Doug's King in Thorns (Tier 7-8; Outpost VI) (Inactive)

Game Master Doug Hahn

Maps & Handouts | Character Macros | Hero Points


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SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points
Kamil Durus wrote:

But fails... as usual.

I feel so useless in this fight.

Kamil you have 1 hero point left. (Nt sure it would have helped here, but there are there to use!)

You guys also have a token to make all. enemies flat flanked for a round.

Yeah, this is a TOUGH fight. I'm also not pulling any punches.

Vigilant Seal

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N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

It feels as though some of our earlier fights went really well due to some rocking good rolls. And this fight we have seen very few 20’s and a LOT from the enemy.

My RNG hasn’t been as bad as when I was kidnapped, but it hasn’t been good. And some of you all have been downright dark comedy bad.

And final bosses generally are super strong. I built Bair to be able to soak 1-2 rounds of boss attacks, and he is actually still up so I’m thrilled. Just keep chipping away! The boss HP has been going down steadily the last two rounds, we got dis!


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Bair don;t forget you have a hero point left.

If you want to reroll that attack go for it. I know the tracker was confusing for you.

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Thanks but I’m saving it. If I go down, I can burn a HP to get back to 1 HP and be back up without intervention.

Granted, after that heal I feel a lot more confident in surviving. But I also feel confident in my teammates! Go get ‘em!!!

I may reconsider if another turn passes. And if we fail the fight due to time reasons, I’ll feel slightly bad but am willing to take the consequences of such.

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Doesn’t work like that.

hero points wrote:
Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don't gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don't lose it or decrease its value.

Plus we have healers and medics.


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SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

We'll hold off till the end; there are 11/12 successes so we should be wrapping up tonight.

This was my 156th GM’d scenario & 10th Special, and I have my reviews complete. I'll be submitting my audit to Paizo for my 5th glyph ponce it's reported. Thanks for being here everyone! I know there was some frustration from the dice, but it was an epic battle.

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

No worry about frustration, it's part of the game. You did a great tremendous job!

THANKS!

Vigilant Seal

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NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace
GM Doug H wrote:

We'll hold off till the end; there are 11/12 successes so we should be wrapping up tonight.

This was my 156th GM’d scenario & 10th Special, and I have my reviews complete. I'll be submitting my audit to Paizo for my 5th glyph ponce it's reported. Thanks for being here everyone! I know there was some frustration from the dice, but it was an epic battle.

Dice are dice. I loved the game, so thank you for it. Personally I like fights that take a bit longer than 2-3 rounds. There is actually time and point to casting heroism on someone, pull out a potion and drink it and such


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Thanks all.

Chronicles here. As always I add a note for players in the Notes area.

The game is submitted to HQ for reporting.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace
GM Doug H wrote:

Thanks all.

Chronicles here. As always I add a note for players in the Notes area.

The game is submitted to HQ for reporting.

Chronicles lead to a single fine (and it is not mine :( ) :D


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Whoops!

here you go.

Grand Archive

1 person marked this as a favorite.
Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Thanks!

My Earn Income.

Perform (E) - first 8 days: 1d20 + 15 ⇒ (8) + 15 = 23
Perform (E) - last 4 days: 1d20 + 15 ⇒ (15) + 15 = 30

-> +18 gp

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

2-00: King in Thorns (lvl 7-8)

DOWNTIME:
Level 8 Earn Income after session, Trained Society + City Scavenger DC 22: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28

Crit Success lvl 9 = 16 gp
Success lvl 8 = 12 gp
Failure lvl 8 = 2.4 gp

Vigilant Seal

1 person marked this as a favorite.
N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Got the chronicle. Wanted to say that this was a spectacular game. Great GM and players!

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Crafting to earn income: 1d20 + 11 ⇒ (7) + 11 = 18

Failure so 2sp x 8 = 1.6 gp

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Magical Shorthand to Learn a Spell using Downtime (Arcana) - Level 5: 1d20 + 18 ⇒ (14) + 18 = 32 Crit success to learn Haste


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Game's been reported. Marking complete. PM me if you need anything else. Thanks again!

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