Orc Ranger

Grog half orc's page

772 posts. Organized Play character for Qstor.


Full Name

Grog (Core character)

Race

1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4

Classes/Levels

Ranger 5/Fighter 2

Gender

Male

Size

Medium

Age

30

Special Abilities

wild empathy

Alignment

Choatic Good

Deity

Erastil

Location

Andoran

Languages

Common, Giant, Goblin, Orc, Abyssal

Occupation

soldier

Strength 22
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 10
Charisma 8

About Grog half orc

Grog Core
Male half-orc fighter 2/ranger 6
CG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 19, touch 12, flat-footed 19 (+6 armor, +1 deflection, +1 insight, +1 natural)
hp 69 (8d10+17)
Fort +12, Ref +7, Will +7 (+1 vs. fear)
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee +2 evil outsiders-bane cold iron greataxe +17/+12 (1d12+11/×3 plus 2d6 vs. evil outsiders) or
club +14/+9 (1d6+6) or
dagger +14/+9 (1d4+6/19-20) or
unarmed strike +14/+9 (1d3+6)
Ranged mwk composite shortbow +9/+4 (1d6+5/×3) or
throwing axe +8/+3 (1d6+6)
Special Attacks combat style (two-weapon combat), favored enemies (dragons +2, evil outsiders +4)
Ranger Spells Prepared (CL 3rd; concentration +3)
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Statistics
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Str 22, Dex 10, Con 14, Int 10, Wis 10, Cha 8
Base Atk +8; CMB +14; CMD 26
Feats Cleave, Endurance, Improved Unarmed Strike, Iron Will, Power Attack, Quick Draw, Two-weapon Fighting, Vital Strike, Weapon Focus (greataxe)
Traits indomitable faith, poverty-stricken
Skills Climb +10, Handle Animal +5, Heal +5, Intimidate +1, Knowledge (dungeoneering) +5, Knowledge (geography) +8, Knowledge (nature) +10, Knowledge (planes) +2, Linguistics +3, Perception +11, Profession (soldier) +5, Stealth +4, Survival +12, Swim +10; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Giant, Goblin, Orc
SQ favored terrain (forest +2), hunter's bond (leopard named Lepoard), orc blood, track +3, wild empathy +5
Combat Gear oil of bless weapon, wand of cure light wounds, oil; Other Gear +2 mithral chain shirt, +2 evil outsiders-bane cold iron greataxe, club, dagger, mwk composite shortbow (+5 Str), throwing axe, amulet of natural armor +1, cloak of resistance +2, dusty rose prism ioun stone, ring of protection +1, backpack, bedroll, crowbar, flint and steel, grappling hook, silk rope (50 ft.), torch, waterskin, winter blanket, 4,392 gp, 2 sp, 9 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs. dragons foes.
Favored Enemy (Evil Outsiders +4) (Ex) +4 to rolls vs. evil outsiders foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to Survival checks made to track.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.