
brvheart |

Manny looks at is attacking, are they squid people?
[Dice=attack, prone]1d20+6-4;1d3-1 1 point minimum
With a large head and numerous teeth, this unsightly creature resembles a goblin from the waist up and a greasy octopus below. They are called Grindylows and have an AC of 15 sorry.

Laroisael |

Laroisael was getting to work on her tasks only to be taken aback by the sudden arrival of these...things.
Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Shortsword attack at the nearest grindylow: 1d20 + 3 ⇒ (10) + 3 = 13
Shortsword damage at the nearest grindylow: 1d6 + 1 ⇒ (6) + 1 = 7
immediately activating archaeologist's luck

Emerald Delta Waters |

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
perception: 1d20 + 1 ⇒ (1) + 1 = 2
Attack with mw Dagger, wrist sheath: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 ⇒ 3
next round I will cast.

brvheart |

[dice=Initiative]1d20 + 3
[dice=perception]1d20 + 1
[dice=Attack with mw Dagger, wrist sheath]1d20 + 2
[dice=Damage]1d4
next round I will cast.
4) Initiative: Rolling a natural 1 results in an initiative of a 1.

brvheart |

Manny, please roll init. I need one from Capricia also. Who ended up with the boarding pike btw?

Vikla Ragnardottir |

Not Vikla, wwhile boarding pikes are actually simple rather then martial (and would thus be decent on a non frontline cleric), I invested 2 feats on wisdom to hit, but I only get that with rapiers.

Capricia the Pirate |

Capricia lands on her butt, and when she twists around to see what tripped her, her jaw drops and she says, "What the...?" She quickly regains her feet and draws her...dagger. (Almost forgot that's all we can carry on the ship.) Her attack misses the mark.
Also note that Capricia's current AC is 17 (not 18) as she wouldn't have her buckler while working, especially when she's working in the rigging.
Capricia the Pirate Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Capricia the Pirate dagger: 1d20 + 6 ⇒ (6) + 6 = 12 for piercing, slashing damage: 1d4 + 1 ⇒ (4) + 1 = 5 (19-20)

brvheart |

Initiative Order Round One
Capricia missed
Grindylows
Vilka hit
Manny missed
Nuts
Laroisel missed
Emmy hit

brvheart |

Grindylows attack with their spears:
Capricia
spear: 1d20 + 2 + 4 ⇒ (19) + 2 + 4 = 25 damage: 1d6 + 1 ⇒ (3) + 1 = 4
Laroisel
spear: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d6 + 1 ⇒ (5) + 1 = 6
Manny
spear: 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 11 damage: 1d6 + 1 ⇒ (1) + 1 = 2
Nuts
spear: 1d20 + 2 + 4 ⇒ (19) + 2 + 4 = 25 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Emmy
spear: 1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d6 + 1 ⇒ (4) + 1 = 5
Vilka
She killed her opponent so is free this round

brvheart |

Waiting on Nuts then round two
Initiative Order Round Two
Capricia
Grindylows
Vilka
Manny
Nuts
Laroisel
Emmy

brvheart |

Capricia lands on her butt, and when she twists around to see what tripped her, her jaw drops and she says, "What the...?" She quickly regains her feet and draws her...dagger. (Almost forgot that's all we can carry on the ship.) Her attack misses the mark.
Also note that Capricia's current AC is 17 (not 18) as she wouldn't have her buckler while working, especially when she's working in the rigging.
AOO
spear: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16 damage: 1d6 + 1 ⇒ (1) + 1 = 2
brvheart |

Are they coming onboard at a certain egress?
Visibility is little better than 5' making Perception checks all but impossible, winds are near hurricane force. Range attacks are at -8.

brvheart |

Capricia lands on her butt, and when she twists around to see what tripped her, her jaw drops and she says, "What the...?" She quickly regains her feet and draws her...dagger. (Almost forgot that's all we can carry on the ship.) Her attack misses the mark.
Also note that Capricia's current AC is 17 (not 18) as she wouldn't have her buckler while working, especially when she's working in the rigging.
[dice=Capricia the Pirate Initiative]1d20+4
[dice=Capricia the Pirate dagger]1d20+6 for [dice=piercing, slashing damage]1d4+1 (19-20)
There are belaying pins all over the ship and are treated as a club and do d6 damage. There are hooks, ropes, all sorts of 'weapons' on board a ship.

Nutѕ |

Nuts leaps off the floor (meaning probably taking an AoO), assumed a defensive pose, and goes for a strike.
Stand up, Attack defensively, putting a Stunning fist into this. DC13 fort save on their part.
Unarmed Strike: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 181d4 + 1 ⇒ (3) + 1 = 4
AC 20, HP 7/14, Stunning Fist 1/2

brvheart |

Nuts leaps off the floor (meaning probably taking an AoO), assumed a defensive pose, and goes for a strike.
Stand up, Attack defensively, putting a Stunning fist into this. DC13 fort save on their part.
AC 20, HP 7/14, Stunning Fist 1/2
AOO
spear: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22 damage: 1d6 + 1 ⇒ (1) + 1 = 2fort save: 1d20 + 1 ⇒ (1) + 1 = 2
Falls back into the sea.

Vikla Ragnardottir |

Hearing Manny swearing, Vikla moves to him in an effort to apply some more violence.
stabbity stab: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 1 ⇒ (3) + 1 = 4
She likely hits, but not particularly hard.
Are these thing edible? She asks while stabbing

Capricia the Pirate |

Now slightly wounded and very angry, Capricia again swings her dagger at the goblinpus. Between the slick deck and the raging storm, she misses again.
Capricia the Pirate dagger: 1d20 + 6 ⇒ (4) + 6 = 10 for piercing, slashing damage: 1d4 + 1 ⇒ (1) + 1 = 2 (19-20)

brvheart |

The Grindly lows attack
Capricia
spear: 1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d6 + 1 ⇒ (4) + 1 = 5
Emmy
spear: 1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Laroisel
spear: 1d20 + 2 ⇒ (20) + 2 = 22 damage: 1d6 + 1 ⇒ (5) + 1 = 6
and
Manny
spear: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22 damage: 1d6 + 1 ⇒ (5) + 1 = 6

brvheart |

The remaining two creatures slide back into the sea. Xp=200 each.

Vikla Ragnardottir |

Alright, so what do you do after some shit happened? And you want to figure out whats going on? The towering captain of the Icebrytar asked
Shout my name and position if we are not in combat Vikhla answered
You are a cleric and can channel right? The captains heterochromatic eyes, one black one blue, fixed on her
Then also shout "wounded to me" or something like that. But remember, thats the procedure if enemies have fled, if they are still at large, its risky to give your position and healing capabilities away. Its also why we speak Abyssal during combat.
Vikla eagerly nodded
VIKLA HERE NEXT TO STARBOARD DINGY ANYONE WOUNDED TO ME!
She shouts on top of her lungs, readying herself to channel in order to heal.

brvheart |

** spoiler omitted **
VIKLA HERE NEXT TO STARBOARD DINGY ANYONE WOUNDED TO ME!
She shouts on top of her lungs, readying herself to channel in order to heal.
We won't mention that she is closer to the port side.

Laroisael |

Laroisael sees the spear barely missing her, and hisses through gritted teeth as she swipes again.
Shortsword attack: 1d20 + 3 ⇒ (10) + 3 = 13
Shortsword damage: 1d6 + 1 ⇒ (4) + 1 = 5

Emerald Delta Waters |

I need healing please, I will come to you, Marco (listen for reply)
moving towards the back of the ship, I listen for direction, I bump into Laroisael first, get past the stairs, turn and bump into Capricia, then I notice to my surprise that Vilka is on this, the port side.
Hello, I need your help please

brvheart |

The party is looking better, Capricia and Nuts are still down 4 and Emma 2. Another channel should do it.

brvheart |

Presuming Vilka channels again, you spend the rest of the day attempting to keep the ship from floundering.
Day 5: Shipwrecked
As the storm begins to abate, the Man’s Promise hits the coral reefs surrounding Bonewrack Isle and runs aground. As the sun rises and the tide goes out, the members of the crew slowly come to terms with their predicament. The Man’s Promise is holed in the main hold on the starboard side near the ship’s water barrel. A DC 15 Craft (ships) or Profession (engineer) or (sailor) check is enough to surmise that although the ship is not in immediate danger of sinking, she’ll eventually sink unless repairs are made, even if the bilge pumps are operated 24 hours a day. Mr. Plugg immediately instructs several of the crew to begin dismantling the ship’s deck to repair the vessel.
Early in the morning, Mr. Plugg calls the roll of the crew, and two of the ship’s sailors are discovered to be missing. One of the missing crew members is Sandara Quinn; the other is Jack Scrimshaw. You can make a Perception check to search for clues.

brvheart |

[b]Dern squiddy gobboes! I'm going crab gobbo and beat them up!
You find signs of where the grindylows
clambered aboard, as well as Sandara’s holy symbol ofBesmara on the deck, dropped when she was captured by
the grindylows.

Emerald Delta Waters |

Profession Sailor: 1d20 + 9 ⇒ (19) + 9 = 28
Ahoy mates, we aren't going to sink, like calm down dudes. We do need it fixed and all have to work together, quickly now, Take like every other board from the deck so's we don't compromise the structural integrity of the hull and mast.

brvheart |

[dice=Profession Sailor]1d20 + 9
is enough to surmise that although the ship is not in immediate
danger of sinking, she’ll eventually sink unless repairsare made, even if the bilge pumps are operated 24 hours
a day.

brvheart |

Mr. Plugg is dismissive of the two pirates’ fate, declaring
that they were washed overboard during the storm. If the
PCs suggest that the grindylows were responsible or propose
a rescue mission, Plugg immediately forbids it, claiming that
it is better to lose a few expendable scum and get the ship to
Port Peril than to risk crossing Captain Harrigan.
At the same time, the crew discovers that the ship’s
water barrel burst when the vessel ran aground and is
now empty. Mr. Plugg orders the PCs to take the ship’s
cutter (see area B5) and a couple of empty barrels and
find fresh water and supplies on the nearby island. Plugg
refuses to consume any magically created food or water,
fearing it might be poisoned. He tells the PCs that the
repairs will take a day and a half, and that the ship will
sail at the first high tide thereafter. That gives the PCs
48 hours to get to the island, find supplies (and rescue
Sandara), and return, or the ship will leave without
them.

Emerald Delta Waters |

I grab my gear and my waterproof bag and head down to the boat. I divide up any plunder amongst the parties seabags for carrying.

Vikla Ragnardottir |

Huh, he knows I can cast create water, probably a death mission hmmm.
Viklas thoughts are her own as she grabs her loots.
Did we manage to sneak a rest in? Alhough I am only down 2 channels

Nutѕ |

Being a carpenter in his earlier life, Nuts goes to inspect the damage to the boat with Emerald
Prof Sailor: 1d20 + 9 ⇒ (8) + 9 = 17
She seems like she has the hang of the situation, and just confirms most of her findings. After taking a few more minutes to look around, he notices the missing sailors.
"What do you mean Quinn and Scrimshaw are gone? How?" Nuts seems baffled, and starts to scour the ship for any indication of their whereabouts.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

brvheart |

Huh, he knows I can cast create water, probably a death mission hmmm.
Viklas thoughts are her own as she grabs her loots.
Did we manage to sneak a rest in? Alhough I am only down 2 channels
Yes, but you can roll another channel before the rest. Paizo was down almost all of yesterday being totally uncooperative. Everyone should make sure they at least take their weapons.

brvheart |

Being a carpenter in his earlier life, Nuts goes to inspect the damage to the boat with Emerald
[dice=Prof Sailor]1d20 + 9
She seems like she has the hang of the situation, and just confirms most of her findings. After taking a few more minutes to look around, he notices the missing sailors.
"What do you mean Quinn and Scrimshaw are gone? How?" Nuts seems baffled, and starts to scour the ship for any indication of their whereabouts.
[dice=Perception]1d20 + 9
You can tell where the Gringylows took her over the side as well as find Sandara's holy symbol. She put up a fight, but to no avail. You find blood where Jack Scrimshaw dissapeared.

Laroisael |

Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Laroisael helps find clues; she's trying to hide her devastated reaction to Sandara's fate. She's hoping with all her might that Sandara somehow survived.

brvheart |

The Man’s Promise has been holed on the edges
of a coral reef surrounding a small tropical
island, called Bonewrack Isle. A huge ridge
towers over the island’s western portion. A
single raised tor glowers across the isle at the
imposing ridge, with miles of jungle lying
between the two.
If you approach the island in the
Man’s Promise’s cutter, you discover there
are no safe landings along the island’s
west and northwest coasts. You must
sail around to the island’s eastern side
to find a safe landing. The two most
likely sites to make a safe landing are
the abandoned fishing village on the north
side and a beach on the east.

brvheart |

[dice=Perception]1d20 + 9
Laroisael helps find clues; she's trying to hide her devastated reaction to Sandara's fate. She's hoping with all her might that Sandara somehow survived.
From all indications, it would appear Sandara was captured rather than killed. For what reason, you do not know.

brvheart |

Nuts volunteers rowing the cutter, and tries to be as fast as possible. Within reason. Navigating around the island, he joins the conversation.
"Do we know anything about the creatures? Where would we look for them?"
That would be a knowledge (dungeoneering)