Brvheart's Skull&Shackles
Game Master
brvheart
Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!
The Shackles
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
We did get lots of food at Rickery's, so we ok there.
"I liked at least half of your response, Cap." the halfling shoots a little smirk at Capricia, then returns to pensive mode. "Who governs these islands, anyway?"
Male Human Rogue6/Clr1 Current Map
Khalfani is the village elder.
Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]
"Aye. As Fishguts suggests, we can attack at night t' plunder a village with little resistance and less killin'. Slaves and the dead don't talk so, instead, we can strike fear into their hearts an' allow our name to spread."
Nuts raises his hand. "Yes, but... Are these people not out own? Who do they swear allegiance to? If any."
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
So how hard are we gunna come down on them? Shake em down for some tribute in exchange for 'protection' or turn slaver?
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
"Wholly up to them," Capricia replies to Manny. "If they want to just hand over some booty and send us on our way--fine. But if they choose to fight...well, we hit back and we hit back hard. No use wiping out a whole village though; that'd be one less target for us in the future."
Apologies. long week at work with an increase in hours starting next week. I'll try my best to keep up.
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Hi gang, been busy working ot due to the hurricane, how's the weather at sea.
what fishguts said, plunder and recruit
Male Human Rogue6/Clr1 Current Map
So, are you going at night or during the day?
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Male Human Rogue6/Clr1 Current Map
You will gain 1d4: 1d6 ⇒ 3 of surprise.
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Okies, let's go beat em up and get our booty!
Male Human Rogue6/Clr1 Current Map
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Manny rides on Owlbear's shoulders and tries to find someone to beat up.
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
Capricia wades ashore, staying close to Vikla. "Be ready to cast a light spell, else we'll be fighting blind!"
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Whispers come from an invisible voice behind the two,"Ok, I will keep the light spell ready, I'm right behind you, anyone want invisibility?
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Invisible? Then they can't see my magnificence!
Male Human Rogue6/Clr1 Current Map
The warriors are in the buildings and the dogs are in the corral. You have two more rounds of surprise to move
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Manny points at a building. Charge! Owlbear goes full steam ahead as Master and Blaster prepare to subdue the village.
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Cast expeditious retreat and charge, sword drawn
Male Human Rogue6/Clr1 Current Map
Ok, on that note everyone roll init!
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
Capricia the Pirate Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Init: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Male Human Rogue6/Clr1 Current Map
init Callum=: 1d20 + 2 ⇒ (17) + 2 = 19
Male Human Rogue6/Clr1 Current Map
Initiative Order Round One
Emmy
Callum
Nuts
Capricia
Manny
Warriors they do not get an action on round one
Nuts and Vikla flank the captain for protection. Vikla draws her rapier for a little extra menace factor as Nuts cracks his knuckles.
Nuts leans over to Capricia. "Perhaps we can make an attempt at some sort of an arrangement before it gets to violence?" he whispers.
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]
Callum draws his weapons and moves towards where the purported village protectors are located.
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
Though the captain's new to this sort of thing, she tries admirably to hide her inexperience and uncertainty. To Nuts she whispers tersely, "Maybe we take down a couple of guards but try to keep 'em alive...sort of a show of good faith? Then we parley once there's a serious resistance and try to work out a deal where we spare the villagers in exchange for some decent loot?"
Capricia the Pirate Bluff Check: 1d20 + 5 ⇒ (19) + 5 = 24
If the GM wants to be nice, maybe we can rule that the party went over a game plan before launching the raid. :)
Male Human Rogue6/Clr1 Current Map
That is fine, but you need to decide something.
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Male Human Rogue6/Clr1 Current Map
All right, you are outside the building to the left. You can tell it is occupied. Let's continue in initiative.
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Charge!
When Manny and Owlbear run into the building, Manny leaps from Owlbear's shoulders and does a flip to land on a table.
Acrobatics: 1d20 + 11 ⇒ (16) + 11 = 27
YARRRR!!!! Surrender! You have been boarded by Manny the Pirate King!
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Lol
cast shocking grasp, ready to touch first enemy that attack, cl5 +3 Atk if in metal: 1d20 + 5 ⇒ (11) + 5 = 165d6 ⇒ (3, 1, 5, 6, 4) = 19
Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]
Callum moves towards the other nearby building to confront any who may occupy it.
Male Human Rogue6/Clr1 Current Map
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
Seeing Emerald, Manny, and Owlbear charging one of the shoreline huts, the captain instead opts to join Callum at another one nearby. Busting in with her rapier drawn, Capricia lays down her proposal. "This is a pirate raid, but it doesn't have to end in spilled blood on either side. Just give us about half your food and some shiny things and we'll be on our merry way without harming so much as a hair on your heads. Or we can do this the hard way...."
Capricia the Pirate Diplomacy Check: 1d20 + 5 ⇒ (15) + 5 = 20
Male Human Rogue6/Clr1 Current Map
Yeah the 8 warriors are not set on having a fight over 1 point of plunder (made up of various trade goods and personal items.)
You find Cerise "Ci Ci" Barchetta tied up in the rear building. XP= 400 each
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
"What's your story?" Capricia asks the bound captive before claiming her as part of the plunder and removing her bonds. "Good new is you're free from those ropes. Bad news is you're part of a pirate crew now, and there's no telling the next time we'll make port. Until then...welcome to the crew of the Queen's Grace."

CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Ci Ci rises to her feet, and moves to retrieve her gear piled in the far corner of the hut. She rummages through the pile a moment, and comes up with a scrimshaw skull and crossbones.
”Bad news, eh?” she replies with a smirk. She proceeds to strap on her armor and weapons as she speaks. ”I guess one man’s chum is another man’s chowder. I’ve been waiting for the Besmara’s Luck and the Harrow’s Fate to steer me to my crew. This morning’s reading was favorable, and somehow I ended up tied up in this hut, probably waiting for a Chelish slaver to bid on me. Anyway, you found me first, and unless you’re a the kind of captain that bullies, starves, or cheats her crew, then being press ganged by you is the best thing that’s happened to me in months!”
She gives a slight bow, as if accepting an offer to dance. ”Cerise Barchetta, of Besmara. Most people call me Ci Ci. Might I know your name, my Captain?”
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Manny nods in approval as the villagers have shown wisdom and handed over tribute.
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
"Capricia," the auburn-haired captain replies with a bit of a bow of her own. After a moment of consideration, she adds her family name. "Capricia Belacrest-Maxeme."
Nuts eyes the fresh meat with curiosity, but he understands this is not his place to speak. He remains by Captain's side, just in case.
Vikla, on the other hand, walks up, scans the woman top to bottom. "The Sea Banshee is with this one. We'll see eye to eye. After she explains how she ended up captured in this weakling of a town."
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"People have a funny way of turning on a Harrower when the cards reveal an unfortunate fate. Let's just say the cards saw you coming, and they either didn't believe, didn't want to believe, or decided that I was bad luck, and needed to be sold off as soon as possible," Ci Ci replies to Vikla. "Anyway, outnumbered is outnumbered, and I'm not the Hurricane King, or one of the Pirate Lords, after all. I'm no more than a year removed from my life in the caravan."
M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
Manny takes the supplies back to the ship while the others look over the newbie.
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
"A Harrower?" Capricia replies, arching an eyebrow. "Interesting....
To Nuts, Manny, Callum, Emma, and the rest of the raiding party she adds in a low voice, "Let's get our plunder aboard before these villagers decide to grow spines, eh?" She helps Ci Ci don her armor to speed up that process.
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"My thanks, Captain," Ci Ci replies, as Capricia helps her with the last straps of her armor.
"I'd be happy to do a reading for you, after we're loaded up and underway, if you'd like."
Ci Ci waits just long enough for Capricia to reply or give a nod, then moves to help with rest of the crew with loading plunder.
The halfling moves to pick up some of the goods and starts loading a dinghy. His attempts at keeping a straight face are not successful. Clearly, something is bothering him. But Nuts soldiers on with his mouth shut.
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