Pruolus, The Adventurers Guild story

Game Master Chyrone

Building a career in the Yonford Adventurers Guild

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Slides Innkeeper and storyteller.

So sorry for the delay.

A Kn. Planes is in order for the sphere, if someone has it.

Lariel digs his knowledge, both about dungeons and nature. But no tale about a sphere like this comes to mind. Vasaam's studied his share to become a wizard, but not even his lessons have made mention of such an object.

With the bandits gone, the one trail you could follow is the wagon's.
Of course you could also drop the sinister sphere at the guild HQ, 1st instead.


Male Human Evoker | HP 5/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam will have to take some ranks in the other knowledge skills when he can.... And he wants to take the orb back to Guild HQ. Hopefully they can do something with it!

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Lariel says "Well, we've recovered the horses and even tracked down the bandits. I say we take as much from the bandits back to the gnomes, or tell them how to find this place, as a means to get some measure of reparation for us taking the horses from them."

He points to the backpack with the orb and says "As for this, we should get to HQ as fast as possible. There's nothing else for us to do here, and we've completed our assignment. Let's not try to bite more than we can chew. I think we've already accomplished more than we set out to do."


Slides Innkeeper and storyteller.

Back to HQ then it is.

@ Lariel, the bandits' loot is what you have found here. The gnomes would find nothing of worth.

You make your way back to the city, time turning to late afternoon, around 16:00-16:15 as you arrive at The Warden's Respite.

You find Margaret waiting the bar, and giving a solid piece of her mind to an unruly patron who promptly backs down and shuts up. She acknowledges your arrival with a nod, a motions you to come over to hear what you have to report.

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Lariel approaches, but realizes Coraline should be better at reporting.


Male Human Evoker | HP 5/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam sets the pack on the counter. "Definitely can't open this here. It's dangerous. Magic."


Margaret raises an eyebrow. "We'll have to open it eventually if we are to deal with it. But for now, give me a description."


Male Human Evoker | HP 5/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam thinks for a moment. "It's a glass orb. When we uncovered it there was a noise. Stunned us and hurt. Psychic damage. I don't know the range. We packed it in there to deaden the sound."

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Lariel continues "Well, it's a good idea to have someone knowledgeable of magical artifacts to study this. Maybe it should be opened under water, I don't know..."

Referencing Harry Potter and the Goblet of Fire.


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

" I could try to do it underwater, but if it goes wrong, how would you know? I would still be breathing." Coraline points to the small cuts on her throat, clear sign of her breathing underwater.

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