Points 2 | Exploration: Defend| Active Conditions: Critical Overdrive

Chronicles from modules usually can go to characters of any level, so you could level a character to 20 that way. But you'd be pushing them out of the range where you could actually play them so you probably don't want to.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Thank you for the information!

Horizon Hunters

Female Human Wizard (well I wish anyways)

I'm down for 5-18.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

The only things that we have identified the swarm of skulls correct? We do not know what the bipedal creatures are.

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Back to life! Sorry guys, kids, work and life was overwhelming and I wasn't able to do anything except work, sleep and take care of my kids...

I'm back for good.

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