Bugbear Bloodmage

Bair Mann's page

626 posts. Organized Play character for Pete H..


Race

HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res)

Classes/Levels

| Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Gender

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) |

About Bair Mann

Bot Instructions:

In combat: Rage when injured or if allies start getting hurt badly. Use sudden charge if necessary to get to enemies (use this a lot to get around into flanking or to help with difficult terrain). Try to set up Swipes, otherwise strike twice. Use Renewed Vigor (+7 Temp HP) if no Temp HP from Rage left as 1st action (in 3 action turns). If not injured, use Demoralize instead. Always AoO first enemy that provokes. Current pre-formatted attack rolls are in the Offense section.

Out of Combat: Use relevant trained skills (all rolls are pre-formatted in skills section. U = untrained, T = trained).

Accent Tips:
Drink 'wooder' not wah-ter. Never pronounce t's in the middle of a word, they always come out as d's or not at all. Cut syllables out of words and then smush those words into the following words of the sentence. Don't have time for all those syllables, and T's and D's, etc.

Notes: update! Bought Nothing Yet, XP 88 (lvl 8), 100.08g
To Buy/Do: Save for Rhino Hide (700g) at level 9. Get next Hireling upgrade when I hit tier Revered general fame (120).

Boons Slotted:

☐ - cut/paste to use for boon boxes

Faction Vigilant Seal.

Advanced Slot (1x):
Grand Finale (Advanced):
You have survived the grim symphony, but the haunting melody which bridged the worlds of the living and the dead still echoes in your mind. When your dying value is 2 or greater, you can check the box next to this boon to gain a +2 circumstance bonus to Performance checks, 20 temporary Hit POints, and a +1 circumstance bonus to Fortitude staves, all for the next 10 minutes.

Once Used I can slot either of the following. Neither are useful though.

Convention Hero (Advanced): The underlying idea for this scenario came from a creative and enthusiastic audience at an adventure design panel at PaizoCon. You can slot this special boon only while playing a game at a convention. If you do, you begin the adventure with one additional hero point.
OR
Maze Walker (Advanced):
You have survived exposure to numerous planar forces that would have warped or obliterated a lesser being. As long as you are at least 7th level and a master in survival, you can slot this boon to gain the benefits of the Planar Survival skill feat.

Ally Slot (1x): Hireling - You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb). The hireling’s result cannot be modified by class abilities or spells, but it can be improved by a successful Aid check. The hireling does not participate directly in combat, cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks.
When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills checks. (Daniel Thrace has Survival w/ Experienced Tracker, Scouting Lore & Hunting Lore)
Expert Hireling: When you gain this boon, select one Hireling boon you possess (Daniel). The selected ally’s proficiency for their selected skills improves to expert, and their modifier to skill checks increases to 4 + your level.
Professional Hireling (Slotless): When you gain this boon, select one Hireling boon (Daniel) you possess. The selected ally adds a second Lore skill (Hunting) to the list of skill checks they can attempt. In addition, select one skill feat (Experienced Tracker) whose prerequisite is being trained in one of the hireling’s selected skills. The hireling gains the benefits of that skill feat when attempting skill checks.

Regular Slots (Unlimited)
Heroic Defiance (Heroic): When you spend your Hero Points to avoid death, you can choose to immediately wake up with 1 Hit Point.

Resist Corruption (-): No matter whether you’re a shining beacon of good or a jaded pragmatist with a mission, you must be prepared to shield yourself and your allies against unholy energy. While this boon is slotted, you and any adjacent allies gain resistance to evil damage equal to your Reputation Tier with the Vigilant Seal faction.

☐ ☐ Valais’s Assurance (General, Limited Use): Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.

☐ ☐ ☐ Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.

Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder Agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.

☐ ☐ ☐ One-Who-Waits (Slotless): Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn’t change the outcome of the check so you do not waste this ability).

Ally of the Iruxi (Slotless): You befriended the iruxi of Kihirat. This boon will have a special benefit in a future adventure.

Wayfinder Connections (Slotless): Thanks to your connections with Venture-Captain Muesello, you have an easier time securing wayfinders. You can purchase wayfinders of up to your character level + 2 as long as you have access to them. If you own a standard wayfinder (CRB 617), Muesello offers to upgrade it to a wayfinder with additional features for the difference in cost between the items.

Touched by the Storm (General): Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electricity resistance 1.

Experience Mountaineer (General): The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

Blast from the Past (General): You chose to deliver the undead Marcon Tinol to Venture-Captain Drandle Dreng, trusting in the experienced Pathfinder's ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario.

Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by retrieving Grehunde's gorget and the body of her heroic descendant, Hlavard. This boon has special benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker's Trail, and may have other benefits in scenarios and quests that feature Grehunde's descendants.

☐ ☐ ☐ River Kingdoms Politician (General): You have made yourself, one way or another, a known quantity in the realm of River Kingdoms politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you find an Earn Income task of up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in future adventures.

Fane’s Friend (General): You managed to impress the enigmatic pirate captain Stella Fane and she considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.

Tarnbreaker Champions (General): You are a champion of Balgirdtrek, which earns you special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% discount on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

Diggen the Liar: You refused to release the ghost of Diggen thrune and instead turned the captive spirit over to Zarta Dralneed at the Grand Lodge. This boon will have a special effect in a future scenario.

☐ ☐ Secrets of the Jistkan Alchemists (General, Limited-Use): Your forays into the ancient alchemical testing site of the Jistka Imperium has left you with knowledge and materials for a few handy tricks. Whenever you craft an item with the alchemical trait during downtime, after rolling, you can check a box that precedes this boon to increase your degree of success by one (from critical failure to failure, from failure to success, or from success to critical success).

☐ ☐ ☐ Amateur Adjuster (General): With the claim settled, you’ve shored up relationships with some valuable allies and learned a bit about navigating Druman bureaucracy. Whenever you attempt a check to Gather Information, Decipher Writing, or Create a Forgery, you can check a box next to this boon to gain a +1 circumstance bonus on the check. If the check involves interacting with a Druman business or Druman bureaucracy, you instead gain a +3 circumstance bonus on the check.

☐ ☐ ☐ Numerian Archaeologist (General): You have garnered some unique experience with the unusual technology of Numeria. You can use the following free action by checking off a box next to this boon.
Technological Defense Trigger - You attempt a saving throw against a technological weapon or effect, but you haven’t rolled it yet; Effect - You gain a +1 circumstance bonus to the saving throw


____________________
SENSES
Perception Calculation: 12 = wis 0 + prof 12 + item 0 (expert)
Special Senses: Darkvision
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DEFENSES

ARMOR CLASS
AC Calculation +1 Hide: 26 = 10 + dex 2 + prof 10 + item 3+1 (trained)
AC Calculation Padded Armor: 24 = 10 + dex 3 + prof 10 + item 1 (trained, comfort)

HIT POINTS
HP Calculation: 1) 26 = race 6 + heritage 4 + class 12 + con 3 + toughness 1, 2) 16 = class 12 + con 3 + toughness 1, 3) 16 = class 12 + con 3 + toughness 1, 4) 16 = class 12 + con 3 + toughness 1, 5) 16 = class 12 + con 3 + toughness 1, 6) 16 = class 12 + con 3 + toughness 1, 7) 16 = class 12 + con 3 + toughness 1, 8) 16 = class 12 + con 3 + toughness 1

SAVING THROWS
Fortitude Calculation: 17 = con 3 + prof 14 + item 0 (master)
Reflex Calculation: 13 = dex 3 + prof 10 + item 0 (trained)
Will Calculation: 12 = wis 0 + prof 12 + item 0 (expert)
____________________
OFFENSE

Barbarian Class DC: 24 = 10 + key stat 4 + prof 10 + item 0 (trained)

Melee Strikes
Unarmed +16 (str, expert) for d4+4+2 (bludgeoning, agile, finesse, non-lethal, unarmed)
[dice=Unarmed]d20+16[/dice] for [dice=Bludgeoning NL + W.S.]d4+4+2[/dice] +6 Rage? Rage Crit = Slowed

+1 Striking Cold Iron Meteor Hammer +17 (str, expert) for 2d8+4+2 (bludgeoning, backswing, disarm, reach, trip)
[dice=+1 Striking Thundering Cold Iron Meteor Hammer]d20+17[/dice] (+1 if prior swing misses) for [dice=Bludgeoning/Cold Iron + W.S. + Sonic]2d8+4+2+d6[/dice] +6 Rage or Swipe? Rage Crit = Trip

+1 Wounding Striking Silver Halberd +17 (str, expert) for 2d10+4+2 (piercing, versatile slashing, reach)
[dice=+1 Wounding Striking Silver Halberd]d20+17[/dice] for [dice=Slashing/Silver + W.S.]2d10+4+2[/dice] (hit adds 1d6 persistent bleed, crit adds 1d12) +6 Rage, Piercing, Swipe? Rage Crit = Reposition

Ranged Strikes
Javelin +15 (dex, expert) for 1d6+4+2 (piercing, thrown, range 30 ft)
[dice=Javelin]d20+15[/dice] for [dice=Piercing + W.S.]d6+4+2[/dice] Rage Crit = Bleed

Weapon Proficiencies
Unarmed: Expert, Simple: Expert, Martial: Expert
____________________

Skills:

[dice=Acrobatics (E) + Bracelets]d20+15+1[/dice] Boon to Negate Fumble
[dice=Arcana (U)]d20[/dice]
[dice=Athletics (T)]d20+14[/dice] +2 Jump plus added distance or height, +1 to Trip or Disarm if using Meteor Hammer, +1 to Force Open if using Levered Crowbar, +1 with Extreme Climbing Kit, Boon to Negate Fumble
[dice=Crafting (U)]d20[/dice]
[dice=Deception (T)]d20+12[/dice]
[dice=Diplomacy (U)]d20+2[/dice]
[dice=Intimidation (M)]d20+16[/dice] +1 when physically menacing the target
[dice=Lore - Gladiatorial (T)]d20+10[/dice]
[dice=Lore - Goblin (T)]d20+10[/dice]
[dice=Lore - Hunting (E)]d20+12[/dice] (Hireling)
[dice=Lore - Laborer (T)]d20+10[/dice]
[dice=Lore - Scout (E)]d20+12[/dice] (Hireling)
[dice=Medicine (U)]d20[/dice]
[dice=Nature (T)]d20+10[/dice]
[dice=Occultism (U)]d20[/dice]
[dice=Performance (U)]d20+2[/dice]
[dice=Religion (U)]d20[/dice]
[dice=Society (T)]d20+10[/dice] +1 Earn Income, +1 to influence high society w/ High Fashion Fine Clothing
[dice=Stealth (T)]d20+13[/dice] Boon to Negate Fumble
[dice=Survival (U)]d20[/dice] Bair, Boon to Negate Fumble
[dice=Survival (E)]d20+12[/dice] (Hireling) +1 to Sense Direction/Navigate/ if using Lensatic Compass, Boon to Negate Fumble, Experienced Tracker Feat
[dice=Thievery (U)]d20+2[/dice]

Languages: Common, Goblin
____________________
ABILITY SCORES

STR 19 (+4), DEX 16 (+3), CON 16 (+3), INT 10 (+0), WIS 10 (+0), CHA 14 (+2)
____________________
FEATS:

Ancestry Feats and Abilities
Special: Darkvision
Heritage: Unbreakable
1st: Goblin Lore
5th: City Scavenger

Skill Feats
Background: Hefty Hauler
Class: Intimidating Glare
2nd: Combat Climber
4th: Intimidating Prowess
6th: Underwater Marauder
8th: Battle Cry

General Feats
3rd: Toughness
7th: Diehard

Class Feats and Abilities
Instinct: Fury
Feature: Rage
1st: Sudden Charge & Raging Intimidation
2nd: Shake it Off
4th: Swipe
6th: Attack of Opportunity
8th: Renewed Vigor

Pathfinder Training
Swords School
1st: Lore: Gladiatorial
5th: Catfall
____________________
EQUIPMENT

Combat Gear: Padded Armor (Comfort), +1 Hide, +1 Striking Wounding Silver Halberd in Sheath, +1 Striking Thundering Meteor Hammer in Sheath, 5x Javelins, Lesser Antiplague, 4x Caltrops in Bandolier, Lesser Alchemist's Fire, Lesser Acid Flask, Lesser Healing Elixir (2d8+5), 2x Scrolls Soothe (lvl 1)
Items Gained from Lodge (Swords): 2x Lesser Healing Potions (2d8+5) at levels 7-8
Magic Items (4/10 Invested): Wayfinder w/ Nameplate, Hat of Disguise, Bracelets of Dashing, Boots of Bounding
Other Gear: Adventurer’s Kit, Levered Crowbar, Flint & Steel, Signal Whistle, Lensatic Compass, Extreme Climbing Kit, Clothing (High Fashion Fine, Winter & Explorer’s)
Left at Lodge: Repair Kit

Bulk: 9 + 19L (1 < 11)
(Encumbered at: 11 = 5 + (str +4) + (hefty hauler +2); Maximum at: 16 = 10 + (str +4) + (hefty hauler +2)

Coins: 100.08g (updated after 2-00)
____________________

Chronicles:

1-01 The Absalom Initiation: 4 VS, 4 xp, 4 fame, 14g, 4s dj
1-04 Bandits of Immenwood: 4 VS, 4 xp, 4 fame, 14g, 6.4s dj
Quest #2 Unforgiving Fire: 1 VS, 1 xp, 1 fame, 3.5g, 0 dj
1-05 Trailblazer’s Bounty: 4 VS, 1 HH, 4 xp, 4 fame, 14g, 4s dj
1-06 Lost on the Spirit Road: 4 VS, 4 xp, 4 fame, 22g, 0 dj
1-07 Flooded King’s Court: 6 VS, 4 xp, 4 fame, 22g, 8c dj
Quest #3 Grehunde’s Gorget: 1 VS, 1 xp, 1 fame, 5.5g, 4s dj
1-08 Revolution on the Riverside: 4 VS, 4 xp, 4 fame, 22g, 4s dj
Quest #4 Port Peril Pub Crawl: 1 VS, 1 xp, 1 fame, 9.5g, 4c dj
1-09 Star-Crossed Voyages: 4 VS, 1 HH, 4 xp, 4 fame, 38g, 15s dj
1-10: Tarnbreaker’s Trail: 4 VS, 4 xp, 4 fame, 38g, 16s dj
Quest #5 The Dragon that Stole Evoking Day: 1 VS, 1 xp, 1 fame, 9.5g, 4c dj
1-11 Flames of Rebellion: 4 VS, 4 xp, 4 fame, 64g, 24s dj
Quest #6 Archaeology in Aspenthar: 1 VS, 1 xp, 1 fame, 16g, 8c dj
1-12 Burden of Envy: 4 VS, 2 RO, 4 xp, 4 fame, 64g, 32c dj
1-13 Devil at the Crossroads: 4 VS, 4 xp, 4 fame, 73g, 24s dj
Quest #7 A Curious Claim: 1 VS, 1 xp, 1 fame, 25g, 16c dj
1-16 The Perennial Crown Part 1: 4 VS, 4 xp, 4 fame, 80g, 40s dj
1-17 The Perennial Crown Part 2: 4 VS, 4 xp, 4 fame, 80g, 40s dj
Quest #8 Shadows of the Black Sovereign: 1 VS, 1 xp, 1 fame, 25g, 14s dj
1-19 Iolite Squad Alpha: 4 VS, 4 xp, 4 fame, 100g, 40s dj
Quest #9 Wayfinder Origins: 1 VS. 1 x[. 1 fame, 37.5g, 2s dj
1-20 The Lost Legend: 4 VS, 4 xp, 4 fame, 150g, 8s dj
1-21 Mistress of the Maze: 4 VS, 4 xp, 4 fame, 135g, 56s dj
1-25 Grim Symphony: 4 VS, 2 GA, 4 xp, 4 fame, 198g, 12g dj
1-24 Lightning Strikes, Stars Fall: 4 VS, 4 xp, 4 fame, 220g, 7.2g dj
3-99 Fate in the Future (5-8): 4 VS, 4 xp, 220g, 7.2g dj
2-00 King in Thorns (7-8): 4 VS, 4 xp, 300g, 2.4g dj

Ethnicity: ... Goblin with maybe a little bit of bugbear in the ancestry
Nationality: Katapesh
Birthplace: Katapesh
Age: 19
Gender & Pronouns: Male & ‘hey’ or ‘hey you’
Height: 3’8”
Weight: 45
Physical Appearance: A large stocky goblin enters the room. Definitely not typical for a goblin. Bair Mann seems to be some sort of blend of goblin and another goblinoid. But the oily green and yellow tinted skin definitely indicate his heritage. For a goblin, it is quite odd that he has hair, though it doesn't quite seem real. He runs his hand through it surveying the party and it springs right back into shape.
Background Born & Raised in Katapesh, Bair Mann is one of the few Goblin children born into the Moneymaker clan. And while not related to the big boss, Yigrig, his stature and propensity for taking care of ‘bidniss’ have quickly elevated him to a trusted position in the organization. One could call him a ‘made man’ if they wanted to make a comparison to the Mafioso Organization. With many favors both owed and promised between the pathfinders and the Moneymakers, Bair is an obvious choice to be loaned out for various important missions. Enough so that his boss felt it valuable enough to send him off for formal Pathfinder training so he fit in better with other pathfinders.
Deity & Beliefs As most in his trade, Bair does his obediences to Abadar to oversee any new deals that come his way. He isn’t exactly a devout follower though, not bothering too much with all the bookkeeping details of the faith.
Other Notes Loves boats (and ships)

PFS Information:

PFS Number: 123584-2001
Experience: 88 (level 8)
Fame: 32
Gold: See Equipment Section

Major Factions 20 = liked, 60 = admired, 120 revered)
Envoy’s Alliance: 0
Grand Archive: 2 (Ignored)
Horizon Hunters: 2 (Ignored)
Vigilant Seal: 90 (Admired)
Minor Factions
Radiant Oath: 2 (Ignored)
Verdant Wheel: 0
Total (Sum of the Above) Reputation: 96 (Admired)

Purchased Boons/Other
Wayfinder from Playtest Points
Boon #1 (0* Fame) Vigilant Seal Champion (Faction) *the Champion boon for your first faction is free
Boon #2 (2 Fame) Resist Corruption (-): No matter whether you’re a shining beacon of good or a jaded pragmatist with a mission, you must be prepared to shield yourself and your allies against unholy energy. While this boon is slotted, you and any adjacent allies gain resistance to evil damage equal to your Reputation Tier with the Vigilant Seal faction.
Boon #3 (2 Fame) Combat Mentor (Mentor): While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2.
Boon #4 (8 Fame) Improved Vigilant Seal Champion (Faction): This faction boon represents your expanding connections in the Vigilant Seal faction. While you have this boon slotted, you gain Reputation with the faction after a successfully completed adventure, as detailed in its Primary and Secondary Objectives. In addition, when you slot this boon, you gain one additional boon slot during the adventure. You can use this additional boon slot only for a boon whose prerequisite includes an Vigilant Seal faction tier of 1, 2, or 3.
Boon #5 (4 Fame) Hireling (Ally): You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb). The hireling’s result cannot be modified by class abilities or spells, but it can be improved by a successful Aid check. The hireling does not participate directly in combat, cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks.
When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills checks. Chose Survival and Scouting Lore (Daniel).
Boon #6 (6 Fame) Expert Hireling (Slotless): When you gain this boon, select one Hireling boon you possess (Daniel). The selected ally’s proficiency for their selected skills improves to expert, and their modifier to skill checks increases to 4 + your level.
Boon #7 (4 Fame) [b]Heroic Defiance (Heroic): When you spend your Hero Points to avoid death, you can choose to immediately wake up with 1 Hit Point.
Boon #8 (6 Fame) [b]Professional Hireling (Slotless): When you gain this boon, select one Hireling boon (Daniel) you possess. The selected ally adds a second Lore skill (Hunting) to the list of skill checks they can attempt. In addition, select one skill feat (Experienced Tracker) whose prerequisite is being trained in one of the hireling’s selected skills. The hireling gains the benefits of that skill feat when attempting skill checks.
Boon #9 (4 Fame) [b]Hireling (Ally)
Medicine/Pathfinder Lore
Boon #10 (4 Fame) Hireling (Ally) Arcana/Pathfinder Lore
Boon #11 (4 Fame) Hireling (Ally) Occultism/Pathfinder Lore
Boon #12 (4 Fame) Hireling (Ally) Religion/Pathfinder Lore