GM Peachbottom's War for the Crown

Game Master Peachbottom

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Treasure
Persona
Inspiration & Suspicion
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Book 4 Maps

Hero Points:
Henrika: 2 | Icabhod: 3 | Trevor: 2 | Tychus: 1 | Xallis: 3

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 9


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Actually, the confused condition says "A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies."

So, I would think that it would still provide flanking. And you could use a confused enemy as a flanker to assist your attacks too.

It also says, "a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking", but it doesn't say anything about it not providing flanking.

So if someone stepped to the south side of Orange, they could flank Orange with themselves and Yellow who is confused.


F NG human mesmerist 10 | HP 61/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-3/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Oh! You're right of course. I was thinking confused creatures don't threaten, but I can't find anything that says that in the rules. My bad! :)


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

I'll have a post up shortly.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
GM Peachbottom wrote:
Henrika will need to make a Bluff check with a -5 penalty to come up with an acceptable explanation. Then she’ll also need to decide if she will actually punish her allies or not. It is clear that Sister Dismaal is expecting a physical punishment.

You know, I can only speak for myself as a player and a player character, but I say go nuts. We have healing spells for later. Make some bloody examples.


F NG human mesmerist 10 | HP 61/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-3/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
Xallis Livara wrote:
You know, I can only speak for myself as a player and a player character, but I say go nuts. We have healing spells for later. Make some bloody examples.

I'm thinking I should roll for the Bluff check first, to make sure it's going to fly. Since glibness is still active I should be able to make it. But I don't know if Henrika is bloodthirsty enough to really sell a punishment. I'll see what I can do.

Also, I don't want anything I do to come across like a player's judgment on my fellow players' character actions. It's all cool. This is an interesting challenge, and how we resolve it has nothing to do with how much I enjoy playing this game together with everyone.


1 person marked this as a favorite.

Was in NYC today and tomorrow is pretty busy too. I'll post when I get a chance.


F NG human mesmerist 10 | HP 61/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-3/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:
You still need to visit the night hags, if only briefly, this week still. You can also visit the Lord of Filth if you want. I'll probably also have you do another Persona Phase before the week passes, but you can do the other things first.

Anyone have a preference? My instinct would be to check out the Lord of Filth, since unless I spectacularly fail the Disguise check, visiting the night hags will likely be boring for everyone else.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

I'm down for checking out the Lord of Filth.


Henrika wrote:
unless I spectacularly fail the Disguise check, visiting the night hags will likely be boring for everyone else.

Yeah, unless you have any plans besides just making an appearance, I can speed through a disguise/bluff check with the hags.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
GM Peachbottom wrote:
Xallis wrote:
I forget do we have someone who has ranks in Knowledge: Dungeoneering?
I think only Tychus has a small amount of ranks in it. Icabhod can also make any Knowledge check with his Keen Recollection ability.

I may just have to investigate into that skill next level, then. It feels like something the party should have just in case.

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