
Kazuki Sato |

Realizing the giant creature bursting through the wall is the giant stone spider known as "Ugly Cute", Kazuki calls out a warning to his friends,
"Watch out!!! Ugly Cute comin' through!!!"
And then, with a clear shot at the Not-Auntie, he marks the creature as his prey and sends a volley of arrows at it.
+1 Longbow, volley: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
piercing: 1d8 ⇒ 2
+1 Longbow, volley, & map: 1d20 + 10 - 3 - 2 ⇒ (11) + 10 - 3 - 2 = 16
piercing: 1d8 ⇒ 6
+1 Longbow, volley, & map: 1d20 + 10 - 5 - 2 ⇒ (20) + 10 - 5 - 2 = 23
piercing: 1d8 ⇒ 7
deadly: 1d10 ⇒ 3
◆ hunt prey (purple).
◆ hunted shot.
◆ strike.

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Heedless of the danger, Auntie Wu dashes toward Midori, calling to her:
OH NO YOU DON'T! There is no way on the gods' green earth that Auntie Wu is going to let that uncanny captain manipulate her granddaughter that way. "Midori! These creatures are face-stealers! I am your grandma. Remember the last time I visited your house, before the festival? Your Daddy Lao made soup dumplings, and yours squirted in my eye. Remember?"
[dice=◆ Diplomacy, +1 circumstance bonus]1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
The nearby crash barely registers; her entire being is focused on rescuing her granddaughter.
She raises her shield, knowing how traumatizing it would be if her granddaughter witnessed the captors attacking her.
◆ Stride, ◆ Diplomacy vs. Midori, ◆ Raise Shield

DM rainzax |

Auntie Wu makes eye-contact with her grand-daughter, who for now decides that she is her real grandmother. (Midori is "willing") It doesn't matter, because Kazuki's triple fire takes out the Fake Wu - "her" face returning to a non-descript blank as it crumples to the ground in a pool of blood... Pink Dead!
"Kill the archer!" Mugirou demands - he looks at Lan "Your prisoners came armed and with back up, you imbecile - or traitor! - I haven't decided which!"
Blue grunt snaps into action, stowing his spear, drawing his xbow, getting into position, and firing!
Blue Grunt
◆) Swap
◆) Stride
◆) Strike
Crossbow (piercing) vs Kazuki (AC 20): 1d20 + 5 ⇒ (3) + 5 = 81d10 ⇒ 10
Mugirou smiles "I see you have a hunter in your midst - Rovers - kill that fly upon the roof!"
Red Mugirou
◆) Command (This overrides Lan's present and future Commands!)
◆) Hunt Prey: Kazuki!
◆) Hunted Shot w/ Precision Edge
Shortbow (piercing, deadly d10) vs Kazuki (AC 20): 1d20 + 12 ⇒ (14) + 12 = 261d6 + 2 ⇒ (5) + 2 = 71d10 ⇒ 2
Shortbow (piercing, deadly d10) w/ MAP (-5) vs Kazuki (AC 20): 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 211d6 + 2 ⇒ (4) + 2 = 61d10 ⇒ 10
Precision: 1d8 ⇒ 4
Two arrows slam into Kazuki, just missing his still-beating heart!
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd is at door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Break (◆◆) w/ Athletics (DC ??), Disable (◆◆) w/ Thievery (DC ??), or, Attack (◆) vs AC ?? w/ Hardness ?? and Break Threshold ??
Key ring (Yellow Grunt): may Steal keys if adjacent (vs Reflex DC, but w/ -5 penalty if worn) or, if perceived as ally, Command he give them (Deception or Intimidation vs Will DC)!
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
Reminder: This encounter ends when Midori is off the Map!
Vekka @ -5 backstab
Lan w/ key ring (1d4)
Green Trickster (AC 16) w/ shortsword
Ugly Cute
Orange Grunt (AC 15) w/ longspear
Kazuki @ Hunting Pink (Dead) @ -17 hunted shot
Auntie Wu w/ Shield up
Blue Grunt (AC 15) w/ heavy xbow (unloaded)
Red "Mugirou" (AC 20) w/ composite shortbow
Sigurd
Yellow Grunt (AC 15) w/ longspear
Lair @ 0
➤➤➤➤➤
Sigurd!

Sigurd Kolphan, Season of Ghost |

Sigurd hears a loud crash, and Kazuki announces Ugly Cute is on the way. The town protector is real? Then again Sigurd tells everyone Kolphanir is real.
Nevermind! Too much is happening. And the leader is close. Sigurd wastes no time getting there.
A >Potency Crystal< burns and melts away as he gets into position and he holds the katana in both hands.
"Your subordinates were warned." His hand almost slips, but feels something, or someone, adjust his stance at the last moment.
Katana, Potency Crystal: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Hero Point: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Slashing, Striking from Potency Crystal: 2d10 + 3 ⇒ (8, 1) + 3 = 12 Please double if that's a critical hit
Deadly: 1d8 ⇒ 6 Please add if that's a critical hit
GM, Sigurd has 25 Speed. How many actions would it take to Stride up to Mugirou? Basically I want to know if Sigurd can approach directly or if he needs to walk around the throne. I drew arrows representing the two potential routes he could have taken.
◆ or ◆◆ Stride
◇ Consume >Potency Crystal<
◆ Strike
"Prepare yourself."
Katana, Potency Crystal, MAP: 1d20 + 8 + 1 - 5 ⇒ (11) + 8 + 1 - 5 = 15
Slashing, Striking from Potency Crystal: 2d10 + 3 ⇒ (7, 7) + 3 = 17
Sigurd will Stride off the throne towards the ghost in Orange robes, holding the longspear. "Your leader is dead. Surrender."
He moves 4 squares to the left and 1 square up.

DM rainzax |

Sigurd's katana shines as he brings it down on the Rover Leader! (30 damage, bloodied)
A huge gash across his back - but the brute yet stands, dodging Sigurd's second attack with ease. He spins on the warpriest, engaging him hand-to-hand "You there! Come kill this trespasser"
Yellow grunt does a double take - he looks at Lan, then at Kazuki, then at Sigurd, then at Mugirou - confused at continuous conflict of orders. But the boss is the boss, and his most recent command overrides. He moves expertly into position with Sigurd, and attacks!
Blue Grunt
◆◆) Stride x2
◆) Strike
Longspear (P; reach) vs Sigurd (AC 18 / Offguard): 1d20 + 5 ⇒ (5) + 5 = 101d8 + 1 ⇒ (7) + 1 = 8
Hearing the commotion - another grunt arrives!
Grey Grunt to Initiative (Perception): 1d20 + 4 ⇒ (4) + 4 = 8
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd is at door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Break (◆◆) w/ Athletics (DC ??), Disable (◆◆) w/ Thievery (DC ??), or, Attack (◆) vs AC ?? w/ Hardness ?? and Break Threshold ??
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
Reminder: This encounter ends when Midori is off the Map!
Vekka @ -5 backstab
Lan w/ key ring (1d4)
Green Trickster (AC 16) w/ shortsword
Ugly Cute
Orange Grunt (AC 15) w/ longspear
Kazuki @ Hunting Pink (Dead) @ -17 hunted shot
Auntie Wu w/ Shield up
Blue Grunt (AC 15) w/ heavy xbow (unloaded)
Red "Mugirou" (AC 20) w/ composite shortbow @ -30 katana
Grey Grunt (AC 15) w/ longspear
Sigurd
Yellow Grunt (AC 15) w/ longspear
Lair
➤➤➤➤➤
The "period of confusion" is over - you instinctively realize you can no longer viably "command" the grunts, as their loyalty to Mugirou outranks yours.
Looking around the camp, you see other Noppera-Bo running to grab their weapons to join the fight!
One or more Noppera-Bo will arrive onto the battlemap at the end of every round (there were two or three dozen in total when you initially scouted the camp)!
➤➤➤➤➤
Vekka and Lan!

Ho Lan |

"Your prisoners came armed and with back up, you imbecile - or traitor! - I haven't decided which!"
Lan musters a melodramatic Shocked Pikachu face, and then remembers he doesn't have one.
---
Edit: Cross-posted.
Lan allows his hands to do the talking.
"I shall cleanse this camp of filth with my cleansing fire!"
◆◆◆ Scorching Ray, targeting 1. Red Migorou, 2. Green Trickster, 3. Orange Grunt. Will reroll any Failure.
Scorching Ray 1: 1d20 + 9 ⇒ (11) + 9 = 20
Fire: 4d6 ⇒ (4, 6, 6, 3) = 19
Scorching Ray 2, no MAP: 1d20 + 9 ⇒ (1) + 9 = 10
Fire: 4d6 ⇒ (4, 1, 1, 6) = 12
Scorching Ray 2, Hero Point Reroll: 1d20 + 9 ⇒ (8) + 9 = 17
Scorching Ray 3, no MAP: 1d20 + 9 ⇒ (17) + 9 = 26
Fire: 4d6 ⇒ (2, 6, 3, 2) = 13

DM rainzax |

"Traitor!" is Mugirou's dying word as Lan's flame engulfs him. His other two flames bloody the Green Trickster "AAAAHHHH!!!" and the burn the Orange Grunt to a crisp.
When the smoke clears, two Noppera-Bo are down, including the Leader, or rather, one of them, for another mutters "We are Prayers now, Rovers no more. We all follow Zoudou!"
The battle rages on with renewed morale as the newcomer (Grey Grunt) arrives on the scene. Someone points to Lan "He is a Faced one! False! Let's kill him!"
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd is at door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Break (◆◆) w/ Athletics (DC ??), Disable (◆◆) w/ Thievery (DC ??), or, Attack (◆) vs AC ?? w/ Hardness ?? and Break Threshold ??
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
Reminder: This encounter ends when Midori is off the Map!
Lan w/ key ring (1d4)
Vekka w/ runic katana @ -5 backstab
Green Trickster (AC 16) w/ shortsword @ -12 scorch
Ugly Cute
Kazuki @ Hunting Pink (Dead) @ -17 hunted shot
Auntie Wu w/ Shield up
Blue Grunt (AC 15) w/ heavy xbow (unloaded)
Grey Grunt (AC 15) w/ longspear
Sigurd
Yellow Grunt (AC 15) w/ longspear
Lair
➤➤➤➤➤
Vekka!

Sigurd Kolphan, Season of Ghost |

"Hmpf. I never thought I'd thank one of you." Sigurd turns towards Lan, glad a rain of fire extinguished what would have been a dangerous melee.
"More are coming. Let us rescue whoever we can and escape."

Vekka Tchakon |

Vekka beats his flame-runed spelldrum and turns on one foot to slash at the trickster on the other side of him...
◆◆ Spellstrike
Cast a spell (somatic, verbal) Ignition
Strike GREEN: +1 katana attack, slashing damage (one-handed, runic weapon), deadly damage IFF crit, F damage: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 4 ⇒ (1, 1) + 4 = 61d8 ⇒ 32d6 ⇒ (3, 5) = 8
On Critical Success The target takes double damage and 1d6 persistent fire damage.
He holds onto some of the residual arcane energy and infuses his being with it.
◆ Arcane Cascade

DM rainzax |

Already smoldering, Vekka carves the Green Trickster in two; both halves burst into flames! (31 damage)
Ugly Cute crashes through the Warehouse, knocking one Noppera-Bo out of it's way!
Shove (Athletics) vs Blue Noppera-Bo Grunt (Fort DC 16): 1d20 + 13 ⇒ (3) + 13 = 16
Ugly Cute
◆◆) Crash through Warehouse
◆) Shove
➤➤➤➤➤
Looking around the camp, you see other Noppera-Bo running to grab their weapons to join the fight!
One or more Noppera-Bo will arrive onto the battlemap at the end of every round (there were two or three dozen in total when you initially scouted the camp)!
Looking around the camp, you see other Noppera-Bo running to grab their weapons to join the fight!
One or more Noppera-Bo will arrive onto the battlemap at the end of every round (there were two or three dozen in total when you initially scouted the camp)!
➤➤➤➤➤
Kazuki and Auntie Wu!

Guardian of |

"Friends"
The voice is harsh, like stone grinding against stone, but friendly.
"Take as many as you can - I will hold them off as long as I can!"
Each round the party remains (counted on "Lair") with the Wooden Cage unlocked (or broken / compromised), they are able to free one additional prisoner!

Sympathetic |

Lying on the floor of the cage with Midori, several abducted townsfolk (with their faces covered) cradle their arms over their heads in the chaos - arrows flying, fireballs scorching, the sound of metal against shield, people screaming as they die - but here or there, one or another looks up to see, in a moment of distraction created by the party, an opportunity to run!
...but... the Wooden Cage is still Locked!...

a Stranger |

"Falter not!"
One uppity Grunt (Blue) calls out.
"Zoudou will be back, and promote those that snuff these intruders! Remember that Paradise awaits the Worthy!"

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It looks like Kazuki's and Auntie Wu's turn.
"Ugly Cute! Thank you!" Auntie Wu gasps, then steps over to Lan and frantically asks: "Which key is it?" Whatever he says/doesn't say, she takes the key ring from him and begins trying keys.
Not knowing if Lan will share which keys have been eliminated, I will roll both a d6 and a d4 for the first attempt, and go from there.
Correct key on 1 of d6: 1d6 ⇒ 2
Correct key on 1 of d4: 1d4 ⇒ 2
"Argh!" Frustrated, she fumbles for the next key for the next round.
◆ Step, ◆ Interact (take key ring), ◆ Interact (try a key)

DM rainzax |

You failed the 1d4 - next try is 1d3 - go ahead and roll!
You can both fumble without having to “take” the whole chain - if you get the “1” it works!

DM rainzax |

Kazuki!

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Auntie Wu tries the next key.
Correct key on 1: 1d3 ⇒ 3

Kazuki Sato |

With chaos ensuing all around, Kazuki notices more faceless approaching.
"Hurry! There are many more coming!"
He shouts to his companions.
He marks the faceless in Grey as his prey and sends a volley of arrows at it.
+1 Longbow, volley: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
piercing: 1d8 ⇒ 7
+1 Longbow, volley, & map: 1d20 + 10 - 3 - 2 ⇒ (4) + 10 - 3 - 2 = 9
piercing: 1d8 ⇒ 7
+1 Longbow, volley, & map: 1d20 + 10 - 5 - 2 ⇒ (17) + 10 - 5 - 2 = 20
piercing: 1d8 ⇒ 1
◆ hunt prey (grey).
◆ hunted shot.
◆ strike.

DM rainzax |

Two arrows slam into Grey, (8 damage) while Auntie Wu and Lan fumble with the keys - ruling out most of the keys in frustration(!), but now looking down at the final two that might open the Wooden Cage! (keyring now "1d2")
Blue Grunt loads his heavy crossbow, and fires at Kazuki!
Blue Grunt
◆◆) Reload
◆) Strike
Crossbow (piercing) vs Kazuki (AC 20): 1d20 + 5 ⇒ (2) + 5 = 71d10 ⇒ 9
Grey Grunt ducks his head and fearlessly enters the fray, striking at Vekka!
Grey Grunt
◆) Stride
◆◆) Strike x2
Longspear (piercing, reach) vs Vekka (AC 19): 1d20 + 5 ⇒ (1) + 5 = 61d8 + 1 ⇒ (4) + 1 = 5
Longspear (piercing, reach) w/ MAP (-5) vs Vekka (AC 19): 1d20 + 5 - 5 ⇒ (16) + 5 - 5 = 161d8 + 1 ⇒ (7) + 1 = 8
Ineffectual, the combined assault!
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd is at door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Break (◆◆) w/ Athletics (DC ??), Disable (◆◆) w/ Thievery (DC ??), or, Attack (◆) vs AC ?? w/ Hardness ?? and Break Threshold ??
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
Reminder: This encounter ends when Midori is off the Map!
Lan w/ key ring (1d2)
Vekka w/ runic katana @ -5 backstab
Ugly Cute
Kazuki @ Hunting Pink (Dead) @ -17 hunted shot
Auntie Wu w/ Shield up
Blue Grunt (AC 15) w/ heavy xbow (unloaded)
Grey Grunt (AC 15) w/ longspear @ -8 shot
Sigurd
Yellow Grunt (AC 15) w/ longspear
Lair
➤➤➤➤➤
Sigurd!

Sigurd Kolphan, Season of Ghost |

"More are coming? Then let's make this quick. We need to unlock the cage, and unlock the emergency exit."
Sigurd Strides twice off of the throne before Swapping to a 1 handed grip on his Katana.

DM rainzax |

Yellow Grunt follows Sigurd, stabbing at his legs!
Yellow Grunt
◆◆) Stride x2
◆) Strike
Longspear (piercing, reach) vs Sigurd (AC 20): 1d20 + 5 ⇒ (6) + 5 = 111d8 + 1 ⇒ (7) + 1 = 8
Sigurd's quick armored footwork confounds him.
Lair: 1d2 ⇒ 2
Two more Noppera-Bo arrive!
Orange Grunt to Initiative (Perception): 1d20 + 4 ⇒ (14) + 4 = 18
Black Trickster to Initiative (Perception): 1d20 + 5 ⇒ (19) + 5 = 24
Quick to join in on the action!
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd's entry door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Break (◆◆) w/ Athletics (DC ??), Disable (◆◆) w/ Thievery (DC ??), or, Attack (◆) vs AC ?? w/ Hardness ?? and Break Threshold ??
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
Note: initial Initiative rolls
Reminder: This encounter ends when Midori is off the Map!
Vekka w/ runic katana @ -5 backstab
Black Trickster (AC 16) w/ shortsword
Lan w/ key ring (1d2)
Ugly Cute
Kazuki @ Hunting Pink (Dead) @ -17 hunted shot
Orange Grunt (AC 15) w/ longspear
Auntie Wu w/ Shield up
Blue Grunt (AC 15) w/ heavy xbow (unloaded)
Grey Grunt (AC 15) w/ longspear @ -8 shot
Sigurd w/ katana and shield
Yellow Grunt (AC 15) w/ longspear
Lair
➤➤➤➤➤
Even more come!
Even more come!
➤➤➤➤➤
Vekka is Up!

Vekka Tchakon |

Knowing they will soon need a clear escape from the broken cage, Vekka sets his sights on the one nearby with the crossbow. Uttering the words he phases out of being, only to re-appear behind it slashing his blade down at it repeatedly.
◆ Cast a spell: Dimensional Assault (which recharges spellstrike)
Strike BLUE: +1 katana attack, slashing damage (one-handed, runic weapon, arcane cascade), deadly damage IFF crit: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 151d8 ⇒ 2
◆◆ Spellstrike
Cast a spell (somatic, verbal) Ignition
Strike BLUE: +1 katana attack, slashing damage (one-handed, runic weapon, arcane cascade), deadly damage IFF crit, F damage: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 242d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 81d8 ⇒ 52d6 ⇒ (6, 4) = 10
On Critical Success The target takes double damage and 1d6 persistent fire damage.

DM rainzax |

Vekka catches Blue Grunt entirely in surprise, felling him with his first strike!
Vekka (w/ ◆◆) is Up!

Vekka Tchakon |

I'll use the original 2nd attack rolls but leave out ignition. This also means that spellstrike is still charged for the time being.
Vekka's muscle reflexes are about to begin a spell when he realizes his foe is falling under his first strike. Turning his head he spots another between himself and Kazuki.
He pads up behind it and strongly slashes down at it.
◆ Stride
◆ Strike BLUE: +1 katana attack, slashing damage (one-handed, runic weapon, arcane cascade), deadly damage IFF crit: 19 + 10 - 5 = 242 + 1 + 4 + 1 = 85 = 5

Vekka Tchakon |

Providing new rolls
Strike BLUE: +1 katana attack, slashing damage (one-handed, runic weapon, arcane cascade), deadly damage IFF crit: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 132d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 121d8 ⇒ 3

DM rainzax |

Black Trickster joins the fray - some fancy knifeplay tries to get Vekka off his guard.
Black Trickster
◆) Stride
◆) Feint
◆) Strike
Feint (Deception) vs Vekka (Perception DC 15): 1d20 + 8 ⇒ (16) + 8 = 24
Shortsword (P, agile) w/ Sneak Attack (1d4) vs Vekka (AC 19 or 17 OG): 1d20 + 8 ⇒ (12) + 8 = 201d6 + 1 ⇒ (5) + 1 = 61d4 ⇒ 4
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd's entry door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Break (◆◆) w/ Athletics (DC ??), Disable (◆◆) w/ Thievery (DC ??), or, Attack (◆) vs AC ?? w/ Hardness ?? and Break Threshold ??
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
Note: initial Initiative rolls
Reminder: This encounter ends when Midori is off the Map!
Vekka w/ runic katana @ -5 backstab, -10 frontstab @ SS charged
Black Trickster (AC 16) w/ shortsword
Lan w/ key ring (1d2)
Kazuki @ Hunting Grey @ -17 hunted shot
Ugly Cute
Orange Grunt (AC 15) w/ longspear
Auntie Wu w/ Shield up
Blue Grunt (AC 15) w/ heavy xbow (unloaded)
Grey Grunt (AC 15) w/ longspear @ -8 shot
Sigurd w/ katana and shield
Yellow Grunt (AC 15) w/ longspear
Lair
➤➤➤➤➤
Lan and Kazuki are Up!

Ho Lan |

"Keep trying," Lan says to Auntie Wu. "I'll hold them off for as long as I can."
Lan calls forth another bout of cleansing fire.
◆◆◆ Scorching Ray, targeting 1. Trickster (Black), 2. Grunt (Yellow), 3. Grunt (Grey).
Scorching Ray 1: 1d20 + 9 ⇒ (10) + 9 = 19
Fire: 4d6 ⇒ (3, 3, 6, 6) = 18
Scorching Ray 2: 1d20 + 9 ⇒ (2) + 9 = 11
Fire: 4d6 ⇒ (3, 2, 6, 1) = 12
Scorching Ray 3: 1d20 + 9 ⇒ (14) + 9 = 23
Fire: 4d6 ⇒ (4, 4, 6, 5) = 19

Guardian of |

Ugly Cute watches Lan's fireworks take down Grey and critically injure Black.
"Powerful magic, this group wields" modifying it's earlier statement "I will hold the ground here"
It's large and powerful stone legs stamp around Vekka - it menaces any Noppera-Bo that attempt to come in this direction!
◆) Stride
◆◆) Ready to Strike (10-ft reach)
Stone Fangs (piercing): 1d20 + 14 ⇒ (15) + 14 = 292d8 + 7 ⇒ (2, 5) + 7 = 14

DM rainzax |

Ho Lan - secret follower of Fumeiyoshi - expresses phoenix flames that begin to eclipse - is he rebirthing in fire!?
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd's entry door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Break (◆◆) w/ Athletics (DC ??), Disable (◆◆) w/ Thievery (DC ??), or, Attack (◆) vs AC ?? w/ Hardness ?? and Break Threshold ??
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
Note: initial Initiative rolls
Reminder: This encounter ends when Midori is off the Map!
Reminder: For each additional round the party lingers, one additional prisoner escapes!!
Vekka w/ runic katana @ -5 backstab, -10 frontstab @ SS charged
Black Trickster (AC 16, 2/20 HP) w/ shortsword
Lan w/ key ring (1d2)
Ugly Cute (AC ??, HP ??) @ Readied Strike
Kazuki @ Hunting Grey (Dead) @ -17 hunted shot
Orange Grunt (AC 15, HP 18) w/ longspear
Auntie Wu w/ Shield up
Sigurd w/ katana and shield
Yellow Grunt (AC 15, HP 18) w/ longspear
Lair
➤➤➤➤➤
Kazuki is Up!

Sympathetic |

A second hail of holy fire...
...deadly archery from the rooftops...
...spectacular displays of martial magic...
...a kind-faced armored man striding nearer...
...an unkempt old lady fumbling with keys...
...the Town Guardian breaking through...
...a few of the prisoners, despite the chaos and noise, seem to begin to recognize that the flow of battle currently turns towards these brave Willowshore residents...
...but the Wooden Cage remains locked!...

DM rainzax |
1 person marked this as a favorite. |

If you would like, I will let you target the Noppera-Bo currently off-map, given your position and advanced range, so long as you (◆) Hunt Prey first.
It would be a random target from among those that show up at the end of the round, however, due to visibility, etc. That is the trade-off.
If you instead took an action to (◆) Seek first, I will give you the exact number due to arrive:
(◆) Seek (Perception) vs DC 15 (rolling -1 penalty due to Mirage Mist)
Noppera-Bo arriving at end of Round: 1d4 ⇒ 1
Noppera-Bo Arcanist to Intiative (Perception): 1d20 + 8 ⇒ (9) + 8 = 17
Right before Auntie Wu in next round's initiative count!

DM rainzax |

Kazuki is Up!

Kazuki Sato |

"Hurry, guys! I'll try to hold them off!"
Up on the roof, Kazuki tries to prevent more of the faceless from arriving on the scene. He marks one of the approaching faceless as his prey and fires two quick shots...
+1 Longbow: 1d20 + 10 ⇒ (17) + 10 = 27
piercing: 1d8 ⇒ 4
+1 Longbow & map: 1d20 + 10 - 3 ⇒ (8) + 10 - 3 = 15
piercing: 1d8 ⇒ 5
He looks up from his bow and peers into the distance to see how many more are approaching.
◆ hunt prey.
◆ hunted shot.
◆ seek.

DM rainzax |

Far off, a scream of pain!
That is a critical hit (and a miss), Kazuki, for 8 damage!
The Willowshore Ranger tries to see what he can see!
Go ahead and attempt the aforementioned check to Seek (yes, Hunt Prey bonus applies) - if you succeed, I'll give your party a +1 circumstance "scouting" bonus to initiative (retroactively applied).
Meanwhile, Orange Grunt moves into position to attack Vekka, only to be swept away by Ugly Cute (Readied Strike a critical hit for 28 damage!)
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd's entry door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Break (◆◆) w/ Athletics (DC ??), Disable (◆◆) w/ Thievery (DC ??), or, Attack (◆) vs AC ?? w/ Hardness ?? and Break Threshold ??, or, Keyring (1d2): Interact and roll a "1"
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
GM Note: Initiative
Reminder: This encounter ends when Midori is off the Map!
Reminder: For each additional round the party lingers, one additional prisoner escapes!!
Vekka w/ runic katana @ -5 backstab, -10 frontstab @ SS charged
Black Trickster (AC 16, 2/20 HP) w/ shortsword
Lan w/ key ring (1d2)
Ugly Cute (AC ??, HP ??) @ Readied Strike
Kazuki @ Hunting Grey (Dead) @ -17 hunted shot
Auntie Wu
Sigurd w/ katana and shield
Yellow Grunt (AC 15, HP 18) w/ longspear
Lair
Future Noppera-Bo @ -8 shot
➤➤➤➤➤
Auntie Wu and Sigurd (each w/ ◆◆◆) and Kazuki (w/ ◆ to Seek) are Up!

![]() |

It's one of two keys left. Auntie Wu fits one into the lock...
Correct key on 1: 1d2 ⇒ 2
"Of course it's the last one!" She grumbles, finally selecting the correct key. Sweeping the door open, she drops her shield so she can pick up Midori. "Hang on, sweetie. Grandma's got you. It's going to be okay. We're going back to your daddys. --Lan, grab my shield! Everyone else: follow us! We're busting out of here! It's time to go home!"
I just re-checked my Bulk. Apparently I had forgotten to put things in my backpack before calculating it earlier, so I have more wiggle room than I thought.
◆ Try a key, ◆ Unlock cage, ◇ Drop Shield, ◆ Pick up Midori

Kazuki Sato |

Kazuki's longbow has the Deadly trait.
Deadly: 1d10 ⇒ 4
Perception to Seek (w/hunt prey): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

a Youth |
Midori clutches her grandmother tight - she pauses to look closely into her face, as if to make sure one last time - before burying her head into the druid's shoulder.
Auntie Wu, with Midori's +2 Bulk, what is your current Encumbrance and Speed? (This otherwise minute detail is suddenly of prime importance in this Heist)!

DM rainzax |

Auntie Wu finds the last key - the Wooden Cage unlocks!
Kazuki spies downfield (Feel free to open your spoiler and share!)
Sigurd makes sense of what to do...
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd's entry door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Open!
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
GM Note: Initiative
Reminder: This encounter ends when Midori is off the Map!
Reminder: For each additional round the party lingers, one additional prisoner escapes!!
Vekka w/ runic katana @ -5 backstab, -10 frontstab @ SS charged
Black Trickster (AC 16, 2/20 HP) w/ shortsword
Lan w/ key ring ("solved")
Ugly Cute (AC ??, HP ??) @ Readied Strike
Kazuki @ Hunting Grey (Dead) @ -17 hunted shot
Auntie Wu w/ Midori @ Bulk ??/?? and Speed ???
Sigurd w/ katana and shield
Yellow Grunt (AC 15, HP 18) w/ longspear
Lair
Future Noppera-Bo @ -12 shot
➤➤➤➤➤
Sigurd!

Sigurd Kolphan, Season of Ghost |

Sigurd takes a careful step forward. "Your bravery is honorable. But..."
Katana: 1d20 + 8 ⇒ (18) + 8 = 26
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7
Katana: 1d20 + 8 - 5 ⇒ (3) + 8 - 5 = 6
Slashing: 1d6 + 3 ⇒ (6) + 3 = 9
Sigurd takes a very careful swing, but his follow up is reckless.
◆ Step
◆ Strike Yellow
◆ Strike Yellow or Stride 25 ft left if Yellow is dead

DM rainzax |

Sigurd katana deadly: 1d8 ⇒ 3 (-17 damage total)
Yellow Grunt barely survives "I can feel Paradise close!" his fervor peaks as he brings his longspear to bear in a wild frenzy of swings!
Yellow Grunt
◆◆◆) Strike x3
Longspear vs Sigurd (AC 20): 1d20 + 5 ⇒ (14) + 5 = 191d8 + 1 ⇒ (2) + 1 = 3
Longspear w/ MAP (-5) vs Sigurd (AC 20): 1d20 + 5 - 5 ⇒ (11) + 5 - 5 = 111d8 + 1 ⇒ (8) + 1 = 9
Longspear w/ MAP (-20) vs Sigurd (AC 20): 1d20 + 5 - 10 ⇒ (12) + 5 - 10 = 71d8 + 1 ⇒ (3) + 1 = 4
Crimson Arcanist Noppera-Bo enters the battlefield (with an arrow stuck in his arm) - a few prisoners look to make their break for it through the Wooden Cage, but seeing the Emergency Exit closed, instead hide their heads as the firefight continues!
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd's entry door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Open!
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
GM Note: Initiative
Reminder: This encounter ends when Midori is off the Map!
Reminder: For each additional round the party lingers, one additional prisoner escapes!!
Vekka w/ runic katana @ -5 backstab, -10 frontstab @ SS charged
Black Trickster (AC 16, 2/20 HP) w/ shortsword
Lan w/ key ring ("solved")
Ugly Cute (AC ??, HP ??) @ Readied Strike
Kazuki @ Hunting Grey (Dead) @ -17 hunted shot
Auntie Wu w/ Midori @ Bulk ??/?? and Speed ???
Crimson Occultist (AC 17, HP 30) w/ staff (2h) @ -12 shot
Sigurd w/ katana and shield
Yellow Grunt (AC 15, HP 18) w/ longspear @ -17
Lair
➤➤➤➤➤
ACs / HPs are posted!
Please make use of this information so we don't have to wait days as your turn resolves!
You hit like a truck!
➤➤➤➤➤
Vekka is Up!

Sigurd Kolphan, Season of Ghost |

Sigurd takes a careful step forward. "Your bravery is honorable. But..."
"Your zealotry has blinded you." Sigurd barely parries the first strike before knocking the other blows to the side.
"Hurry! Open the exit!"

Vekka Tchakon |

Vekka takes note of the new entrant on the battlefield.
That one looks, dangerous.
Still, there is already one in front of him. The trickster is looking pretty spent as he winds up to slash at it.
◆ Strike BLACK: +1 katana attack, slashing damage (one-handed, runic weapon), deadly damage IFF crit: 1d20 + 10 ⇒ (17) + 10 = 272d6 + 4 ⇒ (3, 6) + 4 = 131d8 ⇒ 8
Having taken care of that, he tightens the grip on his blade and carefully approaches crimson.
Quick, get them out! he shouts, intending to occupy this new foe.
◆ Stride
◆ Strike CRIMSON: +1 katana attack, slashing damage (one-handed, runic weapon), deadly damage IFF crit: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 172d6 + 4 ⇒ (5, 3) + 4 = 121d8 ⇒ 4

DM rainzax |

Vekka decapitates the featureless-faced Black Trickster! (critical hit for 34) It's head rolls towards the Crimson Arcanist, who shakes in fear as the maguc descends upon him and slashes true. (hit for 12)
➤➤➤➤➤
BATTLING MUGIROU TO FREE MIDORI
Midori's current allegiance: Auntie Wu
Terrain: Wooden Cage is an Obstacle, Mugirou’s Throne is Difficult Terrain
Special Placements: Sigurd's entry door (currently open), Kazuki is on the roof (+15ft up) of adjacent building
Wooden Cage: Open!
Emergency Exit: Interact (◆) w/ free hand to open one, or two-free hands to open two (must be adjacent to door or doors)
Picking up Midori (after Cage is compromised): Interact (◆) to lift (need free hand), and she is 2 Bulk (if willing) or 4 Bulk (if unwilling)
GM Note: Initiative
Reminder: This encounter ends when Midori is off the Map!
Reminder: For each additional round the party lingers, one additional prisoner escapes!!
Vekka w/ runic katana @ -5 backstab, -10 frontstab @ SS charged
Lan w/ key ring ("solved")
Ugly Cute (AC ??, HP ??)
Kazuki @ Hunting Grey (Dead) @ -17 hunted shot
Auntie Wu w/ Midori @ Bulk ??/?? and Speed ???
Crimson Occultist (AC 17, HP 30) w/ staff (2h) @ -12 shot, -12 slice
Sigurd w/ katana and shield
Yellow Grunt (AC 15, HP 18) w/ longspear @ -17
Lair
➤➤➤➤➤
You can Seek and/or Hunt oncoming Noppera-Bo backup.
If you Hunt and Shoot, your results will be assessed against a random oncomer.
If you Seek first (and Succeed), you can choose among those that approach (see below):
Seek (w/ -1 penalty due Mirage Mist) vs DC 15
Oncoming Noppera-Bo: 1d8 ⇒ 4
Grunt to Initiative (Perception): 1d20 + 4 ⇒ (1) + 4 = 5
Grunt to Initiative (Perception): 1d20 + 4 ⇒ (10) + 4 = 14
Trickster to Initiative (Perception): 1d20 + 5 ⇒ (11) + 5 = 16
Occultist to Initiative (Perception): 1d20 + 8 ⇒ (7) + 8 = 15
All of them will act next round after Auntie Wu but before Sigurd (except the Grunt who rolled a "1")
➤➤➤➤➤
Lan, Kazuki, and Auntie Wu are Up!

Kazuki Sato |

"Hurry! Did you get the cage open yet?"
Kazuki marks the arcanist faceless as his prey and fires two quick shots...
Potent Longbow (P, 100-ft, ignore 1st increment, deadly d10) vs Target: 1d20 + 10 ⇒ (18) + 10 = 281d8 ⇒ 71d10 ⇒ 2
Potent Longbow (P, 100-ft, ignore 1st increment, deadly d10) w/ MAP (-3) vs Target: 1d20 + 10 - 3 ⇒ (8) + 10 - 3 = 151d8 ⇒ 21d10 ⇒ 10
Once again, he looks up from his bow, squinting to see through the crimson mist, to see how many more are approaching.
◆ hunt prey.
◆ hunted shot.
◆ seek.

DM rainzax |

Kazuki, go ahead and make your roll to Seek, and open the nested spoiler if you succeed!

Kazuki Sato |

Perception to Seek (crimson mist): 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
Kazuki calls out to his companions,
"Five more are coming! You better hurry!!!"