GM Peachbottom's War for the Crown

Game Master Peachbottom

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Treasure
Persona
Inspiration & Suspicion
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Book 4 Maps

Hero Points:
Henrika: 2 | Icabhod: 3 | Trevor: 2 | Tychus: 1 | Xallis: 3

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 9


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F NG human mesmerist 10 | HP 42/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-3/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:
I see Henrika's character choices and can only think she truly is a vexing daredevil and I love it.

Aw, thanks!! Hopefully not too vexing for you GM! I also love figuring out how Henrika's fighting style complements and differs from Jack's, and how she has learned from and improved upon what he has taught her.


Human Investigator 10|HP 75/75|AC23T16FF19|F9R13W11|Per11 Insp6/8 Hero pt 2/3

Icabhod Lvl 7

HP 4+2 Con+1 FCB= +7
Level 7 Feat: Iron Will +2 Will Save
+1 Bab
Investigator Talent :When using inspiration, the investigator rolls a d8 instead of a d6. At 20th level, the investigator rolls 2d8 and adds both dice to the result.
2 3rd level extracts a day
New 3rd level extract: Heroism

Perception +1
Disable Device +1
Heal +1
Sense Motive +1
Stealth +1
Know-Nobility +1
Know-Local +1
Craft-Alchemy +1
Acrobatics +1
Know-History +1

Know Engineering/Geography +1


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LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

My vote for the statue is for the Taldorian Pantheon.

GM Peachbottom wrote:
If any of you wants to draft a letter to Martella, you can.

Sounds like a Xallis thing ;)


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Level up!
Xallis and Navia have reached level 7.

Xallis
+8 HP
+1 BAB
+1 Skill Rank to: Bluff, Diplomacy, Knowledge (Arcana), Knowledge (Nobility), Knowledge (Planes), Linguistics, Spellcraft, Use Magic Device
New Language: Sylvan
New Feat: Coalition Leader
Summon Monster: Xallis can now cast Summon Monster IV as a spell-like ability
+1 3rd level spells per day
New 1st level spell: Shield
New 3rd level spells: Dimension Door, Evolution Surge

Navia
+7 HP
+1 BAB
+1 Skill Rank to: Disable Device, Stealth, Sense Motive, Perception, Sleight of Hand, Use Magic Device
+1 Fortitude Saves
+1 Reflex Saves
+1 Will Saves
Armor Bonus: +2 Natural Armor
Str/Dex Bonus: +1 (Now +3)
+1 Evolution Point
Evolutions Lost: Flight, Flight (+20 Speed), Scent, Tail
Evolutions Gained: Tremorsense, Climb, Web


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Jeez, that choice paralysis really gave me the business. Level up secure, I'll make a big juicy post sometime tomorrow.

Still putting thoughts into who my cohort is going to be. Either some kind of apprentice, or one of Xallis' siblings coming to help him. Most likely his sister, since his brother is another summoner and I don't think you guys want me to transmute our game into an RTS.

I'm likely going to use them for missions either way

I'm open to suggestions or concerns.


F NG human mesmerist 10 | HP 42/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-3/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
Xallis Livara wrote:
I'm open to suggestions or concerns.

I’m sure whatever you do for a cohort will be great, but if you don’t have something specific in mind, I think a wizard with crafting feats would be really useful for us. They could craft scrolls and wondrous items, and it would really add to Xallis’s versatility to be able to copy any spells we find.


Male
Skills:
Diplo +26 (Charming +27)|Heal +16|Kn. Nob +17|Kn. Rel +13|SM +16|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +10
Aasimar
Vitals:
HP 79/79|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/10th|Perception +5|Channel Energy 5d6, 5/7x/day (Will DC 18)

I agree with Henrika. She makes a good point of the wizard cohort, but create your cohort to your liking. Malphene will likely stay a fighter, maybe dipping into rogue, since she'll be leading missions.


Male
Skills:
Diplo +26 (Charming +27)|Heal +16|Kn. Nob +17|Kn. Rel +13|SM +16|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +10
Aasimar
Vitals:
HP 79/79|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/10th|Perception +5|Channel Energy 5d6, 5/7x/day (Will DC 18)

Level 7

HP Average HP (5) + 2 Con + 1 Favored = 8hp

BAB +1 Channel Energy increased to 4d6

+1 1st-level cleric spell per day
+1 4th-level Domain cleric spell per day
+1 4th-level cleric spell per day

Skills
+1 Diplomacy
+1 Sense Motive
+1 Knowledge (religion)
+1 Heal

+1 Knowledge (nobility)
+1 Profession (bartender)

Feat Coalition Leader


I didn't realize Xallis was considering Leadership too. Our party just grew significantly. I think one of Xallis' siblings would be a good choice. It doesn't matter to me which one you go with. Double summoner might be a lot, but Henrika does have a point about crafting. I'll let you decide.


Doing some housekeeping, updating my records with your new level information. Will get a post in eventually.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

Level 7 (Inquisitor Level 2)

+7 HP
+1 BAB
+1 Fort/Will
+8 Skill Ranks

+ Cunning Initiative (Wis to Initiative; Initiative now 10)
+ Detect Alignment (at will)
+ Track (half level to Track using Survival)

+1 Feat: Abadar's Crossbow

+1 1st Level Spell (Protection from Evil)

Current Skills:
Acrobatics +9, Climb +5, Diplomacy +7, Intimidate +8, Knowledge (dungeoneering) +7, Knowledge (engineering) +4, Knowledge (local) +6, Knowledge (nature) +8, Knowledge (religion) +7, Perception +18, Perform (oratory) +10, Profession (barrister) +12, Profession (gambler) +7, Profession (tinker) +7, Sense Motive +12, Sleight of Hand +9, Spellcraft +4, Stealth +9, Survival +11, Swim +5


Abadar's crossbow looks fun.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5
GM Peachbottom wrote:
Abadar's crossbow looks fun.

I certainly hope it is :)


F NG human mesmerist 10 | HP 42/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-3/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

If no one objects, Henrika would benefit greatly from the belt of mighty constitution +2. (The hit points are nice, but the bonus to Fortitude saves is really what she needs!) She will probably commission a headband of alluring charisma with her share of the treasure.

For the statue, I think I vote to make it depict the five of us, though I think it would make sense if at least Abadar's and Cayden's influence is visible on their followers.


Human Investigator 10|HP 75/75|AC23T16FF19|F9R13W11|Per11 Insp6/8 Hero pt 2/3

Oh for, I had a post typed out and was going to copy it to save it but chose 'paste' and erased everything with a youtube link. Sigh.


That sucks, Icabhod.

I've had that happen to me before.

I've learned to draft my posts in Word and then paste into the Paizo website so I have a backup. Especially because my posts can get kind of long.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
GM Peachbottom wrote:
I didn't realize Xallis was considering Leadership too. Our party just grew significantly. I think one of Xallis' siblings would be a good choice. It doesn't matter to me which one you go with. Double summoner might be a lot, but Henrika does have a point about crafting. I'll let you decide.

Yeah, I could have gone with the objectively best option, or taken an old reliable, or even taken something that actually supports my playstyle. But I saw the shiny thing and wanted the shiny thing.

Still finalizing who it's gonna be, but for now let's say they're working in the background and just giving the passive +2 bonus.


For treasure:
It looks like Henrika can have the belt of con.

Let me know about these last few items and I'll finalize selling:

Keep or Sell:
Handy Haversack
Headband of Int +2
Restorative Ointment
Marvelous Pigments

Everything else I think is covered.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

I wouldn't be opposed to using the Handy Haversack if no one else wants it.

Do you want us to take our Persona Phase 2 now?


Xallis, remind me of some of the details of your family.

Do you mother and father have names?
I have your siblings as Faribus and Julania.
Looking back, I had Faribus as a Hellknight and Julania as a paladin.
But now I see you are saying Faribus is a summoner. Is Faribus a summoner Hellknight? He could be. Hellknight is a title as much as a prestige class.


Tychus wrote:
Do you want us to take our Persona Phase 2 now?

I'm working on a post now. You can do the second Persona Phase after I get the post up.

I see Henrika posted both phases, and that's fine. Tychus, if you are looking to post now, it won't make a big difference.

The second phase will happen after the princess arrives, which I'm drafting up. But mechanically, the check results can happen anytime.


Male
Skills:
Diplo +26 (Charming +27)|Heal +16|Kn. Nob +17|Kn. Rel +13|SM +16|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +10
Aasimar
Vitals:
HP 79/79|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/10th|Perception +5|Channel Energy 5d6, 5/7x/day (Will DC 18)

Restorative Ointment sounds like a valuable healing tool for the group, so Trevor will claim them.


Xallis wrote:
However, Bartelby's unkle will eventually hear of this and make a move against us. I fear his arcane power is greater even than father's, never mind his political strength. Now is the time to take every possible precaution to ensure that we will be prepared.]

Not to be a spoiler, but Duke Panivar Lotheed plays a significant role in this adventure path. The stuff you found in the tower provides a bunch of foreshadowing to upcoming events.


F NG human mesmerist 10 | HP 42/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-3/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

I decided to vote with honoring our characters with the statue, though perhaps with signs of the Taldan deities' influence.

I'll spend Henrika's gold with the assumption that Xallis doesn't have a crafting cohort, and we can discount purchases later if it turns out he does. :)

headband of alluring charisma +2 (4,000 gp)
+1 falchion for Jack (2,000 gp)
• upgrade +2 leather lamellar armor to +3 leather lamellar armor (5,000 gp)
• x4 potion of bull's strength (1,200 gp)


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I tried to update the treasure sheet to more accurately represent the magic items you each have. I looked on each of your character sheets and added magic items on your list that weren't on mine. They were mostly items you purchased on your own I think. It's still a little wonky though.

I added Falchion Jack to the list. I'll also add Trevor and Xallis' cohorts once they have character sheets.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
GM Peachbottom wrote:
Not to be a spoiler, but Duke Panivar Lotheed plays a significant role in this adventure path. The stuff you found in the tower provides a bunch of foreshadowing to upcoming events.

This is Pathfinder, we wouldn't expect them to tease us with the prospect of an evil, powerful Wizard and then not have us be involved with him later :D

GM Peachbottom wrote:

Xallis, remind me of some of the details of your family.

Do you mother and father have names?
I have your siblings as Faribus and Julania.
Looking back, I had Faribus as a Hellknight and Julania as a paladin.
But now I see you are saying Faribus is a summoner. Is Faribus a summoner Hellknight? He could be. Hellknight is a title as much as a prestige class.

Yeah, Hellknight is as much a title as anything else. Farbius' whole deal is that he wants to be a hellknight but also honor his family, and his way of doing that is 'redeeming' a devil that got in trouble.

As for the parents, I'll share into from our old PMs. The party will have figured this out just from being around Xallis anyway.

Lord and Lady Livara:
Lady Akasta Livara is the head of the household, a merchant by trade with negligible magical talents, but she has many years of trading under her belt and still has connections in and around Cheliax. She is friendly and outspoken towards people she's fond of, but can turn quite hawkish when faced with a threat or negotiating a lucrative contract.

Lord Velius Livara is a wizard of moderate talent, having worked with well known diabolists and conjurers back in Cheliax. Growing concerned over the influence of the infernal, he abandoned his connections to help relocate the family to a potentially safer nation. He greatly disapproves of Navia, seeing her appearance and demeanor as a bad influence on his son that could lead him astray from his obligations to the family.

As for the statue, I think we've been good enough. We could use a little treat. With Xallis on the statue, but no Navia, since she dislikes the idea of being frozen in a static state of being.


Tychus wrote:
Tychus will gladly accept the gift, take off his current +2 Cloak of Resistance, and don the new one.

If Tychus already had a cloak +2, there a a few new cohorts coming in that probably wouldn't mind a hand-me-down.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

So I think I've settled on Xallis' sister as my cohort, at least for the time being. His brother can be around for now, at least for flavor and general political shenanigans.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

I'll try to post my purchases/upgrades sometime today.


Human Investigator 10|HP 75/75|AC23T16FF19|F9R13W11|Per11 Insp6/8 Hero pt 2/3

Finally using my unspent treasure (First the 11,414 gold from Eutropia and sold treasure)

Rapier +1 to +2 (6000 gp)
Mithril Chain +1 to +2 (3000 gp)

2,414 left)

Hmmm...


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

I'll try to get a post sometime tomorrow, along with Julania's stats and Xallis' purchases.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

I'll spend the gold to upgrade my Dex belt to +4 (12,000 gp), and also buy Alabaster Trapping.


I'll give you all another day to question Martella before I move on.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

Does Martella know about the undead creature that was posing as Prince Carrius?


Not unless you tell her.


Male
Skills:
Diplo +26 (Charming +27)|Heal +16|Kn. Nob +17|Kn. Rel +13|SM +16|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +10
Aasimar
Vitals:
HP 79/79|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/10th|Perception +5|Channel Energy 5d6, 5/7x/day (Will DC 18)

Here is the updated Dame Malphene Trant, 5th-level Lore Warden Fighter. Her alignment shifted from neutral to good, thanks to Trevor's good influence. Malphene even learned Celestial, so the two lovebirds can communicate in their special language. She is still a woman not to trifle with.


Human Investigator 10|HP 75/75|AC23T16FF19|F9R13W11|Per11 Insp6/8 Hero pt 2/3

Chirp, chirp. COOOOOOOOOO!


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

During the timeskip, Xallis is making some purchases for his cohort as well as himself. The grand total is as follows:

Masterwork Cold Iron Scythe 336g
Masterwork Silver Warhammer 402g
Javelins 5g
Paladin kit 11g
+1 Full Plate 2650g
Heavy wooden shield 7g
2 Wooden Holy Symbols 2g
Dagger 2g
+1 Amulet of Mighty Fists 4000g
Potion of Remove Blindness (curly bottle) 750g

Total: 8,165g

very important that you get that anti-blindness potion in a fancy bottle. It's not like you'll be able to read labels when you're in the heat of battle and you really need it!

Also, Julania's stats should be added to Xallis' profile. The back end of that thing is turning into an absolute mess, hahaha...


Henrika PM'd me a good point. I didn't give any of you any guide lines for creating your cohorts. Stupid me.

The cohorts will use the same rules I gave for your PCs with a few modifications.

•Begin at level 5.
•Ability scores will be generated using a Standard Fantasy (15 point) Point Buy System. (Don't forget you get a +1 stat boost at 4th level)
•Hit Points will be Max at first level and Average at each additional level.
•Wealth is shared with you character (no additional wealth).
•No traits.
•No favored class bonuses.
•Alignment can be any non-evil alignment.

I'm sorry if this causes any additional work. I should have thought of it ahead of time.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

Should we bring up Panivar Lotheed (and the concerning evidence ) with Martella?

I don't mind doing it, I just wanted to know everyone's opinion on whether or not we should mention it.


Oh, and not using background skills for cohorts either.

Tychus wrote:
Should we bring up Panivar Lotheed (and the concerning evidence ) with Martella?

Martella knows about Panivar. She was the one who told you to destroy the teleportation circle. But you can share the evidence you found if you want.


F NG human mesmerist 10 | HP 42/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-3/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:

The cohorts will use the same rules I gave for your PCs with a few modifications.

•Begin at level 5.
•Ability scores will be generated using a Standard Fantasy (15 point) Point Buy System. (Don't forget you get a +1 stat boost at 4th level)
•Hit Points will be Max at first level and Average at each additional level.
•Wealth is shared with your character (no additional wealth).
•No traits.
•No favored class bonuses.
•Alignment can be any non-evil alignment.

I'll take another pass at Jack later tonight to make sure I'm following these rules. Thanks GM!


Human Investigator 10|HP 75/75|AC23T16FF19|F9R13W11|Per11 Insp6/8 Hero pt 2/3

I'd like to use our downtime to brew poison.

Large Scorpian Venom

Medium Spider Venom

Giant Wasp Poison


Sure, Icabhod. You can craft those poisons.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Ahh, 15 points for cohorts? I'll look over her sheet and tighten the belt when I get home. Additional Traits is a good feat anyway.


It is 15 pts for PCs too. Can't have the cohorts have better stats than the players.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
GM Peachbottom wrote:
It is 15 pts for PCs too. Can't have the cohorts have better stats than the players.

....you know, with me relying on Navia so much I honestly forgot that Xallis was made on a 15 point buy. Or that it was even our standard. I'm reminded why I went with Callis instead of my "Plan A" character, a swashbuckler/barbarian that would have been more reliant on numbers.


Male
Skills:
Diplo +26 (Charming +27)|Heal +16|Kn. Nob +17|Kn. Rel +13|SM +16|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +10
Aasimar
Vitals:
HP 79/79|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/10th|Perception +5|Channel Energy 5d6, 5/7x/day (Will DC 18)

I'm not sure what to do for Trevor's Persona Phase. Could he assist in other's phases?


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
Trevor Kastner wrote:
I'm not sure what to do for Trevor's Persona Phase. Could he assist in other's phases?

When in doubt, you've got the best Sacrifice rating within the party. Perhaps improve that? You could perform charitable acts for the less fortunate travelers we come across.


F NG human mesmerist 10 | HP 42/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-3/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:
Henrika’s Charm Rank increases from 5 to 6. She can now perform advanced operations with Charm.

Sorry, I had thought I was increasing Heroism from 7 to 8? Is that not possible?

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