Brvheart's Skull&Shackles
Game Master
brvheart
Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!
The Shackles
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Ci Ci nods in greeting to Captain Pegsworthy and says to him, "Once the ship is properly named and christened, I will be happy to do a Harrow Reading for the success of her first outing, if you wish, Captain."
(Aid Diplomacy, +11 is an auto-success. +2 to Caprica's result).
Male Human Rogue6/Clr1 Current Map
So captain, shore leave granted?
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
I was under the impression that Rickety's Squibs was small and secret, and that having two large shps moored there might give away its location...not wise, especially with the Dominator still prowling those waters. And since we didn't get any whale oil (I don't believe) from the ghost whaler ship, I didn't think an extended shore leave would be wise. So No--no shore leave yet.
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Time for on ship games! Hog lob!
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
Not sure we have a hog on board, either. We might be able to make do with a game of Gob Lob, though. :)
Male Human Rogue6/Clr1 Current Map
Capt Pegworthy asks Capricia, "Did you get a chance to crack Tidewater Rock yet?"
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
"Um...er.... What exactly is Tidewater Rock again? And where can we find it?" The inexperienced captain's head swivels between Capt. Pegsworthy and the members of her crew who tagged along.
Capricia the Pirate Knowledge (local) Check: 1d20 + 5 ⇒ (8) + 5 = 13
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Ci Ci shrugs when the Captain looks her way, blushing a bit in embarrassment at her lack of knowledge pertaining to the Shackles and all things piratical.
Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5
Prof Sailor: 1d20 + 7 ⇒ (1) + 7 = 8
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M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Alas, Manny is still on the ship and unable to dazzle people with his genius.
Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8
Knowledge Local: 1d20 + 7 ⇒ (16) + 7 = 23
Nico remembers what he knows of Tidewater rock and tells the Captain about it discretely.
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
After hearing Nico's whispered update/refresher, Captain Capricia nods to Captain Pegsworthy and replies, "Tidewater Rock.... No, not yet. We've been busy with a few other things. You think it's worth the effort? Can you tell me anything about its master that might prove valuable should my crew and I decide to take it?"
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