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Imaginary Crayons's page

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So, bad news, guys. I'm going to have to put a pause on this game for a bit. Working a lot of overtime at work, and we're not sure when that situation is going to end. (It wasn't even supposed to be happening at all, but...)

So not Never, just Not Now.

Apologies.


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Robert Henry wrote:

Hey IC,

So old school classic with Pathfinder core races and classes. Hmmmm, yeah, very interested...

I'd want to know more about posting rate, number of players, and any homebrew rules, but count me interested.

S'okay. This isn't set in stone, but here's what I'm thinking:

1. Posting Rate: Reasonable Daily post for everyone involved. Stuff happens.

2. Party Size: I'm thinking 5-6 players. No more than that. No fewer than 4 party members.

3. Homebrew rules? Nothing special I can think of off the top of my head. Might allow Catfolk as a race. Considering it, at least. Oh, no Evil characters will be invited to play.

4. Skills and Builds: Elephant in the Room in play. Background Skills as well. Probably 2 Traits. Full HP at first level, roll or half beyond that. Roll for starting gold.

5. Long Term Goals: Would love to play this and transition into Forge of Fury and the rest of the modules in this line (AP), but only promising THIS module for now. We'll see how it goes.

That's most of it, for now. How's that?


Evil Grows beneath the Earth

"Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned."

"The Sunless Citadel" is the first in a series of eight stand-alone adventures for the Dungeons & Dragons game. This carefully crafted adventure, designed to challenge 1st-level D&D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness.

THIS IS NOT A RECRUITMENT...YET

Not just yet, but in a month or so, I'm thinking about running this 3.0 D&D classic, just set in Golarion. Using only Core races and classes (archetypes included), and probably a 20 pt build.

Anyone interested?


Just really saw this. Thought it was just an interest check, not a recruitment.
Dotting.
Would definitely consider a Cleric. Will get working on something.


I will really have my character completed by tomorrow. I am profusely sorry that I'm holding things up. Due to some machine issues at work we've been on an extremely unusual level of overtime this week that shouldn't go past the weekend.

This situation is honestly not indicative of my usual playstyle or level of commitment. I fully understand if you'd rather I step aside and let someone else take my spot, though I hope that's not the case.

Sincere apologies.

~ IC


Questions? Yep, a few. But nothing I haven't been able to worth through.
Apologies for a lack of speed. My 20-some son brought his girlfriend to meet us this weekend, and that's been (pleasantly) time consuming.

Working on the CS now, hopefully done by tomorrow.


*shadows


Five of Sadows is cool-sounding. Works for me.


Tribim wrote:
Imaginary Crayons wrote:
Howabout we have the opening scene start with the party sitting around a table discussing what to call ourselves? Decide the name in-character? :D
Depends on how much it interferes with whatever the opening scene is. I'd rather talk as we adventure...if we need a name and a bit of a story to adventure, let's get it out of the way.

Fair enough. ;)

Ok, then...what's to be our main stated "purpose" as a group? Investigators? Explorers? Treasure Hunters?


Working on my Force Mage character, but also working OT today. Not much to offer atm, but will by tomorrow.

Howabout we have the opening scene start with the party sitting around a table discussing what to call ourselves? Decide the name in-character? :D


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Thrilled to be invited! Thanks!


I'd like to alter my Barbarian's race from elven to Tiefling, if that's ok?? I'll be keeping his raging strongly tied to the trauma of whatever he experienced that presumedly caused his amnesia.


So, for a few particulars, my Force Mage Wizard will be elven, with a Ruin-Delver background, and the pragmatic activator trait. Same basic background as before, minus the pathfinder society connection, but still part of an arcane brotherhood that follows the teachings of Nethys, and seeks the truth about their origins in the tombs.


So, what sort of wait should we be expecting to see if we get to move on to the next round of recruitment? (Just so I can stop hyper-spamming this thread to see if it's been updated with that info. LOL)


Ok..silly at this point maybe, but a very specific question from Wizard Cantrips...where would I find Arcane Aid (Divination)? I've googled, even, and can't find the breakdown.


YBD, what are your thoughts on wizard familiars? Roleplayed by the player or the DM? I've seen it done both ways, with.varying degrees of success.


My character for this one would be a Pathfinder Scholar, literally sent to investigate and explore...and eventually report back. He'd be a Force Mage Wizard, part of a particular brotherhood of arcane casters of Force Mages who secretly believe have their roots in ancient Osirion magic. Deducing the truth of that matter, one way or the other, would be his personal goal.

Obviously, his Trait would be Pathfinder Scholar. :) Still letting the rest of the details perculate in my brain for now...


My idea is to play an elven barbarian for this, precisely because that's not a usual combination. (Could consider another race if necessary) I was thinking his rage(s) are being fueled by the trauma of whatever happened to him that caused his amnesia. (Perhaps, at least for the start, extreme moments of stress might "accidentally" trigger his rage? Just tossing it out there.) Thinking of either Pugnacious or maybe even Mind-Swapped for a Trait.

I was thinking that he might have odd memories of some martial training, but frankly, would not ever remember being a "bezerker" of any sort.

But who knows what's true and what's false memory, right? Maybe he was a Ranger before...? Who knows?

I love the idea of character creation on-the-fly, as we go. Never tried that before. Sounds fun.


For Aeons:
Debating between Force Mage Wizard and Sorcerer. Not sure how ineffective a wizard with amnesia would be, survival-wise.


Ok, I dunno if it helps, but...2nd round of voting for me, based on reading (non-spoiler) reviews and the basic advertisement for each of those three storylines, I stand with:

1. STRANGE EONS
2. REIGN OF WINTER
3. MUMMY'S MASK

...but I'd happily play any of them.


Woot!


We are gonna be one SERIOUSLY messed up group...and we haven't even adventured yet. LOL


I'm digging your Homebrew rules, YBD. Makes this almost an entirely new game system. Bravo.

Seriously considering submitting a Force Mage Wizard, regardless of what AP you run. Just too cool.


Critzible wrote:

@Belgrimm

Albino is minor

Your Major flaw is Accodent Prone.

Whoops. Sorry, forgot, but will fix.

******************

Creation Notes thus far:

Major Physical Flaw: "Accident Prone" All 1 and 2s rolled are critical fails.

Minor Physical Flaw: Albino - -1 to Charisma Checks and Profiencies as well as you getting sunburned easily and is light sensitive.

Minor Mental Flaw: Delusion: You think a monster is following you and often whirl around to see if you can catch him.

Minor Physical Flaw: Male Pattern Baldness

13, 12, 8, 8, 8, 5 rolls from above.

Plan:

Name: Belgrimm

Dwarf (Mountain), Cleric of Moradin

+2 St, +2 Con

Str: 14 Dex: 8 Con: 10 Int: 8 Wis: 13 Cha: 5

Hp: 8

Current concept idea: It's all but a certainty that he has Druegar (Gray Dwarf) blood in his family background somewhere, and thus has often been shunned by others in his clan. Even the acolytes of Moradin thought him odd and unworthy, but for some reason it seems that the dwarven diety has shone favor on this beardless dwarf, and grants him favor with spellcasting abilities.


Critzible wrote:

You are an Albino, another -1 to Charisma Checks and Profiencies as well as you get sunburned easily and are light sensitivs

Delusion: You think a monster is following you and often whirl around to see if you can chatch him

Roll a d100 for Major Physical rerolling a result of 90and above

Major Physical: 1d100 ⇒ 1

Doh!


Any idea which AP you're leaning toward, YBD?


Obsession or Compulsion?: 1d2 ⇒ 1

Subject of Mental Condition: 1d20 ⇒ 1


Critzible wrote:

You now have another minor physical on 6b and roll again

Minor mental Minor Delusion roll a d10 for your delusion

And lastly Male Pattern Baldness -1 to Charisma Checks and Skill rolls. [Dwarves have no beards, Elves gain patchy coarse hair[including body hair]Halflings, Gnomes and Humans are normal. Orcs get nice non greasy hair as well as no hair. Tieflings gain patchy hair Dragonborn are constantly shedding scales]

Awesome. This kinda feels like using the Ultimate Powers book for Marvel Superheroes. :D

Minor Physical: 1d100 ⇒ 3
(So, roll d100 again as well as this?)

Minor Delusion: 1d10 ⇒ 7

And Male Pattern Baldness. (LOL. Love that.)


Critzible wrote:

Now lets see what ypu get hopefully not double amputee arm

Yikes!

Major Physical flaw: 1d100 ⇒ 99

Minor Mental: 1d100 ⇒ 34

Minor Physical: 1d100 ⇒ 20


Okies.

d100: 1d100 ⇒ 43

d100: 1d100 ⇒ 62

d100: 1d100 ⇒ 31


Ok, then why not go all in, eh? I'll take a d6 of Quirks and Flaws. Where are the charts?

Quirk and Flaw Roll: 1d6 ⇒ 3


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Thrilled to see this recruitment!

Let's see what Fate has in store for this character:

Ability Score: 3d6 ⇒ (4, 6, 2) = 12

Ability Score: 3d6 ⇒ (2, 1, 2) = 5

Ability Score: 3d6 ⇒ (3, 2, 3) = 8

Ability Score: 3d6 ⇒ (5, 3, 5) = 13

Ability Score: 3d6 ⇒ (4, 1, 3) = 8

Ability Score: 3d6 ⇒ (3, 2, 3) = 8

Urgh. Well, ok then...he's gonna die horribly. LOL


Thanks, but I'm pretty sure there's more than enough of them already, AND I'm really interested in this game...whatever it turns out to be...and the build rules and whatnot. :D


Monkeygod wrote:

I would gladly sell the souls of a small village to play in and complete Rise of the Runelords, Curse of the Crimson Throne, or Council of Thieves.

Of the ones you've listed, Reign of Winter is my primary choice, followed by Mummy's Mask. I don't really have any desire to play in Strange Aeons.

I'll post an about me once I wake up this afternoon.

Just one note: If Rise of the Runelords was a possibility, that would absolutely be my first choice. The opportunity to play that classic with a high chance of completing it all would be awesome. Just saying.


I've never played Hackmaster, but I've read about tons of adventures set there in the Knights of the Dinner Table comics.

Would love to be a part of this.


Javell DeLeon wrote:


Lol! Oh my gosh, I SOOOOOO know the feeling. Me and the dice, I swear, are mortal enemies. They are consistently out to get me. Gosh, I hate the dice gods. And they know it. And they punish me for it.

Jerks. :P

One of my friends that I played Shadowrun with used to have this EXTREME issue with his six-sided dice rolling when using guns. He'd roll say, 8 or 9 dice and 5 or 6 of them would come up 1's. I've never seen someone roll SO MANY 1's on a continual basis in my life. It got so bad we started, in character, trying to figure out how to keep him away from firearms. LOL

...and now, back to the recruitment thread.


Of the mentioned APs I'd vote:
1)Strange Aeons
2)Mummy's Mask
3)Reign of Winter.

The Extinction Curse definitely interests me as well. But to be totally honest, I'd be pretty much ok with any AP other than a fully evil campaign. I've played in one and didn't really enjoy it. I prefer to be the heroes of a game (even if we're not TOTALLY good guys).

I suppose I'd also include Giantslayer in my wishlist, but the one "campaign" I'd like to play most and have for a long time probably isn't on your radar: The Dragon's Demand. (Yeah, I know, not exactly an AP, but it goes to 7th or 8th level or something like that.)

About Me:

I've been gaming since I was 13 years old, playing Red Box D&D games first, then moved through 1st to 5th editions (we intentionally did VERY little 4th edition. Didn't really care for it.). Throughout it all, we had an ongoing campaign that morphed with each edition, and got us up to 20+ level by the time we retired the characters.

I've been playing Pathfinder now for a handful of years, but find it's quite a bit like 3.5, so the transition was mostly painless and fun. I've played Shadowrun and d6 Star Wars, and even GM'd a bit, mostly Marvel Superheroes (FASERIP, anyone?).

I'm a married father of four, all gamers, and in my 50's. I work on an assembly line building transmissions for semi-trucks, and am an aspiring author. (Nothing published yet) As far as timezone for posting, I'm EST.

I prefer roleplaying over roll playing (though who doesn't like to toss some dice, right?), and feel the best games are where the character interaction and backstories drive the game rather than "magic bus" it around.

I'll be up front about the fact that I haven't played a lot on this particular site, and am just now returning from the sudden hiatus from the one game I left a year ago due to some rather personal issues in my homelife. We can discuss that privately if necessary.

All said, thanks for running a game, whether I get chosen or not. It's always cool to see new GMs taking the center chair to allow new players a chance to play. I hope to be in that situation at some point, to run a game here of my own.

- Cheers!


Seems like some interest to me. :)


Would there be room for a fifth? Sounds like fun.


Ooh. Been wanting to play this AP for years, but have never had the chance. Will roll up some sort of melee character a.s.a.p. for a submission.


Plenty of folks, and I've had a busy spot happen in real life, so any application would be delayed. Consider me withdrawn from this, and have fun people!


Quote:


Ancestry: As per the demographics of Darkwater Crossing, roll a d100. 1-70 is human, 71-85 is halfling, 86-93 is elf, 94-98 is dwarf, and 99-100 is other (gnome, goblinoid, orc, kobold, ratfolk, catfolk, or tengu).

Just to get the ball rolling, creatively:

Ancestry: 1d100 ⇒ 86
Elf!


Unfortunately I never applied for this the first time, but should you somehow NOT get enough applicants for your party refill, kindly put me on the secondary list. :D

That said, a couple questions:
. What is the current party make-up?
. What level are they?


Hmmm. The link to the backgrounds and profession is blocked by GoogleDocs. No access. :(

Tenatively, I'm thinking of a Smart (or possibly Wise) 25-ish year old man, either a paramedic or someone going through the police academy. In any event, he'll currently be on trauma related leave, as he was involved or witnessed a shooting while in the course of his job.

Hear me out on the next part: While on leave, he was advised by his therapist to get away, so he went camping. While hiking near his campsite, he encounters...a Bigfoot. JUST a sighting, but enough to freak him out.

And then whatever happens to jumpstart the campaign happens...how's that work for a background?


Definitely interested. This just sounds like fun.


GM SuperTumbler wrote:

Looks like we are beginning to assemble a quorum for option 2.

For the record, option 3 would be perfectly fine with me as well. Just sayin'.

GM SuperTumbler wrote:
Imaginary Crayons, I'm hearing a lot of Intelligent Hero plans in your media choices.

My favorites, definitely.


You can definitely put a check next to my name on the interested column, if there's still room for another voice.

The system seems rather cool and streamlined, and not too complicated, but I have to admit to not playing much D20 Modern.

What I'd be looking/hoping for in a "setting" or feel would be equal parts of The A Team, Supernatural (early, pre-angels episodes), Leverage (Who doesn't like a good heist??), then X-Files and Burn Notice...with some Die Hard and Escape from New York tossed in, with just a touch of Rush Hour... then shaken, not stirred.


Oceanshieldwolf wrote:
At this rate with almost a dozen people interested, let’s say running four assorted cobblers, gongfarmers and valets each through a funnel you’ll have [does quick arithmetic] almost one usable character at the end.

LOL. Truth.


GM DarkLightHitomi wrote:
Out of curiosity, those of you wanting the ironfang ap, how important is it to you that it be set in Golarion?

For me? Not that important at all.


So here's an idea, and not one I'm offering to run here at this point (though maybe someday...who knows?), but it's an idea that keeps knocking on a little window in my brain and I was wondering how feasible it would be.

The game would start as a prologue with everyone making a character for a Starfinder game, and then....The starship that the characters and many others were traveling on would get sucked into a black hole and crash on a planet, damaging the ship beyond all repair and killing 90% of the crew!

And THEN the real game begins, as the survivors (player characters) find themselves on a world much-like Golarion. And from that point, it's a Pathfinder game. Characters can multi-class at 2nd level into PF classes or continue in their current profession. Maybe they'll eventually find a way home, or maybe not, but dealing with adventures...maybe even an AP...as usual.

Now, here's the rub. I haven't played Starfinder yet. Ever.
So I'm not sure how compatible the classes and races would be. From what I've read through, I THINK it would work.

So, thoughts?