About Vasaam CathanVasaam Cathan:
Character Name: Vasaam Cathan Character Race: Human Alignment: Neutral Good Deity: Deveros Current Moderator:
Known Languages: Common, Aquan, Auran, Draconic
Stats & HP:
Strength: 10 Dexterity: 16 (5 points, Race +2) Constitution: 12 (2 points) Intelligence: 16 (10 points) Wisdom: 12 (2 points) Charisma: 11 (1 point) ---------------------------------------------------------------------- Hit Points: 7 Hero Points: 1
Defense: Armor Class & Saves:
Armor Class: 14 (Base: 10, Dex +3, Armor +1) Flatfooted Armor Class : 11 Touch Armor Class: 13 Haramaki: +1 AC Special Armor Class Notes: ----------------------------------------------------------------------
Special Save Notes: Offense: Attacks & Weapons:
Initiative Modifier: +4 (Dex +3, Trait +1) Base Attack Bonus: +0 Melee Attack Bonus: +0 Ranged Attack Bonus: +3 Special Combat Notes: Low-Light Vision ----------------------------------------------------------------------
Skills:
Total skill points earned: 6/level (2 + Int(3) + Favored Class(1)) +2 Background Skills/level Wizard Class Skills: Appraise(Int), Craft(Int), Fly(Dex), Knowledge(all)(Int), Linguistics(Int), Profession(Wis), Spellcraft(Int) Perception & Stealth added by Fey Thoughts Acrobatics: = +3 (Dex 3)
Background Skills
Feats & Traits:
1st Level: Precise Shot 1st Level Human Bonus: Spell Focus(Evocation) 1st Level Wizard Bonus: Scribe Scroll Traits:
Race: Human:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. **** Skilled: Replaced by Low-Light Vision, Fey Magic & Fey Thoughts. Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). - Low-Light Vision
Class: Wizard:
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield Bonus Languages: A wizard may substitute Draconic for one of the bonus languages available to the character because of his race. Arcane Bond (Ring): A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools.
Arcane School: Evocation/Admixture
Opposition Schools: Necromancy, Enchantment
Equipment & Gear:
Dagger: 2 GP, 1 lb. Haramaki: 3 GP, 1 lb. Backpack (common): 2 GP, 2 lbs. - Total Weight: 16 lbs.
Belt Pouch: 1 GP, .5 lbs. - Total Weight: 2.5 lbs.
Spell Component Pouch: 5 GP, 2 lbs. Total weight carried: 22.5
Carrying capacity : -> 38 Light, ->76 Medium, ->115 Heavy Starting Gold: 70 GP
Remaining Gold: 13 Gold, 9 Silver
Movement: Base Speed: 30 ft. Spellbook:
Opposition Schools: Necromancy, Enchantment Cantrips: - Acid Splash: Orb deals 1d3 acid damage. - Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). - Dancing Lights: Creates torches or other lights. - Detect Magic: Detects spells and magic items within 60 ft. - Detect Poison: Detects poison in one creature or object. - Flare: Dazzles one creature (–1 on attack rolls). - Ghost Sound: Figment sounds. - Grasp: Retry a Climb check as an immediate action - Haunted Fey Aspect: You surround yourself with disturbing illusions. - Light: Object shines like a torch. - Mage Hand: 5-pound telekinesis. - Mending: Makes minor repairs on an object. - Message: Whisper conversation at distance. - Open/Close: Opens or closes small or light things. - Prestidigitation: Performs minor tricks. - Ray of Frost: Ray deals 1d3 cold damage. - Read Magic: Read scrolls and spellbooks. - Resistance: Subject gains +1 on saving throws. - Scrivener's Chant: Imbue a quill to rapidly transcribe words from one page to another. - Spark: Ignites flammable objects. - Vacuous Vessel: Make a single container appear empty. Level 1: 6 Spells
Prepared Spells:
Level 0: (3): Detect Magic, Prestidigitation, Ray of Frost Level 1: 2 +1 (1 +Int(1) + Evocation) - Adhesive Spittle - Mage Armor E: Burning Hands Save DC: 10 + Spell Level + INT(3) - +1 for Evocation
Spells from Fey Magic: Favored Terrain: Urban. Spells: Orisons: Create Water, Guidance, Stabilize. 1st Level: Cure Light Wounds
Character History:
Thirty years ago my parents were married.... Actually, there's more of interest in the details starting about a year before. My father was Bartholemeu Cathan, veteran sorcerer and Adventurer Guild 'fixer'. He was, like most sorcerers, charismatic, really good looking. But, he was also.... not weak, not stupid, not unwise, and not very agile. In other words, he was good with his magic but not much else. Enter Marianna Lothar, bar girl, sometimes singer, and an exceptional con artist.... That is to say that she was great at spotting an opportunity and taking advantage of it. She was actually a trained bard and a rogue, very smart, and not bad looking. Mary met Bart at a bar with his friends after a successful mission. He was charming and the food and drinks were flowing easily. He was a sucker for Mary's charms. They stayed in touch while Mary played her long game, and a year later they were married so he could support her. I was born 8 years later. To her credit she wasn't terrible to Bart. And she wasn't terrible to me. She just wasn't much of a wife or mother other than not throwing me away as an infant. As I said, Bart wasn't all that bright, but he wasn't completely clueless. I was ten when he stole me away and moved us to Arquette. I never saw Mary after that day but I was fine with that. Bart wasn't a full time father as he needed to work to earn the cost of our existence. While that may not sound good it let me take charge of a lot of things in my life. As an adult now I would agree that sounds crazy, a ten year old child in charge of his own life? But, I was a smart kid! Bart had taken me on a tour of the Grand Academy and I had fallen in love with learning. Well.... That may be a bit of an exaggeration, but I was smart enough to be a wizard, and I was very impressed with all of the books. I only had to convince Bart that the best place for me when he couldn't be home was the University. He was fairly easy to convince! So, I was sort of an orphan of the university and had time to learn which of the staff were OK with kids, which might actually enjoy the company, and which to avoid at all costs. I wasn't telepathic or highly charismatic, but I had time. I even figured out that one of the instructors was a pedophile.... Added that one to the 'avoid at all costs' list! By my fourteenth birthday I was able to learn and cast every cantrip that I had heard of. I had also discussed several actual spells with my friends, but hadn't had the formal training to learn them or scribe them onto anything. I didn't have the price of a real spell book and Bart had bristled with anger when I mentioned that. He'd found himself another woman and wasn't enjoying anytime I happened to be in the way. I started asking my friends at the university about an apprentice position. The responses were.... interesting. I was too young, too old, too well known and apparently thought to already be somebody's apprentice, and several other answers that indicated that such wasn't going to be an easy answer. Eventually I was able to get the expected answer, gold was needed. Getting the required amount was difficult, but not impossible. As a full time student I would need a full scholarship, impossible without a wealthy sponsor. But, by the time I turned sixteen I was able to figure out a working scholarship, half time as a student and half time working as a scribe. I also learned how to craft the paper and bindings to create books. The chemicals stank and I had to use the prestidigitation cantrip a lot to not stink up any room I was in after my work times. For my eighteenth birthday Bart surprised me with a gift, the last that I received and the last time that I saw him as he departed Arquette. The gift was a platinum ring of the highest quality that I'd ever seen. It had been planned as a wedding ring for his new wife, but had never been given since she had rejected him. He'd had it re-sized for me without me ever knowing, and apparently he knew that I hadn't chosen a familiar and could use this as a wizard's focus. I hadn't known that he'd paid that much attention to my work and was very grateful. Four years later I graduated from the university. I was now an actual wizard, equipped for work. I was directed to Yonford to apply for the Adventurer's Guild.
Character Personality and Appearance:
I am an average looking human, tall and slender. I am somewhat more agile than usual, but not beyond human normal, intelligent, but I tend to be quiet unless I feel 'something needs to be said'. My clothing and equipment is sturdy and well maintained, but otherwise nondescript. Skills pdf |