Zepth. |
"Well, that was certainly unexpected" says the bard as he tries to shake of the damage from that last void explosion from the fallen priest.
"Let's hope we don't find more explosive undead, ok?"
Hanu, Friend of the Wood |
Banana of Mending vs Hanu: 1d4 + 1 ⇒ (4) + 1 = 5
Banana of Mending vs Moist: 1d4 + 1 ⇒ (3) + 1 = 4
Banana of Mending vs Olegaro: 1d4 + 1 ⇒ (3) + 1 = 4
Banana of Mending vs Otari: 1d4 + 1 ⇒ (1) + 1 = 2
Banana of Mending vs Rybar: 1d4 + 1 ⇒ (2) + 1 = 3
Banana of Mending vs Zepth: 1d4 + 1 ⇒ (2) + 1 = 3
Plucking his tree, Hanu initiates a short feast. And tends to Moist more carefully.
Treat Wounds w/ Natural Medicine (Nature, Trained): 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 152d8 ⇒ (8, 5) = 13
Ōtani Yoshitsugu. |
Otani gratefully munches!
The Oracle takes the time to Refocus twice if able....
Battle Spirits seem to want a banana too.
GM Frost |
Hanu, Friend of the Wood (30/30 HP) [2☘️]
Olegaro (25/32 HP) [2☘️]
Otani Yoshitsugu (23/24 HP) [0☘️]
Zepth (21/24 HP) [1☘️] | w Relic (Enfeebled 1)
Rybar Ganon (26/26 HP) [1☘️]
The group continues to move after the feast and healing. A wide hallway ends with elaborately carved marble stairway to the south. On the east and west walls are intricate mosaics, one depicting crimson fanged skull in a leering motif, while the other shows a female warrior with dark hair and the same symbol emblazoned on her armor. The foul energies so long ago embedded in the temple rise to keep the relic from leaving!
Blood pounds in Zepth’s body as his heart races uncontrollably. DC 20 Will save vs ↺ Racing Blood Then, the image of a ghostly warrior, with her holy symbol dripping blood and pulsing with negative energy, steps from the wall and seeks to kill any living creature.
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 7 ⇒ (20) + 7 = 27 (Call to Arms (of Otani))
Olegaro's Initiative using Defend: 1d20 + 7 ⇒ (11) + 7 = 18
Rybar Ganon's Initiative using Search: 1d20 + 6 ⇒ (8) + 6 = 14
Zepth's Initiative using Search: 1d20 + 10 ⇒ (16) + 10 = 26 (Call to Arms (of Otani))
Otani Yoshitsugu's Initiative using Defend: 1d20 + 5 ⇒ (10) + 5 = 15
Hazard, Stealth: 1d20 + 10 ⇒ (15) + 10 = 25
⬤ CAN'T GET OUT... YET! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Zepth: DC 20 Will save vs ↺ Racing Blood ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Hanu, Friend of the Wood (AC 18) (HP 30/30) | 2☘️ |
➤ Zepth (AC 19) (HP 21/24) | w Relic (Enfeebled 1) | 1☘️ |
Spite of the Righteous (Hazard) | DC 20 Religion (trained) to exorcise the spirit, DC 21 Religion or Occult (trained) to sever the connection between Hunger’s Call and the temple, or DC 21 Thievery (trained) to scratch the eyes out of the mural; five total successes are required to disable the haunt; 0/5 disabled |
Olegaro (AC 19) (HP 25/32) | 2☘️ |
Moist Definitely (AC 16) (HP 18/18) | Wounded 1 | 1☘️ |
Otani Yoshitsugu (AC 19) (HP 23/24) | Moderate Curse | 0☘️ |
Rybar Ganon (AC 18) (HP 26/26) | 1☘️ |
EFFECTS & CONDITIONS REFERENCE
Olegaro |
If we have 10 min for healing, Olegaro will tend to his own wounds (not that it works very well).
Seeing no one go for the longsword, Olegaro will pick it up and give a few practice swings. "If no one objects I'll try the longsword out"
Treat wounds Medicine DC 15: 10 + 6 = 16 for 2d8 ⇒ (2, 1) = 3 healing
Hanu, Friend of the Wood |
◆) Shield
◆◆) Disable
Disable (Religion, Trained) vs DC 21: 1d20 + 5 ⇒ (1) + 5 = 6
Hero Point!
Disable (Religion, Trained) vs DC 21: 1d20 + 5 ⇒ (5) + 5 = 10
An olg sigil, from his youth, Hanu draws in the air... but... he forgot the exact glyphing... scratches his head... maybe he can remember in time...
Moist Definitely |
Moist consumes the feast from Hanu quickly.
Thank you for bananas... mmph... no time for banana bread... mmph.
Zepth. |
DC 20 Will save vs ↺ Racing Blood: 1d20 + 8 ⇒ (1) + 8 = 9
Hero point: DC 20 Will save: 1d20 + 8 ⇒ (3) + 8 = 11
Weakened and sickened, Zepth dies his best to try and repel the spirit in front of them, however his body simply refuses to follow his intent.
◆ Retch Fort Save: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
◆◆ Disable: Thievery: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
Wow, he really feels cursed with those rolls xD
GM Frost |
Treat wounds [dice Medicine DC 15]10+6 for 2d8 healing
I will account on this post.
Hanu raises the shield but also raises Zepth's blood pressure when he triggers the hazard! DC 20 Will save of Zepth vs ↺ Racing Blood
Zepth gets sick and tries to retch out but feels the same after doing it. Whatever he is feeling right now is not helping him.
The spectral warrior’s blade sweeps through all of them, and they each take 1d10 + 4 ⇒ (6) + 4 = 10 slashing damage (DC 20 basic Fortitude save).
⬤ CAN'T GET OUT... YET! Round 1 and 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Hanu, Friend of the Wood: DC 20 basic Fortitude save vs 10 S damage ❗
❗ Zepth: DC 20 Will save vs ↺ Racing Blood; DC 20 basic Fortitude save vs 10 S damage ❗
❗ Olegaro: DC 20 basic Fortitude save vs 10 S damage ❗
❗ Moist Definitely: DC 20 basic Fortitude save vs 10 S damage ❗
❗ Otani Yoshitsugu: DC 20 basic Fortitude save vs 10 S damage ❗
❗ Rybar Ganon: DC 20 basic Fortitude save vs 10 S damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 2
➤ Hanu, Friend of the Wood (AC 18+1 w Shield Spell (Hardness 5, reset 10-min)) (HP 30/30) | 1☘️ |
➤ Zepth (AC 19) (HP 21/24) | w Relic (Enfeebled 1); Sickened 2 | 1☘️ |
Spite of the Righteous (Hazard) | DC 20 Religion (trained) to exorcise the spirit, DC 21 Religion or Occult (trained) to sever the connection between Hunger’s Call and the temple, or DC 21 Thievery (trained) to scratch the eyes out of the mural; five total successes are required to disable the haunt; 0/5 disabled |
Round 1
➤ Olegaro (AC 19) (HP 31/32) | 2☘️ |
➤ Moist Definitely (AC 16) (HP 18/18) | 1☘️ |
➤ Otani Yoshitsugu (AC 19) (HP 23/24) | Moderate Curse | 0☘️ |
➤ Rybar Ganon (AC 18) (HP 26/26) | 1☘️ |
EFFECTS & CONDITIONS REFERENCE
Rybar Gannon |
Rybar tries to endure the spectral warrior's strike. He then tries to recall from the many bits and pieces that he's learned to see how spectral warriors are defeated. Rybar then retrieves his school item.
fort save: 1d20 + 7 ⇒ (11) + 7 = 18
◆◆diverse lore: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
◆retrieve item
Olegaro |
DC 20 basic Fortitude save: 1d20 + 8 ⇒ (16) + 8 = 24 so takes 5 S damage
Eyes wide as he sees the party cut down, Olegaro will yell "Quick, run! We don't have time to stop this thing before it kills us all."
Olegaro will delay to be the last person to act - hopefully everyone will be out by then.
GM Frost |
Rybar knows that the spectral warrior unless they leave the relic behind or after all living creatures are out of sight of the stairs, returns to the wall and ceases to attack.
Olegaro waits for everyone to leave the place.
It looks like the best course of action here is to run away. The scenario does not seem to mention anything that will stop you from getting out if you do not disable the hazard.
⬤ CAN'T GET OUT... YET! Round 1 and 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
🚩 BEFORE YOUR TURN 🚩
❗ Hanu, Friend of the Wood: DC 20 basic Fortitude save vs 10 S damage ❗
❗ Zepth: DC 20 Will save vs ↺ Racing Blood; DC 20 basic Fortitude save vs 10 S damage ❗
❗ Moist Definitely: DC 20 basic Fortitude save vs 10 S damage ❗
❗ Otani Yoshitsugu: DC 20 basic Fortitude save vs 10 S damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Hanu, Friend of the Wood (AC 18+1 w Shield Spell (Hardness 5, reset 10-min)) (HP 30/30) | 1☘️ |
➤ Zepth (AC 19) (HP 21/24) | w Relic (Enfeebled 1); Sickened 2 | 1☘️ |
Spite of the Righteous (Hazard) | DC 20 Religion (trained) to exorcise the spirit, DC 21 Religion or Occult (trained) to sever the connection between Hunger’s Call and the temple, or DC 21 Thievery (trained) to scratch the eyes out of the mural; five total successes are required to disable the haunt; 0/5 disabled |
➤ Olegaro (AC 19) (HP 26/32) | 2☘️ |
➤ Moist Definitely (AC 16) (HP 18/18) | 1☘️ |
➤ Otani Yoshitsugu (AC 19) (HP 23/24) | Moderate Curse | 0☘️ |
Rybar Ganon (AC 18) (HP 16/26) | 1☘️ |
EFFECTS & CONDITIONS REFERENCE
Ōtani Yoshitsugu. |
Fort(T), moderate curse DC 20: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
The Oracle seems a bit slashed!
The Samurai watches the mayhem, bloodshed, fear and he nods his acceptance of the situation.
Otani cast Heal on Rybar!
Heal(1): 1d8 + 8 ⇒ (4) + 8 = 12
The Tengu then Strides out of there....
He does regret not being able to take to Ms. Carter....
Moist Definitely |
DC20 Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7
HERO POINT DC20 Fortitude: 1d20 + 4 ⇒ (12) + 4 = 16 Well, at least that's not unconscious and dying.
Moist must look as white as a sheet as the spectral blade passes through them, as it leaves him feeling what he expects death to feel like. It's detached and unpleasant all at once. It takes extra force of will for him to not collapse and with renewed urgency he follows the tengu out of the room.
Run away!
GM Frost |
Otani has taken much damage, but heals Rybar before he moves out. I added a sign to the exit on the Map, just in case anyone might get lost. Moist runs for his life as well.
Rybar already acted for Round 1, so he must wait to act for Round 2.
⬤ CAN'T GET OUT... YET! Round 1 and 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Hanu, Friend of the Wood: DC 20 basic Fortitude save vs 10 S damage ❗
❗ Zepth: DC 20 Will save vs ↺ Racing Blood; DC 20 basic Fortitude save vs 10 S damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Hanu, Friend of the Wood (AC 18+1 w Shield Spell (Hardness 5, reset 10-min)) (HP 30/30) | 1☘️ |
➤ Zepth (AC 19) (HP 21/24) | w Relic (Enfeebled 1); Sickened 2 | 1☘️ |
Spite of the Righteous (Hazard) | DC 20 Religion (trained) to exorcise the spirit, DC 21 Religion or Occult (trained) to sever the connection between Hunger’s Call and the temple, or DC 21 Thievery (trained) to scratch the eyes out of the mural; five total successes are required to disable the haunt; 0/5 disabled |
➤ Olegaro (AC 19) (HP 26/32) | 2☘️ |
Moist Definitely (AC 16) (HP 8/18) | 1☘️ | Exited
Otani Yoshitsugu (AC 19) (HP 3/24) | Moderate Curse | 0☘️ | Exited
Rybar Ganon (AC 18) (HP 26/26) | 1☘️ |
EFFECTS & CONDITIONS REFERENCE
Olegaro |
If Otani started heading away back into the tunnels, Olegaro would have quickly called out "The stairs, run for the stairs!"
Hanu, Friend of the Wood |
Fortitude vs 10 S (DC 20): 1d20 + 10 ⇒ (8) + 10 = 18
Blasted, Hanu waits for Rybar to leave - and hands him a treat!
◆) Make Banana
◆) Eat Banana
◆) Make Banana (Lasts until beginning of next turn - Rybar may Interact to eat before running!)
Banana of Mending vs Hanu: 1d4 + 1 ⇒ (3) + 1 = 4 (& Resistance to Void 2!)
1d4 + 1 ⇒ (3) + 1 = 4 (& Resistance to Void 2!)
Zepth. |
Zepth: DC 20 Will save vs ↺ Racing Blood; DC 20 basic Fortitude save vs 10 S damage
Will DC 20: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
Fort DC 20: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
Zepth will take on Olegaro's idea and starts running towards the stairs, his weakened body mostly stumbling outside the room.
Man, that sickened 2...
GM Frost |
Hanu takes the full damage and makes bananas for himself and Olegaro.
Zepth remains sick and takes the damage as well. Heeding Olegaro's advice, he moves to get out of the ruins.
⬤ CAN'T GET OUT... YET! Round 1 and 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 2
Hanu, Friend of the Wood (AC 18+1 w Shield Spell (Hardness 5, reset 10-min)) (HP 24/30) | Void 2 Resistance | 1☘️ |
Zepth (AC 19) (HP 11/24) | w Relic (Enfeebled 1); Sickened 2 | 1☘️ | Exited
Spite of the Righteous (Hazard) | DC 20 Religion (trained) to exorcise the spirit, DC 21 Religion or Occult (trained) to sever the connection between Hunger’s Call and the temple, or DC 21 Thievery (trained) to scratch the eyes out of the mural; five total successes are required to disable the haunt; 0/5 disabled |
Round 1
➤ Olegaro (AC 19) (HP 26/32) | Void 2 resistance (if he eats the banana) | 2☘️ |
Moist Definitely (AC 16) (HP 8/18) | 1☘️ | Exited
Otani Yoshitsugu (AC 19) (HP 3/24) | Moderate Curse | 0☘️ | Exited
Rybar Ganon (AC 18) (HP 26/26) | 1☘️ |
EFFECTS & CONDITIONS REFERENCE
Olegaro still to act for Round 1. You, Hanu, and Rybar are still inside.
Olegaro |
(I think the banana was for Rybar (for next turn) not Olegaro)
Olegaro will step behind Hanu and tend to Hanu's and his own wounds. He's waiting to make sure everyone is out.
◆ Step
◆ Battle Medicine (DC 15 Medicine, assurance for 16) on Hanu for 2d8 ⇒ (8, 2) = 10 healing
◆ Battle Medicine (DC 15 Medicine, assurance for 16) on Olegaro for 2d8 ⇒ (4, 5) = 9 healing
GM Frost |
Oh, you're right, banana for Rybar.
Olegaro stays while Hanu and Rybar are still inside with him, providing them healing before they get out.
The warrior’s blade sweeps through them and each take 1d10 + 4 ⇒ (6) + 4 = 10 slashing damage (DC 20 basic Fortitude save).
⬤ CAN'T GET OUT... YET! Round 2 and 3 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Hanu, Friend of the Wood: DC 20 basic Fortitude save vs 10 S damage ❗
❗ Olegaro: DC 20 basic Fortitude save vs 10 S damage ❗
❗ Rybar Ganon: DC 20 basic Fortitude save vs 10 S damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Hanu, Friend of the Wood (AC 18+1 w Shield Spell (Hardness 5, reset 10-min)) (HP 30/30) | Void 2 Resistance | 1☘️ |
Zepth (AC 19) (HP 11/24) | w Relic (Enfeebled 1); Sickened 2 | 1☘️ | Exited
Spite of the Righteous (Hazard) | DC 20 Religion (trained) to exorcise the spirit, DC 21 Religion or Occult (trained) to sever the connection between Hunger’s Call and the temple, or DC 21 Thievery (trained) to scratch the eyes out of the mural; five total successes are required to disable the haunt; 0/5 disabled |
➤ Olegaro (AC 19) (HP 32/32) | 2☘️ |
Moist Definitely (AC 16) (HP 8/18) | 1☘️ | Exited
Otani Yoshitsugu (AC 19) (HP 3/24) | Moderate Curse | 0☘️ | Exited
➤ Rybar Ganon (AC 18) (HP 26/26) | Void 2 resistance (if he eats the banana) | 1☘️ |
EFFECTS & CONDITIONS REFERENCE
Olegaro |
DC 20 basic fortitude: 1d20 + 8 ⇒ (12) + 8 = 20 so takes 5 S damage again
Wincing from the impact of the spirit's blade, Olegaro will say "Run! Let's get out of here" and delay to let Rybar and Hanu get out.
Rybar Gannon |
fort save: 1d20 + 7 ⇒ (20) + 7 = 27
Rybar ◆takes the banana and makes a ◆run for it.
If Rybar needs one more action to run to clear the effect, he'll do that. If he's clear after 25', he'll eat the banana.
Hanu, Friend of the Wood |
Taking and eating banana one Interact action not two!
Banana of mending for Rybar: 1d4 + 1 ⇒ (3) + 1 = 4 (& Resistance to Void 2!)
Hanu cartwheels away, following his group!
Could someone move his token? Speed 25
Olegaro |
1 person marked this as a favorite. |
I've moved Hanu and Rybar's tokens to the exit
Olegaro hustles after his companions - glad that everyone is still on their feet and happy to leave the temple and its haunt behind!
GM Frost |
Rybar takes the banana and runs away too. Hanu follows and Olegaro is the last one to get out of the temple.
ENCOUNTER OVER! WELL DONE!
Zepth (11/24 HP) [1☘️] |
Olegaro (27/32 HP) [2☘️]
Moist Definitely (8/18 HP) [1☘️]
Otani Yoshitsugu (3/24 HP) [0☘️] | Minor Curse
Rybar Ganon (26/26 HP) [1☘️] |
They bring the necklace back to Eando. He listens eagerly to what they describe about the item’s properties. He takes it from them and makes it clear that he understands the seriousness of the relic and thanks them for their efforts. He thanks them before they are dismissed for their next mission.
You have one hour to heal. Any conditions of Zepth are removed. One hero point each for Olegaro and Hanu!
Olegaro |
Olegaro is greatly relieved once the necklace is properly sealed away.
At the sight of the battered party, he settles in to treating wounds:
Otani: 2d8 ⇒ (4, 5) = 9 healing
Moist: 2d8 ⇒ (7, 4) = 11 healing
Zepth: 2d8 ⇒ (5, 2) = 7 healing
So 30 minutes spent
"Hopefully we can get a sit-down meal before setting off on the next task!"
Ōtani Yoshitsugu. |
Otani takes the time to Refocus during his administrations by Olegaro.
Halloween shall never be the same now.
GM Frost |
Zepth (18/24 HP) [1☘️]
Olegaro (27/32 HP) [3☘️]
Moist Definitely (18/18 HP) [1☘️]
Otani Yoshitsugu (12/24 HP) [0☘️] | Minor Curse
Rybar Ganon (26/26 HP) [1☘️]
We can retcon healing for the remaining thirty minutes. For now, I will post the next part.
The interior of the large, canvas tent is remarkably cool and dry, especially considering its location in a swamp. Several tables fill the interior, and various papers and small objects rest atop them, each carefully labeled.
“Oh good. You’re here,” calls a deep voice from one of the corners. A male dwarf, his graying hair pulled back, beard and curled mustache carefully styled, stands up and approaches. He smiles broadly and extends his hand. “I am Gorm. Gorm Greathammer, leader of the Grand Archive." Gorm smiles brightly. “Those of us dedicated to the Grand Archive primarily concern ourselves with the pursuit and preservation of knowledge,” he says. “While this takes us to unexplored locations and forces us to face great dangers, we’re typically not the thrill-seekers of the Pathfinder Society. That said,” he pauses and chuckles, “we do find ourselves in our fair share of hot water!
“Since you should know what it’s like to work with the Grand Archive, I have a mission for you. Nearby lies an Azlanti ruin to which some of your fellow Pathfinders recently secured entrance. Your task is to head inside the ruins and gather as much information as possible.
“One more thing. As important as information is, it is not as important as our agents’ lives. If you find yourselves in a situation where you need to leave, even if it means you don’t get all the information, don’t push your luck. Any questions?”
Hanu, Friend of the Wood |
Earlier
Hanu hosts a half hour banana fest!
3d4 + 3 ⇒ (4, 2, 1) + 3 = 10 @ Olegaro
3d4 + 3 ⇒ (4, 4, 2) + 3 = 13 @ Otani
3d4 + 3 ⇒ (4, 1, 3) + 3 = 11 @ Zepth
Now
Hanu stands around quietly, shaking his head "no", and smiling at Gorm.
Moist Definitely |
Any information? Anything specific you think is inside or just observations about what's in the ruins? Rubbings, sketches, translations. etc.
Rybar Gannon |
"What can we expect when we get into the ruins? Did the previous Pathfinders who secured the entrance venture into it? What did they see?"
GM Frost |
"We have only secured the entrance, it is up to you to know what can be found inside."
“For a long time, we Pathfinders have suspected an Azlanti ruin was hidden in the Blackwood Swamp, but it was only recently that agents actually found it. My guess? Given how far we are from the remains of Azlant, this must have been a relatively minor outpost, or one built following Earthfall. Beyond that, I’m hoping the information you find sheds a bit more light on what the Azlanti were doing way out here in Taldor.” he answers them.
Ōtani Yoshitsugu. |
Otani gratefully munches on bananas as they are debriefed. The Tengu doesn't seem to have any questions.
Exploring has been a constant in our various missions lately. We only need write this one down as it happens.
Parchment and quill ready, the Oracle of Battle grins.
GM Frost |
The faction leader dismissed them and the Pathfinders proceed to their destination. They arrive inside a roughly hemispherical cave that is dry, dusty, and irregular. Some of the walls appear smooth and polished, while others are rough and broken, as though crushed by a great weight. Two shallow depressions in the center of the chamber are filled with silty dirt. To the west, a series of shelves that are carved into the wall support an assortment of books and scrolls.
You can gather information here by attempting DC 15 Arcana, Nature, Occultism, Religion, Society, and many Lore skills that are appropriate, to find information from the various scrolls, books, and strange items in the room. If you can read Azlanti, you can forgo the skill check and automatically
gain one of the pieces of information.
Olegaro |
Olegaro will look around the cave with a perplexed look.
"Ah, I'll just stand guard while you all investigate. I wouldn't know where to start."
Unlikely to be relevant but just in case
Pathfinder Society Lore: 1d20 + 4 ⇒ (6) + 4 = 10
Moist Definitely |
Maybe there's an Azlanti recipe book in here!
He runs his webbed paw along the spines of so many books on the shelves.
DC 15 Occultism: 1d20 + 6 ⇒ (13) + 6 = 19
Hanu, Friend of the Wood |
Hanu peruses the scrolls...
Religion (Trained): 1d20 + 5 ⇒ (17) + 5 = 22
...realizing he found something important, he tumbles over and hands it to the smartest person on his team: Moist, Olegaro, Otani, Rybar, or Zepth?: 1d10 ⇒ 4 Olegaro!
Rybar Gannon |
Rybar tries to see if there's anything he can understand from the books and scrolls.
diverse lore: 1d20 + 8 ⇒ (20) + 8 = 28
GM Frost |
Olegaro takes guards after finding nothing useful.
Moist does not find any recipes among the scrolls and books but learns that the Azlanti researchers had devices that could open portals to Elemental Planes. These devices did not require the operator to have any special magical aptitude. In fact, many researchers appear to have had little magical ability.
Hanu finds the scroll and Olegaro tells him that it has information about the researchers sometimes used the temporary portals to see what types of creatures wandered in. For instance, the records could detail their attempts to use various flammable substances as lures to draw forth fire elementals.
Otani discovers that research on the Plane of Earth initially focused on ways to repel objects formed of that element. A later supervisor eventually directed the research toward an examination of improved stability in construction.
Rybar unravels that a great deal of work was dedicated to the study of gems and they ways in which they could be altered and improved to effectively store magical effects. Much of this combined research utilized both earth and fire portals. Also, he learns that The records indicate several forays into the Plane of Water to test some technological (rather than magical) devices to allow breathing.
Rolling for Zepth...
Nature: 1d20 + 6 ⇒ (10) + 6 = 16
Zepth reveals that the researchers collected several shell necklaces, which notes indicate were gathered from the Plane of Water, where they are used as currency. Also, tucked into the pages of a book he is reading is a scroll of magic missile force barrage.
GM Frost |
When they are done, a barely audible rumbling reverberates throughout the rooms and hallways. Dust and a few small rocks fall from the ceiling. There is a moment of silence followed by a sudden sharp crack as the floors shatter and split!
Everyone in the room take 1d6 ⇒ 1 bludgeoning damage from falling rocks and other debris that rains down on them (DC 15 basic Reflex save). Those who critically fail also fall prone. The ground in this room becomes difficult terrain following the rain of debris.
Before they can regain their composure, several living boulders emerge from newly formed cracks in the ground and move to attack them!
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 7 ⇒ (9) + 7 = 16 (Call to Arms (of Otani))
Olegaro's Initiative using Defend: 1d20 + 7 ⇒ (11) + 7 = 18
Rybar Ganon's Initiative using Search: 1d20 + 6 ⇒ (4) + 6 = 10
Zepth's Initiative using Search: 1d20 + 10 ⇒ (5) + 10 = 15 (Call to Arms (of Otani))
Otani Yoshitsugu's Initiative using Defend: 1d20 + 5 ⇒ (17) + 5 = 22
Red: 1d20 + 4 ⇒ (4) + 4 = 8
Yellow: 1d20 + 4 ⇒ (6) + 4 = 10
White: 1d20 + 4 ⇒ (2) + 4 = 6
Pink: 1d20 + 4 ⇒ (1) + 4 = 5
⬤ EARTH RESEARCH! Round 1 ⬤
Terrain Feature(s): The ground in this room becomes Difficult Terrain following the rain of debris.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Otani Yoshitsugu: DC 15 basic Reflex save vs 1 B damage (and falls Prone on Crit Fail) ❗
❗ Moist Definitely: DC 15 basic Reflex save vs 1 B damage (and falls Prone on Crit Fail) ❗
❗ Olegaro: DC 15 basic Reflex save vs 1 B damage (and falls Prone on Crit Fail) ❗
❗ Hanu, Friend of the Wood: DC 15 basic Reflex save vs 1 B damage (and falls Prone on Crit Fail) ❗
❗ Zepth: DC 15 basic Reflex save vs 1 B damage (and falls Prone on Crit Fail) ❗
❗ Rybar Ganon: DC 15 basic Reflex save vs 1 B damage (and falls Prone on Crit Fail) ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Otani Yoshitsugu (AC 19) (HP 24/24, +1 tHP) | Moderate Curse | 0☘️ |
➤ Moist Definitely (AC 16) (HP 18/18, +1 tHP) | 1☘️ |
➤ Olegaro (AC 19) (HP 32/32, +1 tHP) | 3☘️ |
➤ Hanu, Friend of the Wood (AC 18) (HP 30/30, +1 tHP) | 2☘️ |
➤ Zepth (AC 19) (HP 24/24, +1 tHP) | 1☘️ |
➤ Rybar Ganon (AC 18) (HP 26/26, +1 tHP) | 1☘️ |
Yellow Boulder (HP -) |
Red Boulder (HP -) |
White Boulder (HP -) |
Pink Boulder (HP -) |
Hanu, Friend of the Wood |
Basic Reflex vs 1 blunt (DC 15): 1d20 + 8 ⇒ (18) + 8 = 26
Hanu deftly cartwheels out of the way and grins, sprouting a tree between his friends and danger!
◆) Channel Elements
◇) Kinetic Blast
◆◆) Timber Sentinel (10 HPs)
Wood Kinetic Blast (Blunt, 30-ft) vs White Rock: 1d20 + 7 ⇒ (19) + 7 = 261d8 ⇒ 3
Moist Definitely |
DC15 Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Just as Moist is returning the last research book to the shelves the room rumbles and he loses his footing.
Laying on the floor, he lifts his head up just enough to see living boulders approach.
Once again, my dreams manifest in the waking world. Why can't it ever be the nice ones? he mutters to himself.
◆ Stand
Time to bang some rocks together.
◆◆ Cast a spell: Telekinetic Projectile vs YELLOW
Spell attack, bludgeoning damage: 1d20 + 8 ⇒ (6) + 8 = 142d6 ⇒ (5, 1) = 6
Rybar Gannon |
reflex save: 1d20 + 5 ⇒ (13) + 5 = 18
◆step
◆personal antithesis: 1d20 + 8 ⇒ (9) + 8 = 17
◆strike: 1d20 + 7 ⇒ (5) + 7 = 12 piercing: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 plus personal antithesis
Olegaro |
DC 15 Basic Reflex: 1d20 + 7 ⇒ (3) + 7 = 10 (Failure so takes 1 dmg)
Olegaro will move to stand between Zepth and the yellow boulder, draw the sword he found earlier and raise his shield.
◆ Stride
◆ Draw +1 longsword
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
--
↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.
Ōtani Yoshitsugu. |
Otani seems to be enjoying his research when suddenly to his surprise, the ground begins to rumble! The walls begin to shimmy! The ceiling decides to shake it like a Polaroid picture!
Erupting egregiously, echoing everywhere, easily excavating the entirety of the environment, rise the Monstrous Physique of Earth!
The Oracle applauds.
Quite the entertaining entrance! Excitement and excrement everywhere!
The Tengu begins to rock!
Ref(T) DC 15, moderate curse: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Staying on his talons, the Tengu begins wondering what the other environmental chambers may have to offer and is there a way for them to meet....
The Oracle of Battle gears up! He cast Bless ! The Samurai then places two hands on his trusty katana.
This may get a bit rocky.