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Opponents need to either see or touch an opponent (and then select that opponent) to cast a targeted spell like Suggestion or Magic Missile. This is right in the CRB (Aiming a Spell, page 213-214).
Exceptions to this include ray spells which allow you to fire when blind or at an invisible target. (CRB page 214).
I hope that this is helpful. :)

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I'd forgotten how lethal Grog was to evil outsiders.
I'd extend my sympathies to the GM, except, well, I'm kind of glad to see the back of them to be honest.

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I just have to keep reminding myself that AC is on a completely different scale than 2e.
I still haven't ran 2e (just played) so I'm totally used to 1e.

GM Bret |

How do the trees (round green things) affect vision or movement? We can't get to the red thing in garden without going through them.
Original description:
A cobblestone path winds through the gardens and opens into a well-trimmed lawn bordered by shady trees to the east and west, a flowering hedge to the north, and a tall stone wall to the south. A wooden gazebo sits near the back of the open area.
The hedges are tall enough that you can’t see anyone over in the area, but you would be able to see the roof of the gazebo over the hedge.
Going straight through a hedge would be difficult but there is the cobblestone path (light brown path) that can easily be followed. The green lawn is no impediment regardless of what the groundskeeper might think.
First guess at going through a hedge, treat it as a wooden item. Does Hardness 5, 20 HP to chop a hole 5’ wide seem fair? I will also allow breakage DC 20 Strength check as a full round action.
You could also just jump over it, call it 6’ tall so DC 24 Acrobatics to high jump over it.
I’m sure you can come up with other ways to deal with the hedges.
I am going to say that the tree trunks would be in the center of the trees and provide cover if you go there. I’m not going to have them block movement and at ground level they do not block sight. Someone up in the branches would have enough concealment to hide.
Does all of the above sound fair?

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Thanks for the bot. :)

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Sylvester does not have a day job. :)

GM Bret |

I really prefer rules discussion in the Discussion area.
From the FAQ (bolded for emphasis):
** spoiler omitted **
So he should be at +10. Still only a 50% chance of success, but still...
Could you please give me a link to the 1st edition FAQ? All I can find under the Pathfinder menu is the one for second edition and I would rather not spend a lot of time trying to find the right information.
I am not saying you are wrong, I would just like to review the surrounding context.
For right now, I will allow the maneuverability bonus. I will also start giving the NPCs the bonus for maneuverability.

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There isn't a lot of context - I posted the entirety of the FAQ, but here is a direct link to the FAQ page.
In theory, at least, the manoeuvrability bonus (or penalty) should already be included in NPC stat-blocks, but if it hasn't been, I definitely agree that it should - the rules apply equally to everyone.

GM Bret |

You are correct, there really isn’t a lot else there. Doesn’t help that they took three different tangentially related questions and dumped them into the same answer.
Given the FAQ, the maneuverability would add.
Looked up the maneuverability for the NPCs and was embarrassed that it is only Average. Strange that a 3rd level spell gives much better flight than native wings on a demon.
Hopefully Grog will roll the skill soon.

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Different creatures have odd maneuverability. Dragons for example often have poor maneuverability.
Oh,and day job.
oratory: 1d20 + 13 ⇒ (1) + 13 = 14
Also a reminder that Khellek is slow XP advancement. Old age and all that :-)
Looks like he lost his voice with all that advice he has been giving out. If I have a reroll left at the end I'll use it.
reroll if remaining at end of adventure: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36

GM Bret |

could I have double moved before? We're hasted or use my roll to attack now?
The first time it worked because although I had intended to double move what I actually posted was a single move away from Grog. That was enough that with him having made the DC20 check he was able to move and attack.
Grog is flying at 60’, she is flying at 50’. He does not have enough of a speed advantage to be able to move and attack each round.
The fly spell does not allow for charging, otherwise you could charge each time you made the check.
The best I think you can do is get above her this round to set up for an attack at a later round.
She also can’t do anything to you when all she is doing is spending all her effort flying away.
—-
If one of the other players has an idea, they can feel free to suggest it.

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There is no reason for the succubus to fight to the bitter end. If she feels that she has lost the advantage in this combat she can simply teleport away and live to fight another day. :)

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Doesn't glitterdust mean we can continue to see her, even though she is invisible?
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.

GM Bret |

Prize rolls.
Each GM and Player of a PFS1 game has a 10% chance to win one of our lovely boons at random. Have everyone at your table roll a d20 and a roll of 1 or 20 wins.
I need to do reporting now, so I will be rolling for the prizes.
Bedlam: 1d20 ⇒ 15
Grog: 1d20 ⇒ 10
Khellek: 1d20 ⇒ 17
Miriel: 1d20 ⇒ 4
Numair: 1d20 ⇒ 15
Sylvester: 1d20 ⇒ 14
Iovo: 1d20 ⇒ 14
Sorry, no prizes.

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Speaking of which..
Does not losing the magic sword count as
1: acquire a unique magic item and deliver it safely to the Pathfinder Society
or even more importantly
2: can I try to talk with Lady Darchana about the aims of the Dark Archive and aligning with us?

GM Bret |

Speaking of which..
Does not losing the magic sword count as
1: acquire a unique magic item and deliver it safely to the Pathfinder Society
or even more importantly
2: can I try to talk with Lady Darchana about the aims of the Dark Archive and aligning with us?
Since you are lent the sword regardless of how well or poorly you do (it is not dependent on performance in any way) I would say no to the first.
Yes, you could certainly talk to Lady Darchana, a neutral wizard.
Lady Dyrianna is also a Spellcaster (cleric) although she is not good aligned,
——
Has anyone received their chronicles? I mashed the button to send them, but have not received my own which is why I ask.

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I can confirm that I have received the chronicle. Thank-you for running this :-)
Since we (must!) be close to the end, I will do this now:
Day Job Alternate - The Wraithsoul Recovery: 1d20 + 7 ⇒ (18) + 7 = 25 Vs. DC 21... Success!
I will also attempt to 'convert' Lady Darchana and Grand Ambassador Dremdhet Salhar to the Scarab Sages (I can attempt two of these, as I am a Jewelled Sage).
Diplomacy: 1d20 + 22 ⇒ (13) + 22 = 35 Vs. DC 24... Success!
Diplomacy: 1d20 + 22 ⇒ (13) + 22 = 35 Vs. DC 24... Success!

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Yeap, chronicle arrived nicely.
Khellek can auto convert Lady Darchana with his arcana bonus. Sounds like she is growing importance with the society.
One more scenario and level 9. Slow XP really is slow. That was Chronicle #51!

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Heh. I do find it funny that multiple people can convert the same NPC at the same time - I can just imagine the poor beleaguered NPCs do not know which way is up afterwards ;-)

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@GM Bret - I have played this already in the Standard campaign so I have a sheet already. I am just confirming that we earned full gold and 2 Prestige for this mission. Thanks. :)

GM Bret |

@GM Bret - I have played this already in the Standard campaign so I have a sheet already. I am just confirming that we earned full gold and 2 Prestige for this mission. Thanks. :)
If you want core credit on this character, you need a chronicle sheet showing this character’s character number. You can not use a chronicle for a different character in place of it.

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@GM Bret - You could just dump the character sheet on a new slide on the Google Maps for this game or dump the character sheet on Google drive and link it to this thread.

GM Bret |

@GM Bret - You could just dump the character sheet on a new slide on the Google Maps for this game or dump the character sheet on Google drive and link it to this thread.
Sylvester’s chronicle, please download and save it.
I will be deleting it in the future as I’m getting close to my storage limit.

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If you could open up the permission to this file so that I could access it I would appreciate it. Thanks! :)

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Thanks very much for the game. Interesting battle at the end there. I'm just very glad that Numair had a haste up their sleeve.

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@GM Bret - Thanks and you can safely delete the file for my chronicle now. :)