Pruolus, The Adventurers Guild story

Game Master Chyrone

Building a career in the Yonford Adventurers Guild

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Vasaam Cathan wrote:
Chyrone wrote:
"By horse or coach, it's 3 days from Yonford to either of the other two. Arquette directly to Gervaix would take about 5 days."

and Movement Rules

The rules for movement on horseback indicates 28 miles per day. Wagon indicates 16 miles per day. This gives an approximate distance between Yonford and the other two cities of 48-84 miles, and 80-140 miles between Arquette and Gervaix.

Hmm, i thought coaches would go faster, with 2 horses pulling them.

Anyway, that initial mention was a rough first guess. The island would be a little bigger than that. I've yet to find an island to compare its size to. XD


List of Players and character ideas/submissions (Moved to new page)

Azure_Zero - Tiefling Bard (Brazen Deceiver)
Critzible - Human Shifter (Weretouched(Bat))
Vasaam Cathan - Human Wizard (evoker-admixture specialist)
Andostre - Human magus (hexcrafter, staff magus)
LDDragon - Human Brawler(snakebite)
Grumbaki - Tiefling Vigilante (Oni Enforcer)
fatmanspencer - Undine cleric
Veniir - Half-elf Ranger
Aletha Verkossian - Aasimar swashbuckler(Falcata)
Ouachitonian - sylph unMonk (monk of the mantis, perfect scholar)

Dorian 'Grey' -?
Archpaladin Zousha -?
trawets71 - ?
Paolingou - ?

-----------------------

about 7 days left for recruitment.

-----------------------
Here's some data on the submissions

# with Crunch (partial or complete): 9
# of character ideas (1/player): 10

Only 5 will be chosen, so nearly a 50/50 chance of being picked.

The Break down:

Race:
Human: 4
Tiefling: 2
Aasimar: 1
Undine: 1
Half-elf: 1
Sylph: 1

Classes:
Bard: 1
Brawler: 1
Cleric: 1
Magus: 1
Monk: 1
Ranger: 1
Shifter: 1
Swashbuckler: 1
Vigilante: 1
Wizard: 1


I began the background adjustment.

background tldr:

--Was working as stuntwomen at the theatre
--Made an enemy for life, and needed a new job, after a far more famous performer was injured. While it was his fault, she basically cant work in her old job.
--Then tried her hand at writing, said performer used his reach to have her book "wrath of the righeous" banned as pro demon propaganda.
This book does as a matter of fact retell the wrath of the righteous AP according to Nocticulan Propaganda, and she know this because her dear demonic mother plot dumped it inside of her brain. It also ties in with her having the trait for using charisma for knowledge planes things, and having it as a class skill.
--Now works as a fixer, is reasonably happy she wrote wrath of the righteous under a series of pseudonyms.
--That she is on Prolus in the first place is due to a drug related screwup of mother dearest, who plane shifted to the wrong plane. Her mother claims it was all a cunning plan of spreading Nocticulas influence by deniably plausible means *hicks*.


Aletha Verkossian wrote:

I began the background adjustment.

** spoiler omitted **

Nocticula does not exist in this universe.

Relabel her say, Hecatys the succubus viscountess. Quite of rank, but not top yet.

Other than that, background sounds good. :)


Updated background some more.
Nausicaa Ingrid Leona Ioanna

Also started adding a few people people she knows in Yonford.
May add more of them later.

I think I added a number of things the GM could take advantage of.....


Azure_Zero wrote:

Updated background some more.

Nausicaa Ingrid Leona Ioanna

Also started adding a few people people she knows in Yonford.
May add more of them later.

I think I added a number of things the GM could take advantage of.....

No need to worry about the number being too few. I can work with the ones you have already.


I'll likely do some clean up of the Yonford folk so it is more manageable....

Also I am hoping you get a kick out of some of the Contacts, or Yonford folk mentioned...

Grand Lodge

I figured for Collette is that she only had a few in Yonford and connections in the other cities.


There we go cleaned up some of Nausicaa Ingrid Leona Ioanna's profile, so it is cleaner to read in some areas.

Started reading everyone's background, and wow a lot starting from Arquette....

Also if fatmanspencer's Undine cleric is not made, I'll be the only possible healer....


"- Arquette, the Grand Academy of mages of all sorts stands here, for the ground upon which it is built, is a hotspot for magical energies. Certainly not the only University of Magic among the three cities, but for sure the place to find near all choices of magical needs."

"and wow a lot starting from Arquette...." I guess many of us are interested in Magic!?!


Or grabbed onto it, since it was the first city that we were told of in the world...

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Things have picked up for me lately, so I've decided to withdraw my interest at this time. Good luck with the character selection, Azure_Zero, and everyone have fun! :)


My future dungeon designer Human Trapsmith Rogue Lutke Geshburger is ready for consideration!

Good luck everyone!


List of Players and character ideas/submissions (Moved to new page)

Azure_Zero - Tiefling Bard (Brazen Deceiver)
Critzible - Human Shifter (Weretouched(Bat))
Vasaam Cathan - Human Wizard (evoker-admixture specialist)
Andostre - Human magus (hexcrafter, staff magus)
LDDragon - Human Brawler(snakebite)
Grumbaki - Tiefling Vigilante (Oni Enforcer)
fatmanspencer - Undine cleric
Veniir - Half-elf Ranger
Aletha Verkossian - Aasimar swashbuckler(Falcata)
Ouachitonian - sylph unMonk (monk of the mantis, perfect scholar)
pinvendor - human unRogue (trapsmith)

Dorian 'Grey' -?
trawets71 - ?
Paolingou - ?

-----------------------

about 4 days left for recruitment.

-----------------------
Here's some data on the submissions

# with Crunch (partial or complete): 10
# of character ideas (1/player): 11

Only 5 will be chosen, so nearly a 50/50 chance of being picked.

The Break down:

Race:
Human: 5
Tiefling: 2
Aasimar: 1
Undine: 1
Half-elf: 1
Sylph: 1

Classes:
Bard: 1
Brawler: 1
Cleric: 1
Magus: 1
Monk: 1
Ranger: 1
Rogue: 1
Shifter: 1
Swashbuckler: 1
Vigilante: 1
Wizard: 1


pinvendor wrote:

My future dungeon designer Human Trapsmith Rogue Lutke Geshburger is ready for consideration!

Good luck everyone!

If your a trapsmith, then you may of hear of "Rait" one of Leona's contacts.


I'm going to withdraw as well. It's a busy part of the year for my side-gig, and I'm probably at about my maximum brain bandwidth (brainwidth?). Probably best for everyone if I don't try to spread myself too thin.


List of Players and character ideas/submissions (Updated)

Azure_Zero - Tiefling Bard (Brazen Deceiver)
Critzible - Human Shifter (Weretouched(Bat))
Vasaam Cathan - Human Wizard (evoker-admixture specialist)
Andostre - Human magus (hexcrafter, staff magus)
LDDragon - Human Brawler(snakebite)
Grumbaki - Tiefling Vigilante (Oni Enforcer)
fatmanspencer - Undine cleric
Veniir - Half-elf Ranger
Aletha Verkossian - Aasimar swashbuckler(Falcata)
pinvendor - human unRogue (trapsmith)

Dorian 'Grey' -?
trawets71 - ?
Paolingou - ?

-----------------------

about 3 days left for recruitment.

-----------------------
Here's some data on the submissions

# with Crunch (partial or complete): 9
# of character ideas (1/player): 10

Only 5 will be chosen, so nearly a 50/50 chance of being picked.

The Break down:

Race:
Human: 5
Tiefling: 2
Aasimar: 1
Undine: 1
Half-elf: 1

Classes:
Bard: 1
Brawler: 1
Cleric: 1
Magus: 1
Ranger: 1
Rogue: 1
Shifter: 1
Swashbuckler: 1
Vigilante: 1
Wizard: 1


I don't think we are going to get any new submissions at the moment...

@Chyrone
When is the closing and decision of the picks for the game?


1 person marked this as a favorite.
Azure_Zero wrote:

I don't think we are going to get any new submissions at the moment...

@Chyrone
When is the closing and decision of the picks for the game?

I'm hoping fatmanspencer will complete his cleric this weekend. If not, well i've played in a game we got through with wands and scrolls. So closing call is monday. I'll have the picks on tuesday at latest. But potentially monday evening.


Chyrone wrote:

....

I'm hoping fatmanspencer will complete his cleric this weekend. If not, well i've played in a game we got through with wands and scrolls. So closing call is monday. I'll have the picks on tuesday at latest. But potentially monday evening.

Same, I'm hoping fatmanspencer finishes up their cleric.

Or it'll be wands, scrolls, potions, and possibly a bard the using all their spell slots on cure spells.


Just really saw this. Thought it was just an interest check, not a recruitment.
Dotting.
Would definitely consider a Cleric. Will get working on something.


Azure_Zero wrote:
Chyrone wrote:

....

I'm hoping fatmanspencer will complete his cleric this weekend. If not, well i've played in a game we got through with wands and scrolls. So closing call is monday. I'll have the picks on tuesday at latest. But potentially monday evening.

Same, I'm hoping fatmanspencer finishes up their cleric.

Or it'll be wands, scrolls, potions, and possibly a bard the using all their spell slots on cure spells.

There really isn't anything left to do with it outside of making the alias. I thought I had posted her stats somewhere


fatmanspencer wrote:

...

There really isn't anything left to do with it outside of making the alias. I thought I had posted her stats somewhere

I thought I got them all for the submission list and so I did a double check to see if I missed it.

I only found a bit for Backstory in the thread.


Azure_Zero wrote:
fatmanspencer wrote:

...

There really isn't anything left to do with it outside of making the alias. I thought I had posted her stats somewhere

I thought I got them all for the submission list and so I did a double check to see if I missed it.

I only found a bit for Backstory in the thread.

I did it in herolab and didn't post it. That's why I was thinking I had posted it


2 people marked this as a favorite.
fatmanspencer wrote:

...

I did it in herolab and didn't post it. That's why I was thinking I had posted it

or you encountered the "post monster", the eater of posts,

it rarely appears and has you swear you posted earlier, yet without evidence of it ever being posted.


Brainstorming for the Succubus Lady in the setting

Hekatys:

Character traits:

--Affably evil.
She typically offers and accepts opportunities to surrender, and sometimes treats captives well. Of course, if you are well treated by demons, and then released, various inquisition will be so hostile and suspicious of you that you may as well end up worshipping her for real.

--Combat pragmatist:
Being physically inferior in terms of 1 vs 1 violence compared to many of her peers, Hekatys strikes from surprise, be it social surprise as in sudden betrayal or stealthy surprise as the foe not knowing hers were anywhere close.
She and hers have zero qualms about running away or even surrendering if neccessary.

--Murder Hobo No Jitsu
Hekatys is infamous for using adventurers to greatly annoy her competition, and highly skilled at playing the part of the lesser, and also rich and very attractive evil. She may not even be playing that part, as crimes like genocide, or other forms organized mass slaughter were indeed never her area of interest.

--Beauty is good, I mean useful
Hekatys follows are expected to look the part, and attain mastery in at least one school of art. She also commands that beauty should serve her, converting beautifull good people is particularly sought after, destroying beauty is seen as an admission of failure.

Edicts and comamdments:
--I shall strive to master one or more aestethic arts

--I shall live live to the fullest

--My life is valuable, as the Lady of the Dark does not choose the valueless, I will strive to preserve it.

--Honor is a luxury item, it is nice to have, but can be discarded if neccessary

--Prisoners are to be converted, so that they may walk under the shadow of our Ladies wings. It is permissable to release or ransom them, but conversion is ideal.

Anathemas:
--I may not destroy works of art

--Need more actually annoying anathemas, Aletha doesnt worship her, it more a how I expect her demon mom to act.


Aletha Verkossian wrote:

Brainstorming for the Succubus Lady in the setting

** spoiler omitted **

She won't be singing Sabaton, right?

Different metal band covers? :D


Epicas attack on Titan covers can be easily transposed into pro Demon propaganda, so thats what I am currenty going for perform wise, mixed with some powerwolf because demons are a girls best friend? Of course.

Although Lady of the Dark and Night witches is kind of hard to not use.

If I am going for singing she may be a skald or fated champion, likely with the spirit totem (spirit totem works with every party, unlike many other totems).


Chyrone wrote:
Aletha Verkossian wrote:

Brainstorming for the Succubus Lady in the setting

** spoiler omitted **

She won't be singing Sabaton, right?

Different metal band covers? :D

Are you saying we can not spearhead flanders? What about Sherman rolling onto Swords?

:)

look, my stat block I swore I posted:

Coraline Sealen
Female mistsoul (vapor undine) cleric of Immonhiel 1 (Pathfinder Player Companion: Plane-Hopper's Handbook 21, Pathfinder RPG Bestiary 2 275)
CG Medium outsider (aquatic, native)
Init +2; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 10 (1d8+2)
Fort +3, Ref +0, Will +5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor), swim 30 ft.
Melee handaxe +2 (1d6+2/×3) or
. . longspear +2 (1d8+3/×3) or
. . quarterstaff +2 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 7/day (DC 12, 1d6)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—obscuring mist
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—rebuke death (1d4)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, burning disarm (DC 14), hydraulic push[D,APG]
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domains Aquatic[UM], Healing
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 12, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 12 (10 vs. dirty trick)
Feats Extra Channel
Traits magical knack, reactionary, seeker
Skills Acrobatics -4 (-8 to jump), Diplomacy +6, Handle Animal +3, Knowledge (geography) +2, Knowledge (religion) +5, Perception +8, Swim +6
Languages Aquan, Common, Elven
SQ amphibious, finesse weapon attack attribute, hydrated vitality[ARG], naive, sealord, water sense[ARG]
Other Gear scale mail, handaxe, longspear, quarterstaff, 89 gp
--------------------
Special Abilities
--------------------
Amphibious (Ex) You can survive indefinitely on land.
Cleric Channel Positive Energy 1d6 (7/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Aquatic) Granted Powers: You master the deeps of the sea, raging rivers, flowing falls, and relentless tides.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Darkvision (60 feet) You can see in the dark (black and white only).
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Hydrated Vitality (2 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Naive -2 to AC vs. improvised weapons.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Sealord (6/day, DC 12) (Su) Channel as cleric to heal/command aquatic/water subtype targets.
Swim (30 feet) You have a Swim speed.
Water Sense Blindsense 30 ft. against creatures in contact with the same body of water.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


List of Players and character ideas/submissions (Updated)

Azure_Zero - Tiefling Bard (Brazen Deceiver)
Critzible - Human Shifter (Weretouched(Bat))
Vasaam Cathan - Human Wizard (evoker-admixture specialist)
Andostre - Human magus (hexcrafter, staff magus)
LDDragon - Human Brawler(snakebite)
Grumbaki - Tiefling Vigilante (Oni Enforcer)
fatmanspencer - Undine cleric
Veniir - Half-elf Ranger
Aletha Verkossian - Aasimar swashbuckler(Falcata)
pinvendor - human unRogue (trapsmith)

Dorian 'Grey' -?
trawets71 - ?
Paolingou - ?
Imaginary Crayons - ?

-----------------------

about 3 days left for recruitment.

-----------------------
Here's some data on the submissions

# with Crunch (partial or complete): 10
# of character ideas (1/player): 10

Only 5 will be chosen, so nearly a 50/50 chance of being picked.

The Break down:

Race:
Human: 5
Tiefling: 2
Aasimar: 1
Undine: 1
Half-elf: 1

Classes:
Bard: 1
Brawler: 1
Cleric: 1
Magus: 1
Ranger: 1
Rogue: 1
Shifter: 1
Swashbuckler: 1
Vigilante: 1
Wizard: 1


@ fatmanspencer, you have 1 trait too many, unless you take a drawback for that 3rd.

@ metal swashbuckler/Aletha, your profile has 4 traits. Thassilonian isn't a language here, discard that trait and you're set.


Chyrone wrote:

@ fatmanspencer, you have 1 trait too many, unless you take a drawback for that 3rd.

@ metal swashbuckler/Aletha, your profile has 4 traits. Thassilonian isn't a language here, discard that trait and you're set.

I did, but it isn't shown under traits for some reason? I took Naive, meaning improvised weapons get a bonus.. or rather I take a negative on ac to them.


Done.


We're using average starting wealth, correct?


Vasaam Cathan wrote:
We're using average starting wealth, correct?

Yes.


List of Players and character ideas/submissions (Updated)

Azure_Zero - Tiefling Bard (Brazen Deceiver)
Critzible - Human Shifter (Weretouched(Bat))
Vasaam Cathan - Human Wizard (evoker-admixture specialist)
Andostre - Human magus (hexcrafter, staff magus)
LDDragon - Human Brawler(snakebite)
Grumbaki - Tiefling Vigilante (Oni Enforcer)
fatmanspencer - Undine cleric
Veniir - Half-elf Ranger
Aletha Verkossian - Aasimar swashbuckler(Falcata)
pinvendor - human unRogue (trapsmith)

-----------------------

about +/- 24 hours left for recruitment.

-----------------------
Here's some data on the submissions

# with Crunch (partial or complete): 10
# of character ideas (1/player): 10

Only 5 will be chosen, so nearly a 50/50 chance of being picked.

The Break down:

Race:
Human: 5
Tiefling: 2
Aasimar: 1
Undine: 1
Half-elf: 1

Classes:
Bard: 1
Brawler: 1
Cleric: 1
Magus: 1
Ranger: 1
Rogue: 1
Shifter: 1
Swashbuckler: 1
Vigilante: 1
Wizard: 1


Now the suspense builds....

So Who'll get in?


Maybe do a check in to see who's still interested? Some haven't posted here in over a week....


That’s not a bad idea

Grand Lodge

I am still interested


Vasaam Cathan wrote:
Maybe do a check in to see who's still interested? Some haven't posted here in over a week....

true, as I think one just posted the character and never did another post at all, not even ask questions about the setting of the world.


Please don't assert authority which belongs firmly in the hands of the GM. Insinuating that a person who hasn't actively questioned the setting or other material is no longer interested is rather presumptuous and an ill-look for those wishing to join in what should be a collective and collaborative experience. While I understand your intent, it's still up to the GM to choose to dismiss non-posting entrants, and we should trust them to make their decisions based on the quality of our submissions rather than possibly deceptive post count in the Recruitment thread.


I am also still interested.


pinvendor wrote:
Please don't assert authority which belongs firmly in the hands of the GM. Insinuating that a person who hasn't actively questioned the setting or other material is no longer interested is rather presumptuous and an ill-look for those wishing to join in what should be a collective and collaborative experience. While I understand your intent, it's still up to the GM to choose to dismiss non-posting entrants, and we should trust them to make their decisions based on the quality of our submissions rather than possibly deceptive post count in the Recruitment thread.

I didn't read any insinuation beyond a simple stating of the facts as they saw them. I think any attempt to reach clarity should be applauded, not categorised as an "ill-look". Further, your assertion that someone has a "possibly deceptive post count" is an...ill-look - given that it could be taken a few ways. Posting too much. Posting too little. It is easy to over-react and take things the...wrong way. So I favour clarity.

Thus, a simple roll-call can't hurt - if a person misses the roll-call then is that not an indication that they aren't checking the thread, and thus a indication (however good or ill) that they are perhaps not...as active? Further, if someone doesn't post, then the GM can always check with them via PM if they have a good submission, but aren't active right now.


Oceanshieldwolf wrote:
Further, if someone doesn't post, then the GM can always check with them via PM if they have a good submission, but aren't active right now.

Precisely my point. The call for "prove your interest" wasn't made by the GM, and feels more like pandering/lobbying to the GM at the possible expense of legitimately interested potential players who are not yet choosing to "engage" in the Recruitment due to simply waiting for the recruitment to end and selections to be made.

Psychology is a very real tool, and planting the seed in the GM's mind that non-posters are not interested is indeed an "ill-look".


Eh, one poster/applicant posted it as a possible idea, and three others chimed in saying either it's a good idea, or chiming in, which, to me, is both proof enough of the concept, and further, clarification. Seems pretty legit and useful to me.

The only one talking about "planting seeds in the GM's mind", and psychology in negative terms seem to be... you.


Sadly, I’ve seen this technique used many times on these boards, so I’ll politely disagree. I’m entitled to my opinion as you are yours.

The call to post wasn’t what irked me. It was the implication that those not involved in active posting in the Recruitment asking questions aren’t really interested that caused my polite post not instigate on behalf of the GM unless the GM themself has made such a motion.

I hope you can understand this instead of attempting to reverse vilify me for trying to stick up for the “less-involved” submitters.


3 people marked this as a favorite.

I think we can all agree... That everyone is excited about this new adventure and good luck to those picked.


Spoiler'd so as not to derail.

Pinvendor:
pinvendor wrote:
Sadly, I’ve seen this technique used many times on these boards, so I’ll politely disagree. I’m entitled to my opinion as you are yours.

I'm not sure what you are disagreeing with. And yes, I'll defend your right to have an opinion, even one different from mine until my last breath.

pinvendor wrote:
The call to post wasn’t what irked me.

In my opinion, *something about it* irked you or you wouldn't have said:

pinvendor wrote:


Please don't assert authority which belongs firmly in the hands of the GM.
pinvendor wrote:
It was the implication that those not involved in active posting in the Recruitment asking questions aren’t really interested that caused my polite post not instigate on behalf of the GM unless the GM themself has made such a motion.

Yep. That checks, and I get it. But by the same token, aren't you giving yourself the right to instigate on behalf of the GM? Honestly? Surely, if the GM has a problem, they can sort it out themselves. Why do you need to step in and gatekeep, where others were actually trying to be...helpful. Unless of course you want to continue to ascribe darker motives. Because, as I stated, only you mentioned that. No one else.

And I get it, one could say "this is a nefarious plot to improve one's standing and shove out the wallflowers." But ultimately I wouldf let the GM decide that, and then if the wallflowers get left behind it probably wasn't the game I wanted to play in anyway, in terms of the GM *and* the players. At some point I feel you need to have faith, and let nature take it's course -as you said, it is the GM's call. But everyone already knows that. No-one is trying to usurp the GM, nor would anyone, I hope. Everytime you as not-the-GM, try to control the situation "in the name of fairness" you...aren't. You're merely exerting another form of control.

I'm trying to think of how I would have made the same points you did, without ascribing myself any particular power or control - I probably would have merely said "I'm still in. And just because someone hasn't posted doesn't mean they aren't interested."

Interestingly enough, you didn't even say whether you were still in. Was that intentional - were you so incensed that you didn't want to be a part of this organic desire on the behalf of the group for clarification? I'm not insinuating anything here, merely stating facts, and outright asking for clarification.

Now you might say I'm picking on you, or being belligerent or combative, but I'm not even an applicant, just another mind wandering by. I have no especial need to support anyone here, and am just pointing out that perhaps there are no dark motives, and merely people vying to get into a game.

pinvendor wrote:
I hope you can understand this instead of attempting to reverse vilify me for trying to stick up for the “less-involved” submitters.

I didn't even see your post as standing up for anyone except perhaps the GM (who doesn't need or require it) and it honestly seemed more like trying to shut other people down in the name of a "call to authority". I'm not sure what reverse-vilify means beyond, at its face value, "vilify you in reverse". As I said, I have no malicious intent. Forwards or backwards.

My apologies.


fatmanspencer wrote:
I think we can all agree... That everyone is excited about this new adventure and good luck to those picked.

To second this I think it is best to assume good intentions all around

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