Call Forth Darkness! (Inactive)

Game Master Aku Warashi

Battle Map; Loot;

Evil Lair; Dramatis Personae

Name-------------HP--------VP
Agrippa--------??/??-------2
Cedric----------??/??-------1
Eldred----------??/??-------2
Johan-----------??/??--------2
Grumble-------??/??

Villain Points


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Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa nods at the man. Indeed. 3 hours at CL 3


Sidious will cast light on his spear point. Abraxas can help scout and explore if we need him too.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Wodin nods, gripping his waraxe tighly as he moves into the cavern, his eyes glowing slightly through the eye slits of his helmet.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eldred

The darkness engulfs Eldred, as he moves now, clearly more comfortable with this enhanced vision, as he goes inside, the odor becomes stronger and stronger.

Up ahead, the large curve continues with a slight curve to the left, to his right, the cave walls breaks in several natural passages.

In one of those passages he sees two creatures with bulbous eyes glaring atop it’s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin. Each uses some ragged leather straps, a spear rest near it.

None appears to have noticed you yet.

However, soon behind you, the dwarf strides into the cavern, making more noise than an army marching off to war, and at his sound, they grab their spears looking at this direction.

@Wodin

After having his vision enhanced, Eldred asks the party to remain behing.

Wodin, the fearless, soon moves after and for a time, he thought have lost the conman, but then he spot him again, staring into the darkness.

map update


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Wodin grins wickedly when the creatures notice him, and tucks his waraxe into its belt loop. Grabbing his dorn-dergar's handle, the Stonelord draws the weapon and settles into a fighting stance.

Wodin sheathes his waraxe (move action) and draws his dorn-dergar (standard action).


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

The con man moves to the side of the tunnel and attempts to hide.

GM can roll stealth


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Johan pulls out his ioun torch and sends it orbiting around his head, then clomps into the cavern side by side with Wodin once Eldred has moved beyod the range of his light. He turns back and beckons to Grumblejack. Ogre, follow close. Be ready.

Positioned Wodin back 5' to give Eldred the requested 40.' Positioned Grumbljack. Hope that's okay.


Ogre

Eldred, you are already hidden.
”Grumblejack knows this place, but can’t remember.” the ogre says as Johan urges him forward.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Feeling that entering a dark evil place can be risky, the group of villains arm themselves as they follow Eldred in the darkness.

Eldred takes a safe measure and hide himself from view.
Wodin was able to see the ranger, up to the moment as he seems to vanished from his sight.
Johan following up the group, notices that Wodin lost Eldred, and that the ranger is hiding from something ahead.

Intentions?


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Wodin stands stock still, knowing that calling after Eldred is probably a bad idea. He looks around slowly, his eyes piercing through the darkness.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa stands in the back, letting the others take all the risk. He does keep a scroll of invisibility handy though...


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Johan touches Wodin on the shoulder and nods ahead, indicating the two should keep moving slowly forward.

Unless Eldred warns otherwise, Johan will advance at half speed (10') into the cave, cautious and ready for whatever made Eldred stop and hide, but pretending to be oblivious - hopefully taking the focus off Eldred, allowing him to ambush any ambushers


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Wodin nods, before creeping forward, in step with Johan. He holds the chain of his dorn-dergar taught to prevent it from clinking around too much.


Sidious would like to use his Wand of Cure Light Wounds to heal some before getting too far into the potentially dangerous place and does so before advancing.

Cure Light Wand: 1d8 + 1 ⇒ (7) + 1 = 8


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Eldred makes a clicking sound cursing silently that he has no other means of communication.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Johan, Wodin and Grumblejack move forward making more noise than a full army.
They walk until they are past Eldred and nothing happens.

Eldred:

You were prepared to ambush the ambushers, but maybe the numbers or three full-plated persons, one being a large one, scared the unknown monsters, that retreated inside the cave.

Intentions?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Eldred sidles back the way he came for a whispered consultation.

A few creatures - likely residents. They look like bug eyed humanoids, walking frogs or toads. They pulled back when they heard you all - Send in the imp to scout and report? Maybe map? We can set up something here if they come to investigate.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippastands by, waiting for the minion allies to move forward.

He takes this time to study his spellbook and cast Mage armor on himself.

Using Fast Study for 1 minute to fill a level one slot and a level 2 slot that were intentionally left unmemorized. Preparing Darkvision and Alarm.

If he has time, Agrippa will ward the entrance with an Alarm spell set to alert him mentally if anyone comes through the entrance. Duration 12 hours


Sidious agrees and sends Abraxus forward flying and invisible. He moves up 20' and uses the wand on himself again.

Not sure why he did not use it before we came in here. I think I just forgot he had it.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Male Imp Familiar

Is there a map?

Abraxas, invisible, flies high near the ceiling and uses stealth as best he can to scout ahead.

Stealth: 1d20 + 15 + 20 ⇒ (17) + 15 + 20 = 52

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Wodin adjusts his helmet, then takes another look around. "When imp return, we deciding of what do, yes?" the dwarf questions.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

yeah


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Agreeing that the best for now is to return and send a scout ahead, the group of villains’ returns to the cave entrance, while waiting for the imp return with the news.

Map

After some minutes, Abraxas is back, with a full account of the place.

Intentions?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Gonna assume that Agrippa had time to do all the things he wanted to do then.

The entrance is warded to alert me if anyone attempts to come into the cave. Agrippa announces.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I need a means of communicating with you all - I think we showed our hand before we needed to because I couldn't tell you to wait.

Any ideas?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

I believe I have the means to do what you ask Master Crofter. You may whisper to us and we may whisper back... Agrippa says, somewhat proud of himself for once again being so damned important to the Knot's success.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Mud huts? so this is a village of some sorts? There was no sing of the inhabitants though? Johan scratches his head. Eldred, how far ahead are you planning on ranging? These caves sound very much like a maze. We may not be able to get to you easily if something goes wrong.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Stay within a hundred feet or so... Every time I whisper to you? Move up 40 or so feet. Don't move unless you hear me scream or call, or, you know hear combat.

Any other ideas?


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Nope, lead the way.


Sidious nods, ready to execute the plan. He heals himself and others more with his wand while they wait for the return of Abraxas.

Cure Light: 1d8 + 1 ⇒ (7) + 1 = 8 Sidious is now at full health. I believe the stats along the side of the map need updating. Very nice map by the way.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Wodin gestures deeper into the cave, allowing Eldred to do his thing.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Give Eldred 2 taps if you could


Cure Light Wounds: 2d8 + 2 ⇒ (5, 8) + 2 = 15


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

sorry - my HPs I saw as much lower... just a single tap. I''ll take the first roll of 5. Return one of the charges. This should put me at full according the list at the top of the page


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Do not ask for things in OOC, if you want something, speak it up! Next time someone asks for things in OOC, I'll not consider it.

Eldred moves forward, again into the cave entrance, but he is unsure of where to go.

There are three possible paths, one ahead, there he knows the creatures are waiting in the shadows, one to the right, that leads potentially around the ambushers and other to the left, that in the long term, will take then to temple and finally, into the village.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

He takes the one that leads to the creatures waiting... hoping that his stealth will allow him to turn the tables on them. He moves up silently, slowly and every 100 feet or so whispers for the others to move up.

If nothing else he will see the ambush site from 60 or so feet away and decides that that in itself may tell him more about the creatures and if going around is the best thing to do.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Eldred moves ahead of the party entering in the room described by the imp.
A natural room filled with many stalagmites and shadowy corners, five of the cavern creatures wait here, in the shadows. One carrying a great sword alongside with their spears. The darker blue is the one with the greatsword

They don’t appear to have noticed you.
Map updated, Intentions?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Eldred whispers back... Close and dont attempt to be stealthy - just no yelling. 3 on right 2 on the left as you enter and mind the one with the greatsword.

Eldred stands stock still until he sees the shadows move from the parties light spell and moves to attack the one closest to the left, drawing his sword as he closes.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa casts Darkvision on himself and just hangs back letting the others get going.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Wodin moves in and sets himself near the enemies on the right side of the cavern, weapon held at the ready.

Dorn-dergar is in reach mode.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Attack 1d20 + 11 ⇒ (16) + 11 = 27
Damage 2d6 + 7 ⇒ (1, 5) + 7 = 13


Expecting a fight Sidious moves up and then blesses the party. Not sure if Eldred is in the effect or not.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Johan marches into the room side by side with Wodin.

Once Eldred springs his trap...:
Ogre! he calls to Grumblejack, Watch our backs!. He sees many sets of bulbous eyes peering at them from the gloom and bellows at them. Cowardly skulking bog-spawn - Taste hellfire!

Cast Blistering invective Intimidate Check: 1d20 + 17 ⇒ (2) + 17 = 19; Dmg: 1d10 ⇒ 9; reflex save (DC 15) or catch fire.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay, here is how I’ll handle things: I’ll consider since both sides are aware of one another, there’s no real way, except for Eldred, to make any surprise attack and such. But I want to see how it plays off, so the party will ‘win’ the initiative, and after their actions, the enemies will act.

Frog-man hunting

Round 1-

Ordered Initiative-

Villains

Frogs

Active Effects-

Everyone - Bless 1/60

Map-

Link

Notes-

Map updated

Action-

Johan strides into the room and as soon he comes clear of the wall, he launches a tirade of insults making three of the five enemies burst in flames.
Reflex: 1d20 ⇒ 9

Catching Fire Dmg: 1d6 ⇒ 5

Eldred charges at the flaming monster, killing it with one fast and powerful sword strike.

Wodin, Sidious, Agrippa, you are up.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Can you use my roll for this round


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Wodin walks into the room, weapon ready to strike, and takes a swing at the greatsword-wielding creature.

Walk into the room (move action) and attack (standard action).

+1 Dorn-Dergar attack (Bless, Power Attack): 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
+1 Dorn-Dergar damage (Power Attack): 1d10 + 13 ⇒ (5) + 13 = 18


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa holds, following behind at a safe distance.


Sidious had to double move to stand beside Woden His longspear is ready to strike any enemy that my provoke.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Wodin position himself between what seems to be the most dangerous of the enemies and the rest of the party. Using his superior reach to score a brutal attack against this unknown threat.
Sidious with a similar idea in mind, moves and stands ready to attack any enemy that approaches.

==//==
The burnings frog-like creatures, no nothing besides of rolling in the mud, putting the fire off.

The unburning one, walks closer and emits a loud and horrifying croak, confusing minds, bringing up untold fears.
Will DC 15 for be shaken for 1d4 ⇒ 4 rounds. Targets: Sidious, Eldred, Johan, Wodin

The frog-like enemy with the great sword is lost in a savage fury, throwing himself into battle with reckless abandon.

Atk: 1d20 + 13 ⇒ (14) + 13 = 27
Dmg: 4d6 + 15 + 6 ⇒ (5, 2, 2, 4) + 15 + 6 = 34

Wodin had hit hard, but it was nowhere near as harder as the frog-like barbarian.


Ogre

Grumblejack starts to move after the party, but the passage is just too small for him to make it with haste.

"Un!" yells the ogre "Grumblejack does not fit here!"

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