GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Hello everyone, and welcome to the discussion thread for my Curse of the Crimson Throne campaign.

Here you can ask questions, provide comments, chat out of character, and warn us that you may be absent for a couple of days due to being on the run from the law because of some silly misunderstanding involving a parade float and a tanker truck full of marmalade.

A quick rundown of how we're going to do things, so everyone's on the same page. This is by no means exhaustive, so feel free to ask me questions.

Maps
I will be setting up a campaign on Roll20.Net, and send an invite link to all of you, so get a free account with them if you don't already have one. If you have a picture of your character you'd like to use as a token, feel free to send it to me and I'll add it to maps. If not, no need, the map is just a visual aid and I can just use your forum avatars.

Initiative and Combat
Combat in PbP can be slow, so to streamline matters when it begins I will roll initiative for everyone. You don't need to wait your turn to declare your action, feel free to post it early and then when everyone has posted for the round I will execute them in order and describe what happens.

If you are waiting to see what happens before you decide what to do (e.g. seeing if a monster fails his saving throw against a sleep spell before deciding to attack him), then post that. You can also put some conditions in your post (Attack Orc A, unless he dies before my turn, then attack Orc B instead), as long as they are sensible and straightforward. No making me wade through a complex nested IF/ELSE algorithm, okay? I get enough of that at work. :S

"Passive" Rolls
I like to keep the ball in the players' court as much as possible, so outside of initiative I'll generally have you do your own rolling. About the only exception will be when there's a situation where everyone is making the same roll at once, since waiting for 5 people to respond just to post a dice roll can grind the game to a halt. If Mr. Mystico is trying to identify a wand, he rolls his own Spellcraft check. If the whole party is walking by a bush with a ninja in it, I'll just roll 5 perception checks and say that Moondancer and Blüddaxe notice that there's either a ninja in the bush, or an unusually large rabbit in black pajamas.

Loot
I have created a google spreadsheet to keep track of party loot. Anyone can edit this, so hopefully no one person gets stuck being the party's accountant.

Experience
To keep bookkeeping to a minimum, I'll just award levels at appropriate story points, rather than tracking XP. In situations where the party would normally earn bonus XP, I'll probably hand out extra loot instead.

Anyone have any questions or comments?


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I'm sure I will have questions when I can think in a more coherent way than I currently am able. It's kind of late here, and my mind kind of... wanders off, at this time.

Um, I am currently a senior at a university in the Eastern US, so my timezone is GMT-5, and my schedule may be slippery once I get back to school - I'm currently on break. Beyond that, I hope that we'll all get along!

Oh, also, fellow players, we may want to start talking about what sort of roles we see our characters fulfilling - Aerel's more of a skirmisher than a "let me stand here and trade blows with you" kind of fighter, plus he has spells, and can grab UMD eventually.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Hello!

I'm a full-time wage slave (though no overtime for me). I work third shift, so even though I'm GMT-5 as well, my scheduling can be scattered throughout the day, though I am confident of being able to post.

As for Nicholas, I see him as a high AC front-liner with the rapier. Also, I plan for him to have some utility in skills, though I don't know if he's to be the party 'face' or not. While he won't go into magic, I do plan to show some spark of it in his unknown blood by going with Eldritch Heritage and taking on a familiar.

I'm good with my forum avatar for maps.

I'm also starting up a RotR game here as GM, though I'm confident of keeping up here.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I've made my roll20 account under the same name of Nicholas Sparrow.

Note: My default alias is GM Drake, so if you see him pop up before I can quickly retcon him back into Nicholas, that's me. :p


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Greetings!

I quite agree with Aerel's statement on tinking in a coherent way. It's 03:32 in the morning, I'm in the GMT time zone, and I'm very much not used to staying up this late, knowing that my daughters will wake me up in, well, 208 minutes pretty much precisely. 207 now... oh God...

I'll generally be most likely to post in the evening (GMT again), although I might sneak in a post or two now and then during working hours. I'm currently working on my ph.d. and haven't got any teaching responsibilities the next year or so (after the examinations come Monday and Tuesday are done), so when I work is really quite flexible, though I aim for 08:00 - 16:00.

I imagine Marvel will mainly take on the role of ranged support, although his AC, fortitude and reflex will be high enough that he can step up to the front line, if the default frontliners need healing or have been disabled. His skillset mainly consists of climb, swim and stealth, although Profession lawyer might come in handy now and then.

... 196 minutes till the girls wake up. Why on earth did I do this to myself?


I'm a 9-5, M-F programming drone in the Eastern time zone (GMT-5).

Since my job involves sitting at a computer, I can check in and make the occasional post during the day, especially during lunch. I don't have access to all my books while there however, so if something's not SRD material I may need to wait until evening. Also will probably be around a lot on the weekends.

I have been taking my CotCT hardcover into work with me the past couple days to read during lunch, and I'm making an extensive outline of the campaign, so I should have most of the relevant info available wherever I am.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

I am glad to be here.

I too am GMT-5. I can't access google docs from work, or Roll20, for the most part anyways. I'll make it work.

As a Warpriestess, I can heal, and later channel, but if you want a full time healer, you need a cleric or oracle for that.

What I do intend is to be a bit of a buffer. In some traditional ways, and some non traditional.

As with any build, it will take a few levels before things come together.

In the mean time, I suppose I can tank and heal with the rest of you.

This seems a very "tanky" group, and with a Bard for all of those nice bonuses helping just about everyone, that should rock.

We'll be lacking some Arcane support at higher levels, at least the stuff the Bard and Magus can't give us.

As for an Avatar, I like the one Shaeda has, so can you cut it out and use it in Roll 20?


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Oops! The joke is on me! She's not one of those type of Bards!


Hello all. I am rather sleep deprived. Because that is how my life works. I think I am in GMT-7 but might be wrong. Anyways, my posting is odd for my time zone since I work the night shift in a warehouse.

I am a buffing bard just not the traditional buffs, like inspire courage. But at my current level I can distract the baddies from whatever you all are doing. The archetype looked like fun. I do not see Emma being a melee contender but that might change though the game. I know she will be a skill monkey cause Bards are good at that.

In a few levels once I have more spells I will have plenty of buffs to share but like Shaeda mentioned it takes a few levels for a build to really come together.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Looks like everyone's dotted in.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

In all my "Oh God I need to sleep" some hours ago, I forgot to say that this looks like it'll be quite an interesting and fun party! Love all the backgroundstories. The only one I didn't expect to make it to the actual game of the 5 participants is myself :-)

Timewise I can start playing whenever, although the next few days until Friday I'll be quite busy in real life, so I'll be unlikely to post much more than once or twice a day. Come May I'll be offline from the 19th til afternoon the 22nd (romantic/investigative + Rammstein concert trip to Iceland with the wife). In August either I or the family and I (depending on whether my wife gets a job - she is currently a student) will move to Iceland being as I'm enrolled both at the Faroese University and The University of Reykjavík, and so will spend a semester there while looking at the Icelandic aspect of my research. In connection with the move, especially if the entire family moves, I'm likely to be less active for a week or so.

Other than that I have a few trips abroad in connection with conferences and such, but I should still be able to post in the evening.

This is my first time in a PbP. I've been playing D&D for 10 years by now and mostly another member of my offline group and I tend to rotate between the PC and GM role. When playing I focus heavily on the roleplaying aspects and rarely plan my character build, and while GM I either go homebrew or heavily modify pre-made campaigns. So while I know the game quite well, feel free to point out any mistakes I make in relation to PbP, offer advice and such :-)


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Aerel will be very much an acrobat once his levels increase enough. Spell-dancer and all that. As for the avatar, I have no preference, so we can go with his avatar here. :D

I am in agreement in that I think we've got a fair number of melee folks here... but eh, I'm sure we'll manage. Looking forwards to playing with all of you!

EDIT: Oh, a question for you, GM Kamro: will anything from Ultimate Intrigue be used in this game? Also, a question for my fellow players and GM Kamro: How much general RP to story progress are we looking for? I tend to enjoy general RP and story progress, but both should be taken into account, in my opinion.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Giving the build more of a thought (and looking at the rest of the party), I'm tempted to go Fighter (Archer) 6, Wizard 1 (bonded object bow) and then Arcane Archer. Would give Marvel more versatility as ranged support with the added possibility of spells, altouh his intelligence never will be stellar.

In regards to RP vs. story progress I prefer a combination. Roleplaying just for roleplaying's sake in and of itself can be done better in other systems than Pathfinder, and similarly just focusing on completing the goals only touches part of what the system can be used for.


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Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
Marvel Manyshot wrote:
altouh his intelligence never will be stellar.

"It be my experience that expecting intelligence in humans, or men, is a folly. To expect it be in a human male is the height of idiocy."


Aerel Thelon wrote:
EDIT: Oh, a question for you, GM Kamro: will anything from Ultimate Intrigue be used in this game? Also, a question for my fellow players and GM Kamro: How much general RP to story progress are we looking for? I tend to enjoy general RP and story progress, but both should be taken into account, in my opinion.

The updated version of the AP has some Ultimate Intrigue stuff built into it, so yes, it will be used.

I'll try to keep a decent balance between story and RP. If you guys are having a good conversation there's no point in hurrying it up, but try to keep things moving too so we don't get too bogged down.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)
Marvel Manyshot wrote:
Giving the build more of a thought (and looking at the rest of the party), I'm tempted to go Fighter (Archer) 6, Wizard 1 (bonded object bow) and then Arcane Archer. Would give Marvel more versatility as ranged support with the added possibility of spells, altouh his intelligence never will be stellar.

That's up to you - though I'm not sure how much more spell casting we'll need. Magi can't get 7th-9th level spells, and the list is mostly restricted to combat stuff. Depending on what Emma chooses as her spell loadout, we may be alright with the amount of blasty stuff we have already.

Marvel Manyshot wrote:
In regards to RP vs. story progress I prefer a combination. Roleplaying just for roleplaying's sake in and of itself can be done better in other systems than Pathfinder, and similarly just focusing on completing the goals only touches part of what the system can be used for.
GM Kamro wrote:

The updated version of the AP has some Ultimate Intrigue stuff built into it, so yes, it will be used.

I'll try to keep a decent balance between story and RP. If you guys are having a good conversation there's no point in hurrying it up, but try to keep things moving too so we don't get too bogged down.

All of this seems cool. :)


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Blasts cleric spells are inferior to wizard ones, and I will lag behind in gaining them, so don't expect that stuff from me really.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, though we'll have to see how much that matters, and whether we'll need to approach things more creatively than we would perhaps otherwise do. I imagine that we'll be lacking in the "sneak around and take things subtly" approach, unless we try to be able to do it, though...

Well, we'll see. I imagine that our tactics will become clearer even as our characters become more used to fighting alongside one another.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2
Aerel Thelon wrote:


That's up to you - though I'm not sure how much more spell casting we'll need. Magi can't get 7th-9th level spells, and the list is mostly restricted to combat stuff. Depending on what Emma chooses as her spell loadout, we may be alright with the amount of blasty stuff we have already.

An arcane archer would never really be an ideal caster, and probably wouldn't achieve more than lvl 5 spells. It's more the added versatility + all the cool effects one can add to arrows. Imbue arrow + fireball is cool (although probably not the most effective spell), with glitterdust it is amazing, grease can be funny/good and not to mention something like create pit. And then there is the buffs and such - the save DC for offensive spells would never be anything but sub-par compared to what we are up against, so it's mainly spells not fully dependant on failed saving throws and buffs which can be useful.

I'd lose 4 feats, 1 BAB, armor training and some weapong training, but gain spellcasting up to lvl 5, imbue arrow, enhance arrow, seeker arrow, phase arrow and towards the end hail of arrows, as well as bonded item, and could go the Divination route to gain Forewarned (can always act in a surprise round).

So it's tempting, but would probably depend on what the party needs once we hit lvl 7 and what would make sense story wise :-)

In regards to sneaking Marvel will probably be decent at that - especially if I get myself mithril armor, or stick with pure fighter and armor training.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

In regards to possible connections in the PCs' backgroundstories:

- Aerel and Marvel already share a connection

- In regards to Shaeda I can't see many possibilites for them having met before, and lean towards it probably being more interesting if they haven't met before. They seem rather close to being polar opposites.

- Nicholas again probably doesn't travel in quite the same circles as Marvel, although Marvel could have been the one to provide legal councel when Nicholas was arrested (and probably came across as quite boring and distant), or could be a somewhat regular customer at the Crimson Dragon.

- Emma and Marvel probably haven't met. At most Marvel has visited her tavern sometime when working with the guard, but both the age difference and their professions make connections unlikely.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Oh, Thrandr, for Marvel, have you checked out the Divine Hunter Paladin archetype? I dunno how much it would suit him, but it occurred to me earlier.


Regarding Arcane Archer, Paizo just released a feat that fills in empty spellcasting levels on a prestige class. Could provide some extra oomph, if needed. I'd post it but I'm on mobile, and it's brand new so I'd probably need to dig out the book.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
Marvel Manyshot wrote:
In regards to Shaeda I can't see many possibilites for them having met before, and lean towards it probably being more interesting if they haven't met before. They seem rather close to being polar opposites.

Shaeda winks at Marvel, "right, we've never met before, not that I will tell anyways."


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache
Marvel Manyshot wrote:

- Nicholas again probably doesn't travel in quite the same circles as Marvel, although Marvel could have been the one to provide legal councel when Nicholas was arrested (and probably came across as quite boring and distant), or could be a somewhat regular customer at the Crimson Dragon.

I could see Marvel showing up at the Crimson Dragon during his lowest moments of losing his daughter. Mayhaps have even been reminded of Gaedren from Nicholas asking around about him so much.

Don't see much connection elsewhere. I'm the only Lamb.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, Aerel has connections with Emma and Marvel, but I don't know how he could be acquainted with the other two. I mean, he does worship Callistria, so he might have met Shaeda, but it's doubtful he would have, except inasmuch as he might've come to ask the Calistrians about Lamm.

Sparrow he might've met through his wife, who was opposed to Lamm even before she was killed by him, but again, I don't think it's very likely.

Also, we've got a fair range of ages - the two young humans, then Shaeda, then Marvel, then Aerel, who is older than the Age of Lost Omens. xD It should be an interesting party, I am sure.


So much beautiful sleep!

As to sneaking that really depends on how we want to do things. A group of barbarians can be sneaky and quiet. Traditionally they are thought to be loud and brash but anyone can be sneaky. We just have to want to, a lot.

I have only played a bard once and that was in 3.5 in a homebrewed world and lasted like three sessions so I am more than willing to listen to suggestion for things like spells and what not.

I think the only person that Emma has any connection to that I have spoken to the other player is Aerel.

Concerning the RP vs. story progress I like a healthy mix. I am here for a interactive story and to see what happens to these characters. I do not like to sacrifice character development for story though. Like GM Kamro said if we are having a really good RP moment I want to see it though. I tend to enjoy an little conflict in the group. I do not try to create it but if it happens I like seeing where it will go. Not everyone gets along all the time and a little bickering between friends is fun and can be great for the group to grow together.

Concerning our odd arcane magic options if we have a decent pace to our game leadership might be an option. Korvosa does have two mage schools. But that is levels away.

I am good to start whenever. But the snow has finally decided to show up and when it snows here it turns to ice. So if I vanish for a few days that means I have lost power.

Edit: Oh and I think I might take Emma down some of the crafting routes. If that is something the party wants. It would cost her some feats that could make her a little better in melee or at casting but magical items help everyone. If the group does not wanna deal with it though I will not bother. I can go either way.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2
Shaeda Stormborn wrote:


Shaeda winks at Marvel, "right, we've never met before, not that I will tell anyways."

Marvel stares at Shaeda, opens his mouth, closes it again, opens it again, looks at his feet, looks to anyone else for help, and turns redder than the most ripe tomatoe.

I... married, I, never... not that... I mean...

------------------------------------------

Aerel Thelon wrote:

Oh, Thrandr, for Marvel, have you checked out the Divine Hunter Paladin archetype? I dunno how much it would suit him, but it occurred to me earlier.

Divine Hunter looks quite interesting as well. I can see him eventually going both the Divine Hunter and the Arcane Archer depending on what happens during the game. If he has a religious epiphany then paladin is probably more likely. Of course the one problem is that his Charisma is quite poor, so he loses out on a lot of the nicer paladin features.

GM Kamro wrote:
Regarding Arcane Archer, Paizo just released a feat that fills in empty spellcasting levels on a prestige class. Could provide some extra oomph, if needed. I'd post it but I'm on mobile, and it's brand new so I'd probably need to dig out the book.

That does sound like quite an interesting feat, although I can't find it with a quick google. If you have the book I'd be quite interested in haering the wording of it.

Related to that - I'll make a comparison of Arcane Archer, Divine Hunter and pure Fighter either later tonight or tomorrow. If I find out I'm going for Arcane Archer, is it ok if I knock up his intelligence to 12 and decrease either strength or wisdom before we start playing? Otherwise I might not even be able to cast lvl 5/6 spells once/if we hit those levels :-)

Nicholas Sparrow wrote:


I could see Marvel showing up at the Crimson Dragon during his lowest moments of losing his daughter. Mayhaps have even been reminded of Gaedren from Nicholas asking around about him so much.

That could be a good option. Might even have been from Nicholas that Marvel originally learned about the little Lambs which started him down the route of investigating Gaedren.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2
Emma Holt wrote:

So much beautiful sleep!

... Gah!

Emma Holt wrote:

I have only played a bard once and that was in 3.5 in a homebrewed world and lasted like three sessions so I am more than willing to listen to suggestion for things like spells and what not.

I love bards! Absolutely love them - in my offline group the others tend to be surprised if I play anthing else than a bard. The skills are fantastic, but I love their type of magic as well. All the illusions can be absolutely amazing when used right, and then there are all the charms and dominate options!

The traditional spells like invisibility, charm person, dominate, glitterdust, hold person, silence, haste and such tend to be the most useful in my experience. Invisibility Sphere would pretty much solve any stealth issues we might have, for instance. Ghost sound is fantastic for that as well.

Spells I didn't consider before really delving into the bard would be stuff like Timely Inspiration (probably the spell I've used the most, to be honest), Touch of Gracelessness and anticipate peril for lvl 1. Pyrotechnics (!), blistering invective (would fit to your backgroundstory regarding the languages as well :-D ) and Gallant Inspiration for less normal lvl 2 spells. For lvl 3 I used haste, invisility sphere and displacement all the time. Displacement saved our tank in 3/4 tough'ish battles.

On the higher levels dimension door, dominate person and antithetical constraint were brilliant. With antithetical constraint we managed to beat a foe twice our level with only half of the party being present. And then of course stuff like deafening songbolt for lvl 5, but the most useful spell by far was Bard's Escape. Avoided quite a few TPKs that way.

Emma Holt wrote:


Edit: Oh and I think I might take Emma down some of the crafting routes. If that is something the party wants. It would cost her some feats that could make her a little better in melee or at casting but magical items help everyone. If the group does not wanna deal with it though I will not bother. I can go either way.

I'd certainly love that. Makes things a lot easier, and it looks like we have quite a few good melee PCs already :-)


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I think it's Prestigious Spellcaster from Path of the Righteous. Here it is below (pasted from a secondary source, not from the actual book):

Prestigious Spellcaster

Benefit: The first time you gain a level in your favored prestige class and the spells per day class feature does not grant an increase in effective level for the purpose of casting spells, you gain new spells per day as if the prestige class did grant +1 level of spellcasting for that level. This effect is retroactive if you gain this feat at a level beyond the point where your favored prestige class would normally have not advanced your spellcasting.

The Prestigious Spellcaster feat does not have any effect if your favored prestige class does not have the spells per day class feature, or if it does have the spells per day class feature but already grants a level increase for every level of the prestige class (as do the arcane trickster and loremaster prestige classes).

Special: You can select the Prestigious Spellcaster feat multiple times. Each time you select the Prestigious Spellcaster feat, your effective caster level increases by 1. However, regardless of the number of times you choose this feat, the total increase to your effective caster level cannot exceed your actual prestige class level. This feat also applies to prestige classes that grant extracts per day instead of spells per day.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
Emma Holt wrote:
Edit: Oh and I think I might take Emma down some of the crafting routes. If that is something the party wants. It would cost her some feats that could make her a little better in melee or at casting but magical items help everyone. If the group does not wanna deal with it though I will not bother. I can go either way.

As the broad spell range caster, has can at least help with spell prerequisites for crafting when needed.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2
GM Drake wrote:

I think it's Prestigious Spellcaster from Path of the Righteous. Here it is below (pasted from a secondary source, not from the actual book):

....

Awesome, thanks :-)


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)
Emma Holt wrote:


Concerning our odd arcane magic options if we have a decent pace to our game leadership might be an option. Korvosa does have two mage schools. But that is levels away.

"What? Two schools of magic? No, surely not. There's one academy for education in all manner of things, and one place where silly young humans are very deliberately not taught how to practice arcane magic. To defile and desecrate it in the name of ambition and hunger for power, perhaps, but certainly not to use it in a respectable way."

... Aerel may have some feelings about the Acadamae. Maybe. It's possible that he might find them slightly barbaric. Perhaps.

That said, GM Kamro has expressed a certain amount of ambivalence towards Leadership (for perfectly understandable reasons, I might say), largely because it slows down combat even more, if we add allied NPCs to the fight.

EDIT: Oh, I see you already referenced that. That's what I get for not reading.

Emma Holt wrote:
Edit: Oh and I think I might take Emma down some of the crafting routes. If that is something the party wants. It would cost her some feats that could make her a little better in melee or at casting but magical items help everyone. If the group does not wanna deal with it though I will not bother. I can go either way.

Aerel has Craft (Cook)? ... I don't think that's particularly on-topic, but there you go. That said, crafting can be wonderfully useful, and I would be happy to see some stuff like that. Like Marvel said, we've got melee pretty well handled, I would guess, given that I think Emma's probably the only one who would fare... less than ideally in melee. We have a swashbuckler, a fighter, a warpriest, and a magus, though admittedly, our fighter is an Archer first and foremost.

Emma Holt wrote:
As to sneaking...

Yeah, it's just a matter of how much we want to invest in it. Aerel can get an arcanum for it, and he can also learn blend, but it would mean building in that direction. Just something to keep in mind.


Hold Person is one of my favorite spells and haste is so useful.

Well the DC will just go up if I do not know the spell.

That buy in feat, favored prestige class, is weird. Also feats to buy spell casting is odd though since you are a fighter first it could work. I have always wanted to get to see an arcane archer in action.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

A lot of spellcasting prestige classes don't increase a character's spellcasting level at the first level, so this feat would make some entertain the thought more.


It is a painful buy in for some builds though.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I'm always reluctant to go for prestige classes, though that's more because I am not sure of the relative merit of playing with one vs. staying in one's favored class.


Kind of depends on the goal of the character. Sometimes that prestige class is just what you were needing to to round the character off. Other times not so much.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Fair point. I'm not very good at mechanics, so I tend to try to keep things simple. xD


Regarding Leadership, if there's an obvious gap in party roles that we really need filled, or even just a very interesting in-story reason to have someone following the party (I can think of one NPC in this AP who has "potential sidekick" written all over them), then it could work.

I just don't want to slow things down too much. If it seems like we could do it without negatively impacting the game, we can give it a try. Maybe do something like let anyone in the party control the cohort, so whoever is around can post for them and we can avoid the "one player has two characters" issue.

When did you guys want to get started? Everyone has been posting in this thread, so I think it's safe to say we are all around. Need more time to tweak your characters' builds/backstories/connections? Got any more questions?


Aerel tell me more about the wifey! Since she and Emma were friends for a time I should know more about her.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Oh, good point. I was thinking about whether I ought to keep with Combat Casting or go for Weapon Finesse. I'm inclined to say I ought to stick with what I've got for the time being, largely 'cause we have a preponderance of melee, so my own amount of hitting things might be less important than my ability to get off spells, especially with my Spell Combat ability.

Um... beyond that, I had a question that comes from Elves of Golarion. It says there (I can get the quote, if you want, but I'm being lazy) that elves don't actually sleep, but rather meditate/rest for 4 hours. I also know that that's a 3.5 source, and no mechanics refer to it (though I think 4e did). Should I follow this, or just style my character's 8 hour sleep as being more of a relaxed trance?


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)
Emma Holt wrote:
Aerel tell me more about the wifey! Since she and Emma were friends for a time I should know more about her.

Oh, good point! Lemme go PM you.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I'll sleep on whether I decrease strength by one to get 12 intelligence. Other than that Marvel is ready to go - at the moment I'm leaning towards going for the Archer archetype rather than vanilla fighter, but mechanically there is no difference between an Archer and the normal Fighter at lvl 1, so I suppose that decision isn't one I need to make here and now.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I'm good to start.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Marvel is good to go. He is an Archer, dex is 16 now rather than 17, while intelligence is 12. As a result of that Marvel has always found mechanics and architecture to be quite a fascinating subject, and was, until his daughter disappeared, a member of a bookclub which met once every month to discuss the books on engineering they had read.- He is trained in Knowledge Engineering.

Marvel also speaks Varisian. While not fully comfortable with their culture and lifestyle, Marvel believes it is his duty to learn something of the origins of the country in which he resides, and that the culture of the original people ought to be studied and preserved for posterity.

I'll add a section tomorrow to his profile on some people he knows in Korvosa.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Once my question is answered, I think Aerel is more or less good to go.

Edit: Well, not exactly once. He's ready, but I would appreciate the answer. xD


Aerel Thelon wrote:
Um... beyond that, I had a question that comes from Elves of Golarion. It says there (I can get the quote, if you want, but I'm being lazy) that elves don't actually sleep, but rather meditate/rest for 4 hours. I also know that that's a 3.5 source, and no mechanics refer to it (though I think 4e did). Should I follow this, or just style my character's 8 hour sleep as being more of a relaxed trance?

According to James Jacobs, they DO sleep on Golarion, just like humans.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Sounds good to me!


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

I'm ready, and it seems like I know none of the others.

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