Gorm Greathammer

Alvis Naylamahal's page

44 posts. Alias of Veshly.


Full Name

Alvis

Race

AC 16 | 18, Fort +8, Ref +3, Will +8 HP 21/21 Perception +6

Classes/Levels

Cleric (WP) 1

Gender

Male

Deity

Abadar

About Alvis Naylamahal

Alvis Naylamahal

Alvis pathbuilder corrected

Cleric 1 Rostlander
Medium Dwarf Rock Dwarf Humanoid

Perception +6; Darkvision

Languages Common, Draconic, Dwarven

Skills Acrobatics +0, Athletics +6, Diplomacy +2, Lore: Dwarven Sub Culture +4, Lore: Farming +4, Medicine +6, Nature +6, Religion +6, Society +4, Survival +6

Attributes
Str +3, Dex +0, Con +3, Int +1, Wis +3, Cha -1

Items Items Scale Mail, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Clothing (Explorer's), Healer's Toolkit, Religious Symbol (Wooden), Wooden Shield (Hardness 3, HP 12, BT 6)

added Hand Crossbow and 20 bolts, 30 more bolts if no one wants'em.

Money:
Coin: 2 GP 4 Sp
+5 sp gained.

AC 16 (+18 with shield raised); Fort +8, Ref +3, Will +8
HP 21
Speed 20 feet

Shield Block Trigger While you have your shield raised, you would take physical damage (bludgeoning,piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Melee Clan Dagger +6 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+3 P

Melee Morningstar +6 (Versatile P), Damage 1d6+3 B

Hand Crossbow Hit: +3 Damage: 1d8 Piercing
Bulk 0.1; Hands 1; Group Crossbow; Range 60 ft.; Reload 1

Spells

Divine Prepared Spells DC 16, attack +6; 1st Heal, Heal, Heal, Heal;
Cantrips
Divine Prepared Spells DC 16, attack +6; 1st Cleanse Cuisine, Runic Weapon;
Cantrips Detect Magic, Draw Moisture, Haunting Hymn, Prestidigitation, Stabilize

Additional Feats Additional Lore, Deadly Simplicity, Hefty Hauler, Rock Dwarf, Surface Culture

Additional Specials Anathema, Cleric Spellcasting, Deity, Divine Font (Healing Font), Doctrine (Warpriest), Sanctification

Backstory:

Notes: Alvis is born to Lan'eral and Eleea, Ergaksen(Surface Dwarves) with an unusually large number of children, living in the outskirts of Restov. Alvis is enthralled by the legends of the Quest for Sky led by his clan and the roads and ruins once made by them, even to the lands to the south. Alvis's father takes him on the road teaching much of the itinerant tinker trade but Alvis's crafting is broken, crushing his confidence. After Lan'eral dies, Eleea remarries to Karger a farmer who harshly overworks Alvis but he is taken by Caelga, a Priestess of Abadar for the church.

Additional Information:

Abadar (Master of the First Vault)
Source Player Core pg. 35 2.0

Abadar is worshipped as the god of cities, law, merchants, and wealth. Abadar’s cathedral-banks are found in many cities and places where order thrives or is gaining a foothold. Aristocrats, city guards, merchants, and those working in legal practice or who have the well-being of their community on their mind are common worshippers of the god of cities, along with dwarves in general. Abadaran priests living in cities often serve as judges, lawyers, and clerks, while those who live on the frontier work as roving magistrates, acting as judge, jury, and executioners in the name of order.

Edicts: bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law
Anathema: engage in banditry or piracy, steal, undermine a law-abiding court

NPC's
Lan'eral Father
Eleea Mother
Karger Stepfather
Caelga Priestess of Abadar
Siblings Undefined for now.

Place of Origin: Near Rostov, Rostland, Brevoy.
Clan: Naylamahal (Pathmakers)
The Clan: Belongs to a clan that has legends of building roads and places in frontiers, possibly in the stolen lands.

Height and weight 4' 170 lbs.

Appearance: Alvis is an unassuming male dwarf of slightly below average height. Having cropped black hair on head and face accentuates his youthful look. His stout muscular build shows signs of a life of a hard labor, further highlighted by a sun-kissed bronzed face like most of the Rostland commoners. A well cared for but battered suit of scale dominates but white shirt, brown pants, and boots with shoulders topped by a short yellow cloak and a key of Abadar hanging complete the outfit. Its very clean and neat appearence is slightly spoiled by the complete lack of artistry destroying any hope of an ensemble. With shield and morningstar, pack, gear, and most of all a clan dagger he is the picture of the most overlooked dwarven adventurer.

Reason for taking a risky venture into the Stolen Lands: To fulfill his duty to Abadar, bring civilization to a savage frontier, but more, to prove his worth to himself and others.