Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

"The bell!' Nico shouts, hints dropped by Manny & Kalban from half remembered dockside tales and barroom shanties finally clicking into place. "Break his damned bell!'

"Bastard rang it as he took his ship to its death. Breaking it will finish it!"


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Giving Nico a grateful nod, the captain shouts, "I'll try to keep the zombies at bay! Someone else deal with the bell!"


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Hearing the orders, Ci Ci calls down a bolt of lighting on it.

Call Lightning: 3d6 ⇒ (4, 2, 1) = 7

I've got one more bolt if that didn't do the job.


Male Human Rogue6/Clr1 Current Map
Cerise "Ci Ci" Barchetta wrote:

Hearing the orders, Ci Ci calls down a bolt of lighting on it.

[dice=Call Lightning]3d6

I've got one more bolt if that didn't do the job.

You did some damage to it, but you don't think another bolt will be enough.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

It's an object so it will have hardness. I don't have anything that will do enough damage to get through.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Goblins have heard heads, I can headbutt it!


Male Human Rogue6/Clr1 Current Map
Nico Dalian wrote:
It's an object so it will have hardness. I don't have anything that will do enough damage to get through.

hardness 9


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia hacks at a nearby zombie, wondering if her crew have dented the cursed bell yet...and if a precise blow from her falcata might damage the thing.

Capricia the Pirate falcata: 1d20 + 11 ⇒ (3) + 11 = 14 for slashing damage plus 4 precision damage: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16 (17-20/x3)


Male Human Rogue6/Clr1 Current Map

The bell is barely dented so far. Yes, we are still in initiative.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Have Kaliban bash it!


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Let's finish with the zombies...


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Seeing that her lightning bolts aren't sufficiently damaging the bell, Ci Ci, sends her last bolt down on the zombie fighting Kaliban.

Call Lightning, Ref DC 16: 3d6 ⇒ (2, 5, 5) = 12


Male Human Rogue6/Clr1 Current Map

Nico and Emma are up


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

crossbow + PBS: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
damage + PBS: 1d8 + 1 ⇒ (7) + 1 = 8

Nico tries a shot at the bell, 'Break the fricking bell! The Zombies will keep coming back until it's gone!"


Male Human Rogue6/Clr1 Current Map

sorry the bell has a hardness of 9


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
brvheart wrote:

Who all is going into the hold to get the plunder?

Not me


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
brvheart wrote:

Reluctantly the entire crew will move the plunder over to your ship's hold.

No one going to try aid another besides Capricia?

I will

aide another: 1d20 ⇒ 19

Cast scorching ray at the bell

scorching ray, convert to electric
point to cl, cl7 :
1d20 + 5 ⇒ (9) + 5 = 14

scorching ray: 1d20 + 5 ⇒ (8) + 5 = 13

scorching ray: 4d6 + 2 ⇒ (1, 2, 6, 4) + 2 = 15

scorching ray: 4d6 + 2 ⇒ (4, 5, 2, 3) + 2 = 16


Male Human Rogue6/Clr1 Current Map

Fire and lightning spells do half damage vs objects. Counting 3 from the call lightning your total is now 18 pts of damage done.


Male Human Rogue6/Clr1 Current Map

One zombie attacks Capricia
cutlas: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 2 ⇒ (1) + 2 = 3

another Manny
cutlas: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d6 + 2 ⇒ (2) + 2 = 4

and the last attacks Kaliban
cutlas: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 2 ⇒ (3) + 2 = 5

confirm crit on Capricia: 1d20 + 5 ⇒ (14) + 5 = 19 extra damage: 1d6 + 2 ⇒ (4) + 2 = 6
confirm crit on Kaliban: 1d20 + 5 ⇒ (1) + 5 = 6 extra damage: 1d6 + 2 ⇒ (1) + 2 = 3

neither confirms


Male Human Rogue6/Clr1 Current Map

Kaliban
Cici
Nico


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

GM BRVHEART: Where is the Bell on the map? Can a token representing it be placed on the map?


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Are there any weapons about that Kaliban can avail himself of? Is that even the correct grammar?! Was there some harpoon (think they are two-handed), or was that thrown?

Anyone got a weapon I can swing with two hands?! My fists won't do much to that thing!


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Uhh.. I have a dagger and a goblin harpoon


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Assuming the Bell is near the ship's wheel... Ci Ci moves toward the demonic Bell of the Deathknell.

Ci Ci cries out, "Feel the bite of Besmara's Blade!" as a rapier made of glowing force energy appears in the air beside her.

Casting hedging weapons.)


Male Human Rogue6/Clr1 Current Map
Cerise "Ci Ci" Barchetta wrote:

GM BRVHEART: Where is the Bell on the map? Can a token representing it be placed on the map?

Sure, ring my bell


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Nico starts pounding out a tune on his drums, using Inspire courage to give the party +2 to hit/damage.


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Inspired, Kaliban reached to pick up a blade dropped by the zombies.

Can Kaliban attack? He needs to activate (move action) Martial Flexibility.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Ci Ci grasps the hilt of the glowing blade of force and hurls it at the bell.

Ranged Touch Attack: 1d20 + 5 ⇒ (16) + 5 = 21

Force Damage: 2d6 ⇒ (4, 5) = 9


Male Human Rogue6/Clr1 Current Map
Kaliban the Wayward wrote:

Inspired, Kaliban reached to pick up a blade dropped by the zombies.

Can Kaliban attack? He needs to activate (move action) Martial Flexibility.

He needs to use his standard for one of those move actions.


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

OK. Retrieve sword and activate Martial Flexibility.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Four
Manny
Capricia
Emerald
brine zombies
Kaliban
Cici
Nico


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny will try to roll over to flank the zombie south of Caprica and stab stab

Acrobatics: 1d20 + 12 ⇒ (5) + 12 = 17

Dagger,Flank: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d3 + 3 + 3d6 ⇒ (2) + 3 + (1, 6, 5) = 17


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

With Manny dropping their flanked foe, Capricia gives the tenacious goblin a quick nod and grin and then scoots south to the rail, following it--out of range of any attacks from the remaining zombies--and climbing up the stairs to the deck, stopping when she's next to the allegedly cursed bell.

That double-move took up her whole turn; she'll take a hack at the bell next round. If anyone else wants to try to destroy the bell before then, feel free to go for it!


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

move to the bell

Spider climbing across the mast.

Fiting magic missile

magicmissile: 3d4 + 2 ⇒ (4, 1, 4) + 2 = 11


Male Human Rogue6/Clr1 Current Map

The bell shatters. The zombies all fall to the brine they came from and the ship begins to sink into the sea.


Male Human Rogue6/Clr1 Current Map

XP=1400 each.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Whoa! Time to get back to our ship!


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Let's MOVE!


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

"Getofftheboatgetofftheboatgetofftheboat!" Ci Ci repeats with urgency as she moves back across the boarding plank.

(Double move.)


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Nico stands at the railing of the Queen's Grace watching the end of the Death knell closely.

Even if he can't make it into a song that will be sung around the Shackles for years he can memorize for description to those who can.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia scampers or swims away from the doomed vessel and regroups aboard the Queen's Grace with her crew. "Well done, brothers and sisters! I wish we could've grabbed something to prove to the rest of the world that we vanquished Pilk and his crew, but you all know the truth in your hearts. We've done an admirable thing this night, worthy of song and a tale that ought to be regaled! But we've done a good thing, be it known or not--we've removed a threat that has haunted these waters for years and now is no more. I salute you all!"


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Party time!


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

"No worries Cap'n!" Nico says cheerfully, "I remembered the first rule and got the crew to grab the plunder."

First rule. Loot first then burn and destroy.


Male Human Rogue6/Clr1 Current Map

When you get back to the ship you see your crew stacking up the plunder they transfered while you were killing zombies and destroying the bell.


Male Human Rogue6/Clr1 Current Map

If the PCs manage to permanently lay Whalebone Pilk to
rest, award them 2,400 XP (or 400 each), in addition
to the XP awarded for defeated foes. Furthermore, they immediately
gain 2 points of Disrepute and Infamy for triumphing over a
legendary scourge of the Fever Sea.


Male Human Rogue6/Clr1 Current Map

Several days later you made it to Ricketey's and your meetup with Capt Pegworthy.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Assuming that we come to terms with whatever the protocol is for the arrival of a new ship at Rickety's, Capricia leads a jolly boat ashore to meet with Pegsworthy. (Anyone who wants to come along may join.) Once she meets with the captain, she delivers the concerning news of the presence of the Chelish Dominator in Shackles waters.

"Not all grim news, though," the captain adds with a rakish grin. "Though there's a new danger roaming the Fever Sea, we've balanced the scales by eliminating an older one: my crew and I defeated Whalebone Pilk and sent his ghost ship--the Deathknell--to the briny depths! I'm lucky to have such a fine crew, so clever and courageous!"

Eventually, Capricia asks how the squibbing on Captain Pegsworthy's ship is progressing. " You did us the honor of christening our vessel before we sailed out into the Fever Sea," the captain points out, "and I'd like to repay that kindness, if you'd be willing to accept my offer. Though I'm not a Free Captain--yet--and am no noblewoman, I am the captain of a pirate ship and am a blood relative of the Maxeme family, so I'm likely as close to one or the other as you're likely to find out here in the middle of nowhere. What say you--shall I christen your refitted vessel before setting sail?"

I'll throw in a Diplomacy check in case it's needed.

Capricia the Pirate Diplomacy Check: 1d20 + 5 ⇒ (17) + 5 = 22


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Kaliban tags along, figuring he should keep an eye on his new Captain. Seems to handle herself... well.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

During the trip Nico would have used his Cure spells helping Ci Ci on anyone with wounds, so your HP is back to max.

Nico follows along, curious to see how the ships officers handle things. He keeps his mouth shut and just listens.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny stays on the ship. Give the crew some shore leave?

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