
Heinrich Cornelius Agrippa |

Agrippa nods at the man. Indeed. 3 hours at CL 3

DM Aku |

@Eldred
The darkness engulfs Eldred, as he moves now, clearly more comfortable with this enhanced vision, as he goes inside, the odor becomes stronger and stronger.
Up ahead, the large curve continues with a slight curve to the left, to his right, the cave walls breaks in several natural passages.
In one of those passages he sees two creatures with bulbous eyes glaring atop it’s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin. Each uses some ragged leather straps, a spear rest near it.
None appears to have noticed you yet.
However, soon behind you, the dwarf strides into the cavern, making more noise than an army marching off to war, and at his sound, they grab their spears looking at this direction.
@Wodin
After having his vision enhanced, Eldred asks the party to remain behing.
Wodin, the fearless, soon moves after and for a time, he thought have lost the conman, but then he spot him again, staring into the darkness.
map update

Wodin Earthbreaker |

Wodin grins wickedly when the creatures notice him, and tucks his waraxe into its belt loop. Grabbing his dorn-dergar's handle, the Stonelord draws the weapon and settles into a fighting stance.
Wodin sheathes his waraxe (move action) and draws his dorn-dergar (standard action).

ELDRED CROFTER |

The con man moves to the side of the tunnel and attempts to hide.
GM can roll stealth

Johan Hale |

Johan pulls out his ioun torch and sends it orbiting around his head, then clomps into the cavern side by side with Wodin once Eldred has moved beyod the range of his light. He turns back and beckons to Grumblejack. Ogre, follow close. Be ready.
Positioned Wodin back 5' to give Eldred the requested 40.' Positioned Grumbljack. Hope that's okay.

DM Aku |

Feeling that entering a dark evil place can be risky, the group of villains arm themselves as they follow Eldred in the darkness.
Eldred takes a safe measure and hide himself from view.
Wodin was able to see the ranger, up to the moment as he seems to vanished from his sight.
Johan following up the group, notices that Wodin lost Eldred, and that the ranger is hiding from something ahead.
Intentions?

Heinrich Cornelius Agrippa |

Agrippa stands in the back, letting the others take all the risk. He does keep a scroll of invisibility handy though...

Johan Hale |

Johan touches Wodin on the shoulder and nods ahead, indicating the two should keep moving slowly forward.
Unless Eldred warns otherwise, Johan will advance at half speed (10') into the cave, cautious and ready for whatever made Eldred stop and hide, but pretending to be oblivious - hopefully taking the focus off Eldred, allowing him to ambush any ambushers

ELDRED CROFTER |

Eldred makes a clicking sound cursing silently that he has no other means of communication.

DM Aku |

Johan, Wodin and Grumblejack move forward making more noise than a full army.
They walk until they are past Eldred and nothing happens.
You were prepared to ambush the ambushers, but maybe the numbers or three full-plated persons, one being a large one, scared the unknown monsters, that retreated inside the cave.
Intentions?

ELDRED CROFTER |

Eldred sidles back the way he came for a whispered consultation.
A few creatures - likely residents. They look like bug eyed humanoids, walking frogs or toads. They pulled back when they heard you all - Send in the imp to scout and report? Maybe map? We can set up something here if they come to investigate.

Heinrich Cornelius Agrippa |

Agrippastands by, waiting for the minion allies to move forward.
He takes this time to study his spellbook and cast Mage armor on himself.
Using Fast Study for 1 minute to fill a level one slot and a level 2 slot that were intentionally left unmemorized. Preparing Darkvision and Alarm.
If he has time, Agrippa will ward the entrance with an Alarm spell set to alert him mentally if anyone comes through the entrance. Duration 12 hours

DM Aku |

Heinrich Cornelius Agrippa |

Gonna assume that Agrippa had time to do all the things he wanted to do then.
The entrance is warded to alert me if anyone attempts to come into the cave. Agrippa announces.

ELDRED CROFTER |

I need a means of communicating with you all - I think we showed our hand before we needed to because I couldn't tell you to wait.
Any ideas?

Heinrich Cornelius Agrippa |

I believe I have the means to do what you ask Master Crofter. You may whisper to us and we may whisper back... Agrippa says, somewhat proud of himself for once again being so damned important to the Knot's success.

Johan Hale |

Mud huts? so this is a village of some sorts? There was no sing of the inhabitants though? Johan scratches his head. Eldred, how far ahead are you planning on ranging? These caves sound very much like a maze. We may not be able to get to you easily if something goes wrong.

ELDRED CROFTER |

Stay within a hundred feet or so... Every time I whisper to you? Move up 40 or so feet. Don't move unless you hear me scream or call, or, you know hear combat.
Any other ideas?

Johan Hale |

Nope, lead the way.

ELDRED CROFTER |

sorry - my HPs I saw as much lower... just a single tap. I''ll take the first roll of 5. Return one of the charges. This should put me at full according the list at the top of the page

DM Aku |

Do not ask for things in OOC, if you want something, speak it up! Next time someone asks for things in OOC, I'll not consider it.
Eldred moves forward, again into the cave entrance, but he is unsure of where to go.
There are three possible paths, one ahead, there he knows the creatures are waiting in the shadows, one to the right, that leads potentially around the ambushers and other to the left, that in the long term, will take then to temple and finally, into the village.

ELDRED CROFTER |

He takes the one that leads to the creatures waiting... hoping that his stealth will allow him to turn the tables on them. He moves up silently, slowly and every 100 feet or so whispers for the others to move up.
If nothing else he will see the ambush site from 60 or so feet away and decides that that in itself may tell him more about the creatures and if going around is the best thing to do.

DM Aku |

Eldred moves ahead of the party entering in the room described by the imp.
A natural room filled with many stalagmites and shadowy corners, five of the cavern creatures wait here, in the shadows. One carrying a great sword alongside with their spears. The darker blue is the one with the greatsword
They don’t appear to have noticed you.
Map updated, Intentions?

ELDRED CROFTER |

Eldred whispers back... Close and dont attempt to be stealthy - just no yelling. 3 on right 2 on the left as you enter and mind the one with the greatsword.
Eldred stands stock still until he sees the shadows move from the parties light spell and moves to attack the one closest to the left, drawing his sword as he closes.

Heinrich Cornelius Agrippa |

Agrippa casts Darkvision on himself and just hangs back letting the others get going.

ELDRED CROFTER |

Attack 1d20 + 11 ⇒ (16) + 11 = 27
Damage 2d6 + 7 ⇒ (1, 5) + 7 = 13

Johan Hale |

Johan marches into the room side by side with Wodin.
Cast Blistering invective Intimidate Check: 1d20 + 17 ⇒ (2) + 17 = 19; Dmg: 1d10 ⇒ 9; reflex save (DC 15) or catch fire.

DM Aku |

Okay, here is how I’ll handle things: I’ll consider since both sides are aware of one another, there’s no real way, except for Eldred, to make any surprise attack and such. But I want to see how it plays off, so the party will ‘win’ the initiative, and after their actions, the enemies will act.
Frog-man hunting
Round 1-
Ordered Initiative-
Villains
Frogs
Active Effects-
Everyone - Bless 1/60
Map-
Notes-
Map updated
Action-
Johan strides into the room and as soon he comes clear of the wall, he launches a tirade of insults making three of the five enemies burst in flames.
Reflex: 1d20 ⇒ 9
Catching Fire Dmg: 1d6 ⇒ 5
Eldred charges at the flaming monster, killing it with one fast and powerful sword strike.
Wodin, Sidious, Agrippa, you are up.

Wodin Earthbreaker |

Wodin walks into the room, weapon ready to strike, and takes a swing at the greatsword-wielding creature.
Walk into the room (move action) and attack (standard action).
+1 Dorn-Dergar attack (Bless, Power Attack): 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
+1 Dorn-Dergar damage (Power Attack): 1d10 + 13 ⇒ (5) + 13 = 18

Heinrich Cornelius Agrippa |

Agrippa holds, following behind at a safe distance.

DM Aku |

Wodin position himself between what seems to be the most dangerous of the enemies and the rest of the party. Using his superior reach to score a brutal attack against this unknown threat.
Sidious with a similar idea in mind, moves and stands ready to attack any enemy that approaches.
==//==
The burnings frog-like creatures, no nothing besides of rolling in the mud, putting the fire off.
The unburning one, walks closer and emits a loud and horrifying croak, confusing minds, bringing up untold fears.
Will DC 15 for be shaken for 1d4 ⇒ 4 rounds. Targets: Sidious, Eldred, Johan, Wodin
The frog-like enemy with the great sword is lost in a savage fury, throwing himself into battle with reckless abandon.
Atk: 1d20 + 13 ⇒ (14) + 13 = 27
Dmg: 4d6 + 15 + 6 ⇒ (5, 2, 2, 4) + 15 + 6 = 34
Wodin had hit hard, but it was nowhere near as harder as the frog-like barbarian.