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About Xallis LivaraXallis' Stats:
Xallis Livara Male Human Summoner 9 (Advanced Player's Guide p54) N Medium Humanoid (human) Init +2; Senses Perception +0 ------------------------------------------------------------------------ DEFENSE ------------------------------------------------------------------------ AC 19, touch 13, flat-footed 18 (+6 armor, +1 Dex, +2 Deflection) hp 75 (9d8+27) Fort +7, Ref +6, Will +8 ------------------------------------------------------------------------ OFFENSE ------------------------------------------------------------------------ Speed 30 ft. Melee Dagger +4 (1d4-1) Ranged Light Crossbow +7 (1d8, 19-20) Spell-Like Abilities (CL 6) 7/day - Summon Monster IV Spells Known (CL 8) 3rd (4/day) - Dimension Door, Evolution Surge, Heroism, Greater Invisibility 2nd (4/day) - Glitterdust (DC 18), Invisibility, Haste, Barkskin 1st (6/day) - Grease (DC 17), Enlarge Person, Mage Armor, Unfetter, Shield 0th (at will) - Arcane Mark, Mage Hand, Detect Magic, Message, Guidance, Light ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 8, Dex 12, Con 14, Int 14, Wis 10, Cha 20 Base Atk +6; CMB 5; CMD 16 Feats Spell Focus: Conjuration, (B)Noble Scion (Scion of Magic), Augment Summons, Superior Summons (B)Persuasive, Coalition Leader Skills Bluff +17, Diplomacy +20, Handle Animal +9, Intimidate +7, Knowledge (Arcana) +14, Knowledge (Nobility) +16, Knowledge (Planes) +14, Linguistics +12, Lore (Pathfinder Society) +6, Perform (Dance) +6, Spellcraft +14, Use Magic Device +17 Traits Fast Talker, Senatorial Hopeful Languages Abyssal, Aquan, Auran, Celestial, Common, Elven, Ignan, (B)Infernal, Protean, Sylvan, Terran Combat Gear +2 Mithil Chain Shirt, Cloak of Resistance +2, Headband of Alluring Charisma +2, Ring of Protection +2, Handy Haversack, Alchemist's Fire, Wand of mage armor, Wand of scorching ray, Wand of magic missile (caster level 5th), Wand of lightning bolt, Dagger, Light Crossbow with 19 bolts, Potion of Gaseous Form, Potion of Keen Senses, Potion of remove blindness (curly bottle), Scroll of invisibility, scroll of blur, mount, ventriloquism, and whip of spiders, scroll of mount (caster level 3rd), 2 scrolls of Summon Eidolon, Wand of Lesser Rejuvenate Eidolon, Lesser Rod of Extend Spell, Dusty Rose Prism (Cracked) Ioun Stone; Other Gear Backpack, 2 inkpens, 3 sheets of parchment, Vial of Ink, Red noble's outfit, Violet noble's outfit, Costume with butterfly mask, Traveler's clothes 21,915.64gp SQ Bond Senses (9 rounds/day), Maker's Call (1/day), Cantrips, Eidolon, Life Link, Transposition ------------------------------------------------------------------------ ECOLOGY ------------------------------------------------------------------------ Environment Urban or Any Organization solitary or with Navia ------------------------------------------------------------------------ SPECIAL ABILITIES ------------------------------------------------------------------------ Eidolon After a one minute ritual, summons Navia. Summon Monster 5 As per the spell, cast as a standard action. Cannot be cast while the eidolon is out. Shield Ally Whenever Xallis is within Navia’s reach, he receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if Navia is grappled, helpless, paralyzed, stunned, or unconscious. Maker’s Call (Su) As a standard action, Xallis can call Navia to his side. This functions as dimension door, using Xallis’ caster level. When used, Navia appears adjacent to him (or as close as possible if all adjacent spaces are occupied). If Navia is out of range, the ability is wasted. Xallis can use this ability once per day. Transposition (Su) Xallis can use his maker’s call ability to swap locations with Navia. If she is larger than him, he can appear in any square occupied by the eidolon. Navia must occupy the square that was occupied by Xallis if able, or as close as possible if it is not able. Navia's Stats:
Navia Grace Female Eidolon (Advanced Player's Guide p58) N Medium Outsider Init +2; Senses darkvision 60ft, blindsense 30ft; Perception +18 ------------------------------------------------------------------------ DEFENSE ------------------------------------------------------------------------ AC 24, touch 14, flat-footed 22 (+2 Dex, +10 natural, +2 Deflection) hp 46 (7d10+7) Fort +6, Ref +4, Will +5 (+4 vs enchantment) Defensive Abilities evasion, devotion ------------------------------------------------------------------------ OFFENSE ------------------------------------------------------------------------ Speed 30 ft., climb 30 ft. Melee 4 Claws +13 (1d4+6), Bite +13 (1d6+6) ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 19+2, Dex 15, Con 13, Int 8, Wis 10, Cha 11 Base Atk +7; CMB +11; CMD 23 Feats Skill Focus: Stealth, Power Attack, Combat Reflexes, (B)Multiattack, Hellcat Stealth Skills Acrobatics +6, Disable Device +20, Fly +6, Perception +19, Perform (Dance) +1, Sense Motive +19, Sleight of Hand +12, Stealth +28, Use Magic Device +16; Racial Modifiers +8 Perception, +8 Stealth, +8 Disable Device, +8 Use Magic Device, +8 Sense Motive Bonus Class Skills Acrobatics, Disable Device, Sleight of Hand, Use Magic Device Languages Abyssal, Aquan, Auran, Celestial, Common, Elven, Ignan, Infernal, Sylvan, Terran Combat Gear +1 amulet of mighty fists, +2 Ring of Deflection, Subtle Slippers, Dark Blue Rhomboid (Cracked) Ioun Stone Other Gear Thief's Tools, Masterwork Thief's Tools, 100 Feet of Rope. Plague doctor costume, Jewelry worth 100 gold, 5 scrolls of aram zey's focus SQ Darkvision, Link, Share Spells ------------------------------------------------------------------------ ECOLOGY ------------------------------------------------------------------------ Environment Urban or Any Organization solitary or with Xallis ------------------------------------------------------------------------ EVOLUTIONS ------------------------------------------------------------------------ Free: Limbs (Legs), Limbs (Arms), Claws (Legs) 1 Point: Claws (Arms), Skilled (Perception), Skilled (Disable Device), Skilled (Stealth), Climb, Skilled (Use Magic Device), Skilled (Sense Motive) 2 Point: Tremorsense, Improved Ability Score (Strength) Previous Level-Ups:
Persona stats:
Rules summary here. Charm: 9
Agents: 30/30
Auto Pilot (combat):
Xallis stays in the back of the group during combat. His favorite enhancement spell to cast is haste. When he wants to conserve spells, he buffs ranged allies with guidance or attacks enemies with his crossbow. Against more dangerous opponents, he will cast disabling spells such as grease or glitterdust, avoiding allies if possible. He can also support with enlarge person, usually casting it on Navia.
Navia heads into melee, helping allies flank when possible and taking enemies down with her claw attacks, but her top priority is making sure enemies don't reach Xallis. If Navia is out of commission, Xallis will unsummon her with a standard action and rely on his summon monster 4 spell-like ability in future rounds. He favors summoning 1d3+1 dretches to control large crowds with stinking cloud, a hound archon to help the party hold the line, or a celestial lion to single out and pounce key foes.
Auto Pilot (out of combat):
Xallis sees himself as a future senator, and thus contributes with social skills, leaning towards Diplomacy when he can and Bluff when the risk doesn't seem too high. His magical skills allow him to chime in on spellcraft and planar phenomena.
Navia loves any opportunity to make use of her evolutions. She acts as his eyes, using her tremorsense, perception, and sense motive to assess situations. She especially favors infiltration, using her stealth and climb speed to get into places where her less mobile allies might struggle. She is especially useful as a long range scout when Xallis can cast Unfetter on her.
Stats for Summon Monster can be found here. Resources Remaining (Play by Post):
Summon Monster: 8/8 Bond Senses: 9/9 Maker's Call: 1/1 1st level spells: 5/6 2nd level spells: 3/4 3rd level spells: 4/4 Lesser Rod of Extend Spell 1/3 uses per day
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