Thevanan Quain

Khellek the historian's page

1,108 posts. Organized Play character for Aerondor.


Full Name

Khellek

Race

knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26

Classes/Levels

AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

Gender

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;

Size

1

Age

2

Special Abilities

3

Alignment

4

Strength 8
Dexterity 12
Constitution 12
Intelligence 22
Wisdom 7
Charisma 14

About Khellek the historian

[SIZE=+1]Khellek the Historian[/SIZE]
Male True Neutral Human (Varisian) Bard, Level 5, Init 1, HP 33/33, Speed 30'
AC 16, Touch 11, Flat-footed 15, CMD 13, Fort 2, Ref 5, Will 2, CMB +2, Base Attack Bonus 3
magic, +1 Mwk Light Crossbow +5 (d8+1, 19-20)
+1 mithril chain shirt (+5 Armor, +1 Dex)
Abilities Str 8, Dex 12, Con 12, Int 23, Wis 7, Cha 14
Condition Resist Cold/ 2 (half level)
Endure heat (permanent)
Endure cold (permanent)
Timelost Chronicler (+1 to a d20 roll 1/scenario)
Enduring Scholar +5 to save vs spell 1/scenario
Faction Pin (dark archives) (Knowledge (arcana), Linguistics, and Use Magic Device)
Sight of the unseeing (chron #25) +1 to AC and saves when flat footed.

Knowledge skills:

Knowledge skills
Arcana +18
Dungeoneering +17
Engineering +18
Geography +20
History +22
Planes +21
others all trained and +15
All at +1 in Absalom (Rescued Minotaur Prince)
All at another +1 when in the Grand Lodge (Friend of Janira)
FJC +3 to any one knowledge or linguistics check once/adventure

FJC:

Season 8 7 goals
Enduring Scholar: Your exposure to dangerous magic has conditioned you to resist spells. Once per adventure before rolling a saving throw against a spell, you can apply a bonus equal to 1 plus half the number of goals you have completed. (extra +1 from season 9 completion total +5)
Archivist: You often have just the right tome on hand. Once per adventure, you may apply a bonus on any Knowledge or Linguistics check equal to half of the number of Dark Archive goals you have completed, rounded down. You also learn an additional language.
Master librarian: You may request at the start on an adventure up to 3 magical or alchemical items with a combined value of up to 100x CL. Return any unused at the end.
Season 8 - 6 goals completed
Enduring Scholar (as above)
Magical TinkererYou have a known for analyzing and activating magic items. Once per adventure you may use this with a skill of 5+2xgoals (+17)

Boons:

Confirmed Field Agent: Having successfully completed and documented your Conirmation, one of the Three Masters has formally recognized you as a ield agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realise the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfilment of
the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it of your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Azlanti Wonders: While interviewing the Azlanti general Krahnaliara Lac Suhn, you learned the location of an Azlanti site that might have survived millennia or tragedy and looting. When you adventure in a ruin, archaeological site, or other structure that predates Earthfall (approximately 10,000 years ago, including more Azlanti and Thassilonian sites), you can cross this boon of your Chronicle sheet and choose two of the following: AC, attack rolls, saving throws, or skill checks. For the duration of the adventure while you are exploring the site, you gain a +1 insight bonus on the selected rolls or to your Armor Class.
Timelost Chronicler: You have journeyed through the ancient serpentfolk city of Sessegishoss and witnessed the fall of the Starstone, granting you a remarkable perspective of Golarion’s history. You gain a permanent +1 bonus on Knowledge (history) checks from your first-hand knowledge. Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single d20 roll. You must declare your use of this power before the roll is made.
Draconic Sidekick You returned several stolen psudo dragon eggs. Easier access to improved familiar or alternatively get one to come along for a single adventure by crossing off the boon.
Fortunes Return: One time bonus on skills or ability checks (+2 for specific use)
(Constitution) Fort saves, Constitution chcks vs fatigue or exhaustion
(Int) Performing research
(Wis) avoiding getting lost, or navigation
(Cha) Speaking to a person in a position of authority
Elemental Acclimation: Although you have a hint of janni ancestry, it manifests only in subtle ways. You gain energy resistance to one of the following energy types: acid, cold, electricity, or fire. Your resistance is equal to half your character level (minimum 1). If you already resist that energy type, your
resistance instead increases by 1.
Warm friend in a cold land: You have befriended Iliyara, a stilyagi Jadwiga and she proves to be a valuable ally in Irrisen. Whenever you are in Irrisen you can apply a +2 circumstance bonus on all Diplomacy checks. You may additionally bring Uliyara along with you on one mission to any location allowing hr to grant you the effects of this bon outside of Irrisen. When you use this boon outside of Irrisen cross it off your Chronicle sheet.
Inside Knowledge: As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization’s activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon of the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.
Lord Avid’s Recommendation: Lord Avid is impressed that you managed to complete your mission without using his writ, and he speaks highly of your discretion. You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon of your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos.
You Rescued the Minotaur Prince: You rescued Nuar Spiritskin. +1 circumstance bonus to any Int or Cha based check in Absalom.
Prophets Ally: You may purchase a modified properts of Kalistrade vanity.[/b]
Ekujae's Blessing: Permanent endure elements (heat to 110o);
Kagaze Redeemed:: Whenever you adventure in Mwangi, Sargava, the Shackles or the Sodden lands, you receive a collection of gifts that includes a vial of antiplague, a piece of +1 animal bane ammunition and a heal potion.
Frozen Fortitue (#16) as a swift action get cold resistance 5+level; (or level as an immediate or heal your regular Cold resistance in HP);
[b]Martyr's Shard
give an item a +1 bonus and over come DR as cold iron and good for one minute
Triumph Over Scales has learned draconic; +10 to confirm a crit vs a dragon or reptilian humanoid. OR get heavy fortification vs a crit from one.
Nemesis of the Aspis: (#17) force Aspis to re-roll one d20 and then cross off the boon.
Hill Giant (#19) use enlarge person 1/day and get some temporary hp at the same time.
Siege's Resolve[ #20/b] get +1 insight to AC for 1 minute when threatened by three or more opoonents. +3 if they are giants or orcs and also affects companions.
[b]Secrets of the Grave(#31)
+2 to a failed save vs necromancy or an undead (retroactive)
Gremlin's Token (#23): Activate for +2 on saves vs curse for 1 hour (immediate acton)
[b]Ulfen Ally
Up to five times I may get a scroll with a third (or lower) level bard spell on it at the start of an adventure. For free.
Whispers of the Ambehollow use of Sanctuary. (two times only)
Siege-Hardened(#24) +1 to damage vs demons. Cross off boon to get +3 to a caster level check vs a demon
Defender of Nerosyan while in Mendev or the worldwound reduce the cost of the prestige aware while outside a settlement. 10% discount on magic items the require a Good spell as a prerequisite.
Werewoilf's Resilience []Asaha has granted you the ability to call upon a lesser form of her blessing again in the future. You can check the box that precedes this boon to gain DR 5/silver for a number of rounds equal to your character level. If you also have the Celestial Lycanthropy boon, checking the box that precedes this boon also grants the benefits of Celestial Lycanthropy.


Bot me:

Khellek doesn't do much in combat. First order is to identify resistances, immunities and weaknesses of creatures, followed by their special attacks. Other than that he mostly just uses inspire courage, spells to heal (or wand if spells are all used up) and failing all other things... fires Bessie his crossbow (no point blank shot or precise shot, so his chance of hitting is...not good).