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Responding to Rain
"Ah good thought Rain - that was a good approach."
and then to Hanu
"The cloud can see us? That is strange. What can I do to help Hanu?" Olegaro says looking a bit confused.

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See us? I wonder who's seeing through it.
Moist eyes the column curiously.

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”Those runes, to be rubbed off. Avoid stepping where you see rocks that look like those,” he points to the area ”If you aren’t careful, it’ll see you, the cloud!”

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"Very well, time to try. Let's see how this goes..."
Acrobatics DC15: 1d20 + 7 ⇒ (4) + 7 = 11
Hero Point: Acrobatics DC15: 1d20 + 7 ⇒ (16) + 7 = 23
Thievery DC17: 1d20 + 6 ⇒ (15) + 6 = 21

GM Frost |

The moment Zepth enters the cloud of magical sensors, it summons two creatures they encounter in the enclave. Also, two bony creatures reveal themselves lurking behind the central column!
Rybar Ganon's Initiative using Search: 1d20 + 8 ⇒ (12) + 8 = 20 (Call to Arms (of Otani))
Olegaro's Initiative using Defend: 1d20 + 9 ⇒ (10) + 9 = 19 (Call to Arms (of Otani))
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 7 ⇒ (10) + 7 = 17 (Call to Arms (of Otani))
Zepth's Initiative using Search: 1d20 + 10 ⇒ (5) + 10 = 15 (Call to Arms (of Otani))
Otani Yoshitshugu's Initiative using Defend: 1d20 + 5 ⇒ (14) + 5 = 19
Red Bones, Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Blue Bones, Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Black Enemy, Perception: 1d20 + 5 ⇒ (8) + 5 = 13
White Enemy, Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Blue Bones reveals itself and slithers toward Zepth. It then gives the bard a bite!
Jaw Attack: 1d20 + 8 ⇒ (13) + 8 = 21 vs Zepth AC 19
Damage: 1d10 + 3 ⇒ (7) + 3 = 10 piercing damage plus <redacted> paralysis
White enemy joins Blue to attack Zepth!
Claw Attack: 1d20 + 7 ⇒ (6) + 7 = 13 vs Zepth AC 19 -2 OG fr Paralyzed?
Claw Attack, Agile, MAP: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16 vs Zepth AC 19 -2 OG fr Paralyzed?
Thankfully, none of the claws connect to him.
Meanwhile, Red slithers toward Zepth also and bites him too.
Jaw Attack: 1d20 + 8 ⇒ (1) + 8 = 9 vs Zepth AC 19 -2 OG from Flanking
Lucky bard!
⬤ AZLANTI RUINS CENTRAL CHAMBER ATTACK! Round 1 ⬤
PARTY CONDITIONS: ---
TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points, OG means Off-Guard
BEFORE YOUR TURN
❗ Zepth: DC 20 Fortitude save or become Paralyzed fr <redacted> Paralysis ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Blue Bones (- HP)
White Enemy (- HP)
Red Bones (- HP)
➤ Rybar Ganon (AC 18) (26/26 HP, 1 temp HP) | [2☘️]
➤ Olegaro (AC 19, +2 w Steel Shield (Hardness 5, HP(BT) 20(10))) (32/32 HP) | [2☘️]
➤ Otani Yoshitshugu (AC 19, +1 w Shield spell) (24/24 HP) | Moderate Curse | [1☘️]
➤ Hanu, Friend of the Wood (AC 18, +1 w Shield Spell (Hardness 5, reset 10-min)) (30/30 HP, 1 temp HP) | [2☘️]
➤ Moist Definitely (AC 16, +1 / +1 w Mage Armor / Shield spell) (18/18 HP, 1 temp HP) | [1☘️]
➤ Zepth (AC 19, +1 w Shield Spell) (14/24 HP) | [1☘️]
Black Enemy (- HP)
EFFECTS & CONDITIONS REFERENCE

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Hanu leaps into action - a double current of whipping wind tears through the emergent creatures!
Air Kinetic Blast (Slashing, 60-ft) vs Black Enemy: 1d20 + 7 ⇒ (19) + 7 = 261d6 ⇒ 1
◆) Channel Elements
◇) Kinetic Blast
◆◆) Aerial Boomerang
Basic Reflex (DC 18) w/ Boomerang Slash vs Black and Red: 2d4 ⇒ (2, 4) = 6

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Seeing where the action is happening, Moist slinks forward, sidling up to Olegaro where he finds a chunk of stone to smash into the bones!
◆ Stride
◆◆ Cast a spell: Telekinetic Projectile vs RED
Spell attack, bludgeoning damage: 1d20 + 8 ⇒ (10) + 8 = 182d6 ⇒ (3, 3) = 6
Zepth, get out of there! We'll cover you!

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Seeing his friend in danger, Olegaro will raise his shield, charge into the melee ending next to Zepth and strike at red. "Got your back there Zepth - now's a good time to escape..."
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
◆◆ Sudden Charge - running up to blue, then to red, then ending next to Zepth and striking red melee to hit: 1d20 + 11 ⇒ (16) + 11 = 27 on red with his flail for 1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage
(He'll use the extra movement to provoke from blue and red if they have reactive strike - aiming to eat the reactions if they have them)
~~
↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.

GM Frost |

Hanu makes cuts with his wind on Black Enemy. Crit, 2 S damage
Red: DC 18 basic Reflex save: 1d20 + 7 ⇒ (6) + 7 = 13 Fail, 6 S damage
Black: DC 18 basic Reflex save: 1d20 + 7 ⇒ (4) + 7 = 11 Fail, 6 S damage
Red is hit with the air boomerang, so is Black!
Moist cracks some bones of Red with the stone he flings! 6 B + 5 B weakness = 11 total damage
Olegaro charges, with shield raised, cracking more bones from its slithering body! 6 B + 5 B weakness = 11 total damage
⬤ AZLANTI RUINS CENTRAL CHAMBER ATTACK! Round 1 ⬤
PARTY CONDITIONS: ---
TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points, OG means Off-Guard
BEFORE YOUR TURN
❗ Zepth: DC 20 Fortitude save or become Paralyzed fr <redacted> Paralysis ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Blue Bones (- HP)
White Enemy (- HP)
Red Bones (-28 HP)
➤ Rybar Ganon (AC 18) (26/26 HP, 1 temp HP) | [2☘️]
Olegaro (AC 19, +2 w Steel Shield (Hardness 5, HP(BT) 20(10))) (32/32 HP) | [2☘️]
➤ Otani Yoshitshugu (AC 19, +1 w Shield spell) (24/24 HP) | Moderate Curse | [1☘️]
Hanu, Friend of the Wood (AC 18, +1 w Shield Spell (Hardness 5, reset 10-min)) (30/30 HP, 1 temp HP) | [2☘️]
Moist Definitely (AC 16, +1 / +1 w Mage Armor / Shield spell) (18/18 HP, 1 temp HP) | [1☘️]
➤ Zepth (AC 19, +1 w Shield Spell) (14/24 HP) | [1☘️]
Black Enemy (-8 HP)
EFFECTS & CONDITIONS REFERENCE

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Rybar digs deep and tries to recall what the weaknesses of these creatures are.
He then rushes forward to engage the red bones, and strikes it with his weapon implement.
◆exploit vulnerability: 1d20 + 8 ⇒ (19) + 8 = 27
◆stride
◆strike: 1d20 + 7 ⇒ (19) + 7 = 26 piercing: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 ((plus exploit))

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Fortitude DC 20: 1d20 + 5 ⇒ (9) + 5 = 14
Unaware, Zepth suddenly gets bitten the creature whose name shall not be spoken and finds himself unable to move!

GM Frost |

Rybar knows that this bony creatures are vulnerable to blugeoning attacks! With that in mind, he rushes over to Red and attacks the same! 8 P plus B weakness 5 = 13 total damage
Zepth gets paralyzed!
⬤ AZLANTI RUINS CENTRAL CHAMBER ATTACK! Round 1 ⬤
PARTY CONDITIONS: ---
TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points, OG means Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Blue Bones (- HP)
White Enemy (- HP)
Red Bones (-41 HP)
Rybar Ganon (AC 18) (26/26 HP, 1 temp HP) | [2☘️]
Olegaro (AC 19, +2 w Steel Shield (Hardness 5, HP(BT) 20(10))) (32/32 HP) | [2☘️]
➤ Otani Yoshitshugu (AC 19, +1 w Shield spell) (24/24 HP) | Moderate Curse | [1☘️]
Hanu, Friend of the Wood (AC 18, +1 w Shield Spell (Hardness 5, reset 10-min)) (30/30 HP, 1 temp HP) | [2☘️]
Moist Definitely (AC 16, +1 / +1 w Mage Armor / Shield spell) (18/18 HP, 1 temp HP) | [1☘️]
Zepth (AC 19, +1 w Shield Spell) (14/24 HP) | Paralyzed: (DC 19 Fortitude vs Paralysis for Rd 2) | [1☘️]
Black Enemy (-8 HP)
EFFECTS & CONDITIONS REFERENCE

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Otani ignores those pesky Battle Spirits!
The Tengu Strides 25' close and casts Electric Arc at Blue and Red!
Electric Arc Reflex DC 17: 2d4 ⇒ (3, 2) = 5

GM Frost |

Blue: DC 17 basic Reflex save: 1d20 + 11 ⇒ (7) + 11 = 18 Success, 2 E damage
Red: DC 17 basic Reflex save: 1d20 + 11 ⇒ (3) + 11 = 14 Failure, 5 E damage
Both bony Blue and Red dance their way out of electric harm, but Red is hit full charge!
Black goes for Rybar and claws him!
Claw Attack: 1d20 + 7 ⇒ (3) + 7 = 10 vs Rybar AC 18
Claw Attack, Agile, MAP: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12 vs Rybar AC 18
Both catches air.
Blue sways, its serpentine form undulating and clattering in a hypnotic rhythm! Everyone must attempt a DC 18 Will save vs Dance of Death of Blue.
White slashes its claws at 1 Zepth, 2 Olegaro: 3d2 ⇒ (1, 2, 1) = 4 Zepth, Olegaro, then Zepth.
Claw Attack: 1d20 + 7 ⇒ (7) + 7 = 14 vs Zepth AC 19-2 OG fr Paralyzed
Claw Attack, Agile, MAP1: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 vs Olegaro AC 19+2 w Shield raised
Damage: 1d4 - 1 ⇒ (2) - 1 = 1 S damage plus Paralysis
Olegaro effectively blocks the attack with his shield and is not hurt at all. Thanks, Steel Shield.
Claw Attack, Agile, MAP2: 1d20 + 7 - 8 ⇒ (5) + 7 - 8 = 4 vs Zepth AC 19-2 OG fr Paralyzed
Red joins Blue in doing the unnerving dance move! Everyone must attempt a DC 18 Will save vs Dance of Death of Red.
⬤ AZLANTI RUINS CENTRAL CHAMBER ATTACK! Round 2 ⬤
PARTY CONDITIONS: ---
TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points, OG means Off-Guard
BEFORE YOUR TURN
❗ Rybar Ganon: DC 18 Will save vs Dance of Death of Blue (see below); DC 18 Will save vs Dance of Death of Red (see below) ❗
❗ Olegaro: DC 18 Will save vs Dance of Death of Blue (see below); DC 18 Will save vs Dance of Death of Red (see below) ❗
❗ Otani Yoshitshugu: DC 18 Will save vs Dance of Death of Blue (see below); DC 18 Will save vs Dance of Death of Red (see below) ❗
❗ Hanu, Friend of the Wood: DC 18 Will save vs Dance of Death of Blue (see below); DC 18 Will save vs Dance of Death of Red (see below) ❗
❗ Moist Definitely: DC 18 Will save vs Dance of Death of Blue (see below); DC 18 Will save vs Dance of Death of Red (see below) ❗
❗ Zepth: DC 18 Will save vs Dance of Death of Blue (see below); DC 18 Will save vs Dance of Death of Red (see below) ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Blue Bones (-2 HP)
White Enemy (- HP)
Red Bones (-46 HP)
➤ Rybar Ganon (AC 18) (26/26 HP, 1 temp HP) | [2☘️]
➤ Olegaro (AC 19, +2 w Steel Shield (Hardness 5, HP(BT) 20(10))) (32/32 HP) | [2☘️]
➤ Otani Yoshitshugu (AC 19, +1 w Shield spell) (24/24 HP) | Moderate Curse | [1☘️]
➤ Hanu, Friend of the Wood (AC 18, +1 w Shield Spell (Hardness 5, reset 10-min)) (30/30 HP, 1 temp HP) | [2☘️]
➤ Moist Definitely (AC 16, +1 / +1 w Mage Armor / Shield spell) (18/18 HP, 1 temp HP) | [1☘️]
➤ Zepth (AC 19, +1 w Shield Spell) (14/24 HP) | Paralyzed: (DC 19 Fortitude vs Paralysis for Rd 2) | [1☘️]
Black Enemy (-8 HP)
EFFECTS & CONDITIONS REFERENCE
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unnerved by the swaying and becomes flat-footed until the end of the <redacted>’s next turn.
Failure The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the endof the <redacted>’s next turn.
Critical Failure As failure, but stunned 3.

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DC 18 Will save vs Dance of Death of Blue: 1d20 + 5 ⇒ (5) + 5 = 10
DC 18 Will save vs Dance of Death of Red: 1d20 + 5 ⇒ (11) + 5 = 16
The dances of both of the skeletal creatures capture Olegaro's attention and he is notably distracted! stunned 1 for is turn then off-guard until the end of red's turn
Shaking his head to refocus, Olegaro tries to clobber red before raising his trusty shield once more. "Wow, these things take quite a lot of killing - guess they didn't work the whole dying thing out the first time."
◆ Stunned 1
◆ Strike melee to hit: 1d20 + 11 ⇒ (13) + 11 = 24 red with his flail for 1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
________
↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.

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We can certainly help with that, but... what are they doing?
DC18 Will vs Dance of Death of Blue: 1d20 + 7 ⇒ (12) + 7 = 19
DC18 Will vs Dance of Death of Red: 1d20 + 7 ⇒ (15) + 7 = 22
The dancing doesn't connect with his deepest fascinations but he is a little off-guard.
I've got to continue smashing these bones before they entrap my companions with these necrotic hypnotics!
◆◆ Cast a spell: Telekinetic Projectile vs BLUE
Spell attack, bludgeoning damage: 1d20 + 8 ⇒ (13) + 8 = 212d6 ⇒ (6, 1) = 7
◆ Cast a spell: Shield

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will save: 1d20 + 6 ⇒ (9) + 6 = 15
will save hero point: 1d20 + 6 ⇒ (14) + 6 = 20
will save: 1d20 + 6 ⇒ (18) + 6 = 24
Rybar strikes Red Bones, then steps away to engage Blue Bones.
◆strike Red Bones: 1d20 + 7 ⇒ (12) + 7 = 19
shortsword: 1d6 + 3 + 2 + 5 ⇒ (6) + 3 + 2 + 5 = 16
◆Step (5 feet to east of Olegarro)
◆strike Blue Bones: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
shortsword: 1d6 + 3 + 2 + 5 ⇒ (3) + 3 + 2 + 5 = 13

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Will Save vs Dance of Death (DC 18) twice: 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (2) + 5 = 7
Hanu freezes in place, unable to move at all - his large hearts pounds from inside his chest as his amble limbs fail him for the first time in his life!

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(enchantment, mental, occult, visual) :
The <redacted> sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC 18 Will save.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unnerved by the swaying and becomes flat-footed until the end of the <redacted>’s next turn.
Failure The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the endof the <redacted>’s next turn.
Critical Failure As failure, but stunned 3.
Otani's blue eyes stare blankly at the Bone Snakes with moves like Jagger!
Will(E) DC 18, Cure Minor: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Will(E) DC 18, Curse Minor: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
The Battle Spirits are laughing at the Tengu!
The twice-Stunned Oracle sighs.
He flips the bird to those laughing Battle Spirits and casts Shield!

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DC 19 Fort save vs Paralisis: 1d20 + 7 ⇒ (16) + 7 = 23
DC 18 Will save vs Blue: 1d20 + 8 ⇒ (7) + 8 = 15
DC 18 Will save vs Red: 1d20 + 8 ⇒ (17) + 8 = 25
Assaulted by a number of effects and somewhat unnerved by the strange swaying, Zepth shakes his head clear and tries to refocus into the fight, his movements somewhat sluggish (stunned 1). He decides to first get out of his precarious position and then he focuses his own magic into an inspiring ballad.
◆ Stride away
◆ Inspire Courage
◇ Lingering Composition Performance: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Man, so many saves!

GM Frost |

Olegaro gets unnerved, but after recovering, breaks Red to pieces, for good. Red eliminated He keeps raising his shield.
Moist does some bludgeoning to Blue but with magic. 7 B + B weakness 5 = 12 total damage
With Red gone, I will make your actions to be Step, then Attack Blue twice using the same rolls.
Rybar does not expect such wiggly moves from the bony enemies. He spends his attacks against Blue after carefully getting close. He slashes but misses the second time. 12 S damage
Hanu is overwhelmed by such stimulation, that he can't move!
So is Otani, but not much because he is still able to raise his shield.
Zepth finally escapes from the dreadful grip of being paralyzed, but has been caught with the wiggly dance for a while.He gets away to inspire his allies! [ooc]Fail, 11 rd of Courageous Anthem
Black enemy attacks Olegaro after it gets close to the fighter!
Claw Attack: 1d20 + 7 ⇒ (4) + 7 = 11 vs Olegaro AC 19 +2 from Shield raised -2 from OG
Claw Attack, Agile, MAP: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12 vs Olegaro AC 19 +2 from Shield raised -2 from OG
Both miss to hit.
Blue bites 1 Olegaro, 2 Rybar: 3d2 ⇒ (1, 1, 2) = 4 Olegaro, Olegaro, then Rybar.
Jaw Attack: 1d20 + 8 ⇒ (8) + 8 = 16 vs Olegaro AC 19 +2 from Shield raised -2 from OG
Jaw Attack, Agile, MAP: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 vs Olegaro AC 19 +2 from Shield raised -2 from OG
Jaw Attack, Agile, MAP2: 1d20 + 8 - 8 ⇒ (16) + 8 - 8 = 16 vs Rybar AC 18 -2 from OG
Damage: 1d10 + 3 ⇒ (1) + 3 = 4 piercing plus <redacted> paralysis
The bites miss Olegaro but not Rybar.
White, on the other hand, focuses to attack Olegaro!
Claw Attack: 1d20 + 7 ⇒ (4) + 7 = 11 vs Olegaro AC 19 +2 from Shield raised -2 from OG
Claw Attack, Agile, MAP: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13 vs Olegaro AC 19 +2 from Shield raised -2 from OG
Claw Attack, Agile, MAP2: 1d20 + 7 - 8 ⇒ (11) + 7 - 8 = 10 vs Olegaro AC 19 +2 from Shield raised -2 from OG
All miss. Olegaro seems to have a good luck charm in his person.

GM Frost |

⬤ AZLANTI RUINS CENTRAL CHAMBER ATTACK! Round 3 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (1 rd) until start of Zepth's turn at Round 3
TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points, OG means Off-Guard
BEFORE YOUR TURN
❗ Rybar Ganon: DC 20 Fortitude save vs <redacted> paralysis ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Blue Bones (-30 HP)
White Enemy (- HP)
Red Bones (-57 HP) |
➤ Rybar Ganon (AC 18) (23/26 HP) | OG until end of Blue's Round 3 turn | [1☘️]
➤ Olegaro (AC 19, +2 w Steel Shield (Hardness 5, HP(BT) 20(10))) (32/32 HP) | OG until end of Blue's Round 3 turn | [2☘️]
➤ Otani Yoshitshugu (AC 19, +1 w Shield spell) (24/24 HP) | Moderate Curse; OG until end of Blue's Round 3 turn | [1☘️]
➤ Hanu, Friend of the Wood (AC 18, +1 w Shield Spell (Hardness 5, reset 10-min)) (30/30 HP, 1 temp HP) | OG until end of Blue's Round 3 turn | [2☘️]
➤ Moist Definitely (AC 16, +1 / +1 w Mage Armor / Shield spell) (18/18 HP, 1 temp HP) | OG until end of Blue's Round 3 turn | [1☘️]
➤ Zepth (AC 19, +1 w Shield Spell) (14/24 HP) | OG until end of Blue's Round 3 turn | [1☘️]
Black Enemy (-8 HP)
EFFECTS & CONDITIONS REFERENCE
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unnerved by the swaying and becomes flat-footed until the end of the <redacted>’s next turn.
Failure The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the endof the <redacted>’s next turn.
Critical Failure As failure, but stunned 3.

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He weaves, he dodges, he strikes back!
And Olegaro will swing at black and then either swing again at it or (if it is felled) sweep across to blue and then once again raise his trusty shield.
◆ Strike melee to hit,CA: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 with his flail on black for 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 bludgeoning damage
◆ Exacting Strike melee to hit,MAP,CA: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10 with his flail on black* for 1d6 + 4 ⇒ (4) + 4 = 8 bludgeoning damage (*redirect to blue if black is down and gain a +1 to hit from sweep)
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
"Go Zepth, good to see you out of there!"
_______
↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take the remaining damage.

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The Battle Oracle smiles.
Weapon Surge
Curse Moderate
The Tengu Strides into a Flank with Olegaro North
Otani then swings at Blue!
Melee(T) Katana, weapon surge, flank: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 171d6 + 3 + 2 + 1d6 ⇒ (2) + 3 + 2 + (5) = 12 S Traits: Uncommon Deadly d8 Two-Hand 1d10 Versatile P, Spirit, Sanctified

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Focus on the ghouls, I will smash the bones from over here! Moist shouts as he slides past Zepth to get a better look at the remaining bone creature.
◆ Stride 10ft (two squares of difficult terrain)
◆◆ Cast a spell: Telekinetic Projectile vs BLUE
Spell attack BLUE, bludgeoning damage (CA): 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 292d6 + 1 ⇒ (5, 2) + 1 = 8
Double damage. Hopefully that does it.

GM Frost |

Olegaro crushes Black and eliminated which he follows up to Blue but misses to hit. He continues to raise his shield.
Otani flanks, fills his weapon with divine energy, and strikes Blue! 7 S damage, is not affected by spirit damage
Moist smashes Blue's bones into smithereens! Blue eliminated
⬤ AZLANTI RUINS CENTRAL CHAMBER ATTACK! Round 3 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (1 rd) until start of Zepth's turn at Round 3
TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points, OG means Off-Guard
BEFORE YOUR TURN
❗ Rybar Ganon: DC 20 Fortitude save vs <redacted> paralysis ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Blue Bones (-53 HP) |
White Enemy (- HP)
Red Bones (-57 HP) |
➤ Rybar Ganon (AC 18) (23/26 HP) | [1☘️]
Olegaro (AC 19, +2 w Steel Shield (Hardness 5, HP(BT) 20(10))) (32/32 HP) | [2☘️]
Otani Yoshitshugu (AC 19, +1 w Shield spell) (24/24 HP) | Moderate Curse; | [1☘️]
➤ Hanu, Friend of the Wood (AC 18, +1 w Shield Spell (Hardness 5, reset 10-min)) (30/30 HP, 1 temp HP) | [2☘️]
Moist Definitely (AC 16, +1 / +1 w Mage Armor / Shield spell) (18/18 HP, 1 temp HP) | [1☘️]
➤ Zepth (AC 19, +1 w Shield Spell) (14/24 HP) | [1☘️]
Black Enemy (-28 HP) |
EFFECTS & CONDITIONS REFERENCE
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unnerved by the swaying and becomes flat-footed until the end of the <redacted>’s next turn.
Failure The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the endof the <redacted>’s next turn.
Critical Failure As failure, but stunned 3.

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"That was certainly scary, Olegaro!" responds the bard as he keeps his concentration on his anthem, draws his weapon and fires at White.
◆Inspire courage
◇Lingering Composition Performance: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
◆Draw Weapon
◆Jezail: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24, Damage, fatal d12: 1d8 + 1 ⇒ (1) + 1 = 2

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Hanu bounds over and just clobbers the thing!
◆◆) Stride x2
◆) Blast
Wood Kinetic Melee Blast (Vitality) w/ Anthem (+1/+1) vs Final Foe: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 231d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
With the creature destroyed "Can you feel your toes?" he asks Rybar and starts doling out bananas...

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fort save: 1d20 + 7 ⇒ (12) + 7 = 19
does this affect elves? Rybar has the Aiuvarin heritage
assuming Rybar can move...
Rybar will stride towards White, strike it, then step away.
◆stride
◆strike: 1d20 + 7 ⇒ (8) + 7 = 15 P: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
◆step

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Otani looks at his katana with appreciation as the bones shatter from his strike!
I envision his Strike happened at the same time as Moist's blast. Hehe!

GM Frost |

Zepth inspires allies but falls short to make it linger. CA for 1 rd
Hanu gets closer and crushes the last enemy into pieces! Fortunately for Rybar, he isn't affected by paralysis!
COMBAT OVER! WELL DONE
Olegaro (32/32 HP) [2☘️]
Otani Yoshitshugu (24/24 HP) [1☘️] | Moderate Curse;
Hanu, Friend of the Wood (30/30 HP) [2☘️]
Moist Definitely (18/18 HP) [1☘️]
Zepth (14/24 HP) [1☘️]
Rain leaps out from hiding and commends the Pathfinders.
"Well done!" he declares with joy. "I hope when I become an agent myself, I will be as strong as you all!" he adds.
Rain examines the central column. "It looks like the summoning rune is responsible for the strange creatures that has been pestering the enclave outside. It will be safe if somebody can deactivate it." he advises.
DC 17 Thievery (trained) to erase the rune, or DC 19 Athletics to remove enough stones from the pillar to disrupt the magic, or dispel magic (1st level; counteract DC 15) to counteract the rune.
"Does anyone can read Azlanti? Well, I do." and he reads what is written on the column. Rain in Cloudy Day confirms that the column is a series of pleas to ancient Azlanti deities, including many active in ancient eras, like Acavna, Lissala, and Zura.
"This is a proof of an ancient Azlanti settlement that survived the fall of old Azlant and made it to the shores of Taldor!" Rain is jubilant with the discovery.
"Let's return to the enclave once anyone disables the runes, and also return to the Grand Lodge so that I can report back to the masters!" he encourages them.

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"Phew that was a rough start, but we got there" Olegaro will say as he relaxes slightly. Then seeing Zepth's sorry state he will start tending Zepth's wounds. Once done he'll inspect the wounds and say "Right, I recommend a banana and then you'll feel as good as new."
Then grinning at the leshy, Olegaro will say "Azlanti eh? Glad you are around to translate for us! This was what you were looking for right?"
________
Medicine (E) DC 15 (assurance): 16 = 16 to treat wounds for 2d8 ⇒ (2, 6) = 8

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Moist rubs the back of his head nervously, looking at the column.
I'm also glad you can read this stuff, Rain! I think we'll need Zepth to try to erase the rune.

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"Let me see if I can disable this runes." he says as he takes out his tools and gets to work.
Zepth takes a good long look at the pillar and decides that tampering with just one set of runes should be enough for it to stop working. It does seem hard to do so without doing lasting damage to it though...
Thievery DC 17: 1d20 + 6 ⇒ (3) + 6 = 9
Hero Point: Thievery DC 17: 1d20 + 6 ⇒ (11) + 6 = 17

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Banana of Mending for Rybar: 1d4 + 1 ⇒ (3) + 1 = 4
Banana of Mending for Zepth: 1d4 + 1 ⇒ (2) + 1 = 3
”With caution, proceed. And with this, inure yourself”

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Otani smiles, as the Oracle argues with those pesky Battle Spirits for 10 minutes....
Refocus Curse Minor

GM Frost |

Zepth finally disables the runes.
With everything taken care of, the group leaves the ruins and returns to the enclave to report what they found. Rain enthusiastically shares with Chief Thakihk that his research confirms the Azlanti influence there.
The iruxi puts them and Rain up for another night in their settlement to rest and offers to escort them back to Cassomir so they can journey home to Absalom and the Grand Lodge. When they return to the Three-Legged Frog in Cassomir, Janira Gavix meets them in the tavern. Janira is the Head Initiate of the Pathfinder Society, responsible for helping initiates survive and thrive during their years of training. She headed to Cassomir shortly after hearing about what happened to Rain in Cloudy Day from the masters at the Grand Lodge. She enthusiastically greets them and hears their tale before explaining that she’s already arranged their transportation back to the Grand Lodge. The vessel is already chartered and is ready to leave as soon as they are, as Kreighton Shaine promised.
Following their journey back to Absalom, the Pathfinders quickly find themselves (along with Rain in Cloudy Day) in front of the three masters in the same meeting room where their mission began.
“Well done!” exclaims Kreighton Shaine as he finishes reviewing the various chronicles assembled about the recent adventure in Taldor. “This is truly a marvelous find, and one that could well shape the lives of many Pathfinders in the future. Well done indeed!”
Sorrina Westyr gives a brief nod of her head, her circlet of floating aeon stones dipping in unison. “Though there were some stumbles early on, it appears that everything has worked out in the end. Not only did Rain complete his Confirmation, but each of you also assisted in ensuring his safety and completing the mission. One of the Society’s three main tenets is to cooperate, and I can think of no better example than the results of this mission.”
Marcos Farabellus slaps a meaty arm onto Rain in Cloudy Day’s cap, producing a distinct squelching sound from the leshy’s head. “Absolutely! Now, we just need to keep this little fungal boy from getting too excited now that he’s a Pathfinder!”
Both Kreighton and Sorrina immediately turn to their peer with stern expressions. Marcos chuckles and hunches slightly before continuing sheepishly, “Oh, yeah. I guess I kind of blurted it out... but congratulations, you’re all now recognized as Pathfinder field agents. Congratulations!”
-END OF SCENARIO-

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The waking dream continues. Endless adventure. Okay, who's up for a mushroom risotto? He can't think of any reason why Rain wouldn't love it.

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Olegaro will calmly accept the change in status but once the three masters leave he too will blurt out "Pathfinder field agents! Woo! Finally! I thought the trials would never end. Hey, what do you think was going on with behind-the-mask? Anyone recognise their voice?"

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Hanu bows.
"A Wayfinder, will we be bestowed?" he asks, his playful tail wriggling.

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Otani Yoshitsugu bows formally at the declaration of promotion.
Pathfinder Agents. My Ancestors are proud. Even those pesky Battle Spirits.

GM Frost |

S99-02 United in Purpose
The Pathfinders receive a letter from Ambrus Valsin, Venture-Captain of the Grand Lodge.
The recent discovery of ancient Azlanti ruins beneath the Blackwood Swamp, outside the port city of Cassomir in Taldor, has caught the Society’s attention. Leaders of the Society’s internal factions have already sent word that they need help with a variety of missions. Since you’re all newer members to the Pathfinder Society, it makes sense for you to go and gain some much-needed field experience. You can also learn more about the factions and their primary interests.
I suggest you begin by speaking with Fola Barun, leader of the Envoy’s Alliance. She has been working to find local allies and this seems like a wise first step. Otherwise, use your own judgement, of course, and seek out the faction leaders in any order you wish.
I know there is much to remember as new Pathfinder Society agents, so here is a reminder: Gorm Greathammer is the leader of the Grand Archive, a faction dedicated to finding and preserving knowledge. Calisro Benarry leads the Horizon Hunters in their efforts to explore new places. Eando Kline is the leader of the Vigilant Seal and is deeply dedicated to finding and containing dangerous items and artifacts. I am sure each of them will have something important for you to undertake.
Explore, Report, Cooperate!
—Ambrus Valsin, Venture-Captain of the Grand Lodge
They arrive at the Pathfinder field base in the Blackwood Swamp.
Moist Definitely's Diplomacy (T): 1d20 + 8 ⇒ (19) + 8 = 27
Rybar Ganon's Diplomacy (T): 1d20 + 8 ⇒ (7) + 8 = 15
Olegaro's Diplomacy (T): 1d20 + 5 ⇒ (6) + 5 = 11 (Hobnobber)
Otani Yoshitshugu's Diplomacy (T): 1d20 + 7 ⇒ (14) + 7 = 21
Hanu, Friend of the Wood's Nature (T): 1d20 + 5 ⇒ (16) + 5 = 21 (Natural Medicine)
You also know that a massive, ancient forest covered this area long before it became a swamp. Human settlers cut down the forest to make way for the city of Cassomir and constructed a massive moat to guard the city. As the lands became increasingly treacherous, they also built a raised causeway through the swamp to allow trade.
Fola Barun greets them.
"Fola Barun, faction leader of the Envoy's Alliance. I heard from Ambrus that you will meet me. Thanks to your help, the chief was so impressed by your noble actions in exploring threats from the nearby ruins that she agreed to welcome us to talk about future exploration. Since Rain’s departure, however, there’s been a rise in trouble near some of the ruins. Chief Thakik is wise enough to know that you are unlikely to be the cause, but she’s also cautious enough to see a need for clear answers about the source. The iruxi scout, Igix, has gone missing, and Chief Thakik now looks to you to show your true mettle. Go and help our friends"