Tееla |
But teacher, what about homework?
Just a note, Alvis should be moved in initiative to a slot just before Gromog, and should be at dying 2, since it was a critical hit.
The first point is moot, since there's only one enemy on the map, but putting it there for future encounters.
I'm more specifically trying to point out the dying 2
Unless you have house rules on this specific case?
I also wanted to ask how do you rule on critical hit damage. Do you want us to double the dice how you did here and then add modifiers doubled, or do we roll standard damage with modifiers and then double that?
Suppose a character has dx die weapon (no runes and no lethal, deadly, or other messing-with-the-amount-of-dice traits), should we roll crit damage like this:
(1dx + modifiers) * 2
or like this:
2dx + (modifiers * 2)
Tееla |
Oh, and an extra question. For purposes of my turn, I need a clarification on this.
Some spells restrict you to willing targets. A player can declare their character a willing or unwilling target at any time, regardless of turn order or their character's condition (such as when a character is paralyzed, unconscious, or even dead).
Are we using these rules? Just confirming, because it's very counter-intuitive.
Alvis Naylamahal |
WOW! First critical damage and a death blow to boot. Oh well, Alvis was trying to prove himself, good on courage, failed wisdom check clearly. I read the rules the same way as Teela. Note there is a revision to how wounded condition applies to recovery checks in the Player Core errata.
Doesn't apply yet but may soon.
Pages 411: The text for the wounded condition was changed for consistency, but became consistent with the wrong piece of text. This would lead to much deadlier encounters! The following changes should ensure that death and dying works the way we intended.
In the Recovery Checks degrees of success, remove all instances of "(plus your wounded condition, if any)"; that's both in the failure and critical failure entries.
Under Taking Damage, remove the final sentence that reads, "If you have the wounded condition, remember to add the value of your wounded condition to your dying value." This reminder should only apply to when you gain the dying condition after getting knocked out.
Fenric Lodovka |
When you have someone with the ability to heal (e.g., Teela) who acts before your recovery check, it is better practice to wait for that than to roll your stabilize check early. For example, if you had rolled a critical fail, you would be Dead (barring Die Hard).
@DM: Was the information on the debuffs supposed to be the result of my Recall Knowledge on the ogre?
DM DoctorEvil |
But teacher, what about homework?
Just a note, Alvis should be moved in initiative to a slot just before Gromog, and should be at dying 2, since it was a critical hit.
The first point is moot, since there's only one enemy on the map, but putting it there for future encounters.
I'm more specifically trying to point out the dying 2
Unless you have house rules on this specific case?
I also wanted to ask how do you rule on critical hit damage. Do you want us to double the dice how you did here and then add modifiers doubled, or do we roll standard damage with modifiers and then double that?
Suppose a character has dx die weapon (no runes and no lethal, deadly, or other messing-with-the-amount-of-dice traits), should we roll crit damage like this:
(1dx + modifiers) * 2
or like this:
2dx + (modifiers * 2)
Think you are right about Dying 2, I could not find that rule in the new remastered core but maybe I just missed it.
Likely the damage should be (1dx + modifiers) * 2 going forward, though the rules seem to allow both. Let's use the above convention going forward.
And yes, you are right about initiative order as well. Thanks for the assists.
Alvis Naylamahal |
Not a problem, I know you have a lot on your place DM.
Archive of Nethys Knocked out rules
In my copy of the Player Core PDF the knocked out rules are on page 410 as the Archives say. Hope that helps.
DM DoctorEvil |
In the absence of something important--resistances, weaknesses, immunities--I'll always take knowing which save is lowest (both for maneuvers and my allied spellcasters).
Noted. Gromog's worst save is Reflex, FYI. If I post stats like that, it will typically be in flavor text rather than rules text from now on.
DM DoctorEvil |
Not a problem, I know you have a lot on your place DM.
Archive of Nethys Knocked out rules
In my copy of the Player Core PDF the knocked out rules are on page 410 as the Archives say. Hope that helps.
Got it, thanks!
Graham Snodgrass |
Hi all, I live in FL so experiencing a power outage due to Hurricane Milton. My posting will be sporadic.
Good luck, and hope things are as good as can be on your end!
Tееla |
Stay safe!
Selina Aldaeth |
I missed the whole Standard Operating Procedures debate, but my opinion is that we should advance SWAT-like, clearing one room at a time, be it in a manor or a dungeon, leaving a path for retreat, if necessary. As for the stealing, Selina is not a normal rogue. She resorted to stealing and the rogue class to support herself financially enough to attend dueling school/academy. She wants to make a name for herself as an Aldori duelist - will take that archetype at 2nd level. She does not steal for the sake of stealing or to enrich herself. However, she s no moral compunctions about taking items off fallen foes and allies if it will serve the herself and the party. Just my 2 cents.
Alvis Naylamahal |
Letting everyone know about some plans that will impact my post rates for a bit.
On Oct. 22-23, guests will be over that may limit my posts. From Oct 23-28 I'll be out of town very unlikely that any post will happen in that time. Fom Oct 29-Nov first more guests, may also limit posts to some extent. Back to normal after that.
Tееla |
"I vill take vhat you ovver, vithout killinG you, but you cannot pass this door unless you provide more healinG, ja?"
Was that in Taldane?