GM Bret’s PBP Gameday XIII PFS1 CORE #5-03 The Hellknight’s Feast (Inactive)

Game Master BretI

Game complete.


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Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Opponents need to either see or touch an opponent (and then select that opponent) to cast a targeted spell like Suggestion or Magic Missile. This is right in the CRB (Aiming a Spell, page 213-214).

Exceptions to this include ray spells which allow you to fire when blind or at an invisible target. (CRB page 214).

I hope that this is helpful. :)

Sovereign Court

Male | HP= 57 | AC=24 | CMD=19 | Fort +12, Ref +11, Will +11 | LG Gnome Paladin (4) / Bard (1) / Shadowdancer (2) | Init+2

I do not understand how to read the map.
Did yellow just made 5 feet step onto a square with chair?

Please clarify what is difficult terrain and what is not than


Yes.

Only thing I would consider difficult terrain is the pool table and the table as climbing up on them would slow a person down.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I'd forgotten how lethal Grog was to evil outsiders.

I'd extend my sympathies to the GM, except, well, I'm kind of glad to see the back of them to be honest.


Power Attack plus relatively low enemy AC does mean that the DR is less of a problem.

Still the Paladins are also quite capable of destroying evil outsiders.

I just have to keep reminding myself that AC is on a completely different scale than 2e.

Liberty's Edge

Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2
GM Bret wrote:
I just have to keep reminding myself that AC is on a completely different scale than 2e.

I still haven't ran 2e (just played) so I'm totally used to 1e.


Miriel Magol wrote:
How do the trees (round green things) affect vision or movement? We can't get to the red thing in garden without going through them.

Original description:

Quote:
A cobblestone path winds through the gardens and opens into a well-trimmed lawn bordered by shady trees to the east and west, a flowering hedge to the north, and a tall stone wall to the south. A wooden gazebo sits near the back of the open area.

The hedges are tall enough that you can’t see anyone over in the area, but you would be able to see the roof of the gazebo over the hedge.

Going straight through a hedge would be difficult but there is the cobblestone path (light brown path) that can easily be followed. The green lawn is no impediment regardless of what the groundskeeper might think.

First guess at going through a hedge, treat it as a wooden item. Does Hardness 5, 20 HP to chop a hole 5’ wide seem fair? I will also allow breakage DC 20 Strength check as a full round action.

You could also just jump over it, call it 6’ tall so DC 24 Acrobatics to high jump over it.

I’m sure you can come up with other ways to deal with the hedges.

I am going to say that the tree trunks would be in the center of the trees and provide cover if you go there. I’m not going to have them block movement and at ground level they do not block sight. Someone up in the branches would have enough concealment to hide.

Does all of the above sound fair?


Would someone please Bot Sylvester?

Thanks

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Thanks for the bot. :)


So November 17th is the end of this PbP Gameday.

If people could give me the day jobs (if any) I can put them in. We are supposed to report the games by that date and I want to be ready.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Sylvester does not have a day job. :)


I really prefer rules discussion in the Discussion area.

Numair Salmalin wrote:

From the FAQ (bolded for emphasis):

** spoiler omitted **

So he should be at +10. Still only a 50% chance of success, but still...

Could you please give me a link to the 1st edition FAQ? All I can find under the Pathfinder menu is the one for second edition and I would rather not spend a lot of time trying to find the right information.

I am not saying you are wrong, I would just like to review the surrounding context.

For right now, I will allow the maneuverability bonus. I will also start giving the NPCs the bonus for maneuverability.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

There isn't a lot of context - I posted the entirety of the FAQ, but here is a direct link to the FAQ page.

In theory, at least, the manoeuvrability bonus (or penalty) should already be included in NPC stat-blocks, but if it hasn't been, I definitely agree that it should - the rules apply equally to everyone.


You are correct, there really isn’t a lot else there. Doesn’t help that they took three different tangentially related questions and dumped them into the same answer.

Given the FAQ, the maneuverability would add.

Looked up the maneuverability for the NPCs and was embarrassed that it is only Average. Strange that a 3rd level spell gives much better flight than native wings on a demon.

Hopefully Grog will roll the skill soon.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Different creatures have odd maneuverability. Dragons for example often have poor maneuverability.

Oh,and day job.

oratory: 1d20 + 13 ⇒ (1) + 13 = 14
Also a reminder that Khellek is slow XP advancement. Old age and all that :-)

Looks like he lost his voice with all that advice he has been giving out. If I have a reroll left at the end I'll use it.

reroll if remaining at end of adventure: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (21 with haste, 22 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

Dayjob Perform(wind): 1d20 + 5 ⇒ (12) + 5 = 17

Liberty's Edge

Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2

No day job


Grog half orc wrote:
could I have double moved before? We're hasted or use my roll to attack now?

The first time it worked because although I had intended to double move what I actually posted was a single move away from Grog. That was enough that with him having made the DC20 check he was able to move and attack.

Grog is flying at 60’, she is flying at 50’. He does not have enough of a speed advantage to be able to move and attack each round.

The fly spell does not allow for charging, otherwise you could charge each time you made the check.

The best I think you can do is get above her this round to set up for an attack at a later round.

She also can’t do anything to you when all she is doing is spending all her effort flying away.

—-

If one of the other players has an idea, they can feel free to suggest it.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

There is no reason for the succubus to fight to the bitter end. If she feels that she has lost the advantage in this combat she can simply teleport away and live to fight another day. :)


Greater Teleport, but the result is the same.

Botting Grog in order to try and finish this one way or the other.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Doesn't glitterdust mean we can continue to see her, even though she is invisible?

glitterdust wrote:
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.


It is only a -40 penalty to stealth.


Day Jobs:

Sylvester None
Khellek 5 gp
Miriel 10 gp
Grog None

Will assume none for Bedlam and Numair if I don’t see a roll before I have to submit the game.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

No day job, per se - I am doing an 'alternate' day job activity.


Numair Salmalin wrote:
Done. There still isn't a problem - I have a number of slots left!

Thanks!

I knew there wasn’t a problem as worst case you could have used a higher level slot. It is just that I knew the profile value was incorrect and I thought you were getting close.


Prize rolls.

Each GM and Player of a PFS1 game has a 10% chance to win one of our lovely boons at random. Have everyone at your table roll a d20 and a roll of 1 or 20 wins.

I need to do reporting now, so I will be rolling for the prizes.

Bedlam: 1d20 ⇒ 15
Grog: 1d20 ⇒ 10
Khellek: 1d20 ⇒ 17
Miriel: 1d20 ⇒ 4
Numair: 1d20 ⇒ 15
Sylvester: 1d20 ⇒ 14

Iovo: 1d20 ⇒ 14

Sorry, no prizes.

Sovereign Court

Male | HP= 57 | AC=24 | CMD=19 | Fort +12, Ref +11, Will +11 | LG Gnome Paladin (4) / Bard (1) / Shadowdancer (2) | Init+2

Bedlam filling up faction journal, so no dayjob gold for him

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Speaking of which..
Does not losing the magic sword count as
1: acquire a unique magic item and deliver it safely to the Pathfinder Society
or even more importantly
2: can I try to talk with Lady Darchana about the aims of the Dark Archive and aligning with us?


Khellek the historian wrote:

Speaking of which..

Does not losing the magic sword count as
1: acquire a unique magic item and deliver it safely to the Pathfinder Society
or even more importantly
2: can I try to talk with Lady Darchana about the aims of the Dark Archive and aligning with us?

Since you are lent the sword regardless of how well or poorly you do (it is not dependent on performance in any way) I would say no to the first.

Yes, you could certainly talk to Lady Darchana, a neutral wizard.

Lady Dyrianna is also a Spellcaster (cleric) although she is not good aligned,

——

Has anyone received their chronicles? I mashed the button to send them, but have not received my own which is why I ask.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

I can confirm that I have received the chronicle. Thank-you for running this :-)

Since we (must!) be close to the end, I will do this now:

Day Job Alternate - The Wraithsoul Recovery: 1d20 + 7 ⇒ (18) + 7 = 25 Vs. DC 21... Success!

I will also attempt to 'convert' Lady Darchana and Grand Ambassador Dremdhet Salhar to the Scarab Sages (I can attempt two of these, as I am a Jewelled Sage).

Diplomacy: 1d20 + 22 ⇒ (13) + 22 = 35 Vs. DC 24... Success!
Diplomacy: 1d20 + 22 ⇒ (13) + 22 = 35 Vs. DC 24... Success!

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Yeap, chronicle arrived nicely.

Khellek can auto convert Lady Darchana with his arcana bonus. Sounds like she is growing importance with the society.

One more scenario and level 9. Slow XP really is slow. That was Chronicle #51!

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Heh. I do find it funny that multiple people can convert the same NPC at the same time - I can just imagine the poor beleaguered NPCs do not know which way is up afterwards ;-)


Sylvester,

It appears you didn’t provide an e-mail. Please direct message me a way to send you your chronicle. I would say that e-mail or Discord are probably the easiest methods.

Bret


It looks like the session has already been reported. It also looks like some of the people have played this before.

You would need to contact bigrin if you intended to use a replay and didn’t mark it.

If you don’t think it should have required a replay, use the report error link instead.

Liberty's Edge

Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2

I got it thanks for running!!

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@GM Bret - I have played this already in the Standard campaign so I have a sheet already. I am just confirming that we earned full gold and 2 Prestige for this mission. Thanks. :)


Sylvester Solstar wrote:

@GM Bret - I have played this already in the Standard campaign so I have a sheet already. I am just confirming that we earned full gold and 2 Prestige for this mission. Thanks. :)

If you want core credit on this character, you need a chronicle sheet showing this character’s character number. You can not use a chronicle for a different character in place of it.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@GM Bret - You could just dump the character sheet on a new slide on the Google Maps for this game or dump the character sheet on Google drive and link it to this thread.

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (21 with haste, 22 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

Hmm, I didn't receive a chronicle it seems.


Miriel Magol wrote:

Hmm, I didn't receive a chronicle it seems.

Resent. Let me know if you still did not get it.

Thanks,

Bret


Sylvester Solstar wrote:

@GM Bret - You could just dump the character sheet on a new slide on the Google Maps for this game or dump the character sheet on Google drive and link it to this thread.

Sylvester’s chronicle, please download and save it.

I will be deleting it in the future as I’m getting close to my storage limit.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

If you could open up the permission to this file so that I could access it I would appreciate it. Thanks! :)


Sylvester Solstar wrote:

If you could open up the permission to this file so that I could access it I would appreciate it. Thanks! :)

Sorry, should be able to view it now.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Thanks very much for the game. Interesting battle at the end there. I'm just very glad that Numair had a haste up their sleeve.


The lack of Kn Arcana on the opponents’ side also made the circles much more effective. Had they had the skill, I would have used it and had them know what was happening there.

Liberty's Edge

Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2

Thanks, it was fun playing with everyone!

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@GM Bret - Thanks and you can safely delete the file for my chronicle now. :)

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (21 with haste, 22 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

Now I got the chronicle.

Thank you!

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