Bugbear Bloodmage

Bair Mann's page

324 posts. Organized Play character for Pete H..


Race

HP 60/60 (0/6 temp HP, falls do 1/2 damage) | AC 22, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness)

Classes/Levels

| Perc +8 Darkvision (Imprecise Scent 30 raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 0/1 (sickness save) | Active Conditions: Raging X Rounds Remain, 1/2 damage taken by DC

Gender

N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice |

About Bair Mann

Bot Instructions:

In combat: Rage a lot. Hit stuff with greatclub. Use sudden charge if necessary to get to enemies. Occasionally toss in a demoralize, especially in 3 strike turns. Current pre-formatted club roll is in the Offense section.

Out of Combat: Use relevant trained skills (all rolls are pre-formatted in skills section. U = untrained, T = trained).

Accent Tips:
Drink 'wooder' not wah-ter. Never pronounce t's in the middle of a word, they always come out as d's or not at all. Cut syllables out of words and then smush those words into the following words of the sentence. Don't have time for all those syllables, and T's and D's, etc.

Notes: Print and Update paper chronicles, including +1 Potency Armor Rune purchase.
To Buy/Do: Did not yet replace Elixir of Life. Need Antitoxin too?

Boons Slotted:

Faction Slot (1x)
Improved Vigilant Seal Champion (Faction): This faction boon represents your expanding connections in the Vigilant Seal faction. While you have this boon slotted, you gain Reputation with the faction after a successfully completed adventure, as detailed in its Primary and Secondary Objectives.

In addition, when you slot this boon, you gain one additional boon slot during the adventure. You can use this additional boon slot only for a boon whose prerequisite includes an Vigilant Seal faction tier of 1, 2, or 3.

Bonus Boon Slotted from Improved Vigilant Seal Champion
Resist Corruption (--): No matter whether you’re a shining beacon of good or a jaded pragmatist with a mission, you must be prepared to shield yourself and your allies against unholy energy. While this boon is slotted, you and any adjacent allies gain resistance to evil damage equal to your Reputation Tier (2) with the Vigilant Seal faction.

Advanced Slot (1x)
Hireling (Ally): You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb). The hireling’s result cannot be modified by class abilities or spells, but it can be improved by a successful Aid check. The hireling does not participate directly in combat, cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks.
When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills checks. (Daniel Thrace has Survival & Scouting Lore)

Regular Slots (3x)
Touched by the Storm (General): Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electricity resistance 1.

☐ ☐ Valais’s Assurance (General, Limited Use): Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.

☐ ☐ ☐ Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.

Slotless
Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder Agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.

☐ ☐ ☐ One-Who-Waits (Slotless): Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn’t change the outcome of the check so you do not waste this ability).

Ally of the Iruxi (Slotless): You befriended the iruxi of Kihirat. This boon will have a special benefit in a future adventure.


____________________
SENSES
Perception Calculation: 8 = wis 0 + prof 8 + item 0 (expert)
Special Senses: Darkvision (Imprecise Scent 30ft when Raging)
____________________
DEFENSES

ARMOR CLASS
AC Calculation +1 Hide: 22 = 10 + dex 2 + prof 6 + item 3+1 (trained)
AC Calculation Padded Armor: 19 = 10 + dex 2 + prof 6 + item 1 (trained, comfort)

HIT POINTS
HP Calculation: 1) 25 = race 6 + heritage 4 + class 12 + con 2 + toughness 1, 2) 15 = class 12 + con 2 + toughness 1, 3) 15 = class 12 + con 2 + toughness 1, 4) 15 = class 12 + con 2 + toughness 1

SAVING THROWS
Fortitude Calculation: 10 = con 2 + prof 8 + item 0 (expert)
[dice=Fortitude Save]1d20+10[/dice]
Reflex Calculation: 8 = dex 2 + prof 6 + item 0 (trained)
[dice=Reflex Save]1d20+8[/dice]
Will Calculation: 8 = wis 0 + prof 8 + item 0 (expert)
[dice=Will Save]1d20+8[/dice]
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OFFENSE

Barbarian Class DC: 20 = 10 + key stat 4 + prof 6 + item 0 (trained)

Melee Strikes
Unarmed +10 = str 4 + prof 6 + item 0 (trained)
Damage 1d4 + 4 = base 1d4 + str 4 (bludgeoning, agile, finesse, non-lethal, unarmed)
[dice=Unarmed]1d20+10[/dice] for [dice=Bludgeoning NL]1d4+4[/dice]

+1 Striking Greatclub +11 = str 4 + prof 6 + item 1 (trained)
Damage 2d10 + 4 = base 1d4 + str 4 (bludgeoning, backswing, shove)
[dice=+1 Striking Greatclub 'Patience']1d20+11[/dice] (+1 if prior swing misses) for [dice=Bludgeoning]2d10+4[/dice] rage?

Longsword +10 = str 4 + prof 6 + item 0) (trained)
Damage 1d8 + 4 = base 1d8 + str 4 (slashing, versatile piercing)
[dice=Longsword]1d20+10[/dice] for [dice=Chose S or P]1d8+4[/dice] rage?

Ranged Strikes
Javelin +8 = dex 2 + prof 6 + item 0 (trained)
Damage 1d6 + 4 = base 1d6 + str 4 (piercing, thrown, range 30 ft)
[dice=Javelin]1d20+8[/dice] for [dice=Pierc]1d6+4[/dice]

Weapon Proficiencies
Unarmed: trained, Simple: trained, Martial: trained
____________________

Skills:

[dice=Acrobatics (T) + Bracelets]1d20+8+1[/dice]
[dice=Arcana (U)]1d20[/dice]
[dice=Athletics (T)]1d20+10[/dice] +1 to Shove if using Greatclub
[dice=Crafting (U)]1d20[/dice]
[dice=Deception (T)]1d20+7[/dice]
[dice=Diplomacy (T)]1d20+7[/dice]
[dice=Intimidation (E)]1d20+9[/dice] +1 when physically menacing the target
[dice=Lore - Gladiatorial (T)]1d20+6[/dice]
[dice=Lore - Goblin (T)]1d20+6[/dice]
[dice=Lore - Laborer (T)]1d20+6[/dice]
[dice=Lore - Scout (T)]1d20+6[/dice] (Hireling)
[dice=Medicine (U)]1d20[/dice]
[dice=Nature (T)]1d20+6[/dice]
[dice=Occultism (U)]1d20[/dice]
[dice=Performance (U)]1d20+1[/dice]
[dice=Religion (U)]1d20[/dice]
[dice=Society (U)]1d20[/dice]
[dice=Stealth (T)]1d20+8[/dice]
[dice=Survival (U)]1d20[/dice] (Bair)
[dice=Survival (T)]1d20+6[/dice] (Hireling)
[dice=Thievery (U)]1d20+2[/dice]

Languages: Common, Goblin
____________________
ABILITY SCORES

STR 18 (+4), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 10 (+0), CHA 12 (+1)
____________________
FEATS:

Ancestry Feats and Abilities
Special: Darkvision
Heritage: Unbreakable
1st: Goblin Lore
5th: NA

Skill Feats
Background: Hefty Hauler
Class: Intimidating Glare
2nd: Titan Wrestler
4th: Intimidating Prowess

General Feats
3rd: Toughness

Class Feats and Abilities
Instinct: Fury
Feature: Rage
1st: Sudden Charge & Raging Intimidation
2nd: Shake it Off
4th: Acute Scent

Pathfinder Training
Swords School (3 points)
____________________
EQUIPMENT

Combat Gear: Padded Armor (Comfort), +1 Hide, +1 Striking Greatclub in Sheath, 5x Javelins, Minor Elixir of Life, 4x Caltrops in Bandolier, Alchemist's Fire, Longsword, Acid Flask
Items Gained from Lodge (Swords 3pts): Lesser Healing Potion, Minor Healing Potion
Magic Items (2/10 Invested): Wayfinder w/ Nameplate, Bracelets of Dashing
Other Gear: Explorer’s Clothing (Comfort), Adventurer’s Kit, Crowbar, Flint & Steel, Signal Whistle, Repair Kit, Climbing Kit, Winter Clothing

Bulk: 8 + 18L = 9 total
(Encumbered at: 11 = 5 + (str +4) + (hefty hauler +2); Maximum at: 16 = 10 + (str +4) + (hefty hauler +2)

Coins: 6g 3s 32c
____________________

CHRONICLES

1. PFS(2) 1-01: The Absalom Initiation:

Boon: Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder Agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder,to personalize it.

☐ Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of the failure for that task.

Reputation(s): +4 Vigilant Seal
Experience Earned: 4
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14g
Downtime: 4s

2. PFS(2) 1-04: Bandits of Immenwood:

Boons
Touched by the Storm (General): Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electricity resistance 1.

Reputation(s): +4 Vigilant Seal
Experience Earned: 4
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14g
Downtime: 6s, 4c

3. PFS(2) Quest #2: Unforgiving Fire:

Boons
One-Who-Waits (Slotless): Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn’t change the outcome of the check so you do not waste this ability).

Reputation(s): +1 Vigilant Seal
Experience Earned: 1
Fame Earned: 1
Fame Spent: 0
Gold Earned: 3.5g
Downtime: None, Crit Fail

4. PFS(2) 1-05: Trailblazer’s Bounty:

Boons
Experience Mountaineer (General): The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

Reputation(s): +4 Vigilant Seal, +1 Horizon Hunters
Experience Earned: 4
Fame Earned: 4
Fame Spent: 2
Gold Earned: 14g
Downtime: 4s

5. PFS(2) 1-06: Lost on the Spirit Road:

Boons
☐ ☐ ☐ Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.

Reputation(s): +4 Vigilant Seal
Experience Earned: 4
Fame Earned: 4
Fame Spent: 0
Gold Earned: 22g
Downtime: 0 (crit fail)

6. PFS(2) 1-07: Flooded King's Court:

Boons
Blast from the Past (General): You chose to deliver the undead Marcon Tinol to Venture-Captain Drandle Dreng, trusting in the experienced Pathfinder's ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario.

Reputation(s): +6 Vigilant Seal
Experience Earned: 4
Fame Earned: 4
Fame Spent: 2
Gold Earned: 22g
Downtime: 8 copper (fail)

7. PFS(2) Quest #3: Grehunde's Gorget:

Boons
Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by retrieving Grehunde's gorget and the body of her heroic descendant, Hlavard. This boon has special benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker's Trail, and may have other benefits in scenarios and quests that feature Grehunde's descendants.

Reputation(s): +1 Vigilant Seal
Experience Earned: 1
Fame Earned: 1
Fame Spent: 0
Gold Earned: 5g 5s
Downtime: 4 silver (crit success)

8. PFS(2) 1-08: Revolution on the Riverside:

Boons
☐ ☐ ☐ River Kingdoms Politician (General): You have made yourself, one way or another, a known quantity in the realm of River Kingdoms politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you find an Earn Income task of up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in future adventures.

Reputation(s): +4 Vigilant Seal
Experience Earned: 4
Fame Earned: 4
Fame Spent: 0
Gold Earned: 22g
Downtime: 4 silver (success)

9. PFS(2) Quest #4: Port Peril Pub Crawl:

Boons
Fane’s Friend (General): You managed to impress the enigmatic pirate captain Stella Fane and she considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.

Reputation(s): +1 Vigilant Seal
Experience Earned: 1
Fame Earned: 1
Fame Spent: 0
Gold Earned: 9.5g
Downtime: 4 copper (failure)

10. PFS(2) 1-09: Star-Crossed Voyages:

Boons
Ally of the Iruxi (Slotless): You befriended the iruxi of Kihirat. This boon will have a special benefit in a future adventure.

Reputation(s): +4 Vigilant Seal, +1 Horizon Hunters
Experience Earned: 4
Fame Earned: 4
Fame Spent: 0
Gold Earned: 38g
Downtime: 16 silver (success lvl 1 task)

11. PFS(2) 1-10: Tarnbreaker's Trail:

Boons
Tarnbreaker Champions (General): You are a champion of Balgirdtrek, which earns you special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% discount on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

Reputation(s): +4 Vigilant Seal
Experience Earned: 4
Fame Earned: 4
Fame Spent: 0
Gold Earned: 38g
Downtime: 16 silver (success lvl 1 task)

12. PFS(2) Quest #5: The Dragon that Stole Evoking Day:

Boons
None: Gained Access to Uncommon Item - Dwarven Daisy.

Reputation(s): +1 Vigilant Seal
Experience Earned: 1
Fame Earned: 1
Fame Spent: 0
Gold Earned: 9.5g
Downtime: 4 copper (failure)

13. PFS(2) 1-11: Flames of Rebellion:

Boons
Diggen the Liar: You refused to release the ghost of Diggen thrune and instead turned the captive spirit over to Zarta Dralneed at the Grand Lodge. This boon will have a special effect in a future scenario.

Reputation(s): +4 Vigilant Seal
Experience Earned: 4
Fame Earned: 4
Fame Spent: 0
Gold Earned: 64g
Downtime: 24 silver (success lvl 2 task)

14. PFS(2) Quest #6: Archaeology in Apsenthar:

Boons
☐ ☐ Secrets of the Jistkan Alchemists (General, Limited-Use): Your forays into the ancient alchemical testing site of the Jistka Imperium has left you with knowledge and materials for a few handy tricks. Whenever you craft an item with the alchemical trait during downtime, after rolling, you can check a box that precedes this boon to increase your degree of success by one (from critical failure to failure, from failure to success, or from success to critical success).

Reputation(s): +1 Vigilant Seal
Experience Earned: 1
Fame Earned: 1
Fame Spent: 0
Gold Earned: 16g
Downtime: 8 copper (failure)

15. PFS(2) 1-12: Burden of Envy:

Boons
☐ ☐ Valais’s Assurance (General, Limited Use): Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.

Reputation(s): +4 Vigilant Seal, +2 Radiant Oath
Experience Earned: 4
Fame Earned: 4
Fame Spent: 0
Gold Earned: 64g
Downtime: 32 copper (failure lvl 2 task)


____________________

Ethnicity: ... Goblin with maybe a little bit of bugbear in the ancestry
Nationality: Katapesh
Birthplace: Katapesh
Age: 18
Gender & Pronouns: Male & ‘hey’ or ‘hey you’
Height: 3’8”
Weight: 45
Physical Appearance: A large stocky goblin enters the room. Definitely not typical for a goblin. Bair Mann seems to be some sort of blend of goblin and another goblinoid. But the oily green and yellow tinted skin definitely indicate his heritage. For a goblin, it is quite odd that he has hair, though it doesn't quite seem real. He runs his hand through it surveying the party and it springs right back into shape.
Background Born & Raised in Katapesh, Bair Mann is one of the few Goblin children born into the Moneymaker clan. And while not related to the big boss, Yigrig, his stature and propensity for taking care of ‘bidniss’ have quickly elevated him to a trusted position in the organization. One could call him a ‘made man’ if they wanted to make a comparison to the Mafioso Organization. With many favors both owed and promised between the pathfinders and the Moneymakers, Bair is an obvious choice to be loaned out for various important missions. Enough so that his boss felt it valuable enough to send him off for formal Pathfinder training so he fit in better with other pathfinders.
Deity & Beliefs As most in his trade, Bair does his obediences to Abadar to oversee any new deals that come his way. He isn’t exactly a devout follower though, not bothering too much with all the bookkeeping details of the faith.
Other Notes Loves boats (and ships)

PFS Information:

PFS Number: 123584-2001
Experience: 45
Fame: 29
Gold: See Equipment Section

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 2
Vigilant Seal: 47 (Tier 2)
Minor Factions
Radiant Oath: 2
Verdant Wheel: 0
All Faction Reputation 0
Total (Sum of the Above) Reputation: 51 (Tier 3)

Purchased Boons/Other
Wayfinder from Playtest Points
Boon #1 (0* Fame) Vigilant Seal Champion (Faction) *the Champion boon for your first faction is free
Boon #2 (2 Fame) Resist Corruption (-): No matter whether you’re a shining beacon of good or a jaded pragmatist with a mission, you must be prepared to shield yourself and your allies against unholy energy. While this boon is slotted, you and any adjacent allies gain resistance to evil damage equal to your Reputation Tier with the Vigilant Seal faction.
Boon #3 (2 Fame) Combat Mentor (Mentor): While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2.
Boon #4 (8 Fame) Improved Vigilant Seal Champion (Faction): This faction boon represents your expanding connections in the Vigilant Seal faction. While you have this boon slotted, you gain Reputation with the faction after a successfully completed adventure, as detailed in its Primary and Secondary Objectives. In addition, when you slot this boon, you gain one additional boon slot during the adventure. You can use this additional boon slot only for a boon whose prerequisite includes an Vigilant Seal faction tier of 1, 2, or 3.
Boon #5 (4 Fame) Hireling (Ally): You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb). The hireling’s result cannot be modified by class abilities or spells, but it can be improved by a successful Aid check. The hireling does not participate directly in combat, cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks.
When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills checks.