GM Knightmare's Therapy Sessions [Strange Aeons]
Game Master
TheChelaxian
A telling of the Pathfinder first edition adventure path "Strange Aeons".
Sanity Rules
Research Rules
Provided Sketch of Briarstone
Google Slides Maps and NPC Gallery
Loot Sheet
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
If Iosif was using a pistol I'd equip him with the short sword, but he only has 2 arms. No Kasathas here.
JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Btw DM I lol'd when you added 10 years to Ethyl’s age.
Scrap. I'm numerically dyslexic, my bad, lol.
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JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Naw it's cannon now, lol. That's the sort of thing that she would lie about.
To save time, y'all can ready actions or whatever you'd like and I can have the Apostles act.
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JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
With her new phobia Ethyl isn't going to enter the cloud willingly, even if she made her save.
M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 34 /34 Fort +6 Ref +2, Will +6
Pyrotechnics only lasts 2 Rounds at this level, so just waiting....
Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:
Alvar will hold their action again. They feel somewhat useless in combat, and want to rectify that.
Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
GM, can I assume the mumbling person we have found earlier, the one tied to the piping before we got to the chapel. Can we safely assume they are a cult member, or is that just some sort of derangement?
Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:
I believe that said person was definitely confirmed to be a cultist - they mentioned Zandalus, and I think Winter may have called them out as one of the Cultists in Orpiment.
Also, I sense a sanity check behind that blood-swollen door, honestly.
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
Honestly a blood-swollen door seems like a sanity check in itself.
Iosif Formicidescu wrote: Honestly a blood-swollen door seems like a sanity check in itself. Tempting, but without interacting with it from much closer or attempting to open the door I'm not gonna force a Sanity check. Of course, if you want to roll one yourself if you feel your character would react poorly to that...
As for Nyarai, the mumbler from before now under the camp's watch is wearing the same shade of yellow and similar chalk symbols drawn onto the face. Even if Winter hadn't IDed the man you have enough high Int characters you'd come to that conclusion.
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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
Cool, cool. Was just wondering whether to initiate a "maybe leave one alive for questioning" conversation.
Are y'all waiting on me? Or are you still making a decision?
Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:
I think we're in the process of deciding on where to go.
I will also say that the oil should probably go to Enoch or Iosif, since those are the two who do the most hitting stuff. That said, I'm not sure whether tortured crusaders have smite evil, which can bypass DR on evil things, and thus reduce the usefulness of aligning a weapon, and/or whether any of the warpriest blessings let you infuse your weapon with an alignment. It might end up selling fodder.
JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
We can say that Enoch holds it just in case but I want to sell it since Enoch can use smite to overcome difficult DR.
@GM I made an assessment. At first I was going to side with Enoch but Ethyl is transformed so she's in yolo mode.
Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
I am here, I am just finding it challenging to play a less verbose character in this medium. While maintaining a presence, that is.
Heads up and apology, I've been traveling and Assorted delays and a power outage is going to delay my update. Hopefully I'll have a post tomorrow morning
Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:
Understandable. These sorts of things happen, alas.
JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
GM Nightmare Knight wrote: Heads up and apology, I've been traveling and Assorted delays and a power outage is going to delay my update. Hopefully I'll have a post tomorrow morning No worries!
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Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:
Sorry for my lack of posts, folks. I forgot to mention I'd be busy these past two days. Resuming as normal once again.
Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
Apologies, everyone. I was away for a few days. Last-minute decision, so I didn't update you. I'm back now.
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
CRIT! Finally, sweet x4 firearm crits.
JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
I have the loot logged. Did anyone want one of the potions?
I want the healer’s kit. Next level Ethyl will be a proper doctor with all the tools needed for vivisection surgery.
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
It's funny to me seeing a vivisectionist that is a proper vivisectionist. The one in my first game ever was a beastmorph vivisectionist who went heavier on the bestial transformation, and my eventual vivisectionist is uh... how do I even begin to describe Juriya, haha.
JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
With sufficiently high heal score healer’s kits become more cost effective than CLW wands. I forget when the break point is.
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
The best way to achieve that is probably vivisectionist-mindchemist, in all honest. Absurd Heal scores :3
But regarding your character, there's probably a guide on how to get your skill high enough.
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JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Letting y'all know I've got a pretty terrible cold so bot me if needed.
Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:
I don't mind either way, but Alvar votes south.
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
1 - north
1 - flexible with south preference
3 - undecided
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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
Going down. (south)
As a side note, I will be leaving for two weeks starting June 19th. I will be back on Treason Day, though I might need a beauty sleep to kick back into gear.
Stats for skill checks are in the profile if needed.
Combat botting is simple: Protective Luck, Cackle, potentially 5ft step if I need to move.
If everyone has protective luck on (4 rounds needed), just cackle and activate Ghostwalk after each cackle.
Quote: Ghostwalk (Su): Starting at 2nd level, as a move action after using a hex, an ashiftah can become invisible as per vanish and can then take a 5-foot step. Using ghostwalk doesn’t provoke attacks of opportunity. ~~~~~~~~~~~~~~~~
If I am able to post, I will let you know once I sort out a working internet connection. No promises.
M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 34 /34 Fort +6 Ref +2, Will +6
South sounds fine since we probably will go North eventually....if we live....
Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:
I actually should update my mage armor's duration. I don't think I have for a few combats - possibly since we left the archives. What do you think I should put it at, GM?
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Since leaving the archives? Ten minutes tops, including combats, searching rooms, etc.
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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
Good news, everyone! I may be able to post depending on local network coverage. If you'd be waiting for me for an extended period of time, however, please bot me as reception may be iffy. Let's say 24-48 hrs?
Adding a note, you can use your hero points to have me reroll enemies attack rolls or saving throws.
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
Ah yes, I'd like to reroll their miss (jpking)
Good to keep in mind.
M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 34 /34 Fort +6 Ref +2, Will +6
I was thinking about the same thing....hehe
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
I think my R20 is bugged, I see no enemies.
Anyways, I rolled, direct that attack how you wish while I try to fix everything.
JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
They are the very tiny blue and orange blobs next to Alvar and Nyarai. Took me a minute to find them.
Sorry about that. Trying to find out how to make Tiny tokens.
JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
HP: 1d8 ⇒ 8
Ok then... I'm going to be punished for this later I can feel it.
Will work on level up soon. Not sure what feat.
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
HP: 1d10 ⇒ 9
Same here, though the feat, for now, is going to be the mandatory feat tax of "Burn through DR/good".
M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 34 /34 Fort +6 Ref +2, Will +6
It would fit the Tortured Crusader motif if he doesn't get to level up because of dying...lol
Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
1d6 ⇒ 1
Gottem! Can I use hero points to reroll that?

Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:
HP: 1d6 + 2 ⇒ (5) + 2 = 7 Hey, pretty good.
Let's see what I can get next... I also get 2nd level spells, so that's fun! And I'm almost certainly going to need a new spellbook soon, because this one's basically full...
Other things:
Saves: +1 to both Fort & Reflex (Yay!)
Favored Class Bonus: +1 Skill Point
Skills: Knowledge (nature, local, arcana, planes, dungeoneering, & religion) +1 rank. Spellcraft +1 rank; Background skills: Knowledge (history) +2 ranks
Spells: Putting warding weapon and blur as the new spells.
New spells' extra pages:
2d6 ⇒ (3, 3) = 6 Could be worse.
@Nyarai, sure you can reroll that.
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