Exorcist

Miriel Magol's page

435 posts. Alias of Melda.


Full Name

Miriel Magol

Race

Elf

Classes/Levels

Paladin 6 (HP: 58/58 | AC: 22 (23 with haste, 24 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 1/5 | Smite 2/2)

Gender

Female

Alignment

Lawful Good

Deity

Shelyn

Languages

Common, Elven, Celestial

Strength 16
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 7
Charisma 15

About Miriel Magol

PFS number 97350-12
Xp 15
Faction Liberty's Edge
Prestige/Fame 19/29
Profession Musician

Init +7
Senses Perception +0

AC 22, touch 13, flat-footed 19; (+9 armor, +0 shield, +3 Dex)
AC without armor 13, touch 13, flat-footed 10; (+0 armor, +0 shield, +3 Dex)
AC with shield 24, touch 13, flat-footed 20; (+9 armor, +2 shield, +3 Dex)
HP 58 (40 base, 6 toughness, 6 con, 6 FC) current 58/58
Fort +8, Ref +7, Will +5
Special Defenses Immune to sleep, ghoul, +2 enchantment save, Divine Health (immune disease), Aura of Courage (immune fear, +4 for allies 10')

Speed 20 ft, 30 ft without armor
Melee +1 Adamantine Elven Curve Blade +10/+5 (1d10+5) 18-20x2
Melee +1 Adamantine Elven Curve Blade PA +8/+3 (1d10+11) 18-20x2
Melee +1 Adamantine Elven Curve Blade Smite +12/+7 (1d10+11) 18-20x2
Melee +1 Adamantine Elven Curve Blade Smite PA +10/+5 (1d10+17) 18-20x2
Melee Longsword +9(+4 (1d8+3) 19-20x2
Melee Cold Iron Dagger +9/+4 (1d4+3) 19-20x2
Melee Silver Light Mace +9/+4 (1d6+3) x2
Melee Glaive +9/+4 (1d10+4) x3
Ranged Longbow +9/+4 (1d8) x3
Ranged Masterwork Darkwood Composite Longbow (str +3) +10/+5 (1d8+3) x3
Special Attacks +1 attack on surprise round, smite evil 2/day, Divine bond (+1 to weapon as std, 5 min)

Spells prepared (CL 2)
To Scale a Dragon: 1st (2/day) - Endure Elements, Endure Elements
Default: 1st (2/day) - Lesser restoration, Protection from Evil

Base Atk +6; CMB +9 (+6 BAB, +3 Str); CMD 22
Feats Toughness, Power Attack, Improved Initiative
Skills Diplomacy +11 (6), Knowledge: Nature +10 (5), Knowledge: Religion +5 (1), Perform (wind) +5 (+3 w/o mwk flute) (1), Stealth +5 (+8 w/o armor) (4), Spellcraft +5 (1) (+7 to ID), ACP -3
Traits Freedom Fighter, Devotee of the Green
Age 120
Height 5' 8"
Weight 120 lb
Homeland Kyonin
SQ Lay on Hands 5/day 3d6, Aura of Courage, Mercy remove sickened, Mercy remove disease, Channel Energy 3d6 (2 uses of Lay of hands)

On person Explorer's Outfit 8, Mithral Full Plate 25, Longsword 4, Cold Iron Dagger 1, Silver Light Mace 4, Heavy Wooden Shield 10, 2 Alchemist's Fire 2, Glaive 10, Wayfinder 1, Wand of Cure Light Wounds (0) 0, Wand of Cure Light Wounds (50) 0 (prestige buy), Wand of Bless Weapon (30) 0, Longbow 3, 0 Arrows 3, Cold Iron Arrows (10) 3, Cold Iron Arrows (20) 3, Silver Arrows (20) 3, +1 Adamantine Elven Curve Blade Ainulindale 7, Antitoxin, Darkwood Masterwork Composite Longbow (Str +3) 1,5, Potion of fly, Silver holy symbol 1
In backpack Backpack 2, Grappling Hook 4, Silk Rope 5, Flute 3, Courtier's Outfit 6, Darkwood Masterwork Flute 1,5, Jewelry worth 50g, Cold Weather outfit 7, Small steel mirror 0,5
Home Breastplate 30
Wealth 431g 0s
Encumbrance 86,5 lb. without backpack, 115,5 lb. with backpack (66 lb. light/ 133 lb. medium/ 200 lb. heavy)

Used consumables:

Consumables used at current scenario

These are not yet updated on the inventory list, will be at the end of the scenario.

CLW
Arrows
CI arrows:
Bless weapon


Attack post texts:

[dice=Attack [i]Ainulindale[/i] Power Attack]1d20 + 8[/dice]
[dice=Damage]1d10 + 11[/dice]
[dice=Attack [i]Ainulindale[/i] Smite Power Attack]1d20 + 10[/dice]
[dice=Damage]1d10 + 17[/dice]

Post frames:

GM Granta
[ooc]OOC[/ooc]
[b]"Speak"[/b]
[i]Think[/i]
[spoiler=Actions]
[b]Free[/b] free
[b]Swift[/b] swift
[b]Move[/b] move
[b]Standard[/b] standard
[b]Full action[/b] full action
[/spoiler]
[spoiler=Rolls]
[dice=Skill]1d20 + X[/dice]
[dice=Lay on hands]2d6[/dice]
[dice=Attack [i]Ainulindale[/i] (Power Attack)]1d20 + 8[/dice]
[dice=Damage (Slashing, Adamantine, Power Attack)]1d10 + 11[/dice]
[dice=Attack [i]Ainulindale[/i] (Smite, Power Attack)]1d20 + 10[/dice]
[dice=Damage (Slashing, Adamantine, Smite, Power Attack)]1d10 + 17[/dice]

[dice=Attack Composite Longbow]1d20 + 10[/dice]
[dice=Damage (Piercing)]1d8 + 3[/dice]
[dice=Attack Longbow (Smite)]1d20 + 12[/dice]
[dice=Damage (Piercing, Smite)]1d8 + 9[/dice]
[/spoiler]

[ooc]Move: Move[/ooc]
[ooc]Standard:[/ooc] [dice=Attack Yellow (Power Attack, Haste, Heroism, Inspire Courage)] 1d20 + 8 + 1 + 2 + 2[/dice] [dice=Damage (Power Attack, Inspire Courage) (Good, Adamantine)]1d10 + 11 + 2[/dice]

[ooc]Full attack:[/ooc] [dice=Attack #1 Yellow (Haste, Heroism, Inspire Courage)] 1d20 + 9 + 1 + 2 + 2[/dice] [dice=Damage (Inspire Courage) (Cold Iron, Smite Evil)]1d8 + 3 + 2 + 5[/dice]
.

[ooc]Full attack[/ooc]
[dice=Attack #1 Purple (Haste, Heroism, Inspire Courage)] 1d20 + 9 + 1 + 2 + 2[/dice]
[dice=Damage #1 (Inspire Courage) (Cold Iron]]1d8 + 3 + 2[/dice]

[dice=Attack #2 Purple (Haste, Heroism, Inspire Courage)] 1d20 + 9 + 1 + 2 + 2[/dice]
[dice=Damage #2 (Inspire Courage) (Cold Iron]]1d8 + 3 + 2[/dice]

[ooc]Full attack:[/ooc] [dice=Attack #1 Green (Heroism, Inspire Courage)] 1d20 + 9 + 2 + 2[/dice] [dice=Damage (Inspire Courage, Power Attack) (Good, Adamantine) ]1d10 + 11 + 2[/dice]
[dice=Attack #2 Green (Heroism, Inspire Courage)] 1d20 + 9 + 2 + 2 - 5[/dice] [dice=Damage (Inspire Courage, Power Attack) (Good, Adamantine) ]1d10 + 11 + 2[/dice]


Bot me:

Tactics: Give enemies chance to surrender. If going first, maybe use wand of bless weapon for automatic criticals.
Protecting people comes first, killing second. Miriel prioritizes keeping others alive instead of herself.
Miriel fears poisons, though. Take antitoxin self if facing poisons.
Rolls are in the post frames section.

Boons

Kami reunited:

Kami Reunited: Even if their ward is forever broken in two, you have brought the two kami wardens together once more and received their blessing. You may benefit from this boon only if you have both the Jiraku’s Respect and Tanbaru’s Respect boons, and you may not select Tanbaru as a familiar unless you choose to cross out this boon. You gain a +2 bonus on Charisma-based skill checks to influence kami and oni and on saving throws to resist their spells and other abilities. Once per adventure as a swift action, you may activate one of the following abilities.

Jiraku’s Eternal Path: Until the beginning of your next turn, you may move through up to 10 feet of difficult terrain as if it were normal terrain; this effect stacks with the benefits of the Acrobatic Steps and Nimble Steps feats. During this time, you also gain a +3 bonus on saving throws against any effect that would directly impede your movement, such as entangle or slow. When this effect ends, you regain 1d8+5 hit points.

Tanbaru’s Insight: For the next 10 minutes, you gain a +2 insight bonus on Perception checks and the ability to cast detect magic at will as a spell-like ability. When this effect ends, you receive the answer to a single question as if you had cast augury (CL 6th). If you are at least 5th level, you can instead ask one question as per divination. At 7th level, you can instead ask one question as per commune.