Kingmaker - Taming the Stolen Lands by DM DoctorEvil

Game Master DM DoctorEvil

Jamandi Manor Battle Map

Loot Tracker


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Noted on the spoilers. I am always up for constructive criticism. Thought it might give more verisimilitude to the game, but not at the expense of playability given the format. Happy to keep spoilers for true secrets or to Graham's point, when the party is separated.


Alvis, I put down 50 bolts in total.


I will be traveling Sunday to Friday next week. I plan to take my DMing gear along, and should be able to post, though don't be surprised if I miss a day or two along the way. Might even be able to squeeze in more than one post per day, if you are up for it.

Sovereign Court

AC 18 (19) | HP 17/18 | F+5 R+7 W+4

I'll be traveling Saturday afternoon through Tuesday, too. I can generally post here from my phone, but if we're in combat, someone may need to move my token for me if I need to post before evening.


Even blind and irritated by lice, an ogre warrior is a tough enemy at this level. He gets a bit of a stat bump for a 6 man party against him, but that first shot was brutal, even blinded. Sorry Alvis! Wish you luck on recovery checks.


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

But teacher, what about homework?

Just a note, Alvis should be moved in initiative to a slot just before Gromog, and should be at dying 2, since it was a critical hit.

The first point is moot, since there's only one enemy on the map, but putting it there for future encounters.

I'm more specifically trying to point out the dying 2

Unless you have house rules on this specific case?

I also wanted to ask how do you rule on critical hit damage. Do you want us to double the dice how you did here and then add modifiers doubled, or do we roll standard damage with modifiers and then double that?

Suppose a character has dx die weapon (no runes and no lethal, deadly, or other messing-with-the-amount-of-dice traits), should we roll crit damage like this:

(1dx + modifiers) * 2

or like this:

2dx + (modifiers * 2)


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

Oh, and an extra question. For purposes of my turn, I need a clarification on this.

Targets

Quote:
Some spells restrict you to willing targets. A player can declare their character a willing or unwilling target at any time, regardless of turn order or their character's condition (such as when a character is paralyzed, unconscious, or even dead).

Are we using these rules? Just confirming, because it's very counter-intuitive.


Male AC 16 | 18, Fort +8, Ref +3, Will +8 HP 21/21 Perception +6 Cleric (WP) 1

WOW! First critical damage and a death blow to boot. Oh well, Alvis was trying to prove himself, good on courage, failed wisdom check clearly. I read the rules the same way as Teela. Note there is a revision to how wounded condition applies to recovery checks in the Player Core errata.

Doesn't apply yet but may soon.

Pages 411: The text for the wounded condition was changed for consistency, but became consistent with the wrong piece of text. This would lead to much deadlier encounters! The following changes should ensure that death and dying works the way we intended.

In the Recovery Checks degrees of success, remove all instances of "(plus your wounded condition, if any)"; that's both in the failure and critical failure entries.
Under Taking Damage, remove the final sentence that reads, "If you have the wounded condition, remember to add the value of your wounded condition to your dying value." This reminder should only apply to when you gain the dying condition after getting knocked out.

Sovereign Court

AC 18 (19) | HP 17/18 | F+5 R+7 W+4

When you have someone with the ability to heal (e.g., Teela) who acts before your recovery check, it is better practice to wait for that than to roll your stabilize check early. For example, if you had rolled a critical fail, you would be Dead (barring Die Hard).

@DM: Was the information on the debuffs supposed to be the result of my Recall Knowledge on the ogre?


Tееla wrote:

But teacher, what about homework?

Just a note, Alvis should be moved in initiative to a slot just before Gromog, and should be at dying 2, since it was a critical hit.

The first point is moot, since there's only one enemy on the map, but putting it there for future encounters.

I'm more specifically trying to point out the dying 2

Unless you have house rules on this specific case?

I also wanted to ask how do you rule on critical hit damage. Do you want us to double the dice how you did here and then add modifiers doubled, or do we roll standard damage with modifiers and then double that?

Suppose a character has dx die weapon (no runes and no lethal, deadly, or other messing-with-the-amount-of-dice traits), should we roll crit damage like this:

(1dx + modifiers) * 2

or like this:

2dx + (modifiers * 2)

Think you are right about Dying 2, I could not find that rule in the new remastered core but maybe I just missed it.

Likely the damage should be (1dx + modifiers) * 2 going forward, though the rules seem to allow both. Let's use the above convention going forward.

And yes, you are right about initiative order as well. Thanks for the assists.


Fenric Lodovka wrote:
@DM: Was the information on the debuffs supposed to be the result of my Recall Knowledge on the ogre?

Yes, there is not much more to know about ogres. Is there something specific you'd prefer to know in the future?

Sovereign Court

AC 18 (19) | HP 17/18 | F+5 R+7 W+4

In the absence of something important--resistances, weaknesses, immunities--I'll always take knowing which save is lowest (both for maneuvers and my allied spellcasters).


Male AC 16 | 18, Fort +8, Ref +3, Will +8 HP 21/21 Perception +6 Cleric (WP) 1

Not a problem, I know you have a lot on your place DM.

Archive of Nethys Knocked out rules

In my copy of the Player Core PDF the knocked out rules are on page 410 as the Archives say. Hope that helps.


Fenric Lodovka wrote:
In the absence of something important--resistances, weaknesses, immunities--I'll always take knowing which save is lowest (both for maneuvers and my allied spellcasters).

Noted. Gromog's worst save is Reflex, FYI. If I post stats like that, it will typically be in flavor text rather than rules text from now on.


Alvis Naylamahal wrote:

Not a problem, I know you have a lot on your place DM.

Archive of Nethys Knocked out rules

In my copy of the Player Core PDF the knocked out rules are on page 410 as the Archives say. Hope that helps.

Got it, thanks!


Creature in the Library - Post Combat Summary

Wounds
Graham 18/19 hp
Teela 15/16 hp
Fenric 17/18 hp
Alvis 7/21 hp

Conditions
Alvis: Wounded 1

Resources Used
Teela: 1 1st lvl spell used

Treasure Gainedp
none so far

Experience Point total
60xp for this encounter. 270xp cumulative total.


Female CG Human Rogue 1| HP 18/18| AC: 18| Fort: +5; Ref: +9; Will: +6 | Init: +0 | Per +6 | Stealth +7 |Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Hi all, I live in FL so experiencing a power outage due to Hurricane Milton. My posting will be sporadic.


Default exploration: Search | Focus points: -- | Hero Points: 1 | Conditions: . | Half-Elf Ftr1 | HP: 18/19 | AC: 18 | Fort: +6, Refl: +8, Will: +3 | Perc (T): +5 (low-light vision) | Speed 25 |
Selina Aldaeth wrote:
Hi all, I live in FL so experiencing a power outage due to Hurricane Milton. My posting will be sporadic.

Good luck, and hope things are as good as can be on your end!


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

Stay safe!


Selina Aldaeth wrote:
Hi all, I live in FL so experiencing a power outage due to Hurricane Milton. My posting will be sporadic.

I will bot you for now. Let us know when you are back to normal operations. Stay safe.

Sovereign Court

AC 18 (19) | HP 17/18 | F+5 R+7 W+4

Indicating potential frustration. Discussion raised in Discord.

Sovereign Court

AC 18 (19) | HP 17/18 | F+5 R+7 W+4

Discussion in progress. Teela's action interrupted with permission.


Glad it is getting worked out.


1 person marked this as a favorite.
Female CG Human Rogue 1| HP 18/18| AC: 18| Fort: +5; Ref: +9; Will: +6 | Init: +0 | Per +6 | Stealth +7 |Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

I've got power back, so back to regular posting.

Sovereign Court

AC 18 (19) | HP 17/18 | F+5 R+7 W+4

Yay!


Female CG Human Rogue 1| HP 18/18| AC: 18| Fort: +5; Ref: +9; Will: +6 | Init: +0 | Per +6 | Stealth +7 |Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

I missed the whole Standard Operating Procedures debate, but my opinion is that we should advance SWAT-like, clearing one room at a time, be it in a manor or a dungeon, leaving a path for retreat, if necessary. As for the stealing, Selina is not a normal rogue. She resorted to stealing and the rogue class to support herself financially enough to attend dueling school/academy. She wants to make a name for herself as an Aldori duelist - will take that archetype at 2nd level. She does not steal for the sake of stealing or to enrich herself. However, she s no moral compunctions about taking items off fallen foes and allies if it will serve the herself and the party. Just my 2 cents.


Male AC 16 | 18, Fort +8, Ref +3, Will +8 HP 21/21 Perception +6 Cleric (WP) 1

Letting everyone know about some plans that will impact my post rates for a bit.

On Oct. 22-23, guests will be over that may limit my posts. From Oct 23-28 I'll be out of town very unlikely that any post will happen in that time. Fom Oct 29-Nov first more guests, may also limit posts to some extent. Back to normal after that.


Thanks for the heads up. Will bot you for combat healing situations if the delay is long


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺
DM DoctorEvil wrote:
"I vill take vhat you ovver, vithout killinG you, but you cannot pass this door unless you provide more healinG, ja?"

Was that in Taldane?


Yes, the giant is speaking in heavily accented Common (Taldane).

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