Height: 6' 2"
Weight: 125 lbs
Hair: Brown
Eyes: Pale Grey
Age: 21 years
Birthplace: A pig/cattle farm in Nordland
Siblings: 2
Starsign: Vobist the Faint
Description:
Lutke Geshburger was first exposed to locks and mechanical design when his father purchased a small Dwarven lockbox from a sly trader. The trader sold it for what he claimed was a pittance of the value of the object inside. The problem was....no one could get it open. The key had been lost long ago.
Lutke spent hours trying to pick the lock and wasted much time he should have been working on his family farm. So far he has not yet succeeded in opening the lockbox. He practiced on many "lesser" locks and tinkered with anything that had moving parts he could get into his hands. Knowing he would never be content to be a farmer, his father apprenticed Lutke to locksmith/clockmaker Jeager Fitzberg in the region's market town Wasswald under whom Lutke learned to read. Lutke studied as much Imperial, Tilean, and Dwarven mechanical designs with dreams of attending the Imperial School of Engineering one day.
When the war came, Lutke joined up using his skills to assist with smithing the guns, ballista and other mechanical items in use by the Imperial Army. Lutke's ultimate goal is to one day be a renowned builder of locks and traps, and create perfect defenses.
WS 29 (+10) 29
BS 28 (+15) 28
S 29 (+5) 34
T 34 (+5) 39
Ag 30 (+10) 40
Int 32 (+20) 37
WP 33 (+10) 43
Fel 30 (+0) 30
A 1 (+0) 1
W 10 (+4) 12
SB 2
TB 3
M 4
Mag 0
IP 1
FP 3
Save: 51
Weapons:
Melee:
Name Enc. Damage To Hit Qualities
Hand Weapon 50 SB -
(Large Steel Bolt Wrench)
Dagger Normal 10 SB-3 -
Ranged:
Name Enc. Damage To Hit Range Reload Qualities
Crossbow 120 4 - 30 /60 Full
Armor:H(0), A(0), B(1), L(0)
Leather Jerkin
Equipment:
Common Clothing, Cloak, Backpack, Blanket, Wooden Tankard, Wooden Cutlery, Tradesman's Satchel, Workbelt, Trade Tools, Lockpick Kit, Gin Trap x 2, Bear Trap, Writing Kit, Lock (average) x 3, Small Dwarven Lockbox
Purse: 12 GC, 18 S, 20 C
Skills:
Common Knowledge - The Empire (Int), Drive (S), Evaluate (Int), Gossip (Fel) (×2), Haggle (Fel), Perception (Int), Pick Lock (Ag), Read/Write (Int), Set Trap (Ag), Speak Language - Reikspiel (Int), Trade [Gunsmith] (Ag), Locksmith (Ag), Corrupted Heal (Ag), AK [Engineering] (Int)
Talents:
Marksman, Savvy, Very Strong
Available Skills to learn: AK [Science] (Int), CK [Dwarves or Tilea] (Int), Drive or Ride, Perception (Int), Read/Write (Int), SL [Khazalid or Tilean] (Int), Trade [Gunsmith], Witch Sight
Available Talents to acquire: Master Gunner, SWG (Engineer or Gunpowder