Kingmaker - Taming the Stolen Lands by DM DoctorEvil

Game Master DM DoctorEvil

Stolen Lands Hex Map

Under the Old Sycamore

Teela's Updated Loot Tracker


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Quintessa Orlovsky wrote:

Hero Points

Rules wrote:


Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. At the start of a game session, you give out 1 Hero Point to each player character. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). As noted on page 467, a player can spend 1 Hero Point for a reroll, or they can spend all their Hero Points to recover when near death.

In a typical game, you’ll hand out about 1 Hero Point during each hour of play after the first (for example, 3 extra points in a 4-hour session). If you want a more over-the-top game, or if your group is up against incredible odds and showing immense bravery, you might give them out at a faster rate, like 1 every 30 minutes (6 over a 4-hour session). Try to ensure each PC has opportunities to earn Hero Points, and avoid granting all of the Hero Points to a single character.

@GM - There isn't a "great" mechanic for handling Hero Points in PBP. In PBP, hero points suffer and usually make their appearance only once a level. In one of my games though, the GM suggested we award it every weekday. This would obviously work well in a fast-paced game where we're making a good pace, but not as well in a slower game. Are you open to some variation of this? Every x encounters, every X weeks or something akin to that?

In my usual AP games, I usually award Hero Points when the chapters shift (not the books, but the chapters within) but Kingmaker's text is organized a bit differently. I will consider adding Hero Points when you finish set encounter places like the Old Sycamore. Might need to help me remember.


I am amenable to having Faen hold the horses, especially since you will be delayed with wound healing etc. She could make her way down to you.

If that's acceptable, feel free to have Faen join the others when you see fit.


Male Human (versatile) Champion 2 (of Arazni) | HP 9/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2

DM:
Maybe Hero Points can be included in the post-combat run-down with HP and the like? It might help us all track it and realize when we last received any.

I used 1 because it's assumed you start with 1 when you play ... that would mean I'm at zero now.


I will try to accommodate but may need a reminder here and there.


Male Human (versatile) Champion 2 (of Arazni) | HP 9/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2
DM DoctorEvil wrote:
I will try to accommodate but may need a reminder here and there.

Of course. It will take a while for us all to get used to it.


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Male Human (versatile) Champion 2 (of Arazni) | HP 9/34 | AC 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2

You don't need to apologize for setting up an extremely difficult scenario, but just know that after this, SK will have to strenuously argue against the party putting ourselves in this kind of danger again, where one person can be cut off from assistance from the rest of their allies and left to languish.

I guess I'd like a longer conversation about what the PCs can do to maneuver down the tree together, going forward, to negate this kind of advantage for the enemies.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶

Scarlet, you can just delay for now and step in when you feel like it.

¯\_(ツ)_/¯


The tunnel is 30' deep so it can also hold more than one person at a time depending on climb speeds. Does risk causing a chain reaction of falls though.


Apologies for the delay this week. Had to run out of town unexpectedly for work, and just getting back at the Evil Desk


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham is not on the initiative tracker.

I mean, if that means he can take actions any time he wants, that's cool and all, but... :)


Graham Init: 1d20 + 6 ⇒ (14) + 6 = 20

You can act on that count and I'll slot you in at the next update.


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Heads up: I have a busy Labor Day weekend with the family. I hope to make time to get to this game but might not be able to.


I am also away for the long weekend, and then flying out for work things T-TH so my posting this week will be spotty.


Sorry that round had a lot of hits from the mitflits who are having a good battle against outnumbered opponents. I imagine when the cavalry arrives things will turn around. I think Velas will be fine eventually.

Having already used their reactions last time, Scarlet and Faen cannot until they act again.

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