
Vasaam Cathan |

Vasaam shakes his head and lets the rat run off. "They must have been really hungry to have attacked us...."

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Knowledge nature to be sure: 1d20 + 5 ⇒ (20) + 5 = 25
Lariel relaxes and says "This is normal, yes. It's a survival mechanism to run away when things are tough. Is this not like this underwater?"
He checks anyone who has been bitten to see if there's risk of infection.
Heal: 1d20 + 5 ⇒ (19) + 5 = 24
After everyone is safe, he says "We should move on. Don't want to lose the track."
Take 10 on Survival for a total of 17.

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Lariel replies to Coraline "Well, if one would spend their life hunting and cleansing terrible beasts, one would grow old and die without ever coming close to finishing." He actually doesn't care much about this conversation and without any verbal confirmation from the others, begins following the tracks again.

Mary Dawnrose |

The rats dead and gone, the group continues their journey through The Thickets.
Following the tracks becomes a little tricky at some points, and time becomes somewhere late afternoon when the group nears signs of a clearing. The natural hedges in these parts grow up to 10-12 feet high.
Little animals native to undergrowth can sometime be seen scurrying off.
Marching order? And perception rolls please.

Vasaam Cathan |

Not in the front. Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Coraline Sealen |

Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Coraline looks around and tries her best to help track down. She may be of some use after all on these lands. This means she was in the middle of the group most likely

Mary Dawnrose |

I think it's fair to say Aletha's not returning anytime soon.
So for narrow paths, front to back: Lariel, Coraline, Leona, Vasaam?
The party follows Lariel's tracking through the thick growth upon the path. There is a sudden *THWACK*, as something had triggered upon Lariel making his next step.
CMB: 1d20 + 15 ⇒ (4) + 15 = 19Dmg: 1d6 ⇒ 6
Lariel's snagged by a deviously hidden snare, and hangs upside down 10ft into the air. The sudden yank throws him against the thick vines before getting suspended upside down.

Mary Dawnrose |

If Aletha can get 10ft up to Lariel's foot, then she can help.
Roll a DC 12 climb check to get up there.

Vasaam Cathan |

Vasaam readies his crossbow and looks around. "Be ready. Folk don't usually set a trap without backup."
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Mary Dawnrose |

@ Team. Vasaam is at 3/7, Lariel at 4/10 after this trap.
As everyone stands ready to catch Lariel when he frees his foot, he falls and safely gets down. Aletha climbs back down the thick growth.
You are able to see but a glimpse, not being around the corner yet to see everything. But the path this last bit was forcibly cut, indicated by broken growth that's not recovered yet.
You all make out a conversation that is going on.
#1 "It was a fair haul. But only half is fit to be pawned off, clothes and fabric's unfit. By the way, how's that box coming along?"
#2 "Working on it. I got the other ones, just this one left."
#3 "Anyway. Money & jewelry are good pickings. Naive guy, or overconfident, that merchant."
#1 "Anyway, let's get this fire going, light will fall soon with this growth."
With all the chipped and cut brambles on the path, you'll have to watch your footing. It's unlikely you'd make it without making a sound, but if you're careful, you might make it to the opening with minimal sound.
Everyone make a stealth roll. The average will be used for the bandits' perception roll.

Coraline Sealen |
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stealth roll: 1d20 - 4 ⇒ (2) - 4 = -2
Channel to support the party: 1d6 ⇒ 4
Coraline channels some of her power to heal the wounds of her companions, and trying her best, attempts to be as quiet as someone born in the ocean can be. That is, not at all.

Vasaam Cathan |
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Stealth: 1d20 + 7 ⇒ (11) + 7 = 18 Not a bad roll. Glad I built him to be somewhat stealthy, and he's not carrying much.

Mary Dawnrose |

Average stealth at 14. Distance increases perception 3x to 18, 1x 17 (yellow)
Perceptions: 4d20 ⇒ (10, 18, 7, 13) = 48
Green's just attentive enough to hear some sound coming from your direction.
"Hold on, something's coming."
By the moment you 5 gather at the 10ft wide opening in the growth, 4 men stand around a campfire, weapons drawn. 3 with swords, 1 with a bow.
#1 (blue): "No wild animal. Who are you? If you're looking for a campsite, sorry, but this one's taken already."

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Lariel curses himself. Not only did he fall into a trap like a deer, but he failed to hide himself now.
Fun fact, saw a deer today.
He holds his bow at the ready, not wanting to talk, as he knows things don't go well when he does. He watches the 4 men, especially the one with the bow. If it comes to a shooting match, he is sure he'll come on top. But still, basic tactics dictate that the group should concentrate their efforts on a single oponent, if it comes to a fight. He hopes it doesn't.

Vasaam Cathan |

Vasaam had readies his crossbow. He'll glance at it to be sure it isn't aimed at anyone, then he'll glance around at any of the team that actually have trained at diplomacy....
Are those 5' squares on the map?

Mary Dawnrose |

Vasaam had readies his crossbow. He'll glance at it to be sure it isn't aimed at anyone, then he'll glance around at any of the team that actually have trained at diplomacy....
Are those 5' squares on the map?
Yes they are.

Coraline Sealen |

diplomacy attempt: 1d20 + 6 ⇒ (6) + 6 = 12
Making an attempt at diplomacy, Coraline perhaps stumbles a bit over her wording to other landwalkers " Come friends, let us not be like tiger sharks, but instead like the mighty dolphin. Let us join our pod, and converse. What other campsite do you know of?"

Mary Dawnrose |

There are some strange looks on the men's faces at the unusual greetings about sharks and dolphins.
A quick reply, "You make campsites yourselves. We didn't look for others, is that all?"

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Lariel thinks "They are clearly a bunch of nobodies, their icons on the map are the same henchman icon with different colors. These are clearly thieves. Maybe even of the horses. I don't think we're going to just let them go. But better to let Cora ease the tension, it's better if we have more information."

Aletha Verkossian |

bluff: 1d20 + 7 ⇒ (11) + 7 = 18
We shall pick our own site then
Totally our thieves, best to strike them from ambush, then we can do it less lethally then in a standup fight
Aletha offers

Vasaam Cathan |

Vasaam steps forward and looks around a bit. "But this looks like a nice clearing. All I've seen for the last couple of miles has been a narrow trail. Unless you guys know of another clearing so we don't have to cut out an area?"
Diplomacy: 1d20 ⇒ 20 Trying to sound tired.... which shouldn't be too hard all things considered?

Vasaam Cathan |

If I take it as a skill I'll never roll good again!
But it's not a class skill and he has so many knowledge skills that he needs to take....

Mary Dawnrose |

The four men still look wary of you. Then the speaker replies,
"Fine. But the tents are all taken."
The mood is not particularly improving, but at least they didn't straight up attack you.

Vasaam Cathan |

Vasaam looks down and takes the bolt from his crossbow, stepping forward another step while doing it. "No problem. The tents are yours anyway, right? We're just tired travelers. I know they say feet are made for walking, but mine just need a rest now and then." He looks around for a rock to sit on. "Would you mind if we use the fire to heat up some rations? They're bad enough heated but I can't imagine eating them cold!"

Coraline Sealen |

" Let us friends, why are you so far out? Are you too explorers of this area, sent to map it out? Excited for some ruins?" Coraline probes to the group, her tone friendly, but her use of words clear she was not used to the language they were currently using. If one was elven she would speak to them in Elven, asking similar but more confidently.
Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17

Mary Dawnrose |

Oof, last week was last?
@Vasaam's question about utilizing the fire.
"Whatever.", the 'chatty' one of the bunch replies. "Then your rations are either too old, stale, or the one who made them is incompetent"
Coraline's attempt at further gauging the deal with these 4 men doesn't bear much fruit. "Hunting.", one of the others says in a dismissive tone, his thumb points at 2 skinned tiny critters, some meat already on skewers. Probably just enough for 4.
"What about you?", the 'chatty' one asks. All eyes aimed at the group.

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As the others talk, Lariel starts to think about what he knows about these particular woods, such as anything that is not usual and regular people wouldn't know about.
Knowledge nature: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge geography: 1d20 + 5 ⇒ (15) + 5 = 20

Vasaam Cathan |

Vasaam sets his pack down on the ground. "Yeah. My rations are probably old. But they're not supposed to go bad. Maybe that's the trade off for bad tasting."
"We're explorers. Some might say 'adventurers', but where's the money in that? Know what I mean? You find some decent ruins, say an old keep that was knocked down in a battle decades or even centuries ago.... You never know what you might find in there. Of course there's always some danger, but mostly the bards have been hamming it up for so many years. Somebody stubs their toe on a rock while digging through the rubble and pulling out old coins.... and the bard sings the song of how he got bit by some great worm bursting up through the earth in a cavern. And how they found treasure chests full of riches after slaying the thing."
"But, that don't mean that there ain't any treasure. Just that the bards don't know the truth of it!"
"Say. You guys wouldn't happen to know your way around these woods? I heard there was an old burned down keep in these woods. We're going to map the area and try to find it. Might be worth a finder's fee if you know of it and there's anything there? What say you?"
Diplomacy: 1d20 ⇒ 13 I need to stop rolling before my numbers bottom out!