Kingmaker - Taming the Stolen Lands by DM DoctorEvil
Game Master
DM DoctorEvil
Stolen Lands Hex Map
Pack Attack Battle Map
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Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | ◆ ◇ ↶
I think the consensus was to travel without any additional activities until we reach the trading post, then we'll see.
So I guess we just head west?
Male Magus 1 | HP: 18 | AC: 18 | F: +7 R: +7 W: +5 | Speed 30' | Perception: +3 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶
Yeah, I think the consensus was to travel west a hex following the road.
Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | ◆ ◇ ↶
Are there trees in the area? Preferably dead ones for firewood?
There are trees along the river, but there are few to none in the grasslands. You can gather enough wood for a fire here without issue. You can even get more than you need for one night, if you so desire.
So you will have a fire regularly for camp? Any other precautions you use regularly?
Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | ◆ ◇ ↶
There is an ongoing debate in discord about a "standard" camp setup. Or rather it will soon, since timezones, etc. We will give you the result after that's done.
Male AC 16 | 18, Fort +8, Ref +3, Will +8 HP 21/21 Perception +6 Cleric (WP) 1
Just to let everyone know, I didn't check the discord chat before posting, so my post didn't take that into consideration. Obviously, the characters can disagree with what Alvis is advocating.
Just let me know what you decide. It won't really matter for this first night, and does not need to slow us down too much, but eventually it will matter, and I'd rather have it solved then wish it weren't left open-ended.
Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | ◆ ◇ ↶
Alright, so we had a poll or two, talked a bit, and the standard MO for a night in the wild was decided to be a 12 hr break, three pairs doing 4 hr shifts and eating rations if available.
So unless there are special circumstances, this is the consensus.
Versatile Human Rogue 1 | HP:17/17 | AC: 17 | F4, R8, W5 | Perc: +5 | Speed: 25ft | Default Exploration: Scout
I concur with the consensus!!! :)
Half-Elf Ftr1 | HP: 19/19 | AC: 18 | Fort: +6, Refl: +8, Will: +3 | Perc (T): +5 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 1 | Conditions: . |
I had meant to mention this back before leaving Jamandi Manor (and I think I did, albeit off-line and not here), but Graham had intended to purchase a map of some sort of the Brevoy area and any part of the Stolen Lands it might include.
I wasn't looking for anything more than a vague idea of where locations we knew of would be located. (Something like this would be more than fine.)
The idea was to have a reference point for getting to Oleg's and not really much more. No real mechanical benefit beyond knowing which way to go.
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I don't' think a map of the Stolen Lands is easily available even in Brevoy. I do think someone told you to just keep heading west. That might be the best you can get for directions for now.
Male Magus 1 | HP: 18 | AC: 18 | F: +7 R: +7 W: +5 | Speed 30' | Perception: +3 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶
Whoops, initially forgot to post as my alias for Velas. Looks like that clutters up the Characters page with my main profile. My bad.
@DM DoctorEvil: following up on item purchases for Velas back in Nivakta's Crossing, I decided to just pick up the dagger as previously mentioned. Updating the wealth sheet on the party inventory now.
Noted re the daggers, Velas, thanks! I can clean up the characters tab later as needed also.
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