GM Peachbottom's War for the Crown

Game Master Peachbottom

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Hero Points:
Henrika: 1 | Icabhod: 2 | Trevor: 2 | Tychus: 1 | Xallis: 2

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 5


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Tychus wrote:
I'm going based off the assumption that Trevor didn't drop his weapon when he went into the negatives, in order to get flanking with him.

Trevor did not drop his weapon.

Tychus wrote:
For the purposes of Bane, are the Entothropes essentially humans (or another humanoid)? I'd like to put Bane on my scimitar as a Swift Action to get it to +3 for bypassing the DR. If I can't for some reason, reduce the attacks by 2 and ignore the extra +2d6 damage.

The entothrope's type is humanoid (human, shapechanger) so human-bane works against them.


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 20 | HP 84/91| Fort +7+2, Ref +6+2, Will +9+2 | Init +6 | Perception +0 | Conditions: overland flight, extended heroism, extended barkskin
Eidolon stats:
AC 27+8, T 15, FF 25+8 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, barkskin

We are so back


Human Investigator 11|HP 82/82|AC24T16FF20|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Wooo


Hurray! I'm back too!


F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m

Huzzah!


Maybe it's just my opinion, but exploring the new website, I find it to be way worse than the original version. Maybe they just have to work out some bugs but right now I feel like it wasn't ready for release.


F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m

As far as I can tell, the forums haven't changed at all (well, except for the header which is now wider and thus wraps even less elegantly). It took down the forums for an entire week, too, which may be a death sentence for many games that were struggling to keep everyone engaged. :(


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Yeah, the forums are fine. It's the main site that's my issue. Not all the links work properly. Certain products are hidden. I'm also not a fan of how the adventure paths are now in alphabetical order rather than release order, but that's a preference thing.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 77/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

Looks like I didn't miss that much while I was away, haha.


Check this out! I got my hands on some AI tools and I figured out how to use it to change the poses of my NPC tokens.

I put some examples of Sister Dismaal in the corner of the map. I think it is really cool. Maybe I can come up with some cool ways to apply this to my games some time.


F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m

That's amazing! It would be cool to see the whole party standing together sometime, or maybe swapped in for the iconics on one or two of the big frontspieces of the adventure book.


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So I just got a nice promotion at work today! It works out to about 20k more than my previous salary. I'm excited.


F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m

Congratulations! That's awesome!!


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 77/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5
GM Peachbottom wrote:
So I just got a nice promotion at work today! It works out to about 20k more than my previous salary. I'm excited.

Congrats!!


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 77/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

My son is sick, so I'll probably need to be botted for the next round or two. Apologiesin advance.


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 20 | HP 84/91| Fort +7+2, Ref +6+2, Will +9+2 | Init +6 | Perception +0 | Conditions: overland flight, extended heroism, extended barkskin
Eidolon stats:
AC 27+8, T 15, FF 25+8 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, barkskin

Oh, congrats, GM! That's a pretty great upgrade in pay!

Speaking of updates, finally worked on Xallis' autpilot section. I can tell it was out of date when it had a previous level of summon monster suggested, and I'm pretty sure I haven't cast grease in a real-life year.


Thanks. That's useful.


Henrika wrote:
How long until our next confrontation? Do we have enough time to sell stuff and maybe hire a tailor to start embroidering a nice cloak for us?

I'm going to handwave leaving through the manor. You don't have any issues. You'll have a week until your next confrontation, so you have time to buy and sell. I'll also say the cost to hire a tailor is negligible, so you can just pick how you want the cloak tailored.

Once you are ready, both the rakshasas and the hags will have completed their assignments so you can tackle them in whichever order you prefer.


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I probably won't post tomorrow because of Thanksgiving.


F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m

Happy holiday to all who celebrate it!


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AC 21+4, T 15, FF 18+4 | CMB 8, CMD 20 | HP 84/91| Fort +7+2, Ref +6+2, Will +9+2 | Init +6 | Perception +0 | Conditions: overland flight, extended heroism, extended barkskin
Eidolon stats:
AC 27+8, T 15, FF 25+8 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, barkskin

Happy Thabksgiving, everyone


You had a ton of stuff to sell. I checked off all the obvious sells, which will give you 100,518.79. Divided by 5, you each will get 20,103.76 gold.

I left the following items on the treasure sheet and you can decide if anyone wants to take or sell them:

Purple Worm Poison (x3) – I thought maybe Icabhod might want

+2 Gold-Plated Adamantine Full Plate – The only person who maybe would wear is Falchion but it’s also bright gold, so maybe you want to sell?

Aegis of Recovery

Belt of Physical Might +2 (Dex, Con) – Anyone need?

Candle of Invocation (CG) – Trevor want?

Iron Flask – Did Xallis take?

Magic Golden Needle – If you make a +4 Cloak of Resistance, who gets it?

Manual of Gainful Exercise +1 – This is a free +1 bonus to Str. Someone should definitely use. Since the next attack is after a week, you’ll have enough time to read it now.

Minor Ring of Acid Resistance

Ring of Protection +2 – Anyone not have?

Strand of Lesser Prayer Beads

+1 Holy Short Spear – You’ll probably eventually sell but anyone want to use to bypass the rakshasa DR first?

Flame Tongue (Scimitar)

If you sell any of these, you’ll get a little more than the above amount. I’ll give you a moment to decide then I’ll move you to the Sweet Dreams Tea Shop tomorrow. If you have any specific plan, let me know.


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 20 | HP 84/91| Fort +7+2, Ref +6+2, Will +9+2 | Init +6 | Perception +0 | Conditions: overland flight, extended heroism, extended barkskin
Eidolon stats:
AC 27+8, T 15, FF 25+8 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, barkskin

Xallis did indeed take the flask. If no one wants the Dex/Con belt I'll snag that to pass to Bartelby, but he's at the bottom of the priority stack for obvious reasons :p

I vote we craft a +4 Cloak of Resistance and pass it to Trevor because he's the guy that keeps us on oir feet. But it it would also be good for any of our front liners.


F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m

I’m fine with Trevor getting the cloak. Henrika will read the manual. While golden adamantine armor is nice, it is indeed suspicious-looking. But maybe Jack doesn’t care if it looks like he robbed the Abadarian Antipaladin? I guess we should keep it for now and consider when we are getting ready to storm the castle. When we face the rakshasas, Henrika will use the spear. After, she is going to stick with her longsword and of course Jack favors his falchion, so the scimitar was just to help bolster Henrika’s disguise. I’m fine with selling!

Thanks for managing all this, GM!


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

Trevor could use the strand of lesser prayer beads.


Human Investigator 11|HP 82/82|AC24T16FF20|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Icabhod will take the poison. Pity we are moving into the high levels where it becomes less usable.


F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m

Would Xallis be willing to upgrade Henrika's headband of alluring charisma +4 to a +6 version? That would cost 10,000 gp, and might help us with these last few encounters where she has to maintain our disguises. Though I admit the disguises might not be necessary any more...

Aegis might be good for Icabhod-- doesn't look like he's wearing anything in the neck slot.

Henrika could wear the ring of acid resistance.

For the Zimar Tea Party assault, I guess we'll enter in disguised as usual to get a sense of the field and hear the hags' report. Catching spellcasters by surprise is always preferable, right? Maybe we could bring a big chest of gold and say that it's a bonus, and then jump them as we award it to them.


Okay, so assuming Icabhod takes the aegis (we can always sell later if he doesn't), you can sell the candle, ring of protection, and flame tongue for an additional 18,557.5 gold. Or 3,711.5 gold each.

You can do any purchases you want in the discussion.


Human Investigator 11|HP 82/82|AC24T16FF20|F9R13W11|Per11 Insp11/11 Hero pt 1/3

I will skip the aegis since Icanhod is now immune to poison.


Ok. If no one else wants, everyone can take another 150 gold for selling it.


F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m

24,000 gp is enough for Henrika to upgrade her belt of physical perfection to +4, assuming Xallis is willing to do the crafting. That's probably better for us than improving her headband.


Crafting the belt, will take 1 day per 1,000 gp or 24 days. The DC to craft is is a Spellcraft DC 21. Xallis' Spellcraft bonus is +24, so he cannot fail.

You can also half the crafting time by increasing the DC by 5 to DC 26. Then Xallis would need a 2 or better to succeed. I'd also let you throw in a guidance or heroism or something to aid you, so, he'll still be able to succeed without issue.

So, at half the time, it'll take 12 days. And per my house rules somewhere, I had said that I was further halving crafting times, so the total time would be 6 days, which is just enough time to be finished before the end of the week.

However, for future reference, if you adventure while an item is being upgraded and isn't finished yet, I'm going to say it can't be worn/used until the upgrade is complete.


F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m
GM Peachbottom wrote:
However, for future reference, if you adventure while an item is being upgraded and isn't finished yet, I'm going to say it can't be worn/used until the upgrade is complete.

Fair enough! I'll keep that in mind, and update Henrika's sheet to reflect the change.


Human Investigator 11|HP 82/82|AC24T16FF20|F9R13W11|Per11 Insp11/11 Hero pt 1/3

We got some high impact violence happening. I will get some purchases in ASAP.


Human Investigator 11|HP 82/82|AC24T16FF20|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Boosting MIthril chain from +3 to +4 is 7,000 gp


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AC 21+4, T 15, FF 18+4 | CMB 8, CMD 20 | HP 84/91| Fort +7+2, Ref +6+2, Will +9+2 | Init +6 | Perception +0 | Conditions: overland flight, extended heroism, extended barkskin
Eidolon stats:
AC 27+8, T 15, FF 25+8 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, barkskin

Xallis when he pulls out the Iron Flask in the first round of combat.


Xallis wrote:

hero point reroll!: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

If the reroll is enough:

Xallis squints his watering eyes as he reaches into his backs, producing their recently-aquired iron flask. With an utterance of the command word, he opens the container and aims it at the evil equine!

Xallis will pass the Fort save and can act. But I don't think Xallis can see the Nightmare unless he has some form of see invisiblity. It is currently ethereal and invisible. Henrika can see it with her see invisibility spell. Otherwise, you can't see or interact with it.

Fortunately for you guys, dismissing the etherealness will be a standard action for it, so you'll get a turn against it before it can do much once it drops to the Material Plane.


FYI, the "wall" between where Trevor and Xallis currently are is just a low banister separating the seating area to the right and the kitchen to the left. You can see past it and climb over it if needed.

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