Capricia the Pirate |
I forgot to add Capricia's grapple hook throw.
Capricia the Pirate Grapple Hook Throw (range penalty): 1d20 + 6 - 6 ⇒ (2) + 6 - 6 = 2
Re-try the following round. I'm assuming the two ships have been pulled closer by then.
Capricia the Pirate Grapple Hook Throw (range penalty): 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
brvheart |
I forgot to add Capricia's grapple hook throw.
[dice=Capricia the Pirate Grapple Hook Throw (range penalty)]1d20+6-6
Re-try the following round. I'm assuming the two ships have been pulled closer by then.
[dice=Capricia the Pirate Grapple Hook Throw (range penalty)]1d20+6-4
Actually the ships are only 15' apart by the time the party does their grappling. (The reason for the training at 60')
So you manage to hit on the first try as it is only a -2.brvheart |
Two Rahadoumi Fire cbs at Emerald
heavycb: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d10 ⇒ 9
heavycb: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d10 ⇒ 3
Two at Vilka
heavycb: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d10 ⇒ 10
heavycb: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d10 ⇒ 1
Two pull short swords and attack Nuts
short sword: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d6 + 1 ⇒ (5) + 1 = 6
short sword: 1d20 + 2 ⇒ (15) + 2 = 17 damage: 1d6 + 1 ⇒ (6) + 1 = 7
You are FF this round due to the rail
brvheart |
Initiative Order Round Two
Capricia
Laroisel
Manny
Nuts
Emmy
Rahadoumi
Vilka
Laroisael |
Grappling Hook: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
Laroisael finally manages to get the grappling hook after her first embarrassing fail.
brvheart |
[dice=Grappling Hook]1d20 + 2 - 2
Laroisael finally manages to get the grappling hook after her first embarrassing fail.
That is your standard, you can climb over as your standard or jump
brvheart |
I forgot to add Capricia's grapple hook throw.
[dice=Capricia the Pirate Grapple Hook Throw (range penalty)]1d20+6-6
Re-try the following round. I'm assuming the two ships have been pulled closer by then.
[dice=Capricia the Pirate Grapple Hook Throw (range penalty)]1d20+6-4
Will take the second roll as your climb over last round.
Emerald Delta Waters |
You only need 1 climb check half move 15ft and 1 throw touch AC 5.
Btw we are hurt bad
Facing a lot of resistance after making my climb & regaining by balance from the crossbow attack, sword in hand, I feel the surge of power flow through me as my hands erupt in electric mayhem, on the infidel non believer in front of me!!
casting defensively electric hands angled towards the enemy, spent point for caster level 4 DC 15 reflex: 4d4 + 1 ⇒ (1, 3, 2, 3) + 1 = 10
brvheart |
You only need 1 climb check half move 15ft and 1 throw touch AC 5.
Btw we are hurt badFacing a lot of resistance after making my climb & regaining by balance from the crossbow attack, sword in hand, I feel the surge of power flow through me as my hands erupt in electric mayhem, on the infidel non believer in front of me!!
reflex Rahadoumi sailor: 1d20 + 1 ⇒ (11) + 1 = 12
reflex Rahadoumi sailor: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19reflex Rahadoumi sailor: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
reflex Rahadoumi sailor: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Vikla Ragnardottir |
Round 1 action
Vikla has a crossbow bolt beneath her ribs and channels healing energy
channel: 1d6 ⇒ 2
Alas the healing output is subpar.
Everyone heals 2 (this happens before Emerals who I think is on her second turn) but after the Rahadoumi crossbows
-----------------------------
HP loss tracker including channels and heals
Vikla -8
Emerlad -7
Nuts -5
-----------------------------
Nutѕ |
"Alright, people! Cooperate and we'll play nice." and he is immediately slashed. "That is NOT cooperating!"
After boarding and receiving a slash across the forearm, Nuts retaliates with a kick to the knee and an elbow to the chest.
Targeting whoever is most hurt within reach. Can't tell from the map, so I will leave that to you. Defensive fighting
Flurry 1: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Flurry 2: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
9/14 HP, AC 20
brvheart |
"Alright, people! Cooperate and we'll play nice." and he is immediately slashed. "That is NOT cooperating!"
After boarding and receiving a slash across the forearm, Nuts retaliates with a kick to the knee and an elbow to the chest.
Targeting whoever is most hurt within reach. Can't tell from the map, so I will leave that to you. Defensive fighting
[dice=Flurry 1]1d20 + 5 - 4 [dice=Damage]1d4 + 1
[dice=Flurry 2]1d20 + 5 - 4 [dice=Damage]1d4 + 19/14 HP, AC 20
You actually go before Emerald in the initiave and there is no way for you to know which one missed their save so I did an odd/even in Roll20.
It is actually better to get them all down to low hp as they fail their morale checks.
Capricia the Pirate |
Capricia stands on the other ship's deck and, with a bloody warcry, starts hacking away at the defender directly north of her.
Assuming that 20 points of damage will drop her foe, she'll take a 5-ft. step forward into the fallen sailor's square.
Capricia the Pirate falcata: 1d20 + 7 ⇒ (20) + 7 = 27 for slashing damage: 1d8 + 1 ⇒ (6) + 1 = 7 (19-20/x3)
Capricia the Pirate falcata (Confirm?): 1d20 + 7 ⇒ (15) + 7 = 22 for additional slashing damage: 2d8 + 2 ⇒ (5, 6) + 2 = 13
Also, I'll (finally) get around to updating Capricia's character sheet for 2nd level.
brvheart |
Capricia kills the sailor in front of her. On their init, three of the Rahadoumi sailors surrender. The other two load their heavy crossbows.
Vilka does her healing.
brvheart |
Initiative Order Round Three
Capricia
Laroisel
Manny
Nuts
Emmy
Rahadoumi
Vilka
brvheart |
The Fog is lifting. Everyone can make a DC 10 perception check.
You can see Captain Harrigan and two officers rushing madly for the doors to the captain’s cabin below the aft deck, slashing and hacking as they move.
Capricia the Pirate |
"Lay down your arms and your lives will be spared!" Capricia shouts at the Rahadoumi sailors. Then she scampers up the stairs, past the ship's wheel, and engages with the crossbowman on that level.
Capricia the Pirate falcata: 1d20 + 7 ⇒ (4) + 7 = 11 for slashing damage: 1d8 + 1 ⇒ (2) + 1 = 3 (19-20/x3)
Capricia the Pirate Perception Check: 1d20 + 6 ⇒ (5) + 6 = 11
brvheart |
"Lay down your arms and your lives will be spared!" Capricia shouts at the Rahadoumi sailors. Then she scampers up the stairs, past the ship's wheel, and engages with the crossbowman on that level.
[dice=Capricia the Pirate falcata]1d20+7 for [dice=slashing damage]1d8+1 (19-20/x3)
[dice=Capricia the Pirate Perception Check]1d20+6
You see a Rahadoumi sailor sneaking up behind Captain Harrigan.
Emerald Delta Waters |
Perception (to notice the crossbowman and the sneak attack on harrigan: 1d20 + 1 ⇒ (14) + 1 = 15
Magic Missile at the sneak attacker 50 ft away: 2d4 + 3 ⇒ (4, 2) + 3 = 9
Then I help bind the hands of the one next to me.
brvheart |
[dice=Perception (to notice the crossbowman and the sneak attack on harrigan]1d20 + 1
[dice=Magic Missile at the sneak attacker 50 ft away]2d4 + 3
Capt Harrigan nods to you and in a slice finishes off the sailor.
brvheart |
Rosie will move to watch the prisoners. Sandara will channel where it will only heal Emerald, Nuts and Vilka and not the prisoners.
channel: 2d6 ⇒ (2, 2) = 4
Laroisael |
Laroisael keeps her hands on the bow but doesn’t make any threats; she does keep an eye on things at least.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
brvheart |
Not all of it. There are still two Sailors armed with heavy crossbows.
Nutѕ |
Nuts moves to portside to help Capricia with the crossbow-wielding sailors. "Drop the bolt-throwers, folks. We don't need anyone dead here, but it can happen."
Moving with both actions.
brvheart |
Capricia and Nuts, take your AOOs as they are drawing their short swords. They can see their officers.
Emerald Delta Waters |
Roll 20 Token codes
X=Dead/Dying
Red Dot = Injured prisoner
Yellow dot = Injured combatant
No symbol is uninjured combatant
For ours is red bar hit points, blue bar is arcane pool/Channels or primary class features with uses per day, green bar is any other ability to track uses. For me it's arcane reservoir (2/5) blue and Thunderstaff 0/5 green
I say and you hear per message, "manny and nuts have two targets up on the deck, because capricia is at the wheel handling the boat."
Nutѕ |
AoO, Unarmed Strike: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Capricia the Pirate |
Maybe Capricia's wrongly expecting the Rahadoumi sailors to comply, because her hack when they draw their short swords is wild and innacurate.
Capricia the Pirate falcata (AoO): 1d20 + 7 ⇒ (2) + 7 = 9 for slashing damage: 1d8 + 1 ⇒ (6) + 1 = 7 (19-20/x3)
brvheart |
One of the Rahadoumi sailors attacks Nuts
short sword: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d6 + 1 ⇒ (2) + 1 = 3
The other attacks Capricia
short sword: 1d20 + 2 ⇒ (20) + 2 = 22 damage: 1d6 + 1 ⇒ (6) + 1 = 7
confirm crit: 1d20 + 2 ⇒ (12) + 2 = 14 extra damage: 1d6 + 1 ⇒ (1) + 1 = 2
Vikla Ragnardottir |
Move action to move, is there a map I dont see one and the game link seems to go somewhere else
Seeing Capricia suffer a sizeable but not critical hit, Vikla moves next to her and strikes at the attacker
Rapier: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 1 ⇒ (2) + 1 = 3
Rapier: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Scoring a pretty nifty blow
If we take them down quickly, they hit us less yes?
Capricia the Pirate |
Caprica grunts as her foe stabs her before giving Vilka a grim but thankful nod as the priestess joins the fight. "Aye, that's the plan...and I'm trying!"
Emerald Delta Waters |
brvheart |
Move action to move, is there a map I dont see one and the game link seems to go somewhere else
Seeing Capricia suffer a sizeable but not critical hit, Vikla moves next to her and strikes at the attacker
[dice=Rapier]d20+5
[dice=damage]d6+1
[dice=Rapier]d20+5
[dice=damage]d6+1Scoring a pretty nifty blow
If we take them down quickly, they hit us less yes?
Try the Roll20 link above.
That is generally how it works!
brvheart |
Initiative Order Round Four
Capricia
Laroisel
Manny
Nuts
Emmy
Rahadoumi
Vilka
MannyGoblin |
Scuse me! Manny stands on one of the surrender sailors and flanks with Nuts to stab the one still fighting
Dagger,Flank,Sneak attack: 1d20 + 7 ⇒ (14) + 7 = 211d3 - 1 ⇒ (3) - 1 = 2
Sneak attack: 1d6 ⇒ 4
Me need to eat more meat, me got skinny arms.
brvheart |
https://app.roll20.net/join/16327546/NW3KlQ
Try the one above. Says it can change when the player list changes. Let me know if I have to contact them. If not pm me your email so I can email you a link.
brvheart |
Scuse me! Manny stands on one of the surrender sailors and flanks with Nuts to stab the one still fighting
[dice=Dagger,Flank,Sneak attack]1d20+7;1d3-1
[dice=Sneak attack]1d6Me need to eat more meat, me got skinny arms.
More rats for Manny!!!
Well, you managed to kill off that sailor.brvheart |
I am in now it works.
Great!!! Had the issue from time to time. Usually by posting a new link it works.
brvheart |
Rosie leads the surrendered sailors to the Wormwood (err Bounty hehe)