Pruolus, The Adventurers Guild story

Game Master Chyrone

Building a career in the Yonford Adventurers Guild

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Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Coraline takes a step back and using her spear, tries to take out the blue bandit, hoping her attack comes and puts them off their guard.

to spear: 1d20 + 2 ⇒ (19) + 2 = 21
to damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Lariel jumps astonished and scrambles to knock an arrow on his bow. He fires it at the blue wounded bandit.

Attack, deadly aim: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Then he yells "What the hell Vasaam", but the young man is already bleeding.


Slides Innkeeper and storyteller.

@ Coraline, the dark green squares are high growth. The light green squares are passable. You can roll an acrobatics to move from your previous square to the one indicated by the arrow, and then jab at him. Or draw another melee weapon and attack.


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

where is the map? Edit: Found it

Aletha springs into action, drawing her Falcata and striking at the blue bandit (who is flanked with Vasaam), she has enough movement to do so without provoking attacks of opportunity

attack 2 handed power attack flanking: 1d20 + 4 - 1 + 2 ⇒ (13) + 4 - 1 + 2 = 18
damage: 1d8 + 3 + 1 + 3 ⇒ (5) + 3 + 1 + 3 = 12

She stands ready to parry and riposte the next attack against her

opportune parry and riposte:

attack 2 handed power attack parry: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
attack 2 handed power attack riposte: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7
damage: 1d8 + 3 + 1 + 3 ⇒ (8) + 3 + 1 + 3 = 15


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Acrobatics check: 1d20 - 4 ⇒ (10) - 4 = 6


Slides Innkeeper and storyteller.

Coraline's uneasy steps moving around the corner of the hedge provides an opening for the man to swings his blade.
Aoo shortsword: 1d20 + 3 ⇒ (19) + 3 = 22Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Crit?: 1d20 + 3 ⇒ (10) + 3 = 13Extra on hit: 1d6 + 1 ⇒ (3) + 1 = 4Not confirmed.

A light gash is cut upon Coraline's side as she passes. However this is dealt in kind, but stronger, as she jabs her spear into the guy's flank.
It is followed up with Lariel's aiming an arrow point blank at the man's chest.
Lastly, Aletha moves past him to flank him. Pretty hurt, the guy's instinct makes him dodge at the last second.

Vasaam hadn't drawn a weapon yet, flanking bonus hasn't activated yet.
--------------
Red makes a cautious arc in his approach, seeing Coraline's longspear, and swings his shortsword at Aletha.
Shortsword: 1d20 + 3 ⇒ (8) + 3 = 11Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
She attempts to parry, but the force he puts in his attack is stronger, but not accurate enough to harm her.

Yellow moves around the campfire, and aims an arrow at Aletha.
Arrow, PBS, precise shot: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22Dmg, PBS: 1d6 + 1 ⇒ (4) + 1 = 5
The arrow plants itself in her thigh.
======================================

Perception 20:

There is a faint humm coming from near the campfire, about where the archer bandit is. Who himself seems to take a quick glance trying to check where it's coming from.

======================================

Round 2

Leona
Vasaam
(disabled)
----------
Blue (-9), Green (-5)
------------------
Coraline (-3) & Lariel (-2)
Aletha (-5)
------------------
Red & Yellow (-5)


Male Human Evoker | HP 5/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam steps back. 5' step


Leona slings a stone at Mr Blues

Ranged_Atk: 1d20 + 2 ⇒ (13) + 2 = 15
stone: 1d3 ⇒ 2


Slides Innkeeper and storyteller.

Being hurt, blue steps away towards Vasaam, sheathes his sword, and attempts to grab him. "C'mere blondie."
Grapple: 1d20 + 5 ⇒ (14) + 5 = 19 Succeeds., now having an arm around Vasaam's neck and one on a shoulder.

Green steps into blue's previous spot, swinging his shortsword at Lariel.
1d20 + 3 ⇒ (2) + 3 = 5Dmg: 1d6 + 1 ⇒ (2) + 1 = 3, but his moving and swinging too soon makes his attempt at attacking piss poor.
------------------
Coraline (-3) & Lariel (-2)
Aletha (-5)
------------------
Red & Yellow (-5)


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

feint via deft maneuver: 1d20 + 7 ⇒ (10) + 7 = 17
Aletha feints at red (not powerattacking).

Before trying to strike him
falcata: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 4 ⇒ (6) + 4 = 10

parry and riposte:

falcata parry: 1d20 + 4 ⇒ (1) + 4 = 5
falcata riposte: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Lariel doesn't like that one of them is shooting arrows, similarly to him. He takes a step away from his attacker and shoots an arrow at the archer.

5ft step away from green and shoot at yellow.

Attack, deadly aim: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

TPK by dice... Nice


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Coraline takes her chance to stab at the green one, hoping to remove him. Afterwards, she will channel and not heal the enemies.

to hit: 1d20 + 2 ⇒ (1) + 2 = 3
to damage: 1d8 + 3 ⇒ (2) + 3 = 5
to channel: 1d6 ⇒ 3


Slides Innkeeper and storyteller.

Coraline and Lariel attack for what would be fair hits.
Unfortunately the hits do not land, with the bandits moving too much, and the undergrowth almost causing Coraline to lose balance.

Channel next round, then? Mind you, without selective channel, you can't exclude enemies.

Aletha does land a hit on red, leaving him bloodied with a grievous wound.
-------------------------
Red (-10) swings his shortsword at Aletha.
Swing: 1d20 + 3 ⇒ (2) + 3 = 5Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Not even close. While she tries to parry that, her hand fumbles for a moment, missing matching his sword.

Yellow takes aim again, moving further away afterwards.
Arrow vs Aletha, PBS, precise shot: 1d20 + 4 ⇒ (13) + 4 = 17Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
The arrow lands in her other thigh.
======================================

Round 3

Leona
Vasaam
(disabled, grappled)
------------------
Blue (-9), Green (-5)
------------------
Coraline (-3) & Lariel (-2)
Aletha (-10)
------------------
Red (-10) & Yellow (-5)


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

I forgot that I haven't gotten that yet. No, I will have to not channel so I do not heal the enemies.


Male Human Evoker | HP 5/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Weakened by the wound and held by someone much stronger Vasaam knew he couldn't break free. He moves his hands and tries to focus to cast a spell before he passes out.

Concentration?: 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8

Normally a spell can only be cast that does not use gestures. but you say he has an arm around my throat, likely to choke me, and the other on my shoulder? Trying to cast magic missile to hit him....

Never mind. Vasaam struggles and passes out....


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Leona will cast Cure Light wounds, hold it as a charge, then take a 5-foot step to be next to Athena and then touch her to cure her of 9 Damage
CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Slides Innkeeper and storyteller.

Vasaam tries casting a spell, but the bandit's hold on him is strong, and the effort results in Vasaam passing out.
At -1 next round, make a fort roll to stabilize.

Leona does some amazing healing on her part, restoring almost all of Aletha's wounds.
-----------------

Blue (-9) skirts around the combat, drawing a dagger as he goes.
When north of Coraline, he throws it at her.
Thrown dagger: 1d20 + 4 ⇒ (14) + 4 = 18Dmg: 1d4 + 1 ⇒ (2) + 1 = 3, the dagger ends up in her leg.

Green (-5) swings his sword at Leona.
"Oi!", Sword: 1d20 + 3 ⇒ (10) + 3 = 13Dmg: 1d6 + 1 ⇒ (2) + 1 = 3, but misses.
------------------
Coraline (-6) & Lariel (-2)
Aletha (-1)

------------------
Red (-10) & Yellow (-5)


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Thanks Leona
Aletha answers as she repeats her attack patterns, feint into strike, on red

feint: 1d20 + 7 ⇒ (11) + 7 = 18
attack power attack: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
damage: 1d8 + 6 ⇒ (2) + 6 = 8

Hopefully putting him down.

Parry and riposte:

attack power attack parry: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
attack power attack riposte: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
damage: 1d8 + 6 ⇒ (4) + 6 = 10

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Lariel shoots at the blue henchman.

Attack, Deadly aim: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


"Hey Watch it @$$ H0L3,
my boyfriend happens to like my legs and every other part of me."

Leona 5-foot steps back and lets loose a stone to the head of the one that cut her

"I hope that doesn't become a scar."

1d20 + 3 ⇒ (20) + 3 = 23
1d3 ⇒ 2

Crit: 1d20 + 3 ⇒ (1) + 3 = 4 No Crit


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Focusing on red seemed smart, so if he is still standing she swing at him, even with the dagger in her leg, she knew taking them out one at a time was smarter than seperatly.

to hit: 1d20 + 2 ⇒ (2) + 2 = 4
to damage: 1d8 + 3 ⇒ (6) + 3 = 9


Slides Innkeeper and storyteller.

Coraline's thrust at red is once more affected by the darned brambles sticking out near her toes on the ground.

Friends and foes alike standing between himself and blue, it causes the shot to just miss, flying just over the tent into the growth beyond.

Red does indeed get cut down by Aletha.
---------------------

Yellow takes another shot.
Arrow: 1d20 + 4 ⇒ (9) + 4 = 13Dmg: 1d6 ⇒ 2, but the arrow misses Aletha.
==================================

Perception 17:

The faint humming is now a little more clear.

Yellow is definitely casting another nervous glance over his shoulder.

Round 3

Leona steps back and hits the guy who didn't actually hit her for a small bump on the head.

Vasaam stabilize check: 1d20 + 1 - 1 ⇒ (4) + 1 - 1 = 4Vasaam at -1, goes to -2 next round.
-----------------
Blue (-9) draws his 2nd dagger to throw at Coraline.
Dagger toss: 1d20 + 4 ⇒ (8) + 4 = 12Dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Green (-7) seems a little smarter, caution creeping into his mind to look for a way out, after red is cut down, and himself and blue hurt. Doing what devious bandits can do best when chances are against them, he steps 5ft towards Vasaam, addressing you all.
"Back off, one wrong move and my blade ends him!"
[spoiler=Roll]
Attack vs prone, no dex: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 111d6 + 1 ⇒ (4) + 1 = 5

Blue chimes in, "Yes, we'll part ways here, alright? Nice and easy, no need for more casualties.", is said with a slight smirk.

How do you proceed?
All the meanwhile, over the course of the coming rounds, that odd humm will start to become more clear. Round 4: 14, Round 5: 11, etc.


"You boys, know that if you kill him, then every bet of safety is off the table right.
I mean you'd be tossing away the only bargaining chip you have, and once it's gone that is it, no safety net.
We're in better shape then you, and we have you also out numbered.
That and a good shoot with a stone and another one of you will go down like the sacks of sh*t you are."

"So ask yourself, do you feel lucky, Punk, well do ya?"


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

I will not impede your groups retreat, but if you kill him, I will end you.

Aletha offers them to bugger off unharmed.


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Coraline throws her hand towards the green bandit, a strange spell coming out, but the words make it clear what is happening. " DROP THE WEAPON NOW." Her words ring with power, causing the bandit to need to make a reflex save of DC 14 or drop the weapon, becausing burning disarm hurts even when not underwater.

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

With the fighting and tension, Lariel is unable to perceive anything else. He is nervous with this situation, but wants to see what happens with Coraline's commanding word.


Slides Innkeeper and storyteller.

Green @ Aletha "You were for killing anyhow. We hadn't, could've. Who's bloodthirsty here, eh?"

Blue @ Aletha: "See we're all sensible people. We go our separate ways and all.", he gives a short yell towards yellow.
"Bail, but shoot if they chase.", he then shrugs, figuring you'd do the same if they would.

Coraline's not having any of negotiations, and casts her spell.
Green, who hadn't yet stabbed Vasaam, was expecting someone advancing upon him, not magic.
Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 "Ah! Stupid wench!", as the blade hanging above Vasaam's face falls on his forehead he takes 1 NL, a slight bump soon forming, while the bandit shakes his hand.
-------------------------
Yellow grits his teeth, then bails as fast as his legs can carry him, through an opening in the north part of the clearing.
1d100 ⇒ 26, as he does, a small lockbox falls from his pack, it hadn't been tucked in his pack tightly enough.

Yellow square. It is also the source of the humming sound.
=============================================

Round 4

Leona
Vasaam bleeds to -2.
----------------------
Blue (-9) & Green (-5)

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Maybe bot Leona for a round?


Slides Innkeeper and storyteller.
Lariel Harp wrote:
Maybe bot Leona for a round?

Leona goes a short *tsk tsk*

"Run along then, with your tails between your legs."

Blue and green abandon the campsite.

Combat is essentially over, unless you decide to run after them into unexplored territory.

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Lariel relaxes and says "Either they know these woods, or they're in big trouble. In both these scenarios, I think it's a bad idea to chase them."

He walks over to the humming box and pokes it with his foot. He looks at the others and explains "Science experiment."


Female Undine Cleric 1 HP 10/10 Init +2 Darkvision Perception +8 Fort +3 Ref +0 Will +5 Longspear +2 1d8+3

Coraline takes a moment to walk over to her downed companion, and lays a hand on him, channeling her magic into him to help heal. She first rebukes the death that approaches, then she will call upon her holy symbol for a channel.

Rebuke death: 1d4 ⇒ 4
Channel: 1d6 ⇒ 3


Slides Innkeeper and storyteller.

Vasaam recovers most of his wounds, and is back to 5 HP.

The humming doesn't yet stop, but with fighting over, it does seem to lessen gradually over the span of the next several rounds.

The defeated bandit carried:
1 shortsword
1 small wooden shield
Studded leather armor
1 potion of CLW
1 backpack (simple)
20 + 1d10 ⇒ 20 + (6) = 26 gold.
2 daggers
1 regular rope

The tents contain nothing of much value. One holds a simple mess kit and 15 trail rations, and recently dried meat.


Male Human Evoker | HP 5/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam wakes up with the healing from Coraline. "Ouch?" .... "Sorry Coraline. Thanks for bringing me back."

He stands and looks around. "I'm sorry guys. I didn't want them to run off with the money they got from the stolen horse. It seemed pretty obvious they wanted to get away before we could force them to answer questions...."

"What's that noise? Did I get hit in the head or is that humming noise real?"

Grand Lodge

M Half-elf Ranger 1 | 10/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8

Lariel inspects the piece of dried meat they had to determine if it's from a creature from these woods or anything special.

Knowledge nature: 1d20 + 5 ⇒ (2) + 5 = 7

He tells Vasaam "The humming seemed to be coming from this box. It faded when the fighting stopped. I want to open it, but am a bit worried of what might be inside. If it's a living creature, such as a fey, then we should be extra careful, but also it'd be cruel to let it sit inside."

If left to his devices, he takes his time looking at the box for traps, then tries opening it.

Take 10 on perception for a total of 18, then take 10 on Disable Device for 17


Slides Innkeeper and storyteller.

The dried meat looks like jerky. Very likely small veal jerky, if the skewers near the campfire were an indication.

Lariel checks every side of the box for indications of traps.
It's about half the size of a shoebox. Lariel doesn't see signs of any trap on it, other than a lock.

He then starts fiddling with the lock, but it won't open.
Simple locks are DC 20. You can keep rolling to retry, but a result of 15 or below means the lock jams.

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